v.3.0版本 全自动枫丹地脉花 20250701 (#1250)
* v.2.9版本 全自动枫丹地脉花 20250702 1. 优化战斗失败自动重试2次。 2. 优化当有须臾树脂,脆弱树脂不显示的处理。 3. 优化在地脉已经打过时,直接领取奖励。 * v.2.9版本 全自动枫丹地脉花 20250702 补传文件 * v.3.0版本 全自动枫丹地脉花 20250701 1. 优化战斗失败自动重试2次。 2. 优化当有须臾树脂,脆弱树脂不显示的处理。 3. 优化在地脉已经打过时,直接领取奖励。
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@@ -97,4 +97,10 @@
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### v.2.9版本:20250629
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1. 添加树脂数量识别,防止树脂耗尽的时候多跑一次。
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1. 添加树脂数量识别,防止树脂耗尽的时候多跑一次。
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### v.3.0版本:20250701
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1. 优化战斗失败自动重试2次。
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2. 优化当有须臾树脂,脆弱树脂不显示的处理。
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3. 优化在地脉已经打过时,直接领取奖励。
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repo/js/AutoFontaineLeyLine/assets/model/moment_resin_count.png
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repo/js/AutoFontaineLeyLine/assets/model/moment_resin_count.png
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After Width: | Height: | Size: 1.9 KiB |
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repo/js/AutoFontaineLeyLine/assets/model/one.png
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repo/js/AutoFontaineLeyLine/assets/model/one.png
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After Width: | Height: | Size: 2.8 KiB |
@@ -2,20 +2,12 @@
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/**
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* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
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*
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* @param imagefilePath 图片路径,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0为关闭点击,1为开启点击,2为开启F键点击,默认为0
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* @param debugmodel 调试代码模式,0为关闭调试模式,1为开启调试模式,默认为0
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* @param xa 识别区域的x轴偏移量,默认为0
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* @param ya 识别区域的y轴偏移量,默认为0
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* @param wa 识别区域的宽度,默认为1920
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* @param ha 识别区域的高度,默认为1080
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* @returns 返回识别结果,包括图片的x轴坐标、y轴坐标、宽度、高度及是否找到图片
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*/
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async function imageRecognition(imagefilePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) {
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const startTime = new Date();
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const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath));
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// const recognitionObject = new RecognitionObject();
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// recognitionObject.UseMask = false; // 设置 UseMask 为 true
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const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath),false);
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for (let ii = 0; ii < 10; ii++) {
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captureRegion = captureGameRegion(); // 获取一张截图
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res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify);
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@@ -50,10 +42,10 @@
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let res = resList[i];
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res1=res.text
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if (res.text===wenzi) {
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log.info(`“${res1}”找到`);
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log.info(`·${res1}·识别到`);
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if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}}
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if (clickocr===1){await sleep(1000);click(res.x, res.y);}else{log.info("点击模式:关")}
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if (clickocr===2){await sleep(100);keyPress("F");}else{log.info("F模式:关");}
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if (clickocr===1){await sleep(1000);click(res.x, res.y);}
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if (clickocr===2){await sleep(100);keyPress("F");}
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return result = { text: res.text, x: res.x, y: res.y, found: true }
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}
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if (debugcode===2 && !res.isEmpty()){
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@@ -62,7 +54,7 @@
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}
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}
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const NowTime = new Date();
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if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,"${wenzi}"未找到`);}return result = {found: false };}else{ii=8;if (x !== 840){await keyPress("VK_W");}log.info(`"${wenzi}"识别中……`);}
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if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);}return result = {found: false };}else{ii=8;if(x !== 840){keyPress("w")}log.info(`·${wenzi}·识别中……`);}
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await sleep(100);
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}
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}
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@@ -128,6 +120,8 @@
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var condensedResin = "assets/model/condensed_resin_count.png";
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var originalResin = "assets/model/original_resin_count.png";
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var fragileResin = "assets/model/fragile_resin_count.png";
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var momentResin = "assets/model/moment_resin_count.png";
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var oneResin = "assets/model/one.png";
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log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG
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if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}}
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@@ -427,27 +421,38 @@
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//寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
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async function VeinEntrance() {
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for (let i = 0;i < 2;i++) {
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let JIECHU = await Textocr("接触地脉溢口",3,2,0,1188,358,200,400);
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let JIECHU = await Textocr("接触地脉溢口",1.5,2,0,1188,358,200,400);
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if (JIECHU.found)
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{
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await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));await keyPress("F");break;
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await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));await keyPress("F");return true;
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}
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else{
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if(i == 1)
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{
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log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗...");
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("W");await sleep(500);await keyUp("W");
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await keyDown("D");await sleep(500);await keyUp("D");
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("S");await sleep(1000);await keyUp("S");
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("A");await sleep(1000);await keyUp("A");
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("W");await sleep(1500);await keyUp("W");
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
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break;
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}
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if(i == 1){
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let SHUN01 = await Textocr("接触地脉之花",1,0,0,1188,358,200,400);
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let SHUN02 = await Textocr("地脉之花", 0.5, 0, 0, 840,225, 230, 125);
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if (SHUN01.found || SHUN02.found) {
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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await genshin.returnMainUi();
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log.info("找到地脉之花,开始领取奖励...");
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return false;
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}
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log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗...");
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("W");await sleep(500);await keyUp("W");
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await keyDown("D");await sleep(500);await keyUp("D");
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("S");await sleep(1000);await keyUp("S");
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await keyDown("A");await sleep(1000);await keyUp("A");
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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await keyDown("W");await sleep(1500);await keyUp("W");
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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await genshin.returnMainUi();
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return true;
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}
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}
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}
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}
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@@ -504,6 +509,10 @@
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{
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shouldExit &= (parseInt(fragileResinCount, 10) <= 1);
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}
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if (resinTypes.includes("4"))
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{
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shouldExit &= (parseInt(momentResinCount, 10) <= 1);
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}
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await click(SHU.x+550,SHU.y)
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log.info(` ${resinTypeMap[rewards[i]]} 获取奖励...`);
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@@ -533,7 +542,8 @@
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async function getRemainResinStatus() {
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var condensedResinCount = 0; // 浓缩树脂
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var originalResinCount = 0; // 原粹树脂
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var fragileResinCount = 0; // 脆弱树脂
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var fragileResinCount = 0; // 脆弱树脂
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var momentResinCount = 0; //须臾树脂
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// 浓缩树脂
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var condensedResinCountRa = await imageRecognition(condensedResin,0, 0, 0,1190,0,400,80);
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@@ -556,7 +566,7 @@
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var originalResinCountRa = await imageRecognition(originalResin,0, 0, 0,1555,0,75,80);
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if (originalResinCountRa.found) {
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// await moveMouseTo(originalResinCountRa.x,originalResinCountRa.y);
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let countArea = await Textocr("",1, 1, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
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let countArea = await Textocr("",1, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
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if (countArea.found){
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log.info("原粹树脂识别数量结果:"+ countArea.text);
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let match = countArea.text.match(/(\d+)\s*[/1]\s*(2|20|200)/);
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@@ -578,27 +588,52 @@
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log.info("未检测到原粹树脂图标");
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}
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var fragileResinCountRa = await imageRecognition(fragileResin,0, 0, 1,1190,0,400,80);
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if (fragileResinCountRa.found) {
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// await moveMouseTo(fragileResinCountRa.x,fragileResinCountRa.y);
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let countArea = await Textocr("",1, 1, 2,fragileResinCountRa.x+fragileResinCountRa.w,fragileResinCountRa.y,fragileResinCountRa.w*2,fragileResinCountRa.h);//
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var momentResinCountRa = await imageRecognition(momentResin,0.1, 0, 1,1170,0,350,100);
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if (momentResinCountRa.found) {
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// await moveMouseTo(momentResinCountRa.x,momentResinCountRa.y);
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let countArea = await Textocr("",0.5, 0, 2,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25);//
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if (countArea.found){
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// log.info("脆弱树脂识别数量结果:"+ countArea.text);
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fragileResinCount = countArea.text
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//log.info("须臾树脂识别数量结果:"+ countArea.text);
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momentResinCount = countArea.text
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}
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else
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{
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log.info("脆弱树脂识别数量结果::无");
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else{
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var oneRa = await imageRecognition(oneResin,0.1, 0, 1,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25);
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if (oneRa.found){
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momentResinCount = "1";
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}else{
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log.info("须臾树脂强制为 1 ");
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momentResinCount = "1";
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}
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}
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log.info("脆弱树脂强制为 1 ");//须臾树脂出现,脆弱树脂不显示,强制设置为1,情况非常少,大不了打多一次
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fragileResinCount = "1";
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}else
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{
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var fragileResinCountRa = await imageRecognition(fragileResin,0.1, 0, 1,1170,0,350,100);
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if (fragileResinCountRa.found) {
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// await moveMouseTo(fragileResinCountRa.x,fragileResinCountRa.y);
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let countArea = await Textocr("",0.5, 0, 2,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25);//
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if (countArea.found){
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// log.info("脆弱树脂识别数量结果:"+ countArea.text);
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fragileResinCount = countArea.text
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}
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else{
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var oneRa = await imageRecognition(oneResin,0.1, 0, 1,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25);
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if (oneRa.found){
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fragileResinCount = "1";
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}else{
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fragileResinCount = "1";
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log.info("脆弱树脂识别强制为 1 ");//有图标说明至少为1
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}
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}
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}
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else {
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log.info("未检测到脆弱树脂图标");
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}
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} else {
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log.info("未检测到脆弱树脂图标");
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}
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log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} ", condensedResinCount, originalResinCount, fragileResinCount)
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return {condensedResinCount,originalResinCount,fragileResinCount}
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log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} 须臾{3}", condensedResinCount, originalResinCount, fragileResinCount, momentResinCount)
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return {condensedResinCount,originalResinCount,fragileResinCount,momentResinCountRa}
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}
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async function isOnRewardPage() {
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@@ -698,7 +733,7 @@
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noTextCount++;
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log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`);
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if (noTextCount >= 10) {
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if (noTextCount >= 15) {
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log.warn("已离开战斗区域");
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resolve(false);
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return;
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@@ -724,6 +759,8 @@
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});
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}
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//重新战斗次数
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var retryCount = 0;
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var executedCount = 0;
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async function Veinfligt() {
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// 定义路线常量
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@@ -805,25 +842,34 @@
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}
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}
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// 寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
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// 寻找地脉溢口,找到地脉花就领奖,没有找到就直接战斗,再尝试领奖
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if (await VeinEntrance()){
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await sleep(1000);
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F");
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log.warn("开始战斗...");
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if (!Fightquick){
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await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间
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await sleep(1000);
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}else
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{
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if(!await autoFight(Fighttimeout)){
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if (retryCount < 2) {
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log.warn("战斗失败,重新重试...");
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i = i-2;
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retryCount ++;
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continue;
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}
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//退出执行
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SHUOVER=2;
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return false;
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}
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}
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}
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shouldContinueChecking = true;
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checkRewardPage();// 执行自动战斗并同步检测领奖页面
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await VeinEntrance();
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await sleep(1000);
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F");
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log.warn("开始战斗...");
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if (!Fightquick){
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await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间
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await sleep(2000);
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}else
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{
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if(!await autoFight(Fighttimeout)){
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log.warn("战斗失败,尝试寻找地脉花入口");
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}
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}
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//执行到地脉花地点的寻路脚本
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log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
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await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false}));
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "全自动枫丹地脉花",
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"version": "2.9",
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"version": "3.0",
|
||||
"bgi_version": "0.44.8",
|
||||
"description": "枫丹地脉花,蓝花金花通用。生存压力大,请带盾奶;避免纯水输出,请注意说明文件。如有BUG请联系作者QQ:119996800",
|
||||
"tags":["地脉花"],
|
||||
|
||||
Reference in New Issue
Block a user