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14
repo/js/Condensed Resin/main.js
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14
repo/js/Condensed Resin/main.js
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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keyPress("F");
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await sleep(3000);
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click(960, 540);
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await sleep(1000);
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click(1750, 1010);
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await sleep(5000);
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click(975, 900);
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await sleep(1000);
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keyPress("Escape");
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log.info("已完成合成浓缩树脂");
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})();
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12
repo/js/Condensed Resin/manifest.json
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12
repo/js/Condensed Resin/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "合成浓缩树脂",
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"version": "1.0",
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"description": "用于合成浓缩树脂",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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12
repo/js/Daily Commission/main.js
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12
repo/js/Daily Commission/main.js
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@@ -0,0 +1,12 @@
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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keyPress("F");
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await sleep(3000);
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click(960, 540);
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await sleep(2000);
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click(1400, 430);
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await sleep(3000);
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click(950, 800);
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log.info("已领取每日委托奖励");
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})();
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12
repo/js/Daily Commission/manifest.json
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12
repo/js/Daily Commission/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "领取每日委托奖励",
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"version": "1.0",
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"description": "用于领取每日委托奖励",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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32
repo/js/Decompose artifact/main.js
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32
repo/js/Decompose artifact/main.js
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@@ -0,0 +1,32 @@
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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keyPress("B");
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await sleep(3000);
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click(670,40);
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await sleep(2000);
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click(660,1010);
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await sleep(2000);
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click(300,1020);
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await sleep(1000);
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click(300,380);
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await sleep(400);
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click(300,300);
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await sleep(400);
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click(300,220);
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await sleep(400);
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click(300,150);
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await sleep(800);
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click(340,1010);
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await sleep(800);
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click(1740,1020);
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await sleep(800);
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click(1180,750);
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await sleep(800);
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click(950,800);
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await sleep(800);
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keyPress("Escape");
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await sleep(1000);
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keyPress("Escape");
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log.info("已分解狗粮");
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})();
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12
repo/js/Decompose artifact/manifest.json
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12
repo/js/Decompose artifact/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "分解狗粮",
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"version": "1.0",
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"description": "用于分解狗粮",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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16
repo/js/Expedition/main.js
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16
repo/js/Expedition/main.js
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@@ -0,0 +1,16 @@
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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keyPress("F");
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await sleep(3000);
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click(960, 540);
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await sleep(1000);
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click(1400, 580);
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await sleep(1000);
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click(160, 1010);
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await sleep(1000);
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click(1160, 1020);
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await sleep(1000);
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keyPress("Escape");
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log.info("已领取每日委托奖励");
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})();
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12
repo/js/Expedition/manifest.json
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12
repo/js/Expedition/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "重新探索派遣",
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"version": "1.0",
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"description": "用于重新探索派遣",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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12
repo/js/Experience points/main.js
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12
repo/js/Experience points/main.js
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@@ -0,0 +1,12 @@
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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keyPress("F1");
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await sleep(3000);
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click(300,340);
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await sleep(1000);
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click(1550,750);
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await sleep(3000);
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keyPress("Escape");
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log.info("已领取历练点");
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})();
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12
repo/js/Experience points/manifest.json
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12
repo/js/Experience points/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "领取历练点",
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"version": "1.0",
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"description": "用于领取历练点",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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5
repo/js/Wait 10min/main.js
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5
repo/js/Wait 10min/main.js
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@@ -0,0 +1,5 @@
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(async function () {
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setGameMetrics(1920, 1080, 2);
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await sleep(10000); // 转换时间单位,从20ms到秒
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log.info("等待了10秒");
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})();
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12
repo/js/Wait 10min/manifest.json
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12
repo/js/Wait 10min/manifest.json
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@@ -0,0 +1,12 @@
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{
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"manifest_version": 1,
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"name": "等待十秒",
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"version": "1.0",
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"description": "用于等待十秒",
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"authors": [
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{
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"name": "鹤望兰",
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}
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],
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"main": "main.js",
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}
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