新增两个战斗脚本。 (#763)

* create combat 莱万夜诺.txt

* create combat 万夜迪诺.txt

* create combat 莱万夜诺.战技.txt

* update combat 莱万夜诺.txt

* update combat 莱万夜诺.战技.txt

* update combat 莱万夜诺.txt
This commit is contained in:
Zhicheng Zhang
2025-05-10 21:17:43 +08:00
committed by GitHub
parent 1bb50c00e9
commit 826418b0c4
3 changed files with 49 additions and 0 deletions

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// 描述:短轴纯战技队,适合锄地,输出不够可以增加战斗超时。万叶(聚怪),迪希雅(输出),夜兰(输出/追踪),诺艾尔(盾奶)。
万叶 e(hold), wait(0.1), attack, wait(1.1)
迪希雅 e, wait(1), e, wait(1.5), attack, wait(0.5), attack, wait(0.5), attack, wait(0.5), attack, wait(1.5)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.5), attack, wait(0.4)
夜兰 e, wait(0.6), attack, wait(0.2), attack, wait(0.2), attack, wait(0.2), attack, wait(1)
万叶 e(hold), wait(0.1), attack, wait(1.1)
诺艾尔 e, wait(0.2), charge(6.5), wait(0.6), s(2), w(0.5)

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// 描述:适合角色少的玩家,盾奶全程覆盖确保安全,输出不够可以增加战斗超时,没有夜兰可用行秋代替。万叶(聚怪),莱依拉(盾),夜兰(追踪)或行秋(抗打断),诺艾尔(盾奶)。
// 第1轮元素战技。
莱依拉 e, wait(0.2)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
行秋 e, wait(1.4), attack, wait(0.2), attack, wait(0.2), attack, wait(0.5), attack, wait(0.2)
夜兰 e, wait(0.6), attack, wait(0.2), attack, wait(0.2), attack, wait(0.2), attack, wait(1)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
诺艾尔 e, wait(0.2), charge(6.5), wait(0.6), s(2), w(0.5)
// 第2轮重复上轮可酌情增加轮次以确保在单体敌人下最后一轮所有角色元素爆发充能完毕。
// 万叶142莱依拉128行秋239夜兰200诺艾尔185可以确保2轮充满。
莱依拉 e, wait(0.2)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
行秋 e, wait(1.4), attack, wait(0.2), attack, wait(0.2), attack, wait(0.5), attack, wait(0.2)
夜兰 e, wait(0.6), attack, wait(0.2), attack, wait(0.2), attack, wait(0.2), attack, wait(1)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
诺艾尔 e, wait(0.2), charge(6.5), wait(0.6), s(2), w(0.5)
// 第3轮元素爆发万叶按照命座数选择。
万叶 e(hold), wait(0.1), attack, wait(1.1)
行秋 e, wait(1.4), q, wait(0.5)
夜兰 e, wait(0.6), q, wait(0.8)
莱依拉 q, wait(0.2), e, wait(0.2)
万叶 attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
万叶 attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
万叶 attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
万叶 attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
// 万叶0命
万叶 e(hold), wait(0.1), attack, wait(1.1), q, wait(0.5)
// 万叶1+命
// 万叶 e(hold), wait(0.1), attack, wait(1.1), q, wait(0.5), e(hold), wait(0.1), attack, wait(1.1)
诺艾尔 q, wait(0.6), e, wait(0.2), charge(6.5), wait(0.6), s(2), w(0.5)

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// 描述:适合角色少的玩家,盾奶全程覆盖确保安全,输出不够可以增加战斗超时,没有夜兰可用行秋代替。万叶(聚怪),莱依拉(盾),夜兰(追踪)或行秋(抗打断),诺艾尔(盾奶)。
莱依拉 e, wait(0.2)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
行秋 e, wait(1.4), attack, wait(0.2), attack, wait(0.2), attack, wait(0.5), attack, wait(0.2)
夜兰 e, wait(0.6), attack, wait(0.2), attack, wait(0.2), attack, wait(0.2), attack, wait(1)
万叶 e(hold), wait(0.1), attack, wait(1.1), attack, wait(0.2), attack, wait(0.2), attack, wait(0.4), attack, wait(0.4), attack, wait(1)
诺艾尔 e, wait(0.2), charge(6.5), wait(0.6), s(2), w(0.5)