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repo/js/全队自动回满大招能量/assets/recover.json
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repo/js/全队自动回满大招能量/assets/recover.json
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{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
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repo/js/全队自动回满大招能量/main.js
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repo/js/全队自动回满大招能量/main.js
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(async function () {
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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if (!res1.isEmpty() || !res2.isEmpty()){
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error('传送时间超时');
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}
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//一直行动,直到检测到指定文字await autoNavigateToReward();
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const autoNavigateToReward = async () => {
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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let advanceNum = 0;
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while (true) {
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// 1. 优先检查是否已到达领奖点
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let captureRegion = captureGameRegion();
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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// 检测到特点文字则结束!!!
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if (rewardResult.text == "启动") {
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log.info("已到达指定位置,检测到文字: " + rewardResult.text);
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await sleep(100);
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return;
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}
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else if(advanceNum > 30){
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throw new Error('前进时间超时');
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}
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// 前进一小步
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keyDown("w");
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await sleep(500);
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keyUp("w");
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await sleep(100); // 等待角色移动稳定
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}
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}
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//执行战斗并检测结束
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async function autoFightAndEndDetection() {
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// 定义两个检测区域
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
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let challengeTime = 0;
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//2分钟兜底
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while (challengeTime < 4000) {
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// 捕获游戏区域
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let capture = captureGameRegion();
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// 检测两个区域的OCR结果
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let res2 = capture.find(region2);
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let res3 = capture.find(region3);
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let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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// 情况1: 区域2无文字 且 区域3有文字 → 执行AutoFight
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if (!hasText2 && hasText3) {
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keyPress("1");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyPress("e");
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await sleep(1000);
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keyPress("2");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyPress("e");
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await sleep(1000);
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keyPress("3");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyPress("e");
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await sleep(1000);
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keyPress("4");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyPress("e");
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await sleep(1000);
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challengeTime = challengeTime + 200;
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}
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// 情况2: 区域2有文字且 区域3有文字 → 结束循环
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else if (hasText2 && hasText3) {
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log.info("检测到挑战成功");
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break;
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}
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challengeTime = challengeTime + 1;
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// 每次检测间隔100毫秒,避免CPU占用过高
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await sleep(100);
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}
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}
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await genshin.tp(-1559.08,2492.51);//传送到副本
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await sleep(1000);
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keyDown("w");
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await sleep(3000);
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keyUp("w");
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await sleep(1000);
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keyPress("F");
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await sleep(5000);
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click( 380,190 );//选择难度最低的关卡
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await sleep(1000);
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click( 1700,1000 );//单人挑战
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await sleep(200);
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click( 1100,750 );//避免没有体力掐死
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await sleep(1000);
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click( 1700,1000 );//开始挑战
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await tpEndDetection();
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await autoNavigateToReward();
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keyPress("F");
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await autoFightAndEndDetection();//一直战斗直到检测到结束
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await sleep(1000);
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await pathingScript.runFile("assets/recover.json");
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await sleep(1000);
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log.info("能量充满,任务结束");
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})();
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repo/js/全队自动回满大招能量/manifest.json
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repo/js/全队自动回满大招能量/manifest.json
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{
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"manifest_version": 1,
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"name": "自动回能",
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"version": "1.0",
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"description": "没有什么特别的需求,但是队伍练度不要太低,不然30级的 QQ 人都打不过",
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"authors": [
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{
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"name": "柒叶子",
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"link": "https://github.com/511760049"
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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