v.3.1版本 全自动枫丹地脉花 20250702 (#1260)

### v.3.1版本:20250702

- **优化**:
1. 优化树脂识别OCR区域。
2. log显示优化。
3. 修复图像识别构造函数错误。
This commit is contained in:
kaedelcb
2025-07-02 19:17:01 +08:00
committed by GitHub
parent fa91e0bf73
commit f62166231b
3 changed files with 36 additions and 28 deletions

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@@ -103,4 +103,11 @@
1. 优化战斗失败自动重试2次。
2. 优化当有须臾树脂,脆弱树脂不显示的处理。
3. 优化在地脉已经打过时,直接领取奖励。
3. 优化在地脉已经打过时,直接领取奖励。
### v.3.1版本20250702
- **优化**
1. 优化树脂识别OCR区域。
2. log显示优化。
3. 修复图像识别构造函数错误。

View File

@@ -27,7 +27,6 @@
await sleep(1200);
}
async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) {
const startTime = new Date();
for (let ii = 0; ii < 10; ii++)
@@ -55,7 +54,7 @@
}
}
const NowTime = new Date();
if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);}return result = {found: false };}else{ii=8;if(x !== 840 || x !== 1188){keyPress("w")}log.info(`·${wenzi}·识别中……`);}
if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);}return result = {found: false };}else{ii=8;log.info(`·${wenzi}·识别中……`); if(x !== 840 && x !== 1188){keyPress("w")}; }
await sleep(100);
}
}
@@ -422,19 +421,20 @@
//寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
async function VeinEntrance() {
for (let i = 0;i < 2;i++) {
let JIECHU = await Textocr("接触地脉溢口",1.5,2,0,1188,358,200,400);
let JIECHU = await Textocr("接触地脉溢口",1,2,0,1187,358,200,400);
if (JIECHU.found)
{
await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));await keyPress("F");return true;
}
else{
if(i == 1){
let SHUN01 = await Textocr("接触地脉之花",1,0,0,1188,358,200,400);
let SHUN01 = await Textocr("接触地脉之花",0.5,0,0,1188,358,200,400);
let SHUN02 = await Textocr("地脉之花", 0.5, 0, 0, 840,225, 230, 125);
if (SHUN01.found || SHUN02.found) {
await keyPress("VK_ESCAPE");
await sleep(1000);
await genshin.returnMainUi();
await sleep(1000);
log.info("找到地脉之花,开始领取奖励...");
return false;
}
@@ -452,6 +452,7 @@
await keyPress("VK_ESCAPE");
await sleep(1000);
await genshin.returnMainUi();
await sleep(1000);
return true;
}
}
@@ -461,11 +462,11 @@
//定义领取动作,好感队伍是否添加?
async function claimRewards() {
log.info(`尝试领取奖励,优先${onerewards}'`);
let SHUN01 = await Textocr("接触地脉之花",1.5,2,0,1188,358,200,400);
let SHUN01 = await Textocr("接触地脉之花",1.5,2,0,1187,358,200,400);
if (SHUN01.found) {
log.info("找到地脉之花,开始领取奖励...");
}else{
let SHUN02 = await Textocr("接触地脉之花",1,2,0,1188,358,200,400);
let SHUN02 = await Textocr("接触地脉之花",1,2,0,1187,358,200,400);
if (!SHUN02.found) {log.info("未找到地脉之花,尝试强制转圈寻找...")
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
await keyDown("W");await sleep(500);await keyUp("W");
@@ -486,11 +487,11 @@
for (let j = 0;j < 2;j++) {
for (let i = 0;i < rewards.length;i++) {
let SHU = await Textocr(resinTypeMap[rewards[i]],0.5,0,0,510,380,640,600);
let SHU = await Textocr(resinTypeMap[rewards[i]],0.3,0,0,510,380,640,600);
if (SHU.found){
if (resinTypeMap[rewards[i]] == "使用20个原粹树脂")
{
let BUC = await Textocr("补充",0.5,0,0,1150,440,210,130);
let BUC = await Textocr("补充",0.2,0,0,1150,440,210,130);
if (BUC.found) {continue;}
}
@@ -516,8 +517,7 @@
}
await click(SHU.x+550,SHU.y)
log.info(` ${resinTypeMap[rewards[i]]} 获取奖励...`);
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: true }));
log.info(`${resinTypeMap[rewards[i]]} ...`);
if (shouldExit)
{
@@ -547,10 +547,10 @@
var momentResinCount = 0; //须臾树脂
// 浓缩树脂
var condensedResinCountRa = await imageRecognition(condensedResin,0, 0, 0,1190,0,400,80);
var condensedResinCountRa = await imageRecognition(condensedResin,0.1, 0, 0,1190,0,400,80);
if (condensedResinCountRa.found) {
// await moveMouseTo(condensedResinCountRa.x,condensedResinCountRa.y);
let countArea = await Textocr("",1, 0, 2,condensedResinCountRa.x+condensedResinCountRa.w,condensedResinCountRa.y,condensedResinCountRa.w*2-5,condensedResinCountRa.h-5);//
let countArea = await Textocr("",0.5, 0, 2,condensedResinCountRa.x+condensedResinCountRa.w,condensedResinCountRa.y,condensedResinCountRa.w*2-5,condensedResinCountRa.h-5);//
if (countArea.found){
// log.info("浓缩树脂识别数量结果: "+ countArea.text);
condensedResinCount = countArea.text
@@ -564,10 +564,10 @@
log.info("未检测到浓缩树脂图标");
}
var originalResinCountRa = await imageRecognition(originalResin,0, 0, 0,1555,0,75,80);
var originalResinCountRa = await imageRecognition(originalResin,0.1, 0, 0,1555,0,75,80);
if (originalResinCountRa.found) {
// await moveMouseTo(originalResinCountRa.x,originalResinCountRa.y);
let countArea = await Textocr("",1, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
let countArea = await Textocr("",0.5, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
if (countArea.found){
log.info("原粹树脂识别数量结果:"+ countArea.text);
let match = countArea.text.match(/(\d+)\s*[/1]\s*(2|20|200)/);
@@ -591,14 +591,14 @@
var momentResinCountRa = await imageRecognition(momentResin,0.1, 0, 1,1170,0,350,100);
if (momentResinCountRa.found) {
// await moveMouseTo(momentResinCountRa.x,momentResinCountRa.y);
let countArea = await Textocr("",0.5, 0, 2,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25);//
// await moveMouseTo(momentResinCountRa.x+momentResinCountRa.w+15+momentResinCountRa.w+50,momentResinCountRa.y-15+momentResinCountRa.h+25);
let countArea = await Textocr("",0.5, 0, 2,momentResinCountRa.x+momentResinCountRa.w+20,momentResinCountRa.y-15,60,40);//
if (countArea.found){
//log.info("须臾树脂识别数量结果:"+ countArea.text);
momentResinCount = countArea.text
}
else{
var oneRa = await imageRecognition(oneResin,0.1, 0, 1,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25);
var oneRa = await imageRecognition(oneResin,0.1, 0, 1,momentResinCountRa.x+momentResinCountRa.w+20,momentResinCountRa.y-15,60,40);
if (oneRa.found){
momentResinCount = "1";
}else{
@@ -612,14 +612,14 @@
{
var fragileResinCountRa = await imageRecognition(fragileResin,0.1, 0, 1,1170,0,350,100);
if (fragileResinCountRa.found) {
// await moveMouseTo(fragileResinCountRa.x,fragileResinCountRa.y);
let countArea = await Textocr("",0.5, 0, 2,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25);//
// await moveMouseTo(fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15);
let countArea = await Textocr("",0.5, 0, 2,fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15,60,40);//
if (countArea.found){
// log.info("脆弱树脂识别数量结果:"+ countArea.text);
fragileResinCount = countArea.text
}
else{
var oneRa = await imageRecognition(oneResin,0.1, 0, 1,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25);
var oneRa = await imageRecognition(oneResin,0.1, 0, 1,fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15,60,40);
if (oneRa.found){
fragileResinCount = "1";
}else{
@@ -633,8 +633,8 @@
}
}
log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} 须臾{3}", condensedResinCount, originalResinCount, fragileResinCount, momentResinCount)
return {condensedResinCount,originalResinCount,fragileResinCount,momentResinCountRa}
log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} 须臾{3}", condensedResinCount, originalResinCount, fragileResinCount,momentResinCount)
return {condensedResinCount,originalResinCount,fragileResinCount,momentResinCount}
}
async function isOnRewardPage() {
@@ -734,7 +734,7 @@
noTextCount++;
log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`);
if (noTextCount >= 15) {
if (noTextCount >= 12) {
log.warn("已离开战斗区域");
resolve(false);
return;
@@ -841,16 +841,17 @@
}else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);}
}
}
}
// 寻找地脉溢口,找到地脉花就领奖,没有找到就直接战斗,再尝试领奖
if (await VeinEntrance()){
await sleep(1000);
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F");
log.warn("开始战斗...");
checkRewardPage();// 执行自动战斗并同步检测领奖页面
shouldContinueChecking = true;
checkRewardPage();// 执行自动战斗并同步检测领奖页面
if (!Fightquick){
await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "全自动枫丹地脉花",
"version": "3.0",
"version": "3.1",
"bgi_version": "0.44.8",
"description": "枫丹地脉花蓝花金花通用。生存压力大请带盾奶避免纯水输出请注意说明文件。如有BUG请联系作者QQ:119996800",
"tags":["地脉花"],