* Delete repo/js/Auto全自动“枫丹”地脉花 directory 重新命名,并升级 * v.2.9版本 全自动枫丹地脉花 20250629 ### v.2.9版本:20250629 1. 添加树脂数量识别,防止树脂耗尽的时候多跑一次。 2. 重新命名,添加README.MD
909 lines
46 KiB
JavaScript
909 lines
46 KiB
JavaScript
(async function () {
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/**
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* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
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*
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* @param imagefilePath 图片路径,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0为关闭点击,1为开启点击,2为开启F键点击,默认为0
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* @param debugmodel 调试代码模式,0为关闭调试模式,1为开启调试模式,默认为0
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* @param xa 识别区域的x轴偏移量,默认为0
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* @param ya 识别区域的y轴偏移量,默认为0
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* @param wa 识别区域的宽度,默认为1920
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* @param ha 识别区域的高度,默认为1080
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* @returns 返回识别结果,包括图片的x轴坐标、y轴坐标、宽度、高度及是否找到图片
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*/
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async function imageRecognition(imagefilePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) {
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const startTime = new Date();
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const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath));
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for (let ii = 0; ii < 10; ii++) {
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captureRegion = captureGameRegion(); // 获取一张截图
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res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify);
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if (res.isEmpty()) {
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if (debugmodel===1 & xa===0 & ya===0){log.info("识别图片中")};
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} else {
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if (afterBehavior===1){if (xa===0 & ya===0){log.info("点击模式:开");}await sleep(1000);click(res.x+xa, res.y+ya);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}}
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if (afterBehavior===2){if (xa===0 & ya===0){log.info("F模式:开");}await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}}
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if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");}
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return result = { x: res.x+xa, y: res.y+ya, w:res.width,h:res.Height,found: true }
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}
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const NowTime = new Date();
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if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8}
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await sleep(200);
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}
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await sleep(1200);
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}
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async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) {
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const startTime = new Date();
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for (let ii = 0; ii < 10; ii++)
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{
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// 获取一张截图
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let captureRegion = captureGameRegion();
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let res1
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// 对整个区域进行 OCR
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let resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h));
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//log.info("OCR 全区域识别结果数量 {len}", resList.count);
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for (let i = 0; i < resList.count; i++)
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{ // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length
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let res = resList[i];
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res1=res.text
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if (res.text===wenzi) {
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log.info(`“${res1}”找到`);
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if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}}
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if (clickocr===1){await sleep(1000);click(res.x, res.y);}else{log.info("点击模式:关")}
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if (clickocr===2){await sleep(100);keyPress("F");}else{log.info("F模式:关");}
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return result = { text: res.text, x: res.x, y: res.y, found: true }
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}
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if (debugcode===2 && !res.isEmpty()){
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// log.info("({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);
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return result = { text: res.text, x: res.x, y: res.y, found: true }
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}
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}
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const NowTime = new Date();
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if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,"${wenzi}"未找到`);}return result = {found: false };}else{ii=8;if (x !== 861){await keyPress("VK_W");}log.info(`"${wenzi}"识别中……`);}
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await sleep(100);
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}
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}
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//初始化
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var SMODEL = settings.SMODEL ? settings.SMODEL : false; // false 公版BETTERGI,true 自编译版本LCB
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var SHUOVER=0 //0初始状态,1队伍配置标志,2结束线路,3线路出错
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var haoganq=0 //0初始状态,1好感队伍配置标志
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var SHUV = settings.shuv ? settings.shuv : 1; // 1 单线路,2 树脂耗尽
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var Rewards = settings.Rewards ? settings.Rewards : false; // ture 领取冒险点奖励,false 不领取冒险点奖励
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var Fligtin = false; //领取冒险点奖励标志。
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var tolerance = 30;
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var position ={};
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var Lastexecution = false;//线路执行标志,用于判断上一线路是否执行。
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var Fightquick = settings.Fightquick ? settings.Fightquick : false;
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var Fighttimeout = settings.timeout * 1000 ? settings.timeout * 1000 : 240000;//战斗超时时间,默认为240秒
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const ocrRegion2 = { x: 0, y: 200, width: 300, height: 300 }; // 追踪任务区域
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const ocrRo2 = RecognitionObject.ocr(ocrRegion2.x, ocrRegion2.y, ocrRegion2.width, ocrRegion2.height);
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const ocrRegion1 = { x: 800, y: 200, width: 300, height: 100 }; // 中心区域
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const ocrRo1 = RecognitionObject.ocr(ocrRegion1.x, ocrRegion1.y, ocrRegion1.width, ocrRegion1.height);
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var Rewardsuse = settings.Rewardsuse ? settings.Rewardsuse : "1/2";
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var resinTypes = Rewardsuse.split("/");
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var rewards = [];
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var onerewards, secendrewards, threendrewards, fourdrewards;
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for (var i = 0; i < resinTypes.length; i++) {
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var resinType = parseInt(resinTypes[i]);
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if (isNaN(resinType) || resinType < 1 || resinType > 4) {
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throw new Error("设定的树脂类型无效或缺失,请重新配置");
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}
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rewards.push(resinType);
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}
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const resinTypeMap = ["","使用1个浓缩树脂,获取2倍产出", "使用20个原粹树脂", "使用1个脆弱树脂,获取3倍产出", "使用1个须臾树脂,获取3倍产出"];
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// 根据 rewards 数组长度,依次赋值给对应的变量
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if (rewards.length > 0) onerewards = resinTypeMap[rewards[0]];
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if (rewards.length > 1) secendrewards = resinTypeMap[rewards[1]];
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if (rewards.length > 2) threendrewards = resinTypeMap[rewards[2]];
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if (rewards.length > 3) fourdrewards = resinTypeMap[rewards[3]];
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log.info(`使用树脂类型数量:${rewards.length}`);
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log.info(`优先使用的树脂类型:${onerewards} --> ${secendrewards} --> ${threendrewards} --> ${fourdrewards}`);
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// return
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var doneCount = 0;
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filePath = ""
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// 读取原始次数配置
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var rawTimes = settings.times*2 ? settings.times : "6";
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var color = settings.color ? settings.color : 1;
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var BIAOZZ = "assets/model/BIAOZ.bmp"
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var timesValue = 12; // 设置默认值
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var num = parseFloat(rawTimes) * 2; // 直接计算乘以2后的值,并尝试转换为浮点数
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// 如果输入是有效的数字,并且在合理范围内,则更新timesValue
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if (/^-?\d+\.?\d*$/.test(rawTimes) && num >= 1 && num <= 198) {
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timesValue = Math.max(1, Math.min(198, Math.floor(num))); // 确保timesValue为整数,并且不超过上限
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}
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var timesConfig = { value: timesValue };
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if (color == 2){ var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";}
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else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
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else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
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var condensedResin = "assets/model/condensed_resin_count.png";
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var originalResin = "assets/model/original_resin_count.png";
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var fragileResin = "assets/model/fragile_resin_count.png";
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log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG
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if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}}
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if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用!");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍!")}}
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if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍!");SHUOVER=1;}
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if (SHUV == 1) {log.warn(`线路模式 :' 按次数刷取 ${timesConfig.value/2} 次' `);}else{log.warn("线路模式 :' 设定使用的树脂类型耗尽模式(最多99次) '");timesConfig.value = 198;}
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if (color == 1) {log.warn("地脉类型 :' 蓝色-经验书花!'");}else{log.warn("地脉类型 :' 黄色-摩拉花!'")}
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let nowuidString = settings.nowuid ? settings.nowuid : "";
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setGameMetrics(1920, 1080, 1);
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//================= 1.设定路线 =================
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const folder1 = 'assets/枫丹地脉花-路线1 厄里那斯/';
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const folder2 = 'assets/枫丹地脉花-路线2 秋分山西侧锚点左下/';
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const folder3 = 'assets/枫丹地脉花-路线3 秋分山西侧锚点右/';
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const folder4 = 'assets/枫丹地脉花-路线4 柔灯港上锚点/';
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const folder5 = 'assets/枫丹地脉花-路线5 新枫丹科学院左锚点/';
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const folder6 = 'assets/枫丹地脉花-路线6 芒索斯山东麓/';
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const pathing1 = [
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"枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下1.json",
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"枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下2.json",
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"枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下1.json",
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"枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下2.json",
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"枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_1.json",
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"枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_2.json",
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"枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下2.json",
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"枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下2.json",
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"枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下2.json",
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];
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const pathing2 = [
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"枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下2.json",
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];
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const pathing3 = [
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"枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上2.json",
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];
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const pathing4 = [
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"枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++2.json",
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];
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const pathing5 = [
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"枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上2.json",
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];
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const pathing6 = [
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"枫丹地脉花-路线6 芒索斯山东麓-1:锚点下1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-1:锚点下2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-2:锚点右1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-2:锚点右2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-3:锚点左1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-3:锚点左2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上2.json",
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];
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// 路线映射表-将用户设置映射对应路线
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const pathingMap = {
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"路线1 厄里那斯": pathing1,
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"路线2 秋分山西侧锚点左下": pathing2,
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"路线3 秋分山西侧锚点右": pathing3,
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"路线4 柔灯港上锚点": pathing4,
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"路线5 新枫丹科学院左锚点": pathing5,
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"路线6 芒索斯山东麓": pathing6
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};
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const folderMap = {
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"路线1 厄里那斯": folder1,
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"路线2 秋分山西侧锚点左下": folder2,
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"路线3 秋分山西侧锚点右": folder3,
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"路线4 柔灯港上锚点": folder4,
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"路线5 新枫丹科学院左锚点": folder5,
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"路线6 芒索斯山东麓": folder6
|
||
};
|
||
|
||
const allFlowerCoords = [
|
||
// 线路1
|
||
{ line: 1, flower: 1, x: 773, y: 669 },
|
||
{ line: 1, flower: 2, x: 846, y: 696 },
|
||
{ line: 1, flower: 3, x: 902, y: 762 },
|
||
{ line: 1, flower: 4, x: 912, y: 812 },
|
||
{ line: 1, flower: 5, x: 876, y: 840 },
|
||
{ line: 1, flower: 6, x: 815, y: 788 },
|
||
// 线路2
|
||
{ line: 2, flower: 1, x: 1160, y: 716 },
|
||
{ line: 2, flower: 2, x: 1155, y: 766 },
|
||
{ line: 2, flower: 3, x: 1117, y: 801 },
|
||
{ line: 2, flower: 4, x: 1082, y: 896 },
|
||
{ line: 2, flower: 5, x: 1013, y: 883 },
|
||
// 线路3√
|
||
{ line: 3, flower: 1, x: 1216, y: 661 },
|
||
{ line: 3, flower: 2, x: 1230, y: 685 },
|
||
{ line: 3, flower: 3, x: 1282, y: 642 },
|
||
{ line: 3, flower: 4, x: 1335, y: 639 },
|
||
// 线路4
|
||
{ line: 4, flower: 1, x: 965, y: 672 },
|
||
{ line: 4, flower: 2, x: 921, y: 660 },
|
||
{ line: 4, flower: 3, x: 886, y: 660 },
|
||
{ line: 4, flower: 4, x: 876, y: 625 },
|
||
// 线路5
|
||
{ line: 5, flower: 1, x: 727, y: 153 },
|
||
{ line: 5, flower: 2, x: 752, y: 78 },
|
||
{ line: 5, flower: 3, x: 712, y: 47 },
|
||
{ line: 5, flower: 4, x: 643, y: 4 },
|
||
// 线路6
|
||
{ line: 6, flower: 1, x: 0, y: 0 },//开始已经检测,不用复检
|
||
{ line: 6, flower: 2, x: 469, y: 369 },//315 54
|
||
{ line: 6, flower: 3, x: 400, y: 343 },//289
|
||
{ line: 6, flower: 4, x: 371, y: 281 },//227 379 290
|
||
];
|
||
|
||
|
||
// 输出选择的线路
|
||
async function PathCheak1() {
|
||
await genshin.returnMainUi();
|
||
log.info("重置地图中,关闭自定义标记,快速拖动模式寻找地脉花……");
|
||
await genshin.tp(2297.60, -824.45);
|
||
await genshin.returnMainUi();
|
||
|
||
// //自定义标关闭
|
||
await sleep(1200);
|
||
await keyPress("M");
|
||
await sleep(1200);
|
||
await click(53,1019);
|
||
await sleep(200);
|
||
await imageRecognition(BIAOZZ,0.6,1,0,1782,284,122,73);
|
||
await sleep(100);
|
||
await keyPress("VK_ESCAPE");
|
||
await sleep(600);
|
||
|
||
//开始寻找
|
||
await genshin.setBigMapZoomLevel(3.5);
|
||
await click(1844,1021);
|
||
await sleep(500);
|
||
await click(1446,350);
|
||
await sleep(500);
|
||
let XIAN6 = await imageRecognition(DIMAIHUA,1,0,0,387,0,700,200);if (XIAN6.found){
|
||
log.info("地脉花位置: X:"+XIAN6.x+" Y:"+XIAN6.y);
|
||
position = {line:6,flower:1};
|
||
return true }//return true
|
||
await moveMouseTo(1275,601);
|
||
await sleep(200);
|
||
await leftButtonDown();
|
||
await sleep(300);
|
||
await moveMouseTo(1275,651);
|
||
await sleep(300);
|
||
await moveMouseTo(1275,300);
|
||
await sleep(300);
|
||
await moveMouseTo(1272,18);
|
||
await sleep(500);
|
||
let XIAN123 = await imageRecognition(DIMAIHUA,1,0,0,0,0,1720,1080);
|
||
if (XIAN123.found){
|
||
log.info("地脉花位置: X:"+XIAN123.x+" Y:"+XIAN123.y);
|
||
const recognizedCoord = { x: XIAN123.x, y: XIAN123.y };
|
||
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
|
||
if (position.line==3){position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);}
|
||
if (position) {
|
||
return true;
|
||
} else {
|
||
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
|
||
}
|
||
}
|
||
await sleep(500);
|
||
await moveMouseTo(132,783);
|
||
await sleep(800);
|
||
let XIAN4 = await imageRecognition(DIMAIHUA,1,0,0);
|
||
if (XIAN4.found){
|
||
log.info("地脉花位置: X:"+XIAN4.x+" Y:"+XIAN4.y);
|
||
const recognizedCoord = { x: XIAN4.x, y: XIAN4.y };
|
||
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
|
||
if (position) {
|
||
return true;
|
||
} else {
|
||
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
|
||
}
|
||
}
|
||
await sleep(500);
|
||
await moveMouseTo(1064,1079);
|
||
await sleep(200);
|
||
let XIAN66 = await imageRecognition(DIMAIHUA,1,0,0);
|
||
if (XIAN66.found){
|
||
log.info("地脉花位置: X:"+XIAN66.x+" Y:"+XIAN66.y);
|
||
const recognizedCoord = { x: XIAN66.x, y: XIAN66.y };
|
||
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
|
||
if (position) {
|
||
return true;
|
||
} else {
|
||
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
|
||
}
|
||
}else{throw new Error("线路出错,退出!")}
|
||
}
|
||
|
||
function findFlowerPositionWithTolerance(coord, tolerance) {
|
||
let closestFlower = null; // 用于记录最近的花朵
|
||
let closestDistance = Infinity; // 初始化最近距离为无穷大
|
||
let matches = []; // 用于存储所有匹配的花朵
|
||
|
||
// 遍历所有花朵坐标,检查是否在容错范围内
|
||
for (let i = 0; i < allFlowerCoords.length; i++) {
|
||
const flower = allFlowerCoords[i];
|
||
const distance = Math.sqrt(Math.pow(flower.x - coord.x, 2) + Math.pow(flower.y - coord.y, 2));
|
||
|
||
if (distance <= tolerance) {
|
||
matches.push(flower); // 在容错范围内,添加到匹配列表
|
||
} else {
|
||
// 如果不在容错范围内,则检查是否是当前最近的花朵
|
||
if (distance < closestDistance) {
|
||
closestFlower = flower;
|
||
closestDistance = distance;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 根据匹配情况返回结果
|
||
if (matches.length === 1) {
|
||
// 找到一个符合项,返回这个项
|
||
log.warn("找到了一个匹配的花朵!", matches[0].line,matches[0].flower);
|
||
return { line: matches[0].line, flower: matches[0].flower,x: matches[0].x, y: matches[0].y };
|
||
} else if (matches.length > 1) {
|
||
// 找到多个符合项,处理逻辑
|
||
let minXDiff = Infinity;
|
||
let minYDiff = Infinity;
|
||
let minXFlower = null;
|
||
let minYFlower = null;
|
||
|
||
for (let i = 0; i < matches.length; i++) {
|
||
const diffX = Math.abs(matches[i].x - coord.x);
|
||
const diffY = Math.abs(matches[i].y - coord.y);
|
||
|
||
if (diffX < minXDiff) {
|
||
minXDiff = diffX;
|
||
minXFlower = matches[i];
|
||
}
|
||
|
||
if (diffY < minYDiff) {
|
||
minYDiff = diffY;
|
||
minYFlower = matches[i];
|
||
}
|
||
}
|
||
|
||
// 比对X轴和Y轴的最小差距,返回对应的花朵
|
||
if (minXDiff < minYDiff) {
|
||
log.warn("找到了多个匹配的花朵,选择X轴差距最小的花朵!", minXFlower.line,minXFlower.flower);
|
||
return { line: minXFlower.line, flower: minXFlower.flower,x: minXFlower.x, y: minXFlower.y };
|
||
} else {
|
||
log.warn("找到了多个匹配的花朵,选择Y轴差距最小的花朵!", minYFlower.line,minYFlower.flower);
|
||
return { line: minYFlower.line, flower: minYFlower.flower,x: minYFlower.x, y: minYFlower.y };
|
||
}
|
||
} else {
|
||
// 没有找到符合项,返回全局最近的花朵
|
||
if (closestFlower) {
|
||
log.warn("没有找到地脉花,返回最近地脉花!", closestFlower.line,closestFlower.flower);
|
||
return { line: closestFlower.line, flower: closestFlower.flower,x: closestFlower.x, y: closestFlower.y };
|
||
} else {
|
||
// 如果没有找到任何花朵,返回一个默认值或抛出错误(根据实际需求决定)
|
||
throw new Error("未找到任何花朵");
|
||
}
|
||
}
|
||
}
|
||
|
||
//寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
|
||
async function VeinEntrance() {
|
||
for (let i = 0;i < 2;i++) {
|
||
let JIECHU = await Textocr("接触地脉溢口",3,2,0,1188,358,200,400);
|
||
if (JIECHU.found)
|
||
{
|
||
await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));await keyPress("F");break;
|
||
}
|
||
else{
|
||
if(i == 1)
|
||
{
|
||
log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗...");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(500);await keyUp("W");
|
||
await keyDown("D");await sleep(500);await keyUp("D");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("S");await sleep(1000);await keyUp("S");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("A");await sleep(1000);await keyUp("A");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(1500);await keyUp("W");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//定义领取动作,好感队伍是否添加?
|
||
async function claimRewards() {
|
||
log.info(`尝试领取奖励,优先${onerewards}'`);
|
||
let SHUN01 = await Textocr("接触地脉之花",1.5,2,0,1188,358,200,400);
|
||
if (SHUN01.found) {
|
||
log.info("找到地脉之花,开始领取奖励...");
|
||
}else{
|
||
let SHUN02 = await Textocr("接触地脉之花",1,2,0,1188,358,200,400);
|
||
if (!SHUN02.found) {log.info("未找到地脉之花,尝试强制转圈寻找...")
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(500);await keyUp("W");
|
||
await keyDown("D");await sleep(500);await keyUp("D");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("S");await sleep(1000);await keyUp("S");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("A");await sleep(1000);await keyUp("A");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(1500);await keyUp("W");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
|
||
}
|
||
}
|
||
|
||
await Textocr("地脉之花", 1, 1, 0, 861,265, 194, 265);
|
||
await sleep(500);
|
||
|
||
for (let j = 0;j < 2;j++) {
|
||
|
||
for (let i = 0;i < rewards.length;i++) {
|
||
let SHU = await Textocr(resinTypeMap[rewards[i]],0.5,0,0,510,380,640,600);
|
||
if (SHU.found){
|
||
if (resinTypeMap[rewards[i]] == "使用20个原粹树脂")
|
||
{
|
||
let BUC = await Textocr("补充",0.5,0,0,1150,440,210,130);
|
||
if (BUC.found) {continue;}
|
||
}
|
||
|
||
let { condensedResinCount, originalResinCount, fragileResinCount } = await getRemainResinStatus();
|
||
|
||
let shouldExit = true;
|
||
|
||
if (resinTypes.includes("1"))
|
||
{
|
||
shouldExit &= (parseInt(condensedResinCount, 10) <= 1);
|
||
}
|
||
if (resinTypes.includes("2"))
|
||
{
|
||
shouldExit &= (parseInt(originalResinCount, 10) < 40);
|
||
}
|
||
if (resinTypes.includes("3"))
|
||
{
|
||
shouldExit &= (parseInt(fragileResinCount, 10) <= 1);
|
||
}
|
||
|
||
await click(SHU.x+550,SHU.y)
|
||
log.info(` ${resinTypeMap[rewards[i]]} 获取奖励...`);
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: true }));
|
||
|
||
if (shouldExit)
|
||
{
|
||
log.warn("树脂耗尽,停止执行...");
|
||
await sleep(1000);
|
||
SHUOVER=2;
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
await sleep(500);
|
||
}
|
||
log.warn("未找到树脂,结束地脉花...");
|
||
await sleep(1000);
|
||
await keyPress("VK_ESCAPE");
|
||
await sleep(1000);
|
||
SHUOVER=2;
|
||
return false;
|
||
}
|
||
|
||
async function getRemainResinStatus() {
|
||
var condensedResinCount = 0; // 浓缩树脂
|
||
var originalResinCount = 0; // 原粹树脂
|
||
var fragileResinCount = 0; // 脆弱树脂
|
||
|
||
// 浓缩树脂
|
||
var condensedResinCountRa = await imageRecognition(condensedResin,0, 0, 0,1190,0,400,80);
|
||
if (condensedResinCountRa.found) {
|
||
// await moveMouseTo(condensedResinCountRa.x,condensedResinCountRa.y);
|
||
let countArea = await Textocr("",1, 0, 2,condensedResinCountRa.x+condensedResinCountRa.w,condensedResinCountRa.y,condensedResinCountRa.w*2-5,condensedResinCountRa.h-5);//
|
||
if (countArea.found){
|
||
// log.info("浓缩树脂识别数量结果: "+ countArea.text);
|
||
condensedResinCount = countArea.text
|
||
}
|
||
else
|
||
{
|
||
log.info("浓缩树脂识别数量结果:无");
|
||
}
|
||
|
||
} else {
|
||
log.info("未检测到浓缩树脂图标");
|
||
}
|
||
|
||
var originalResinCountRa = await imageRecognition(originalResin,0, 0, 0,1555,0,75,80);
|
||
if (originalResinCountRa.found) {
|
||
// await moveMouseTo(originalResinCountRa.x,originalResinCountRa.y);
|
||
let countArea = await Textocr("",1, 1, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
|
||
if (countArea.found){
|
||
log.info("原粹树脂识别数量结果:"+ countArea.text);
|
||
let match = countArea.text.match(/(\d+)\s*[/1]\s*(2|20|200)/);
|
||
if (match) {
|
||
originalResinCount = match[1];
|
||
// log.info("脆弱树脂识别数量提取:"+ originalResinCount);
|
||
}
|
||
else
|
||
{
|
||
log.info("原粹树脂识别数量提取失败");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
log.info("原粹树脂识别数量结果::无");
|
||
}
|
||
|
||
} else {
|
||
log.info("未检测到原粹树脂图标");
|
||
}
|
||
|
||
|
||
var fragileResinCountRa = await imageRecognition(fragileResin,0, 0, 1,1190,0,400,80);
|
||
if (fragileResinCountRa.found) {
|
||
// await moveMouseTo(fragileResinCountRa.x,fragileResinCountRa.y);
|
||
let countArea = await Textocr("",1, 1, 2,fragileResinCountRa.x+fragileResinCountRa.w,fragileResinCountRa.y,fragileResinCountRa.w*2,fragileResinCountRa.h);//
|
||
if (countArea.found){
|
||
// log.info("脆弱树脂识别数量结果:"+ countArea.text);
|
||
fragileResinCount = countArea.text
|
||
}
|
||
else
|
||
{
|
||
log.info("脆弱树脂识别数量结果::无");
|
||
|
||
}
|
||
|
||
} else {
|
||
log.info("未检测到脆弱树脂图标");
|
||
}
|
||
|
||
log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} ", condensedResinCount, originalResinCount, fragileResinCount)
|
||
return {condensedResinCount,originalResinCount,fragileResinCount}
|
||
}
|
||
|
||
async function isOnRewardPage() {
|
||
const rewardText = await Textocr("地脉之花", 0.2, 0, 0, 861,265, 194, 265);
|
||
return rewardText.found;
|
||
}
|
||
|
||
var shouldContinueChecking = true;
|
||
/**
|
||
* 异步检查领奖页面的函数
|
||
*
|
||
* @param timeout 超时时间,单位为毫秒,默认值为1000毫秒
|
||
* @returns 无返回值
|
||
*/
|
||
async function checkRewardPage(timeout = 2000) {
|
||
|
||
if (!shouldContinueChecking) {
|
||
return; // 如果不应该继续检测,则直接返回
|
||
}
|
||
if (await isOnRewardPage()) {
|
||
log.info("检测到领奖页面,按ESC退出...");
|
||
await keyPress("VK_ESCAPE"); // 按ESC退出领奖页面
|
||
await genshin.returnMainUi();
|
||
await sleep(timeout);
|
||
checkRewardPage(timeout);
|
||
} else {
|
||
await sleep(timeout);
|
||
checkRewardPage(timeout);
|
||
}
|
||
}
|
||
|
||
//异步检测战斗,来自D捣蛋&秋云佬的全自动地脉花的代码
|
||
async function autoFight(Fighttimeout) {
|
||
const cts = new CancellationTokenSource();
|
||
log.info("开始战斗");
|
||
dispatcher.RunTask(new SoloTask("AutoFight"), cts);
|
||
let fightResult = await recognizeTextInRegion(Fighttimeout);
|
||
logFightResult = fightResult ? "成功" : "失败";
|
||
log.info(`战斗结束,战斗结果:${logFightResult}`);
|
||
cts.cancel();
|
||
return fightResult;
|
||
}
|
||
|
||
function recognizeFightText(captureRegion) {
|
||
try {
|
||
let result = captureRegion.find(ocrRo2);
|
||
let text = result.text;
|
||
keywords = ["打倒", "所有", "敌人"];
|
||
for (let keyword of keywords) {
|
||
if (text.includes(keyword)) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
} catch (error) {
|
||
log.error("OCR过程中出错: {0}", error);
|
||
}
|
||
}
|
||
|
||
async function recognizeTextInRegion(Fighttimeout) {
|
||
return new Promise((resolve, reject) => {
|
||
(async () => {
|
||
try {
|
||
let startTime = Date.now();
|
||
let noTextCount = 0;
|
||
const successKeywords = ["挑战达成", "战斗胜利", "挑战成功"];
|
||
const failureKeywords = ["挑战失败"];
|
||
|
||
// 循环检测直到超时
|
||
while (Date.now() - startTime < Fighttimeout) {
|
||
try {
|
||
let captureRegion = captureGameRegion();
|
||
let result = captureRegion.find(ocrRo1);
|
||
let text = result.text;
|
||
|
||
// 检查成功关键词
|
||
for (let keyword of successKeywords) {
|
||
if (text.includes(keyword)) {
|
||
log.info("检测到战斗成功关键词: {0}", keyword);
|
||
resolve(true);
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 检查失败关键词
|
||
for (let keyword of failureKeywords) {
|
||
if (text.includes(keyword)) {
|
||
log.warn("检测到战斗失败关键词: {0}", keyword);
|
||
resolve(false);
|
||
return;
|
||
}
|
||
}
|
||
|
||
//战斗区域
|
||
let foundText = recognizeFightText(captureRegion);
|
||
if (!foundText) {
|
||
noTextCount++;
|
||
log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`);
|
||
|
||
if (noTextCount >= 10) {
|
||
log.warn("已离开战斗区域");
|
||
resolve(false);
|
||
return;
|
||
}
|
||
}
|
||
else {
|
||
noTextCount = 0; // 重置计数
|
||
}
|
||
}
|
||
catch (error) {
|
||
log.error("OCR过程中出错: {0}", error);
|
||
}
|
||
|
||
await sleep(1000); // 检查间隔
|
||
}
|
||
|
||
log.warn("在超时时间内未检测到战斗结果");
|
||
resolve(false);
|
||
} catch (error) {
|
||
reject(error);
|
||
}
|
||
})();
|
||
});
|
||
}
|
||
|
||
var executedCount = 0;
|
||
async function Veinfligt() {
|
||
// 定义路线常量
|
||
var selectedPath = pathingMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`]
|
||
var selectedFolder = folderMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`]
|
||
|
||
executedCount = (position.flower-1)*2+0;
|
||
Lastexecution = false;
|
||
|
||
log.info(`开始执行第 ${position.line} 线路的第 ${executedCount/2 + 1}/${selectedPath.length/2} 朵地脉花...`);
|
||
|
||
for (let i = 0; i < selectedPath.length; i += 2){
|
||
|
||
if (executedCount/2 + 1 > selectedPath.length/2) {
|
||
// if (executedCount>99) {log.info("未找到地脉花,重新尝试..."); return true;}
|
||
|
||
log.info("本线路执行完毕...");
|
||
break;}
|
||
|
||
if (doneCount >= timesConfig.value/2){
|
||
SHUOVER=2;log.info(`地脉花执行完成 ${timesConfig.value/2} 次,结束执行...`);
|
||
return true;
|
||
}
|
||
|
||
const jsonFile1 = selectedPath[i+position.flower*2-2];
|
||
if (jsonFile1 == undefined) {
|
||
log.info(`本线路完结,未达设定执行次数 ${timesConfig.value/2} ,继续执行...`);
|
||
return true;
|
||
}
|
||
const jsonFile2 = selectedPath[i+position.flower*2-1];
|
||
|
||
// 执行单个到达地脉花路径文件1
|
||
const choicePath = `${selectedFolder}${jsonFile1}`
|
||
log.info(`开始执行前往都地脉花:${jsonFile1}`);
|
||
if(SMODEL){
|
||
if (!Lastexecution || (position.line==1 && (i+position.flower*2-2)==8)) {
|
||
if(position.line==2 && (i+position.flower*2-2)==8 && Lastexecution){
|
||
await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json");}
|
||
else
|
||
{
|
||
if(position.line==2 && (i+position.flower*2-2)==8)//特殊处理
|
||
{
|
||
let pathDic = JSON.parse(file.readTextSync(choicePath));
|
||
log.info(`第 2 线路第 5 朵花特殊处理...`);
|
||
await genshin.tp("4402.5048", "2295.4807", true);
|
||
await genshin.returnMainUi();
|
||
pathDic["positions"].splice(0, 1);
|
||
await pathingScript.run(JSON.stringify(pathDic));
|
||
}else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
let pathDic = JSON.parse(file.readTextSync(choicePath));
|
||
if (pathDic["positions"].length > 1)
|
||
{
|
||
pathDic["positions"] = pathDic["positions"].slice(-1);
|
||
}
|
||
await pathingScript.run(JSON.stringify(pathDic));
|
||
}
|
||
}else{
|
||
|
||
if(position.line==2 && (i+position.flower*2-2)==8 && Lastexecution)
|
||
{
|
||
await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json");
|
||
}
|
||
else
|
||
{
|
||
if(position.line==2 && (i+position.flower*2-2)==8)//特殊处理
|
||
{
|
||
let pathDic = JSON.parse(file.readTextSync(choicePath));
|
||
log.info(`第 2 线路第 5 朵花特殊处理...`);
|
||
await genshin.tp("4402.5048", "2295.4807", true);
|
||
await genshin.returnMainUi();
|
||
pathDic["positions"].splice(0, 1);
|
||
await pathingScript.run(JSON.stringify(pathDic));
|
||
}else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);}
|
||
|
||
}
|
||
}
|
||
|
||
// 寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
|
||
shouldContinueChecking = true;
|
||
checkRewardPage();// 执行自动战斗并同步检测领奖页面
|
||
await VeinEntrance();
|
||
await sleep(1000);
|
||
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F");
|
||
log.warn("开始战斗...");
|
||
|
||
if (!Fightquick){
|
||
await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间
|
||
await sleep(2000);
|
||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||
}else
|
||
{
|
||
if(!await autoFight(Fighttimeout)){
|
||
log.warn("战斗失败,尝试寻找地脉花入口");
|
||
}
|
||
}
|
||
|
||
//执行到地脉花地点的寻路脚本
|
||
log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
|
||
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false}));
|
||
await pathingScript.runFile(`${selectedFolder}${jsonFile2}`);
|
||
await sleep(3000);
|
||
// 领取奖励,开始找地脉口
|
||
log.info(`开始本线路第 ${executedCount/2+1} 朵花的奖励领取`);
|
||
if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(haogandui);}
|
||
shouldContinueChecking = false;
|
||
await sleep(2000);
|
||
if (!(await claimRewards())) {
|
||
log.warn("树脂消耗完毕,结束任务");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false }));
|
||
await genshin.returnMainUi();
|
||
return true; // 条件2触发:树脂耗尽================
|
||
}
|
||
Lastexecution=true;
|
||
if (haoganq==1){log.info(`切换战斗队伍:'${settings.n}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);}
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false }));
|
||
// 冷却等待(可选)
|
||
await sleep(1000);
|
||
executedCount=executedCount+2;
|
||
doneCount++;
|
||
}
|
||
return true;// 线路完成
|
||
}
|
||
|
||
// UID获取存在概率不成功,慎用!请更换背景纯色的名片提高OCR成功率
|
||
let uidNumbers = nowuidString.match(/\d+/g);
|
||
if (nowuidString) {
|
||
log.debug(`DEBUG:${uidNumbers}`);//调试LOG
|
||
await genshin.returnMainUi();
|
||
await keyPress("VK_ESCAPE");
|
||
await sleep(500);
|
||
if (uidNumbers && uidNumbers.length > 0) {
|
||
// 使用 for...of 循环遍历 uidNumbers 数组
|
||
for (let number of uidNumbers) {
|
||
var UIDnow = number;
|
||
log.debug(`DEBUG:${UIDnow}`);
|
||
let UIDD = await Textocr(UIDnow, 1, 0, 0, 112,177, 190, 39);
|
||
if (UIDD.found) {
|
||
log.warn(`UID "${UIDnow}" 已被禁用,停止刷取!`);
|
||
SHUOVER = 2; // 假设 SHUOVER = 2 表示需要停止程序
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}else{log.warn("未配置禁用UID,继续进行!");}
|
||
|
||
try {
|
||
//根据SHUOVER决定模式
|
||
while (SHUOVER<=1){
|
||
Fligtin = true ; //领取冒险点奖励标志。
|
||
if (!(await PathCheak1())){;await leftButtonUp();throw new Error("未找到地脉花,退出!")}else{await leftButtonUp();await genshin.returnMainUi();}
|
||
|
||
//第一次执行选择队伍
|
||
if (SHUOVER == 0){await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);await sleep(500);}
|
||
//开始寻找并执行地脉花自动。
|
||
if (!(await Veinfligt())){throw new Error("线路出错,退出!")}
|
||
//线路一般4~6朵花,默认打完一条线路后退出,如耗尽模式重新寻找地脉线路,打到没树脂为止。
|
||
if (SHUV == 2 && SHUOVER !==2){SHUOVER=1;}else{SHUOVER=2;}
|
||
}
|
||
await genshin.returnMainUi();
|
||
log.warn("本次地脉花路线已执行完毕。");
|
||
//领取冒险点奖励,切换好感队伍
|
||
if (Rewards && Fligtin) {
|
||
if(!(settings.nh === undefined)){
|
||
shouldContinueChecking = true;
|
||
checkRewardPage();// 执行自动战斗并同步检测领奖页面
|
||
log.info(`切换好感队伍:'${haogandui}'`);
|
||
await genshin.returnMainUi(); await sleep(1000);
|
||
await genshin.SwitchParty(haogandui);
|
||
}else{log.warn("好感队未配置,领奖励时不切换队伍")}
|
||
await genshin.goToAdventurersGuild("枫丹");
|
||
shouldContinueChecking = false;
|
||
await sleep(2000);
|
||
}
|
||
} catch (error) {
|
||
log.error(`执行过程中发生错误:${error.message}`);
|
||
}finally{
|
||
await genshin.returnMainUi();
|
||
}
|
||
})(); |