@@ -34,6 +34,10 @@ wgc的bug,请使用bitblt截图方式,脚本只支持这个
|
||||
打开大地图,点击左下角设置,开启自定义标记。
|
||||
脚本非正常结束运行时会出现该问题。
|
||||
## 更新日志
|
||||
### 3.4
|
||||
- 重构代码结构
|
||||
- 修复部分提示错误
|
||||
|
||||
### 3.3
|
||||
- 战斗失败路线重试支持
|
||||
- 导航到地脉花优化
|
||||
|
||||
@@ -51,7 +51,7 @@ const ocrRoThis = RecognitionObject.ocrThis;
|
||||
*/
|
||||
async function runLeyLineOutcropScript() {
|
||||
// 初始化加载配置和设置并校验
|
||||
await initializeGame();
|
||||
await initialize();
|
||||
await loadConfig();
|
||||
loadSettings();
|
||||
retryCount = 0;
|
||||
@@ -68,12 +68,32 @@ async function runLeyLineOutcropScript() {
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化游戏状态
|
||||
* 初始化
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function initializeGame() {
|
||||
async function initialize() {
|
||||
await genshin.returnMainUi();
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
try {
|
||||
eval(file.readTextSync("utils/attemptReward.js"));
|
||||
log.debug("utils/attemptReward.js 加载成功");
|
||||
eval(file.readTextSync("utils/breadthFirstPathSearch.js"));
|
||||
log.debug("utils/breadthFirstPathSearch.js 加载成功");
|
||||
eval(file.readTextSync("utils/executePathsUsingNodeData.js"));
|
||||
log.debug("utils/executePathsUsingNodeData.js 加载成功");
|
||||
eval(file.readTextSync("utils/findLeyLineOutcrop.js"));
|
||||
log.debug("utils/findLeyLineOutcrop.js 加载成功");
|
||||
eval(file.readTextSync("utils/loadSettings.js"));
|
||||
log.debug("utils/loadSettings.js 加载成功");
|
||||
eval(file.readTextSync("utils/locateLeyLineOutcrop.js"));
|
||||
log.debug("utils/locateLeyLineOutcrop.js 加载成功");
|
||||
eval(file.readTextSync("utils/processLeyLineOutcrop.js"));
|
||||
log.debug("utils/processLeyLineOutcrop.js 加载成功");
|
||||
eval(file.readTextSync("utils/recognizeTextInRegion.js"));
|
||||
log.debug("utils/recognizeTextInRegion.js 加载成功");
|
||||
} catch (error) {
|
||||
throw new Error(`JS文件缺失,请重新安装脚本! ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -154,163 +174,6 @@ async function executeMatchingStrategy() {
|
||||
return foundStrategy;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用节点数据执行路径
|
||||
* @param {Object} position - 位置对象
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function executePathsUsingNodeData(position) {
|
||||
try {
|
||||
const nodeData = await loadNodeData();
|
||||
let currentNodePosition = position;
|
||||
const targetNode = findTargetNodeByPosition(nodeData, currentNodePosition.x, currentNodePosition.y);
|
||||
|
||||
if (!targetNode) {
|
||||
log.error(`未找到与坐标(${currentNodePosition.x}, ${currentNodePosition.y})匹配的目标节点`);
|
||||
return;
|
||||
}
|
||||
// log.info(`找到目标节点: ID ${targetNode.id}, 位置(${targetNode.position.x}, ${targetNode.position.y})`);
|
||||
const paths = findPathsToTarget(nodeData, targetNode);
|
||||
|
||||
if (paths.length === 0) {
|
||||
log.error(`未找到通向目标节点(ID: ${targetNode.id})的路径`);
|
||||
return;
|
||||
}
|
||||
|
||||
// 选择最短的路径执行
|
||||
const optimalPath = selectOptimalPath(paths);
|
||||
// log.info(`选择了含有 ${optimalPath.routes.length} 个路径点的最优路径`);
|
||||
|
||||
// 执行路径
|
||||
await executePath(optimalPath);
|
||||
currentRunTimes++;
|
||||
|
||||
// 如果达到刷取次数上限,退出循环
|
||||
if (currentRunTimes >= settings.timesValue) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 循环检查并执行当前节点的单一next路径,直到遇到没有next或有多个next的情况
|
||||
let currentNode = targetNode;
|
||||
|
||||
while (currentNode.next && currentRunTimes < settings.timesValue) {
|
||||
if (currentNode.next.length === 1) {
|
||||
// 获取下一个节点的ID 和 路径,并在节点数据中找到下一个节点
|
||||
const nextNodeId = currentNode.next[0].target;
|
||||
const nextRoute = currentNode.next[0].route;
|
||||
const nextNode = nodeData.node.find(node => node.id === nextNodeId);
|
||||
|
||||
if (!nextNode) {
|
||||
return;
|
||||
}
|
||||
const pathObject = {
|
||||
startNode: currentNode,
|
||||
targetNode: nextNode,
|
||||
routes: [nextRoute]
|
||||
};
|
||||
|
||||
log.info(`直接执行下一个节点路径: ${nextRoute}`);
|
||||
await executePath(pathObject);
|
||||
|
||||
currentRunTimes++;
|
||||
|
||||
log.info(`完成节点 ID ${nextNodeId}, 已执行 ${currentRunTimes}/${settings.timesValue} 次`);
|
||||
|
||||
// 更新当前节点为下一个节点,继续检查
|
||||
currentNode = nextNode;
|
||||
currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y };
|
||||
}
|
||||
else if (currentNode.next.length > 1) {
|
||||
// 如果存在分支路线,先打开大地图判断下一个地脉花的位置,根据下一个地脉花的位置选择路线
|
||||
log.info("检测到多个分支路线,开始查找下一个地脉花位置");
|
||||
|
||||
// 备份当前地脉花坐标
|
||||
const currentLeyLineX = leyLineX;
|
||||
const currentLeyLineY = leyLineY;
|
||||
|
||||
// 打开大地图
|
||||
await genshin.returnMainUi();
|
||||
keyPress("M");
|
||||
await sleep(1000);
|
||||
|
||||
// 查找下一个地脉花
|
||||
const found = await locateLeyLineOutcrop(settings.leyLineOutcropType);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
if (!found) {
|
||||
log.warn("无法在分支点找到下一个地脉花,退出本次循环");
|
||||
return;
|
||||
}
|
||||
|
||||
log.info(`找到下一个地脉花,位置: (${leyLineX}, ${leyLineY})`);
|
||||
|
||||
// 计算每个分支节点到地脉花的距离,选择最近的路径
|
||||
let closestRoute = null;
|
||||
let closestDistance = Infinity;
|
||||
let closestNodeId = null;
|
||||
|
||||
for (const nextRoute of currentNode.next) {
|
||||
const nextNodeId = nextRoute.target;
|
||||
const nextNode = nodeData.node.find(node => node.id === nextNodeId);
|
||||
|
||||
if (!nextNode) continue;
|
||||
|
||||
const distance = calculate2DDistance(
|
||||
leyLineX, leyLineY,
|
||||
nextNode.position.x, nextNode.position.y
|
||||
);
|
||||
|
||||
log.info(`路线到地脉花距离: ID ${nextNodeId}, 距离: ${distance.toFixed(2)}`);
|
||||
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
closestRoute = nextRoute.route;
|
||||
closestNodeId = nextNodeId;
|
||||
}
|
||||
}
|
||||
|
||||
if (!closestRoute) {
|
||||
log.error("无法找到合适的路线,终止执行");
|
||||
// 恢复原始坐标
|
||||
leyLineX = currentLeyLineX;
|
||||
leyLineY = currentLeyLineY;
|
||||
return;
|
||||
}
|
||||
|
||||
const nextNode = nodeData.node.find(node => node.id === closestNodeId);
|
||||
log.info(`选择最近的路线: ${closestRoute}, 目标节点ID: ${closestNodeId}。`);
|
||||
|
||||
// 创建路径对象并执行
|
||||
const pathObject = {
|
||||
startNode: currentNode,
|
||||
targetNode: nextNode,
|
||||
routes: [closestRoute]
|
||||
};
|
||||
|
||||
await executePath(pathObject);
|
||||
currentRunTimes++;
|
||||
|
||||
// 更新当前节点为下一个节点,继续检查
|
||||
currentNode = nextNode;
|
||||
currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y };
|
||||
}
|
||||
else {
|
||||
log.info("当前路线完成,退出循环");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
if(error.message.includes("战斗失败")) {
|
||||
log.error("战斗失败,重新寻找地脉花后重试");
|
||||
return;
|
||||
}
|
||||
// 其他错误需要向上传播
|
||||
log.error(`执行路径时出错: ${error.message}`);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载节点数据
|
||||
* @returns {Promise<Object>} 节点数据对象
|
||||
@@ -365,81 +228,6 @@ function findPathsToTarget(nodeData, targetNode) {
|
||||
return breadthFirstPathSearch(nodeData, targetNode, nodeMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用广度优先搜索算法查找从传送点到目标的所有路径
|
||||
* @param {Object} nodeData - 节点数据
|
||||
* @param {Object} targetNode - 目标节点
|
||||
* @param {Object} nodeMap - 节点映射
|
||||
* @returns {Array} 找到的所有可行路径
|
||||
*/
|
||||
function breadthFirstPathSearch(nodeData, targetNode, nodeMap) {
|
||||
// 存储找到的所有有效路径
|
||||
const validPaths = [];
|
||||
|
||||
// 获取所有传送点作为起点
|
||||
const teleportNodes = nodeData.node.filter(node => node.type === "teleport");
|
||||
//log.info(`找到 ${teleportNodes.length} 个传送点作为可能的起点`);
|
||||
|
||||
// 对每个传送点,尝试查找到目标的路径
|
||||
for (const startNode of teleportNodes) {
|
||||
// 初始化队列,每个元素包含 [当前节点, 路径信息]
|
||||
const queue = [[startNode, {
|
||||
startNode: startNode,
|
||||
routes: [],
|
||||
visitedNodes: new Set([startNode.id])
|
||||
}]];
|
||||
|
||||
// 广度优先搜索
|
||||
while (queue.length > 0) {
|
||||
const [currentNode, pathInfo] = queue.shift();
|
||||
|
||||
// 如果已经到达目标节点
|
||||
if (currentNode.id === targetNode.id) {
|
||||
validPaths.push({
|
||||
startNode: pathInfo.startNode,
|
||||
targetNode: targetNode,
|
||||
routes: [...pathInfo.routes]
|
||||
});
|
||||
continue; // 找到一条路径,继续搜索其他可能路径
|
||||
}
|
||||
|
||||
// 检查当前节点的下一个连接
|
||||
if (currentNode.next && currentNode.next.length > 0) {
|
||||
for (const nextRoute of currentNode.next) {
|
||||
const nextNodeId = nextRoute.target;
|
||||
|
||||
// 避免循环
|
||||
if (pathInfo.visitedNodes.has(nextNodeId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const nextNode = nodeMap[nextNodeId];
|
||||
if (!nextNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 创建新的路径信息
|
||||
const newPathInfo = {
|
||||
startNode: pathInfo.startNode,
|
||||
routes: [...pathInfo.routes, nextRoute.route],
|
||||
visitedNodes: new Set([...pathInfo.visitedNodes, nextNodeId])
|
||||
};
|
||||
|
||||
// 加入队列
|
||||
queue.push([nextNode, newPathInfo]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检查是否存在反向路径
|
||||
const reversePaths = findReversePathsIfNeeded(nodeData, targetNode, nodeMap, validPaths);
|
||||
validPaths.push(...reversePaths);
|
||||
|
||||
log.info(`共找到 ${validPaths.length} 条有效路径`);
|
||||
return validPaths;
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果需要,尝试查找反向路径(从目标节点的前置节点到传送点再到目标)
|
||||
* @param {Object} nodeData - 节点数据
|
||||
@@ -599,155 +387,10 @@ async function loadConfig() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载、验证、输出用户设置
|
||||
* @returns {Object} 处理过的设置对象
|
||||
*/
|
||||
function loadSettings() {
|
||||
try {
|
||||
// 直接使用全局settings对象而不是重新创建
|
||||
// 这样能保留原始设置内容
|
||||
|
||||
// 验证必要的设置
|
||||
if (!settings.start) {
|
||||
throw new Error("请仔细阅读脚本介绍,并在{0}内进行配置,如果你是直接运行的脚本,请将脚本加入{0}内运行!", "调度器");
|
||||
}
|
||||
|
||||
if (!settings.leyLineOutcropType) {
|
||||
throw new Error("请选择你要刷取的地脉花类型(经验书/摩拉)");
|
||||
}
|
||||
|
||||
if (!settings.country) {
|
||||
throw new Error("请在游戏中确认地脉花的第一个点的位置,然后在js设置中选择地脉花所在的国家。");
|
||||
}
|
||||
|
||||
if (settings.friendshipTeam && !settings.team) {
|
||||
throw new Error("未配置战斗队伍!当配置了好感队时必须配置战斗队伍!");
|
||||
}
|
||||
|
||||
// 为了向后兼容,确保某些设置有默认值
|
||||
settings.timeout = settings.timeout * 1000 || 120000;
|
||||
|
||||
// 处理刷取次数
|
||||
if (!settings.count || !/^-?\d+\.?\d*$/.test(settings.count)) {
|
||||
log.warn(`刷取次数 ${settings.count} 不是数字,使用默认次数6次`);
|
||||
settings.timesValue = 6;
|
||||
} else {
|
||||
// 转换为数字
|
||||
const num = parseFloat(settings.count);
|
||||
|
||||
// 范围检查
|
||||
if (num < 1) {
|
||||
settings.timesValue = 1;
|
||||
log.info(`⚠️ 次数 ${num} 小于1,已调整为1`);
|
||||
} else {
|
||||
// 处理小数
|
||||
if (!Number.isInteger(num)) {
|
||||
settings.timesValue = Math.floor(num);
|
||||
log.info(`⚠️ 次数 ${num} 不是整数,已向下取整为 ${settings.timesValue}`);
|
||||
} else {
|
||||
settings.timesValue = num;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 记录使用的设置
|
||||
log.info(`地脉花类型:${settings.leyLineOutcropType}`);
|
||||
log.info(`国家:${settings.country}`);
|
||||
|
||||
if (settings.friendshipTeam) {
|
||||
log.info(`好感队:${settings.friendshipTeam}`);
|
||||
}
|
||||
|
||||
log.info(`刷取次数:${settings.timesValue}`);
|
||||
|
||||
// 设置通知状态
|
||||
isNotification = settings.isNotification;
|
||||
|
||||
if (isNotification) {
|
||||
notification.send(`全自动地脉花开始运行,以下是本次运行的配置:\n\n地脉花类型:${settings.leyLineOutcropType}\n国家:${settings.country}\n刷取次数:${settings.timesValue}`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`加载设置失败: ${error.message}`);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 地脉花寻找和定位相关函数
|
||||
*/
|
||||
|
||||
/**
|
||||
* 查找地脉花位置
|
||||
* @param {string} country - 国家名称
|
||||
* @param {string} type - 地脉花类型
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function findLeyLineOutcrop(country, type) {
|
||||
currentFlower = null;
|
||||
keyPress("M");
|
||||
await sleep(1000);
|
||||
await closeCustomMarks();
|
||||
await sleep(1000);
|
||||
log.info("开始寻找地脉花");
|
||||
if (!config.mapPositions[country] || config.mapPositions[country].length === 0) {
|
||||
throw new Error(`未找到国家 ${country} 的位置信息`);
|
||||
}
|
||||
|
||||
const positions = config.mapPositions[country];
|
||||
await genshin.moveMapTo(positions[0].x, positions[0].y, country);
|
||||
const found = await locateLeyLineOutcrop(type);
|
||||
await sleep(1000); // 移动后等一下
|
||||
if (found) return;
|
||||
for (let retryCount = 1; retryCount < positions.length; retryCount++) {
|
||||
const position = positions[retryCount];
|
||||
log.info(`第 ${retryCount + 1} 次尝试定位地脉花`);
|
||||
log.info(`移动到位置:(${position.x}, ${position.y}), ${position.name || '未命名位置'}`);
|
||||
await genshin.moveMapTo(position.x, position.y);
|
||||
|
||||
const found = await locateLeyLineOutcrop(type);
|
||||
if (found) return;
|
||||
}
|
||||
|
||||
// 如果到这里还没找到
|
||||
throw new Error("寻找地脉花失败,已达最大重试次数");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 在地图上定位地脉花
|
||||
* @param {string} type - 地脉花类型
|
||||
* @returns {Promise<boolean>} 是否找到地脉花
|
||||
*/
|
||||
async function locateLeyLineOutcrop(type) {
|
||||
await sleep(500); // 确保画面稳定
|
||||
await genshin.setBigMapZoomLevel(3.0);
|
||||
|
||||
const iconPath = type === "蓝花(经验书)"
|
||||
? "assets/icon/Blossom_of_Revelation.png"
|
||||
: "assets/icon/Blossom_of_Wealth.png";
|
||||
|
||||
const flowerList = captureGameRegion().findMulti(RecognitionObject.TemplateMatch(file.ReadImageMatSync(iconPath)));
|
||||
|
||||
if (flowerList && flowerList.count > 0) {
|
||||
currentFlower = flowerList[0];
|
||||
const flowerType = type === "蓝花(经验书)" ? "经验" : "摩拉";
|
||||
|
||||
const center = genshin.getPositionFromBigMap();
|
||||
const mapZoomLevel = genshin.getBigMapZoomLevel();
|
||||
const mapScaleFactor = 2.361;
|
||||
|
||||
leyLineX = (960 - currentFlower.x - 25) * mapZoomLevel / mapScaleFactor + center.x;
|
||||
leyLineY = (540 - currentFlower.y - 25) * mapZoomLevel / mapScaleFactor + center.y;
|
||||
|
||||
log.info(`找到地脉花的坐标:(${leyLineX}, ${leyLineY})`);
|
||||
return true;
|
||||
} else {
|
||||
log.warn("未找到地脉花");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断坐标是否在指定位置附近(误差范围内)
|
||||
* @param {number} x - 当前X坐标
|
||||
@@ -779,140 +422,6 @@ function calculate2DDistance(x1, y1, x2, y2) {
|
||||
* 奖励和战斗相关函数
|
||||
*/
|
||||
|
||||
/**
|
||||
* 判断是否为地脉花并处理
|
||||
* @param {number} timeout - 超时时间
|
||||
* @param {string} targetPath - 目标路径
|
||||
* @param {number} [retries=0] - 当前函数内重试次数
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function processLeyLineOutcrop(timeout, targetPath, retries = 0) {
|
||||
// 设置最大重试次数,防止死循环
|
||||
const MAX_RETRIES = 3;
|
||||
|
||||
// 如果超过最大重试次数,记录错误并返回,避免死循环
|
||||
if (retries >= MAX_RETRIES) {
|
||||
log.error(`打开地脉花失败,已重试${MAX_RETRIES}次,终止处理`);
|
||||
log.error("我辣么大一个地脉花哪去了?");
|
||||
throw new Error("我辣么大一个地脉花哪去了?");
|
||||
}
|
||||
|
||||
let captureRegion = captureGameRegion();
|
||||
let result = captureRegion.find(ocrRo2);
|
||||
let result2 = captureRegion.find(ocrRo3);
|
||||
if (result2.text.includes("地脉之花")) {
|
||||
log.info("识别到地脉之花");
|
||||
await switchToFriendshipTeamIfNeeded();
|
||||
return;
|
||||
}
|
||||
if (result2.text.includes("地脉溢口")) {
|
||||
log.info("识别到地脉溢口");
|
||||
keyPress("F");
|
||||
await sleep(300);
|
||||
keyPress("F"); // 两次重试避免开花失败
|
||||
await sleep(500);
|
||||
} else if (result.text.includes("打倒所有敌人")) {
|
||||
log.info("地脉花已经打开,直接战斗");
|
||||
} else {
|
||||
log.warn(`未识别到地脉花文本,当前重试次数: ${retries + 1}/${MAX_RETRIES}`);
|
||||
try {
|
||||
await pathingScript.runFile(targetPath);
|
||||
await processLeyLineOutcrop(timeout, targetPath, retries + 1);
|
||||
return;
|
||||
} catch (error) {
|
||||
throw new Error(`未识别到地脉花: ${error.message}`);
|
||||
}
|
||||
}
|
||||
if(!await autoFight(timeout)){
|
||||
throw new Error("战斗失败");
|
||||
}
|
||||
await switchToFriendshipTeamIfNeeded();
|
||||
await autoNavigateToReward();
|
||||
}
|
||||
|
||||
/**
|
||||
* 尝试领取地脉花奖励
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function attemptReward() {
|
||||
const MAX_RETRY = 5;
|
||||
|
||||
// 超时处理
|
||||
if (retryCount >= MAX_RETRY) {
|
||||
retryCount = 0;
|
||||
throw new Error("超过最大重试次数,领取奖励失败");
|
||||
}
|
||||
|
||||
log.info("领取奖励,优先使用浓缩树脂");
|
||||
keyPress("F");
|
||||
await sleep(500);
|
||||
|
||||
// 识别是否为地脉之花界面
|
||||
let resList = captureGameRegion().findMulti(ocrRoThis); // 使用预定义的ocrRoThis对象
|
||||
let isValid = false;
|
||||
let condensedResin = null;
|
||||
let originalResin = null;
|
||||
let isResinEmpty = false;
|
||||
let dobuleReward = false;
|
||||
|
||||
if (resList && resList.count > 0) {
|
||||
// 分析识别到的文本
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes("使用浓缩树脂")) {
|
||||
isValid = true;
|
||||
condensedResin = res;
|
||||
} else if (res.text.includes("使用原粹树脂")) {
|
||||
isValid = true;
|
||||
originalResin = res;
|
||||
} else if (res.text.includes("补充原粹树脂")) {
|
||||
isValid = true;
|
||||
isResinEmpty = true;
|
||||
} else if (res.text.includes("产出")) {
|
||||
isValid = true;
|
||||
dobuleReward = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 处理不同的树脂情况
|
||||
if (originalResin && dobuleReward == true) {
|
||||
log.info("选择使用原粹树脂,获得双倍产出");
|
||||
click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
|
||||
} else if (condensedResin) {
|
||||
log.info("选择使用浓缩树脂");
|
||||
click(Math.round(condensedResin.x + condensedResin.width / 2), Math.round(condensedResin.y + condensedResin.height / 2));
|
||||
} else if (originalResin) {
|
||||
log.info("选择使用原粹树脂");
|
||||
click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
|
||||
} else if (isResinEmpty) {
|
||||
log.error("识别到补充原粹树脂,看来树脂用完了呢");
|
||||
keyPress("VK_ESCAPE");
|
||||
throw new Error("树脂已用完");
|
||||
}
|
||||
if (settings.friendshipTeam) {
|
||||
log.info("切换回战斗队伍");
|
||||
await sleep(500);
|
||||
const switchSuccess = await switchTeam(settings.team);
|
||||
// if (!switchSuccess) {
|
||||
// log.warn("切换队伍失败,返回七天神像切换");
|
||||
// await genshin.tpToStatueOfTheSeven();
|
||||
// await genshin.switchParty(settings.team);
|
||||
// throw new Error("切换队伍失败");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// 界面不正确,尝试重试
|
||||
if (!isValid) {
|
||||
log.info("当前界面不是地脉之花界面,重试");
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
retryCount++;
|
||||
await autoNavigateToReward();
|
||||
await attemptReward();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开地脉花
|
||||
* @param {string} targetPath - 目标路径
|
||||
@@ -974,83 +483,6 @@ async function autoFight(timeout) {
|
||||
return fightResult;
|
||||
}
|
||||
|
||||
/**
|
||||
* 识别战斗结果
|
||||
* @param {number} timeout - 超时时间
|
||||
* @returns {Promise<boolean>} 战斗是否成功
|
||||
*/
|
||||
async function recognizeTextInRegion(timeout) {
|
||||
return new Promise((resolve, reject) => {
|
||||
(async () => {
|
||||
try {
|
||||
let startTime = Date.now();
|
||||
let noTextCount = 0;
|
||||
const successKeywords = ["挑战达成", "战斗胜利", "挑战成功"];
|
||||
const failureKeywords = ["挑战失败"];
|
||||
|
||||
// 循环检测直到超时
|
||||
while (Date.now() - startTime < timeout) {
|
||||
try {
|
||||
let captureRegion = captureGameRegion();
|
||||
let result = captureRegion.find(ocrRo1);
|
||||
let text = result.text;
|
||||
|
||||
// 检查成功关键词
|
||||
for (let keyword of successKeywords) {
|
||||
if (text.includes(keyword)) {
|
||||
log.info("检测到战斗成功关键词: {0}", keyword);
|
||||
resolve(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查失败关键词
|
||||
for (let keyword of failureKeywords) {
|
||||
if (text.includes(keyword)) {
|
||||
log.warn("检测到战斗失败关键词: {0}", keyword);
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let foundText = recognizeFightText(captureRegion);
|
||||
if (!foundText) {
|
||||
noTextCount++;
|
||||
log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`);
|
||||
|
||||
if (noTextCount >= 10) {
|
||||
log.warn("已离开战斗区域");
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
noTextCount = 0; // 重置计数
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
log.error("OCR过程中出错: {0}", error);
|
||||
}
|
||||
|
||||
await sleep(1000); // 检查间隔
|
||||
}
|
||||
|
||||
log.warn("在超时时间内未检测到战斗结果");
|
||||
resolve(false);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
})();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 地脉花奖励相关函数
|
||||
/**
|
||||
* 自动导航到地脉花奖励点
|
||||
@@ -1301,6 +733,7 @@ async function closeCustomMarks() {
|
||||
keyPress("ESCAPE");
|
||||
} else {
|
||||
log.error("未找到开关按钮");
|
||||
keyPress("ESCAPE");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1325,5 +758,6 @@ async function openCustomMarks() {
|
||||
}
|
||||
} else {
|
||||
log.error("未找到开关按钮");
|
||||
keyPress("ESCAPE");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "全自动地脉花",
|
||||
"version": "3.3.0",
|
||||
"version": "3.4.0",
|
||||
"tags": ["地脉花"],
|
||||
"bgi_version": "0.44.7",
|
||||
"description": "基于OCR图像识别的全自动刷取地脉花。\n💡更多信息请查看在线手册:https://hcnsvf0s8d0s.feishu.cn/wiki/Tb1twpThLi7UlykqcYOcuccTnjJ \n\n----------注意事项----------\n●仅支持BetterGI 0.44.7 及以上版本!\n●部分地脉花因特殊原因不支持全自动,具体的点位请在手册中查看。\n●请确保队伍的练度足够,战斗时出现角色血量过低或倒下会无法继续。\n●树脂使用的优先级:2倍原粹树脂 > 浓缩树脂 > 原粹树脂。\n●运行时会传送到七天神像设置中设置的七天神像,可能需要关闭七天神像设置中的“是否就近七天神像恢复血量”,并指定七天神像。\n●战斗策略注意调度器设置中地图追踪行走配置里的“允许在JsSpript中使用”和“覆盖JS中的自动战斗配置”,只有在都打开的情况下脚本才会使用下面的战斗配置,否则会使用独立任务中的战斗策略。战斗超时时间不能大于脚本自定义配置中的时间。\n\n如果遇到问题,请先参照手册中的方法进行解决。",
|
||||
"description": "基于OCR图像识别的全自动刷取地脉花。\n💡更多信息请查看在线手册:https://hcnsvf0s8d0s.feishu.cn/wiki/Tb1twpThLi7UlykqcYOcuccTnjJ \n\n----------注意事项----------\n●仅支持BetterGI 0.44.7 及以上版本!\n●部分地脉花因特殊原因不支持全自动,具体的点位请在手册中查看。\n●树脂使用的优先级:2倍原粹树脂 > 浓缩树脂 > 原粹树脂。\n●运行时会传送到七天神像设置中设置的七天神像,需要关闭七天神像设置中的“是否就近七天神像恢复血量”,并指定七天神像。\n●战斗策略注意调度器设置中地图追踪行走配置里的“允许在JsSpript中使用”和“覆盖JS中的自动战斗配置”,只有在都打开的情况下脚本才会使用下面的战斗配置,否则会使用独立任务中的战斗策略。战斗超时时间不能大于脚本自定义配置中的时间。\n\n如果遇到问题,请先参照手册中的方法进行解决。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "ddaodan",
|
||||
|
||||
83
repo/js/AutoLeyLineOutcrop/utils/attemptReward.js
Normal file
83
repo/js/AutoLeyLineOutcrop/utils/attemptReward.js
Normal file
@@ -0,0 +1,83 @@
|
||||
/**
|
||||
* 尝试领取地脉花奖励
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
this.attemptReward =
|
||||
async function () {
|
||||
const MAX_RETRY = 5;
|
||||
|
||||
// 超时处理
|
||||
if (retryCount >= MAX_RETRY) {
|
||||
retryCount = 0;
|
||||
throw new Error("超过最大重试次数,领取奖励失败");
|
||||
}
|
||||
|
||||
log.info("领取奖励,优先使用浓缩树脂");
|
||||
keyPress("F");
|
||||
await sleep(500);
|
||||
|
||||
// 识别是否为地脉之花界面
|
||||
let resList = captureGameRegion().findMulti(ocrRoThis); // 使用预定义的ocrRoThis对象
|
||||
let isValid = false;
|
||||
let condensedResin = null;
|
||||
let originalResin = null;
|
||||
let isResinEmpty = false;
|
||||
let dobuleReward = false;
|
||||
|
||||
if (resList && resList.count > 0) {
|
||||
// 分析识别到的文本
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes("使用浓缩树脂")) {
|
||||
isValid = true;
|
||||
condensedResin = res;
|
||||
} else if (res.text.includes("使用原粹树脂")) {
|
||||
isValid = true;
|
||||
originalResin = res;
|
||||
} else if (res.text.includes("补充原粹树脂")) {
|
||||
isValid = true;
|
||||
isResinEmpty = true;
|
||||
} else if (res.text.includes("产出")) {
|
||||
isValid = true;
|
||||
dobuleReward = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 处理不同的树脂情况
|
||||
if (originalResin && dobuleReward == true) {
|
||||
log.info("选择使用原粹树脂,获得双倍产出");
|
||||
click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
|
||||
} else if (condensedResin) {
|
||||
log.info("选择使用浓缩树脂");
|
||||
click(Math.round(condensedResin.x + condensedResin.width / 2), Math.round(condensedResin.y + condensedResin.height / 2));
|
||||
} else if (originalResin) {
|
||||
log.info("选择使用原粹树脂");
|
||||
click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
|
||||
} else if (isResinEmpty) {
|
||||
log.error("识别到补充原粹树脂,看来树脂用完了呢");
|
||||
keyPress("VK_ESCAPE");
|
||||
throw new Error("树脂已用完");
|
||||
}
|
||||
if (settings.friendshipTeam) {
|
||||
log.info("切换回战斗队伍");
|
||||
await sleep(500);
|
||||
const switchSuccess = await switchTeam(settings.team);
|
||||
// if (!switchSuccess) {
|
||||
// log.warn("切换队伍失败,返回七天神像切换");
|
||||
// await genshin.tpToStatueOfTheSeven();
|
||||
// await genshin.switchParty(settings.team);
|
||||
// throw new Error("切换队伍失败");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// 界面不正确,尝试重试
|
||||
if (!isValid) {
|
||||
log.info("当前界面不是地脉之花界面,重试");
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
retryCount++;
|
||||
await autoNavigateToReward();
|
||||
await attemptReward();
|
||||
}
|
||||
}
|
||||
75
repo/js/AutoLeyLineOutcrop/utils/breadthFirstPathSearch.js
Normal file
75
repo/js/AutoLeyLineOutcrop/utils/breadthFirstPathSearch.js
Normal file
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* 使用广度优先搜索算法查找从传送点到目标的所有路径
|
||||
* @param {Object} nodeData - 节点数据
|
||||
* @param {Object} targetNode - 目标节点
|
||||
* @param {Object} nodeMap - 节点映射
|
||||
* @returns {Array} 找到的所有可行路径
|
||||
*/
|
||||
this.breadthFirstPathSearch =
|
||||
function (nodeData, targetNode, nodeMap) {
|
||||
// 存储找到的所有有效路径
|
||||
const validPaths = [];
|
||||
|
||||
// 获取所有传送点作为起点
|
||||
const teleportNodes = nodeData.node.filter(node => node.type === "teleport");
|
||||
//log.info(`找到 ${teleportNodes.length} 个传送点作为可能的起点`);
|
||||
|
||||
// 对每个传送点,尝试查找到目标的路径
|
||||
for (const startNode of teleportNodes) {
|
||||
// 初始化队列,每个元素包含 [当前节点, 路径信息]
|
||||
const queue = [[startNode, {
|
||||
startNode: startNode,
|
||||
routes: [],
|
||||
visitedNodes: new Set([startNode.id])
|
||||
}]];
|
||||
|
||||
// 广度优先搜索
|
||||
while (queue.length > 0) {
|
||||
const [currentNode, pathInfo] = queue.shift();
|
||||
|
||||
// 如果已经到达目标节点
|
||||
if (currentNode.id === targetNode.id) {
|
||||
validPaths.push({
|
||||
startNode: pathInfo.startNode,
|
||||
targetNode: targetNode,
|
||||
routes: [...pathInfo.routes]
|
||||
});
|
||||
continue; // 找到一条路径,继续搜索其他可能路径
|
||||
}
|
||||
|
||||
// 检查当前节点的下一个连接
|
||||
if (currentNode.next && currentNode.next.length > 0) {
|
||||
for (const nextRoute of currentNode.next) {
|
||||
const nextNodeId = nextRoute.target;
|
||||
|
||||
// 避免循环
|
||||
if (pathInfo.visitedNodes.has(nextNodeId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const nextNode = nodeMap[nextNodeId];
|
||||
if (!nextNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 创建新的路径信息
|
||||
const newPathInfo = {
|
||||
startNode: pathInfo.startNode,
|
||||
routes: [...pathInfo.routes, nextRoute.route],
|
||||
visitedNodes: new Set([...pathInfo.visitedNodes, nextNodeId])
|
||||
};
|
||||
|
||||
// 加入队列
|
||||
queue.push([nextNode, newPathInfo]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检查是否存在反向路径
|
||||
const reversePaths = findReversePathsIfNeeded(nodeData, targetNode, nodeMap, validPaths);
|
||||
validPaths.push(...reversePaths);
|
||||
|
||||
log.info(`共找到 ${validPaths.length} 条有效路径`);
|
||||
return validPaths;
|
||||
}
|
||||
157
repo/js/AutoLeyLineOutcrop/utils/executePathsUsingNodeData.js
Normal file
157
repo/js/AutoLeyLineOutcrop/utils/executePathsUsingNodeData.js
Normal file
@@ -0,0 +1,157 @@
|
||||
/**
|
||||
* 使用节点数据执行路径
|
||||
* @param {Object} position - 位置对象
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
this.executePathsUsingNodeData =
|
||||
async function (position) {
|
||||
try {
|
||||
const nodeData = await loadNodeData();
|
||||
let currentNodePosition = position;
|
||||
const targetNode = findTargetNodeByPosition(nodeData, currentNodePosition.x, currentNodePosition.y);
|
||||
|
||||
if (!targetNode) {
|
||||
log.error(`未找到与坐标(${currentNodePosition.x}, ${currentNodePosition.y})匹配的目标节点`);
|
||||
return;
|
||||
}
|
||||
// log.info(`找到目标节点: ID ${targetNode.id}, 位置(${targetNode.position.x}, ${targetNode.position.y})`);
|
||||
const paths = findPathsToTarget(nodeData, targetNode);
|
||||
|
||||
if (paths.length === 0) {
|
||||
log.error(`未找到通向目标节点(ID: ${targetNode.id})的路径`);
|
||||
return;
|
||||
}
|
||||
|
||||
// 选择最短的路径执行
|
||||
const optimalPath = selectOptimalPath(paths);
|
||||
// log.info(`选择了含有 ${optimalPath.routes.length} 个路径点的最优路径`);
|
||||
|
||||
// 执行路径
|
||||
await executePath(optimalPath);
|
||||
currentRunTimes++;
|
||||
|
||||
// 如果达到刷取次数上限,退出循环
|
||||
if (currentRunTimes >= settings.timesValue) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 循环检查并执行当前节点的单一next路径,直到遇到没有next或有多个next的情况
|
||||
let currentNode = targetNode;
|
||||
|
||||
while (currentNode.next && currentRunTimes < settings.timesValue) {
|
||||
if (currentNode.next.length === 1) {
|
||||
// 获取下一个节点的ID 和 路径,并在节点数据中找到下一个节点
|
||||
const nextNodeId = currentNode.next[0].target;
|
||||
const nextRoute = currentNode.next[0].route;
|
||||
const nextNode = nodeData.node.find(node => node.id === nextNodeId);
|
||||
|
||||
if (!nextNode) {
|
||||
return;
|
||||
}
|
||||
const pathObject = {
|
||||
startNode: currentNode,
|
||||
targetNode: nextNode,
|
||||
routes: [nextRoute]
|
||||
};
|
||||
|
||||
log.info(`直接执行下一个节点路径: ${nextRoute}`);
|
||||
await executePath(pathObject);
|
||||
|
||||
currentRunTimes++;
|
||||
|
||||
log.info(`完成节点 ID ${nextNodeId}, 已执行 ${currentRunTimes}/${settings.timesValue} 次`);
|
||||
|
||||
// 更新当前节点为下一个节点,继续检查
|
||||
currentNode = nextNode;
|
||||
currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y };
|
||||
}
|
||||
else if (currentNode.next.length > 1) {
|
||||
// 如果存在分支路线,先打开大地图判断下一个地脉花的位置,根据下一个地脉花的位置选择路线
|
||||
log.info("检测到多个分支路线,开始查找下一个地脉花位置");
|
||||
|
||||
// 备份当前地脉花坐标
|
||||
const currentLeyLineX = leyLineX;
|
||||
const currentLeyLineY = leyLineY;
|
||||
|
||||
// 打开大地图
|
||||
await genshin.returnMainUi();
|
||||
keyPress("M");
|
||||
await sleep(1000);
|
||||
|
||||
// 查找下一个地脉花
|
||||
const found = await locateLeyLineOutcrop(settings.leyLineOutcropType);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
if (!found) {
|
||||
log.warn("无法在分支点找到下一个地脉花,退出本次循环");
|
||||
return;
|
||||
}
|
||||
|
||||
log.info(`找到下一个地脉花,位置: (${leyLineX}, ${leyLineY})`);
|
||||
|
||||
// 计算每个分支节点到地脉花的距离,选择最近的路径
|
||||
let closestRoute = null;
|
||||
let closestDistance = Infinity;
|
||||
let closestNodeId = null;
|
||||
|
||||
for (const nextRoute of currentNode.next) {
|
||||
const nextNodeId = nextRoute.target;
|
||||
const nextNode = nodeData.node.find(node => node.id === nextNodeId);
|
||||
|
||||
if (!nextNode) continue;
|
||||
|
||||
const distance = calculate2DDistance(
|
||||
leyLineX, leyLineY,
|
||||
nextNode.position.x, nextNode.position.y
|
||||
);
|
||||
|
||||
log.info(`路线到地脉花距离: ID ${nextNodeId}, 距离: ${distance.toFixed(2)}`);
|
||||
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
closestRoute = nextRoute.route;
|
||||
closestNodeId = nextNodeId;
|
||||
}
|
||||
}
|
||||
|
||||
if (!closestRoute) {
|
||||
log.error("无法找到合适的路线,终止执行");
|
||||
// 恢复原始坐标
|
||||
leyLineX = currentLeyLineX;
|
||||
leyLineY = currentLeyLineY;
|
||||
return;
|
||||
}
|
||||
|
||||
const nextNode = nodeData.node.find(node => node.id === closestNodeId);
|
||||
log.info(`选择最近的路线: ${closestRoute}, 目标节点ID: ${closestNodeId}。`);
|
||||
|
||||
// 创建路径对象并执行
|
||||
const pathObject = {
|
||||
startNode: currentNode,
|
||||
targetNode: nextNode,
|
||||
routes: [closestRoute]
|
||||
};
|
||||
|
||||
await executePath(pathObject);
|
||||
currentRunTimes++;
|
||||
|
||||
// 更新当前节点为下一个节点,继续检查
|
||||
currentNode = nextNode;
|
||||
currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y };
|
||||
}
|
||||
else {
|
||||
log.info("当前路线完成,退出循环");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
if(error.message.includes("战斗失败")) {
|
||||
log.error("战斗失败,重新寻找地脉花后重试");
|
||||
return;
|
||||
}
|
||||
// 其他错误需要向上传播
|
||||
log.error(`执行路径时出错: ${error.message}`);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
36
repo/js/AutoLeyLineOutcrop/utils/findLeyLineOutcrop.js
Normal file
36
repo/js/AutoLeyLineOutcrop/utils/findLeyLineOutcrop.js
Normal file
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* 查找地脉花位置
|
||||
* @param {string} country - 国家名称
|
||||
* @param {string} type - 地脉花类型
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
this.findLeyLineOutcrop =
|
||||
async function (country, type) {
|
||||
currentFlower = null;
|
||||
keyPress("M");
|
||||
await sleep(1000);
|
||||
await closeCustomMarks();
|
||||
await sleep(1000);
|
||||
log.info("开始寻找地脉花");
|
||||
if (!config.mapPositions[country] || config.mapPositions[country].length === 0) {
|
||||
throw new Error(`未找到国家 ${country} 的位置信息`);
|
||||
}
|
||||
|
||||
const positions = config.mapPositions[country];
|
||||
await genshin.moveMapTo(positions[0].x, positions[0].y, country);
|
||||
const found = await locateLeyLineOutcrop(type);
|
||||
await sleep(1000); // 移动后等一下
|
||||
if (found) return;
|
||||
for (let retryCount = 1; retryCount < positions.length; retryCount++) {
|
||||
const position = positions[retryCount];
|
||||
log.info(`第 ${retryCount + 1} 次尝试定位地脉花`);
|
||||
log.info(`移动到位置:(${position.x}, ${position.y}), ${position.name || '未命名位置'}`);
|
||||
await genshin.moveMapTo(position.x, position.y);
|
||||
|
||||
const found = await locateLeyLineOutcrop(type);
|
||||
if (found) return;
|
||||
}
|
||||
|
||||
// 如果到这里还没找到
|
||||
throw new Error("寻找地脉花失败,已达最大重试次数");
|
||||
}
|
||||
74
repo/js/AutoLeyLineOutcrop/utils/loadSettings.js
Normal file
74
repo/js/AutoLeyLineOutcrop/utils/loadSettings.js
Normal file
@@ -0,0 +1,74 @@
|
||||
/**
|
||||
* 加载、验证、输出用户设置
|
||||
* @returns {Object} 处理过的设置对象
|
||||
*/
|
||||
this.loadSettings =
|
||||
function () {
|
||||
try {
|
||||
// 直接使用全局settings对象而不是重新创建
|
||||
// 这样能保留原始设置内容
|
||||
|
||||
// 验证必要的设置
|
||||
if (!settings.start) {
|
||||
throw new Error("请仔细阅读脚本介绍和手册,并在调度器内进行配置,如果你是直接运行的脚本,请将脚本加入调度器内运行!");
|
||||
}
|
||||
|
||||
if (!settings.leyLineOutcropType) {
|
||||
throw new Error("请选择你要刷取的地脉花类型(经验书/摩拉)");
|
||||
}
|
||||
|
||||
if (!settings.country) {
|
||||
throw new Error("请在游戏中确认地脉花的第一个点的位置,然后在js设置中选择地脉花所在的国家。");
|
||||
}
|
||||
|
||||
if (settings.friendshipTeam && !settings.team) {
|
||||
throw new Error("未配置战斗队伍!当配置了好感队时必须配置战斗队伍!");
|
||||
}
|
||||
|
||||
// 为了向后兼容,确保某些设置有默认值
|
||||
settings.timeout = settings.timeout * 1000 || 120000;
|
||||
|
||||
// 处理刷取次数
|
||||
if (!settings.count || !/^-?\d+\.?\d*$/.test(settings.count)) {
|
||||
log.warn(`刷取次数 ${settings.count} 不是数字,使用默认次数6次`);
|
||||
settings.timesValue = 6;
|
||||
} else {
|
||||
// 转换为数字
|
||||
const num = parseFloat(settings.count);
|
||||
|
||||
// 范围检查
|
||||
if (num < 1) {
|
||||
settings.timesValue = 1;
|
||||
log.info(`⚠️ 次数 ${num} 小于1,已调整为1`);
|
||||
} else {
|
||||
// 处理小数
|
||||
if (!Number.isInteger(num)) {
|
||||
settings.timesValue = Math.floor(num);
|
||||
log.info(`⚠️ 次数 ${num} 不是整数,已向下取整为 ${settings.timesValue}`);
|
||||
} else {
|
||||
settings.timesValue = num;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 记录使用的设置
|
||||
log.info(`地脉花类型:${settings.leyLineOutcropType}`);
|
||||
log.info(`国家:${settings.country}`);
|
||||
|
||||
if (settings.friendshipTeam) {
|
||||
log.info(`好感队:${settings.friendshipTeam}`);
|
||||
}
|
||||
|
||||
log.info(`刷取次数:${settings.timesValue}`);
|
||||
|
||||
// 设置通知状态
|
||||
isNotification = settings.isNotification;
|
||||
|
||||
if (isNotification) {
|
||||
notification.send(`全自动地脉花开始运行,以下是本次运行的配置:\n\n地脉花类型:${settings.leyLineOutcropType}\n国家:${settings.country}\n刷取次数:${settings.timesValue}`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`加载设置失败: ${error.message}`);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
34
repo/js/AutoLeyLineOutcrop/utils/locateLeyLineOutcrop.js
Normal file
34
repo/js/AutoLeyLineOutcrop/utils/locateLeyLineOutcrop.js
Normal file
@@ -0,0 +1,34 @@
|
||||
/**
|
||||
* 在地图上定位地脉花
|
||||
* @param {string} type - 地脉花类型
|
||||
* @returns {Promise<boolean>} 是否找到地脉花
|
||||
*/
|
||||
this.locateLeyLineOutcrop =
|
||||
async function (type) {
|
||||
await sleep(500); // 确保画面稳定
|
||||
await genshin.setBigMapZoomLevel(3.0);
|
||||
|
||||
const iconPath = type === "蓝花(经验书)"
|
||||
? "assets/icon/Blossom_of_Revelation.png"
|
||||
: "assets/icon/Blossom_of_Wealth.png";
|
||||
|
||||
const flowerList = captureGameRegion().findMulti(RecognitionObject.TemplateMatch(file.ReadImageMatSync(iconPath)));
|
||||
|
||||
if (flowerList && flowerList.count > 0) {
|
||||
currentFlower = flowerList[0];
|
||||
const flowerType = type === "蓝花(经验书)" ? "经验" : "摩拉";
|
||||
|
||||
const center = genshin.getPositionFromBigMap();
|
||||
const mapZoomLevel = genshin.getBigMapZoomLevel();
|
||||
const mapScaleFactor = 2.361;
|
||||
|
||||
leyLineX = (960 - currentFlower.x - 25) * mapZoomLevel / mapScaleFactor + center.x;
|
||||
leyLineY = (540 - currentFlower.y - 25) * mapZoomLevel / mapScaleFactor + center.y;
|
||||
|
||||
log.info(`找到地脉花的坐标:(${leyLineX}, ${leyLineY})`);
|
||||
return true;
|
||||
} else {
|
||||
log.warn("未找到地脉花");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
51
repo/js/AutoLeyLineOutcrop/utils/processLeyLineOutcrop.js
Normal file
51
repo/js/AutoLeyLineOutcrop/utils/processLeyLineOutcrop.js
Normal file
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* 判断是否为地脉花并处理
|
||||
* @param {number} timeout - 超时时间
|
||||
* @param {string} targetPath - 目标路径
|
||||
* @param {number} [retries=0] - 当前函数内重试次数
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
this.processLeyLineOutcrop =
|
||||
async function (timeout, targetPath, retries = 0) {
|
||||
// 设置最大重试次数,防止死循环
|
||||
const MAX_RETRIES = 3;
|
||||
|
||||
// 如果超过最大重试次数,记录错误并返回,避免死循环
|
||||
if (retries >= MAX_RETRIES) {
|
||||
log.error(`打开地脉花失败,已重试${MAX_RETRIES}次,终止处理`);
|
||||
log.error("我辣么大一个地脉花哪去了?");
|
||||
throw new Error("我辣么大一个地脉花哪去了?");
|
||||
}
|
||||
|
||||
let captureRegion = captureGameRegion();
|
||||
let result = captureRegion.find(ocrRo2);
|
||||
let result2 = captureRegion.find(ocrRo3);
|
||||
if (result2.text.includes("地脉之花")) {
|
||||
log.info("识别到地脉之花");
|
||||
await switchToFriendshipTeamIfNeeded();
|
||||
return;
|
||||
}
|
||||
if (result2.text.includes("地脉溢口")) {
|
||||
log.info("识别到地脉溢口");
|
||||
keyPress("F");
|
||||
await sleep(300);
|
||||
keyPress("F"); // 两次重试避免开花失败
|
||||
await sleep(500);
|
||||
} else if (result.text.includes("打倒所有敌人")) {
|
||||
log.info("地脉花已经打开,直接战斗");
|
||||
} else {
|
||||
log.warn(`未识别到地脉花文本,当前重试次数: ${retries + 1}/${MAX_RETRIES}`);
|
||||
try {
|
||||
await pathingScript.runFile(targetPath);
|
||||
await processLeyLineOutcrop(timeout, targetPath, retries + 1);
|
||||
return;
|
||||
} catch (error) {
|
||||
throw new Error(`未识别到地脉花: ${error.message}`);
|
||||
}
|
||||
}
|
||||
if(!await autoFight(timeout)){
|
||||
throw new Error("战斗失败");
|
||||
}
|
||||
await switchToFriendshipTeamIfNeeded();
|
||||
await autoNavigateToReward();
|
||||
}
|
||||
70
repo/js/AutoLeyLineOutcrop/utils/recognizeTextInRegion.js
Normal file
70
repo/js/AutoLeyLineOutcrop/utils/recognizeTextInRegion.js
Normal file
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* 识别战斗结果
|
||||
* @param {number} timeout - 超时时间
|
||||
* @returns {Promise<boolean>} 战斗是否成功
|
||||
*/
|
||||
this.recognizeTextInRegion =
|
||||
async function (timeout) {
|
||||
return new Promise((resolve, reject) => {
|
||||
(async () => {
|
||||
try {
|
||||
let startTime = Date.now();
|
||||
let noTextCount = 0;
|
||||
const successKeywords = ["挑战达成", "战斗胜利", "挑战成功"];
|
||||
const failureKeywords = ["挑战失败"];
|
||||
|
||||
// 循环检测直到超时
|
||||
while (Date.now() - startTime < timeout) {
|
||||
try {
|
||||
let captureRegion = captureGameRegion();
|
||||
let result = captureRegion.find(ocrRo1);
|
||||
let text = result.text;
|
||||
|
||||
// 检查成功关键词
|
||||
for (let keyword of successKeywords) {
|
||||
if (text.includes(keyword)) {
|
||||
log.info("检测到战斗成功关键词: {0}", keyword);
|
||||
resolve(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查失败关键词
|
||||
for (let keyword of failureKeywords) {
|
||||
if (text.includes(keyword)) {
|
||||
log.warn("检测到战斗失败关键词: {0}", keyword);
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
let foundText = recognizeFightText(captureRegion);
|
||||
if (!foundText) {
|
||||
noTextCount++;
|
||||
log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`);
|
||||
|
||||
if (noTextCount >= 10) {
|
||||
log.warn("已离开战斗区域");
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
noTextCount = 0; // 重置计数
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
log.error("OCR过程中出错: {0}", error);
|
||||
}
|
||||
|
||||
await sleep(1000); // 检查间隔
|
||||
}
|
||||
|
||||
log.warn("在超时时间内未检测到战斗结果");
|
||||
resolve(false);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
})();
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user