archive: 食材加工,吃金币活动

This commit is contained in:
秋云
2025-07-07 00:54:42 +08:00
parent f74a724cca
commit 8b730aca68
9 changed files with 619 additions and 0 deletions

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{
"info": {
"name": "未命名路径",
"type": "collect",
"author": "修改我的qq昵称",
"version": "1.0",
"description": "联机游戏结束返回世界后重新进入游戏",
"map_name": "Teyvat",
"bgi_version": "0.45.0"
},
"positions": [
{
"id": 1,
"x": 7354.68017578125,
"y": -1428.5908203125,
"type": "target",
"move_mode": "walk",
"action": "",
"action_params": ""
}
]
}

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{
"info": {
"name": "pvp_event",
"type": "collect",
"author": "修改我的qq昵称",
"version": "1.0",
"description": "走到5.6联机吃金币pvp活动点.",
"map_name": "Teyvat",
"bgi_version": "0.45.0"
},
"positions": [
{
"id": 1,
"x": 7234.3056640625,
"y": -1433.24609375,
"type": "teleport",
"move_mode": "walk",
"action": "",
"action_params": ""
},
{
"id": 2,
"x": 7316.3564453125,
"y": -1441.080078125,
"type": "path",
"move_mode": "walk",
"action": "",
"action_params": ""
},
{
"id": 3,
"x": 7354.68017578125,
"y": -1428.5908203125,
"type": "target",
"move_mode": "walk",
"action": "",
"action_params": ""
}
]
}

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(async function () {
// 脚本配置参数
// const ACTIVITY_LOCATION = { x: "1200.0", y: "1500.0" }; // 活动坐标
const PATH_FILE_START = "assets/pathing/start.json"; // 地图追踪路径文件
const PATH_FILE_CONTINUE = "assets/pathing/continue.json"; // 地图追踪路径文件
await sleep(1000);
log.info("自动吃金币活动, 启动!")
// 1. 脚本开始前确保在主界面
log.info("确保游戏在主界面状态");
await genshin.returnMainUi();
await sleep(1000);
// 在循环前添加游戏次数限制
// const MAX_GAMES = 2;
const MAX_GAMES = typeof (settings.max_games) === 'undefined' ? 20 : parseInt(settings.max_games, 10);
let gameCount = 0;
log.info("最大游戏次数设定: {MAX_GAMES}次", MAX_GAMES)
// 只要积分未满且游戏次数未达上限,就循环进行匹配和游戏
while (gameCount < MAX_GAMES) {
gameCount++; // 增加游戏计数
log.info("开始第{count}场游戏", gameCount);
// 2. 使用地图追踪走到活动入口
log.info("正在使用地图追踪前往活动入口");
try {
// 运行路径追踪脚本
if (gameCount == 1) {
await pathingScript.runFile(PATH_FILE_START);
} else {
await pathingScript.runFile(PATH_FILE_CONTINUE);
}
log.info("已到达活动入口");
} catch (error) {
log.error("地图追踪失败: {error}", error);
return;
}
// 3. 检测F键交互窗口 - 使用正确的OCR方法
let foundActivity = false;
for (let i = 0; i < 10; i++) { // 最多尝试10次
// 获取游戏截图
const screenshot = captureGameRegion();
// 对整个区域进行OCR - 使用ocrThis
const activityTextRegions = screenshot.findMulti(RecognitionObject.ocrThis);
// 遍历所有OCR结果
for (let j = 0; j < activityTextRegions.count; j++) {
const region = activityTextRegions[j];
if (region.text.includes("跨界挑战")) {
log.info("检测到活动入口");
foundActivity = true;
break;
}
}
if (foundActivity) break;
keyPress('W');
moveMouseBy(0, 100); // 轻微移动视角帮助识别
await sleep(1000);
}
// 4. 按F进入活动界面
log.info("进入活动界面");
keyPress("F");
await sleep(2000); // 等待界面加载
// 5. 精确识别积分信息
const scoreRegion = captureGameRegion().deriveCrop(
1248, // x
360, // y
150, // width
30 // height
);
// 对积分区域进行OCR
const scoreResults = scoreRegion.findMulti(RecognitionObject.ocrThis);
let currentScore = 0;
let maxScore = 0;
let scoreFound = false;
// 遍历所有识别结果
for (let i = 0; i < scoreResults.count; i++) {
const res = scoreResults[i];
// 使用正则表达式匹配积分格式
const match = res.text.match(/(\d+)\s*\/\s*(\d+)/);
if (match && match.length >= 3) {
currentScore = parseInt(match[1]);
maxScore = parseInt(match[2]);
scoreFound = true;
break;
}
}
if (!scoreFound) {
log.error("未识别到积分信息");
// await genshin.returnMainUi();
return;
}
log.info("积分状态: {current}/{max}", currentScore, maxScore);
if (currentScore >= maxScore) {
log.info("PVP活动已完成");
// notification.send("PVP活动已完成");
await genshin.returnMainUi();
await sleep(1000);
return;
}
// 6. 点击开始匹配
log.info("匹配挑战");
// 假设开始按钮在屏幕中间下方位置
click(1560, 1012);
await sleep(1000);
// 7. 等待并确认匹配
let matchFound = false,matchFound_1st = false; //matchFound_1st确认按钮是否点击过
let matchTimeout = 0; //联机确认按钮超时等待(单位:秒)
let beRefusedCount = 0; //被拒绝次数
for (let i = 0; i < 60; i++) { // 最多等待60秒
const confirmRegion = captureGameRegion().deriveCrop(
1037,
706,
280,
64
);
// 执行OCR识别
const confirmResults = confirmRegion.findMulti(RecognitionObject.ocrThis);
log.info("匹配确认区域OCR识别结果数量: {count}", confirmResults.count);
/*处理联机确认按钮
执行逻辑:(如有报错,自己改 或者 反馈naralan0502@gmail.com
如果OCR识别结果数量等于0判断是否已经点击过确认按钮通过变量matchFound_1st确认
超时等待时长matchTimeout++,若超时等待时长==13设置matchFound为true跳出循环
否:继续循环
如果OCR识别结果数量大于0遍历所有识别结果
如果存在确认按钮设置变量matchFound_1st = true超时等待t=0
*/
if(confirmResults.count){
// 遍历所有识别结果
for (let j = 0; j < confirmResults.count; j++) {
const region = confirmResults[j];
// log.info("匹配确认区域OCR结果:位置({x},{y},{w},{h}), 文本: {text}",
// region.x, region.y, region.width, region.height, region.text);
if (region.text.includes("接受")) {
click(1182, 737); // 点击确认按钮
if(matchFound_1st && (++beRefusedCount >= 3)) log.info("兄啊有点点背,被拒绝了{count}次诶", beRefusedCount);
matchFound_1st = true;
log.info("匹配成功, 点击接受");
matchTimeout = 0;
break;
}
}
}
else{
if(matchFound_1st && (++matchTimeout == 13)) { //超时等待13s游戏内联机确认超时时长10s+冷却CD3s
matchFound = true;
log.info("点击确认成功");
break;
}
}
await sleep(1000);
}
if (!matchFound) {
notification.error("匹配超时");
return;
}
// 7 等待进入游戏(直到出现"第1回合"提示)
let roundStarted = false;
const roundStartTime = Date.now();
const ROUND_TIMEOUT = 90 * 1000; // 90秒超时
while (!roundStarted && Date.now() - roundStartTime < ROUND_TIMEOUT) {
const roundRegion = captureGameRegion().deriveCrop(
770,
246,
373,
60
);
const roundText = roundRegion.find(RecognitionObject.ocrThis);
if (roundText && roundText.text && roundText.text.includes("第1回合")) {
log.info("游戏开始");
roundStarted = true;
break;
}
await sleep(1000);
}
if (!roundStarted) {
log.error("未检测到回合开始提示");
notification.error("进入游戏失败");
return;
}
// 8. 进入游戏后模拟操作
log.info("开始模拟操作");
// 随机选择操作
const actions = [
// Shift+W 冲刺前进1秒
async () => {
keyDown("SHIFT");
keyDown("W");
await sleep(1000);
keyUp("W");
keyUp("SHIFT");
},
// Shift+A 冲刺左移1秒
async () => {
keyDown("SHIFT");
keyDown("A");
await sleep(1000);
keyUp("A");
keyUp("SHIFT");
},
// Shift+S 冲刺后退1秒
async () => {
keyDown("SHIFT");
keyDown("S");
await sleep(1000);
keyUp("S");
keyUp("SHIFT");
},
// Shift+D 冲刺右移1秒
async () => {
keyDown("SHIFT");
keyDown("D");
await sleep(1000);
keyUp("D");
keyUp("SHIFT");
},
// 空格跳跃1秒
async () => {
keyDown("SPACE");
await sleep(1000);
keyUp("SPACE");
},
// 1秒内按两下E元素战技
async () => {
// 第一次按E
keyPress("E");
await sleep(700); // 短暂间隔
// 第二次按E
keyPress("E");
await sleep(300); // 总时间1秒
}
];
const startTime = Date.now();
const MAX_GAME_DURATION = 300 * 1000;
while (Date.now() - startTime < MAX_GAME_DURATION) {
// 在屏幕顶部中央检测"挑战完成"文本
const completionRegion = captureGameRegion().deriveCrop(
800, 180, 320, 100
);
const completionResults = completionRegion.findMulti(RecognitionObject.ocrThis);
let challengeCompleted = false;
// 遍历识别结果
for (let i = 0; i < completionResults.count; i++) {
const region = completionResults[i];
if (region.text.includes("挑战完成")) {
challengeCompleted = true;
break;
}
}
if (challengeCompleted) {
log.info("挑战完成");
break;
}
// 随机执行一个操作
const action = actions[Math.floor(Math.random() * actions.length)];
await action();
}
await sleep(20000);
await genshin.returnMainUi();
await sleep(1000);
await genshin.returnMainUi();
}
log.info("已达到最大游戏次数{max}次", MAX_GAMES);
return;
})();

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{
"manifest_version": 1,
"name": "自动联机pvp吃金币活动",
"version": "5.6.0",
"bgi_version": "0.45.0",
"description": "自动完成5.6版本联机pvp吃金币「炽烈传说·跨界乱斗」活动",
"authors": [
{
"name": "修改我的qq昵称"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "max_games",
"type": "input-text",
"label": "最大尝试进行游戏次数. 默认: 20"
}
]

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{
"info": {
"name": "找厨房",
"type": "collect",
"author": "听雨♪",
"version": "1.1",
"description": "",
"bgi_version": "0.35.1"
},
"positions": [
{
"id": 1,
"x": 267.939453125,
"y": -665.13134765625,
"action": "",
"move_mode": "walk",
"action_params": "",
"type": "teleport"
},
{
"id": 2,
"x": 254.6251423712256,
"y": -680.625,
"action": "",
"move_mode": "walk",
"action_params": "",
"type": "target"
}
]
}

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// main.js
const settingsInput = settings.process
const FoodItems = {
1: { name: '面粉', coordinate: [240, 260] },
2: { name: '兽肉', coordinate: [435, 260] },
3: { name: '鱼肉', coordinate: [630, 260] },
4: { name: '神秘肉加工产物', coordinate: [825, 260] },
5: { name: '奶油', coordinate: [1020, 260] },
6: { name: '熏禽肉', coordinate: [1215, 260] },
7: { name: '黄油', coordinate: [1410, 260] },
8: { name: '火腿', coordinate: [1605, 260] },
9: { name: '糖', coordinate: [240, 500] },
10: { name: '香辛料', coordinate: [435, 500] },
11: { name: '蟹黄', coordinate: [630, 500] },
12: { name: '果酱', coordinate: [825, 500] },
13: { name: '奶酪', coordinate: [1020, 500] },
14: { name: '培根', coordinate: [1215, 500] },
15: { name: '香肠', coordinate: [1410, 500] }
};
const coordinates = {
process: [1350, 64],
claimAll: [327, 1367],
cook: [2250, 1368],
amountStart: [990, 790],
confirm: [1577, 1011]
}
function validateAndStoreNumbers(input) {
// 定义存储结果的数组
let storedNumbers = [];
// 使用正则表达式检测是否符合期望格式
const regex = /^(\b([1-9]|1[0-5])\b)(, (\b([1-9]|1[0-5])\b))*$/;
// 检测输入字符串是否符合正则表达式
if (regex.test(input)) {
// 将输入字符串按逗号和空格分割成数组
const numbers = input.split(', ');
// 将分割后的数字字符串转换为整数并存储到数组中
storedNumbers = numbers.map(Number);
return storedNumbers;
} else {
return false
}
}
async function QucikCook() {
// 点击Cook
click(...coordinates.cook);
await sleep(100); // 等待窗口弹出
// 选中左边点
moveMouseTo(...coordinates.amountStart);
await sleep(100);
leftButtonDown();
await sleep(50);
// 向右滑动
moveMouseBy(1200, 0);
await sleep(200);
leftButtonUp();
await sleep(100);
// 点击弹出页的确认
click(...coordinates.confirm);
await sleep(500);
// 点击空白处关闭
click(...coordinates.confirm);
await sleep(200);
}
async function AutoPath(locationName) {
try {
let filePath = `assets/AutoPath/${locationName}.json`;
await pathingScript.runFile(filePath);
return true;
} catch (error) {
log.error(`执行 ${locationName} 路径时发生错误`);
log.error(error.message);
}
return false;
}
(async function () {
// 提醒别带内鬼
log.warn("建议不要带某些靠近能灭火的\"内鬼\"角色.")
// 判断设置合法性
var items = [];
if (settingsInput) {
items = validateAndStoreNumbers(settingsInput);
if (items) {
const names = items
.map(id => FoodItems[id] ? FoodItems[id].name : null) // 检查是否存在
.filter(name => name !== null) // 过滤掉不存在的项
.join(', ');
log.info("已从设置中读取内容: ")|
await sleep(100)
log.info(names)
} else {
log.info("设置所填内容不合法, 请仔细阅读设置要求, 或者在群里问其他玩家")
return
}
} else {
log.info("还没有设置需要制作食材呢")
log.info("请在调试器里添加本脚本->右键JS脚本->修改JS脚本自定义配置.")
return
}
// 前往灶台
if (!await AutoPath("找厨房")) {
return
}
//设置脚本环境的游戏分辨率和DPI缩放
setGameMetrics(2560, 1440, 1.5);
// 交互, 进入烹饪界面
await sleep(500)
keyPress("F")
await sleep(1000)
click(...coordinates.process)
await sleep(1000)
// 收菜
click(...coordinates.claimAll)
await sleep(500)
click(...coordinates.claimAll)
await sleep(500)
// 批量Cook
for (let item of items) {
// 选择目标
click(...FoodItems[item].coordinate)
await sleep(300)
await QucikCook()
log.info(`${FoodItems[item].name} = 制作完成 :)`);
await sleep(200)
}
// 返回主菜单
await genshin.returnMainUi()
// 后退一下, 防止某些内鬼灭火
keyDown("S")
await sleep(2000)
keyUp("S")
log.info("┌────────────────────────────┐")
log.info(" 感谢您的使用, 任务已全部完成")
log.info(" 拜拜")
log.info(" Done.")
log.info("└────────────────────────────┘")
})();

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{
"manifest_version": 1,
"name": "自动食材加工",
"version": "1.0",
"description": "自动食材加工, 可自动获取加工完成食材,可指定制作食材.",
"authors": [
{
"name": "听雨♪",
"links": "https://github.com/TingYu-lulumi"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "process",
"type": "input-text",
"label": "下面输入框填: 需要加工的食材, 序号为加工界面依次排序,\n英文逗号空格[, ]隔开, 不要输入括号, 只填数字逗号和空格\n如:\n[1, 5, 8, 9, 13](别填括号) 代表加工: 面粉, 奶油, 火腿, 糖, 奶酪"
}
]