fix: 周本合并
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 542 B After Width: | Height: | Size: 542 B |
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Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 637 B |
@@ -1,72 +1,72 @@
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eval(file.readTextSync("utils.js"));
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(async function () {
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function validateChallengeTime(challengeTime) {
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// 检查是否为正数
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if (challengeTime <= 0) {
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throw new Error('challengeTime 必须是一个正数');
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}
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// 检查是否小于60
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if (challengeTime >= 60) {
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throw new Error('challengeTime 必须小于60');
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}
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// 检查小数点位数是否不多于两位
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const decimalPart = challengeTime.toString().split('.')[1];
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if (decimalPart && decimalPart.length > 2) {
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throw new Error('challengeTime 的小数点位数不能多于两位');
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}
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}
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validateChallengeTime(settings.challengeTime);
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if(!settings.unfairContractTerms) throw new Error('未签署霸王条款,无法使用');
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//执行不同的周本
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switch (settings.monsterName) {
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case "北风狼":
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await utils.weeklyBoss1();
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break;
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case "风魔龙":
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await utils.weeklyBoss2();
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break;
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case "公子":
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await utils.weeklyBoss3();
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break;
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case "若陀龙王":
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await utils.weeklyBoss4();
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break;
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case "女士":
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await utils.weeklyBoss5();
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break;
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case "雷神":
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await utils.weeklyBoss6();
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break;
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case "散兵":
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await utils.weeklyBoss7();
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break;
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case "阿佩普":
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await utils.weeklyBoss8();
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break;
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case "吞星之鲸":
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await utils.weeklyBoss9();
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break;
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case "仆人":
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await utils.weeklyBoss10();
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break;
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case "源焰之主":
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await utils.weeklyBoss11();
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break;
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case "门扉前的弈局":
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await utils.weeklyBoss12();
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break;
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default:
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break;
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}
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})();
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eval(file.readTextSync("utils.js"));
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(async function () {
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function validateChallengeTime(challengeTime) {
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// 检查是否为正数
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if (challengeTime <= 0) {
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throw new Error('challengeTime 必须是一个正数');
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}
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// 检查是否小于60
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if (challengeTime >= 60) {
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throw new Error('challengeTime 必须小于60');
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}
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// 检查小数点位数是否不多于两位
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const decimalPart = challengeTime.toString().split('.')[1];
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if (decimalPart && decimalPart.length > 2) {
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throw new Error('challengeTime 的小数点位数不能多于两位');
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}
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}
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validateChallengeTime(settings.challengeTime);
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if(!settings.unfairContractTerms) throw new Error('未签署霸王条款,无法使用');
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//执行不同的周本
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switch (settings.monsterName) {
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case "北风狼":
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await utils.weeklyBoss1();
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break;
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case "风魔龙":
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await utils.weeklyBoss2();
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break;
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case "公子":
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await utils.weeklyBoss3();
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break;
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case "若陀龙王":
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await utils.weeklyBoss4();
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break;
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case "女士":
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await utils.weeklyBoss5();
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break;
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case "雷神":
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await utils.weeklyBoss6();
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break;
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case "散兵":
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await utils.weeklyBoss7();
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break;
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case "阿佩普":
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await utils.weeklyBoss8();
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break;
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case "吞星之鲸":
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await utils.weeklyBoss9();
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break;
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case "仆人":
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await utils.weeklyBoss10();
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break;
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case "源焰之主":
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await utils.weeklyBoss11();
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break;
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case "门扉前的弈局":
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await utils.weeklyBoss12();
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break;
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default:
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break;
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}
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})();
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@@ -1,31 +0,0 @@
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{
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"info": {
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"name": "未命名路径",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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"description": "领取狼王奖励",
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"bgi_version": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"x": -264.44921875,
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"y": 1991.2685546875,
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"type": "path",
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"move_mode": "dash",
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"action": "",
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"action_params": ""
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},
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{
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"id": 2,
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"x": -248.8486328125,
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"y": 1984.78125,
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"type": "target",
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"move_mode": "dash",
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"action": "",
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"action_params": ""
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}
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]
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}
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@@ -1,50 +0,0 @@
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(async function () {
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//吃料理
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async function eatFood() {
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let foodName = settings.foodName ?? 0;
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if(foodName){
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const foodSum = foodName.split('-');
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log.info("开始吃菜");
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await sleep(1000);
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keyPress("B");//打开背包
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await sleep(2000);
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click(863, 51);//选择食物
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await sleep(1000);
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for(let i = 0; i < foodSum.length; i++){
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click(170, 1020);//筛选
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await sleep(1000);
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click(195, 1020);//重置
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await sleep(1000);
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click(110, 110);//输入名字
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await sleep(1000);
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inputText(foodSum[i]);
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await sleep(500);
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click(490, 1020);//确认筛选
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await sleep(1000);
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click(180, 180);//选择第一个食物
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await sleep(1000);
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click(1690, 1015);//使用
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await sleep(1000);
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}
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keyPress("ESCAPE");
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await sleep(1500);
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}}
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await pathingScript.runFile("assets/前往狼王.json");
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await sleep(1000);
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await eatFood();//嗑药
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keyPress("F");
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await sleep(13000);
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await dispatcher.runTask(new SoloTask("AutoFight"));
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await sleep(1000);
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await pathingScript.runFile("assets/领取奖励.json");
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keyPress("F");
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await sleep(1000);
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click(968, 759);//消耗树脂领取
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await sleep(5000);
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click(975, 1000);//点击空白区域
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await sleep(1000);
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})();
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@@ -1,14 +0,0 @@
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{
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"manifest_version": 1,
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"name": "王狼自动刷取",
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"version": "2.2",
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"description": "建议钟离、芙芙和优质后台(精通雷神、草神等),另外看情况更改自动战斗的超时时间",
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"authors": [
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{
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"name": "柒叶子",
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"links": "https://github.com/5117600049"
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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@@ -1,7 +0,0 @@
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[
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{
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"name": "foodName",
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"type": "input-text",
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"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
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}
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]
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@@ -1,9 +0,0 @@
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钟离 wait(0.2),e(hold)
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芙宁娜 e,q
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雷神 e
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芭芭拉 e,q,attack(4)
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@@ -1,9 +0,0 @@
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钟离 e(hold)
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芙宁娜 q,e
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玛薇卡 e
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芭芭拉 e,attack(5.5)
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钟离 e(hold)
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芭芭拉 e,attack(10)
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@@ -1 +0,0 @@
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{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
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@@ -1,22 +0,0 @@
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{
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"info": {
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"name": "未命名路径",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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"description": "前往周本",
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"bgi_version": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"x": 4935.07861328125,
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"y": 4183.38818359375,
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"type": "teleport",
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"move_mode": "walk",
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"action": "",
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"action_params": ""
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},
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]
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}
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@@ -1,75 +0,0 @@
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(async function () {
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const food = 'yueliang';
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await sleep(1000);
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await pathingScript.runFile("assets/recover.json");
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await sleep(5000);
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await pathingScript.runFile("assets/tp.json");
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await sleep(1000);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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await sleep(1000);
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keyPress("F");
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await sleep(2000);
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click(1725, 1020);//单人挑战
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await sleep(2000);
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click(1725, 1020);//开始挑战
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await sleep(15000);
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keyPress("ESCAPE");//点击任意处
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await sleep(2000);
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keyPress("1");
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await sleep(1000);
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keyPress("B");//打开背包
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await sleep(2000);
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click(863, 51);//选择食物
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await sleep(1000);
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click(170, 1020);//筛选
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await sleep(1000);
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click(195, 1020);//重置
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await sleep(1000);
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click(110, 110);//输入名字
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await sleep(1000);
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for (const char of food) {
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keyPress(char);
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await sleep(500);
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}
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keyPress("SPACE");
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await sleep(500);
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click(490, 1020);//确认筛选
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await sleep(1000);
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click(180, 180);//选择第一个食物
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await sleep(1000);
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click(1690, 1015);//使用
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1500);
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keyDown("w");
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await sleep(7600);
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keyUp("w");
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await dispatcher.runTask(new SoloTask("AutoFight"));
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await sleep(30000);//等待柱子碎裂
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keyPress("1");
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await sleep(1000);//切回钟离
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keyDown("w");//居中大法
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keyDown("d");
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await sleep(12500);
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keyUp("d");
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await sleep(12500);
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keyUp("w");
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keyDown("s");
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await sleep(25000);
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keyUp("s");
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keyDown("w");
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await sleep(4300);
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keyUp("w");
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await sleep(1000);
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keyPress("F");//领奖
|
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await sleep(1000);
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click(950, 750);//使用树脂
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await sleep(6000);
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click(975, 1000);//退出秘境
|
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await sleep(10000);
|
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})();
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@@ -1,363 +0,0 @@
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(async function () {//仆人周本
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|
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//检测传送结束 await tpEndDetection();
|
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async function tpEndDetection() {
|
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
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let tpTime = 0;
|
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await sleep(1500);//点击传送后等待一段时间避免误判
|
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//最多30秒传送时间
|
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while (tpTime < 300) {
|
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|
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let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
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let res2 = capture.find(region2);
|
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if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
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await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
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await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 20){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("w");
|
||||
await sleep(1000);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
keyUp("w");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(9200);
|
||||
keyUp("w");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "仆人周本自动刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,看情况可以多加一秒,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1018 B |
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 9481.6123046875,
|
||||
"y": -1931.45166015625,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,375 +0,0 @@
|
||||
(async function () {//火龙
|
||||
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 30){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
/*
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
*/
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("s");
|
||||
await sleep(200);
|
||||
keyUp("s");
|
||||
keyDown("e");
|
||||
await sleep(1000);
|
||||
keyDown("e");
|
||||
keyDown("w");
|
||||
await sleep(1000);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
await sleep(1000);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
await sleep(1000);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
await sleep(1000);
|
||||
keyDown("VK_SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("VK_SHIFT");
|
||||
await sleep(1000);
|
||||
keyUp("w");
|
||||
keyDown("d");
|
||||
await sleep(500);
|
||||
keyUp("d");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "源焰之主周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(队伍中必须有奶妈),但还是建议在JS设置中选择合适的防御料理(生命料理以及火抗药剂,没错侵蚀效果吃火抗,我自己发现的)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1018 B |
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "tp",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往魔女周本",
|
||||
"map_name": "Teyvat",
|
||||
"bgi_version": "0.45.0"
|
||||
},
|
||||
"positions": [
|
||||
{
|
||||
"id": 1,
|
||||
"action": "force_tp",
|
||||
"move_mode": "walk",
|
||||
"type": "teleport",
|
||||
"x": -1608.205078125,
|
||||
"y": 1730.2724609375,
|
||||
"action_params": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,349 +0,0 @@
|
||||
(async function () {//魔女周本
|
||||
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 30){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("w");
|
||||
await sleep(3000);//多前进一段位置,避免无法触发冻结反应
|
||||
keyUp("w");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "魔女周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍(必须要有冻结反应)及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本队厨神版是14s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
爱可菲 e,q
|
||||
芭芭拉 e,q,attack(3)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 122.6259765625,
|
||||
"y": 2657.634521484375,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
|
||||
(async function () {
|
||||
|
||||
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
keyPress("F");
|
||||
await sleep(9000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("w");
|
||||
await sleep(4000);
|
||||
keyUp("w");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
|
||||
await sleep(30000);//等待柱子碎裂
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
|
||||
keyDown("w");
|
||||
await sleep(5000);
|
||||
keyUp("w");
|
||||
keyDown("s");
|
||||
await sleep(1400);
|
||||
keyUp("s");
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await sleep(10000);
|
||||
})();
|
||||
@@ -1,298 +0,0 @@
|
||||
|
||||
(async function () {//风魔龙
|
||||
|
||||
//征讨之花领奖(无图标前进检测)
|
||||
const autoNavigateToReward = async () => {
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
let advanceNum = 0;
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 10){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
advanceNum++;
|
||||
}
|
||||
}
|
||||
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据两个区域的OCR检测结果执行不同操作的循环函数
|
||||
*/
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//6分钟兜底
|
||||
while (challengeTime < 8000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
await sleep(500);
|
||||
challengeNum++;
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 200;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 其他情况: 什么都不做
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
//前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
keyPress("F");
|
||||
await sleep(9000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回1号位
|
||||
await eatFood();//嗑药
|
||||
keyDown("w");
|
||||
await sleep(4000);
|
||||
keyUp("w");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
|
||||
//领奖并退出
|
||||
keyDown("s");
|
||||
await sleep(1000);
|
||||
keyUp("s");
|
||||
keyDown("d");
|
||||
await sleep(400);
|
||||
keyUp("d");
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
})();
|
||||
@@ -1,15 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "风魔龙自动刷取",
|
||||
"version": "2.2",
|
||||
"bgi_version": "0.42.0",
|
||||
"description": "需0.44.6及以上版本,配队刚需芙芙等大范围索敌角色,保证战斗脚本没有任何的转向和移动应该可以正常领取。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 254.453125,
|
||||
"y": -904.5771484375,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
(async function () {
|
||||
const food = 'yueliang';
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
for (const char of food) {
|
||||
keyPress(char);
|
||||
await sleep(500);
|
||||
}
|
||||
keyPress("SPACE");
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("s");
|
||||
await sleep(2400);//再次校准位置
|
||||
keyUp("s");
|
||||
keyDown("w");
|
||||
await sleep(2400);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await sleep(1000);
|
||||
keyPress("ESCAPE");//退出秘境:避免挑战失败无法退出
|
||||
await sleep(500);
|
||||
click(950, 750);//点击确认:避免挑战失败无法退出
|
||||
await sleep(3500);
|
||||
keyPress("ESCAPE");//退出秘境:避免挑战失败无法退出
|
||||
await sleep(7500);
|
||||
|
||||
})();
|
||||
@@ -1,330 +0,0 @@
|
||||
(async function () {//公子
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
/**
|
||||
* 根据两个区域的OCR检测结果执行不同操作的循环函数
|
||||
*/
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 8000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
keyDown("s");
|
||||
await sleep(1800);
|
||||
keyUp("s");
|
||||
challengeNum++;
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 200;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("s");
|
||||
await sleep(1000);
|
||||
keyUp("s");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 其他情况: 可能处于转场动画,尝试点击快进
|
||||
else {
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔500毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//征讨之花领奖(无图标前进检测)
|
||||
const autoNavigateToReward = async () => {
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
let advanceNum = 0;
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 700){
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 前进一小步
|
||||
if((advanceNum%70)<34){
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else if((advanceNum%70)>34){
|
||||
keyDown("s");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else {
|
||||
keyDown("d");
|
||||
await sleep(500);
|
||||
keyUp("d");
|
||||
|
||||
}
|
||||
advanceNum++;
|
||||
}
|
||||
}
|
||||
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切1号位
|
||||
keyDown("s");
|
||||
await sleep(2400);
|
||||
keyUp("s");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("s");
|
||||
await sleep(2400);//再次校准位置
|
||||
keyUp("s");
|
||||
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "黄金屋自动刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容大部分正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1018 B |
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 1754.267578125,
|
||||
"y": 607.91943359375,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
(async function () {
|
||||
const food = 'yueliang';
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
keyPress("ESCAPE");//点击任意处
|
||||
await sleep(2000);
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
for (const char of food) {
|
||||
keyPress(char);
|
||||
await sleep(500);
|
||||
}
|
||||
keyPress("SPACE");
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(10000);
|
||||
keyDown("s");
|
||||
await sleep(500);
|
||||
keyDown("SHIFT");
|
||||
await sleep(1000);
|
||||
keyUp("SHIFT");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("s");
|
||||
await sleep(2400);//再次校准位置
|
||||
keyUp("s");
|
||||
keyDown("w");
|
||||
await sleep(8300);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(2200);
|
||||
keyUp("a");
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await sleep(10000);
|
||||
})();
|
||||
@@ -1,356 +0,0 @@
|
||||
(async function () {//坨子
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 30){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
challengeTime = challengeTime + 205;
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
/*
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
*/
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
/*
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
*/
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(10000);
|
||||
keyDown("s");
|
||||
await sleep(500);
|
||||
keyDown("SHIFT");
|
||||
await sleep(1000);
|
||||
keyUp("SHIFT");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "若陀龙王自动刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,看情况可以多加一秒,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": -4561.248046875,
|
||||
"y": -3353.7587890625,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,341 +0,0 @@
|
||||
(async function () {//女士
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖(无图标前进检测)
|
||||
const autoNavigateToReward = async () => {
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
let advanceNum = 0;
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 500){
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('前进时间超时');
|
||||
|
||||
}
|
||||
// 前进一小步
|
||||
if((advanceNum%50)<24){
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else if((advanceNum%50)>24){
|
||||
keyDown("s");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else {
|
||||
keyDown("d");
|
||||
await sleep(500);
|
||||
keyUp("d");
|
||||
|
||||
}
|
||||
advanceNum++;
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
keyDown("s");
|
||||
await sleep(1200);
|
||||
keyUp("s");
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("s");
|
||||
await sleep(2500);
|
||||
keyUp("s");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(1500);
|
||||
keyUp("w");
|
||||
await sleep(8500);
|
||||
keyDown("s");
|
||||
await sleep(200);
|
||||
keyDown("SHIFT");
|
||||
await sleep(300);
|
||||
keyUp("SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("s");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
await sleep(4000);
|
||||
keyDown("s");
|
||||
await sleep(4000);
|
||||
keyUp("s");
|
||||
await sleep(4000);
|
||||
keyDown("a");
|
||||
await sleep(300);
|
||||
keyUp("a");
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "女士周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容大部分正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本火神原地版是28s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": -4403.830078125,
|
||||
"y": -2481.962890625,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,332 +0,0 @@
|
||||
(async function () {//雷神
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖(无图标前进检测)
|
||||
const autoNavigateToReward = async () => {
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
let advanceNum = 0;
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 700){
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 前进一小步
|
||||
if((advanceNum%70)<34){
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else if((advanceNum%70)>34){
|
||||
keyDown("s");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
else {
|
||||
keyDown("d");
|
||||
await sleep(500);
|
||||
keyUp("d");
|
||||
|
||||
}
|
||||
advanceNum++;
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
keyDown("s");
|
||||
await sleep(1800);
|
||||
keyUp("s");
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
/*
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("s");
|
||||
await sleep(2500);
|
||||
keyUp("s");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
*/
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
/*
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
*/
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("s");
|
||||
await sleep(300);
|
||||
keyDown("SHIFT");
|
||||
await sleep(300);
|
||||
keyUp("SHIFT");
|
||||
await sleep(500);
|
||||
keyUp("s");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
keyDown("s");
|
||||
await sleep(4000);
|
||||
keyUp("s");
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "雷神周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派),另外最重要的是,没有六命老芭,请一定要选择使用复活料理和恢复料理。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 2537.869140625,
|
||||
"y": -522.9033203125,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,321 +0,0 @@
|
||||
(async function () {//散兵
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//征讨之花领奖(无图标前进检测)
|
||||
const autoNavigateToReward = async () => {
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
let advanceNum = 0;
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 25){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(100); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
keyDown("s");
|
||||
await sleep(1500);
|
||||
keyUp("s");
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 200;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("s");
|
||||
await sleep(2500);
|
||||
keyUp("s");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(1000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(11000);
|
||||
keyUp("w");
|
||||
await sleep(7000);
|
||||
keyDown("s");
|
||||
await sleep(200);
|
||||
keyDown("SHIFT");
|
||||
await sleep(300);
|
||||
keyUp("SHIFT");
|
||||
await sleep(200);
|
||||
keyUp("s");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
|
||||
//领奖并退出
|
||||
keyDown("s");
|
||||
await sleep(10000);
|
||||
keyUp("s");
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "散兵周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派),另外最重要的是,没有六命老芭,请一定要选择使用复活料理和恢复料理。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1018 B |
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 5747.71533203125,
|
||||
"y": -210.318359375,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,364 +0,0 @@
|
||||
(async function () {//草龙
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 20){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(8500);
|
||||
keyUp("w");
|
||||
await sleep(6500);
|
||||
keyDown("e");
|
||||
await sleep(1000);//钟离开盾
|
||||
keyUp("e");
|
||||
keyDown("a");
|
||||
await sleep(2000);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(3500);
|
||||
keyUp("w");
|
||||
keyDown("d");
|
||||
await sleep(3500);
|
||||
keyUp("d");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "阿佩普周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本火神原地版是28s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1018 B |
@@ -1 +0,0 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "未命名路径",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往周本",
|
||||
"bgi_version": "0.35.1"
|
||||
},
|
||||
"positions": [
|
||||
|
||||
{
|
||||
"id": 1,
|
||||
"x": 4022.01171875,
|
||||
"y": 3063.54931640625,
|
||||
"type": "teleport",
|
||||
"move_mode": "walk",
|
||||
"action": "",
|
||||
"action_params": ""
|
||||
},
|
||||
]
|
||||
}
|
||||
@@ -1,350 +0,0 @@
|
||||
(async function () {//鲸鱼周本
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
const foodSum = foodName.split('-');
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
for(let i = 0; i < foodSum.length; i++){
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(foodSum[i]);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
}
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
keyPress("1");
|
||||
await sleep(100);
|
||||
keyPress("2");
|
||||
await sleep(100);
|
||||
keyPress("3");
|
||||
await sleep(100);
|
||||
keyPress("4");
|
||||
await sleep(200);
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (res1.isEmpty()){
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && !res2.isEmpty()) {
|
||||
log.info("复活料理处于冷却中");
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
throw new Error('战斗失败');
|
||||
return;
|
||||
}
|
||||
else if (!res1.isEmpty() && res2.isEmpty()) {
|
||||
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
|
||||
keyPress("ESCAPE");
|
||||
await eatResurgenceFood();//满血复活
|
||||
return;
|
||||
}
|
||||
}}
|
||||
|
||||
//吃料理复活
|
||||
async function eatResurgenceFood() {
|
||||
let recoveryFoodName = settings.recoveryFoodName ?? 0;
|
||||
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
|
||||
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
|
||||
const clickPositions = [
|
||||
{ x: 760, y: 440 }, // 角色1
|
||||
{ x: 900, y: 440 }, // 角色2
|
||||
{ x: 1040, y: 440 }, // 角色3
|
||||
{ x: 1180, y: 440 } // 角色4
|
||||
];
|
||||
if(resurgenceFoodName && recoveryFoodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(500);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(200);
|
||||
click(110, 110);
|
||||
await sleep(1000);
|
||||
inputText(`${resurgenceFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
// 使用 for 循环点击每个位置
|
||||
for (let i = 0; i < clickPositions.length; i++) {
|
||||
const position = clickPositions[i];
|
||||
click(position.x, position.y);
|
||||
await sleep(800);
|
||||
click(1200,770);//确认
|
||||
await sleep(800);
|
||||
let capture = captureGameRegion();
|
||||
let res = capture.find(region);
|
||||
if (res.isEmpty()){
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${recoveryFoodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(500);
|
||||
click(position.x, position.y);
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第一个
|
||||
await sleep(500);
|
||||
click(1200,770);//吃第二个
|
||||
await sleep(500);
|
||||
click(1350,290);//退出
|
||||
await sleep(500);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(400);
|
||||
log.info("我又好了,嘿嘿");
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 30){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
await resurgenceDetectionAndEatFood();
|
||||
challengeNum++;
|
||||
await sleep(800);//避免切人冷却,导致角色识别失败
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
/*
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
} catch (error) {
|
||||
log.info("启动战斗失败,尝试重新启动");
|
||||
await sleep(500);
|
||||
}
|
||||
*/
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
/*
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
*/
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
//领奖并退出
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await tpEndDetection();
|
||||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||||
await sleep(1000);
|
||||
keyPress("M");//展示剩余体力
|
||||
await sleep(1000);
|
||||
notification.send('挑战完成');
|
||||
|
||||
})();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "鲸鱼周本刷取",
|
||||
"version": "2.2",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
|
||||
},
|
||||
{
|
||||
"name": "resurgenceFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入复活料理名称 "
|
||||
},
|
||||
{
|
||||
"name": "recoveryFoodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入回血料理名称 "
|
||||
}
|
||||
]
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||