@@ -41,24 +41,36 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
|
||||
await sleep(100);
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}
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}
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||||
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||||
// 切换队伍
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async function SwitchParty(partyName) {
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||||
let ConfigureStatue = false;
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||||
keyPress("VK_L");
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for (let i = 0; i < 10; i++) {
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let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
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||||
if (QuickSetupButton.isExist()) {
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||||
log.info("已进入队伍配置页面");
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break;
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} else {
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||||
await sleep(1000);
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||||
let foundQuickSetup = false;
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||||
for (let j = 0; j < 2; j++) { // 尝试两次
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keyPress("VK_L");
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||||
for (let i = 0; i < 3; i++) {
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||||
let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
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||||
if (QuickSetupButton.isExist()) {
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||||
log.info("已进入队伍配置页面");
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foundQuickSetup = true;
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||||
break;
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||||
} else {
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||||
await sleep(1000);
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}
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||||
}
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||||
if (foundQuickSetup) {
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||||
break; // 第一次找到就退出循环
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||||
}
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||||
}
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||||
// 识别当前队伍
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||||
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||||
if (!foundQuickSetup) {
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log.error("两次尝试都未能进入队伍配置页面");
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return false;
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} // 识别当前队伍
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
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let currentPartyFound = false;
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||||
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||||
for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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@@ -67,81 +79,104 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
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notification.send(`当前队伍即为目标队伍:${partyName},无需切换`);
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||||
keyPress("VK_ESCAPE");
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||||
await sleep(500);
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} else {
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||||
await sleep(1000);
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let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
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||||
if (ConfigureTeamButton.isExist()) {
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||||
log.info("识别到配置队伍按钮");
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||||
ConfigureTeamButton.click();
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await sleep(500);
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||||
await pageTop(LeftSliderTopRo);
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||||
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||||
for (let p = 0; p < 4; p++) {
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||||
// 识别当前页
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||||
let captureRegion = captureGameRegion();
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||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
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||||
for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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||||
if (settings.enableDebug) {
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||||
log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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}
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if (res.text.includes(partyName)) {
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log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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click(Math.ceil(res.x + 360), res.y + Math.ceil(res.Height / 2));
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||||
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||||
// 找到目标队伍,点击确定、部署
|
||||
await sleep(1500);
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||||
let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (ConfirmButton.isExist()) {
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||||
log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
|
||||
ConfirmButton.click();
|
||||
}
|
||||
await sleep(1500);
|
||||
let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (DeployButton.isExist()) {
|
||||
log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
|
||||
DeployButton.click();
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||||
notification.send(`寻找到目标队伍:${partyName}`);
|
||||
ConfigureStatue = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ConfigureStatue) {
|
||||
await genshin.returnMainUi();
|
||||
break;
|
||||
} else {
|
||||
await pageDown(LeftSliderBottomRo);
|
||||
}
|
||||
}
|
||||
if (!ConfigureStatue) {
|
||||
log.error("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
|
||||
notification.error("队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!");
|
||||
await genshin.returnMainUi();
|
||||
break;
|
||||
}
|
||||
}
|
||||
currentPartyFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!currentPartyFound) {
|
||||
await sleep(1000);
|
||||
let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
|
||||
if (ConfigureTeamButton.isExist()) {
|
||||
log.info("识别到配置队伍按钮");
|
||||
ConfigureTeamButton.click();
|
||||
await sleep(500);
|
||||
await pageTop(LeftSliderTopRo);
|
||||
|
||||
// Main
|
||||
if (!!settings.partyName) {
|
||||
// try {
|
||||
if (!settings.disableGoStatue) {
|
||||
log.info("正在传送回七天神像切换队伍");
|
||||
await genshin.TpToStatueOfTheSeven();
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
await SwitchParty(settings.partyName);
|
||||
for (let p = 0; p < 4; p++) {
|
||||
// 识别当前页
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (settings.enableDebug) {
|
||||
log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
if (res.text.includes(partyName)) {
|
||||
log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
click(Math.ceil(res.x + 360), res.y + Math.ceil(res.Height / 2));
|
||||
|
||||
// 找到目标队伍,点击确定、部署
|
||||
await sleep(1500);
|
||||
let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (ConfirmButton.isExist()) {
|
||||
log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
|
||||
ConfirmButton.click();
|
||||
}
|
||||
await sleep(1500);
|
||||
let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (DeployButton.isExist()) {
|
||||
log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
|
||||
DeployButton.click();
|
||||
notification.send(`寻找到目标队伍:${partyName}`);
|
||||
ConfigureStatue = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ConfigureStatue) {
|
||||
await genshin.returnMainUi();
|
||||
break;
|
||||
} else {
|
||||
await pageDown(LeftSliderBottomRo);
|
||||
}
|
||||
}
|
||||
if (!ConfigureStatue) {
|
||||
// 没找到指定队伍名称的队伍,抛出异常
|
||||
log.error(`没有找到指定队伍名称:${partyName}`);
|
||||
notification.error(`没有找到指定队伍名称:${partyName}`);
|
||||
await genshin.returnMainUi();
|
||||
throw new Error(`没有找到指定队伍名称:${partyName}`);
|
||||
}
|
||||
} else {
|
||||
// 没找到配置队伍按钮,抛出异常
|
||||
log.error("没有找到配置队伍按钮");
|
||||
notification.error("没有找到配置队伍按钮");
|
||||
await genshin.returnMainUi();
|
||||
throw new Error("没有找到配置队伍按钮");
|
||||
}
|
||||
} else {
|
||||
await genshin.returnMainUi();
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
await SwitchParty(settings.partyName);
|
||||
// 当前队伍就是目标队伍,设置成功状态
|
||||
ConfigureStatue = true;
|
||||
}
|
||||
return ConfigureStatue;
|
||||
} // Main
|
||||
if (!!settings.partyName) {
|
||||
try {
|
||||
if (!settings.disableGoStatue) {
|
||||
// 强制去七天神像换队
|
||||
log.info("强制传送到七天神像切换队伍");
|
||||
await genshin.TpToStatueOfTheSeven();
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
await SwitchParty(settings.partyName);
|
||||
} else {
|
||||
// 先尝试在当前位置换队
|
||||
await genshin.returnMainUi();
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
let switchResult = await SwitchParty(settings.partyName);
|
||||
|
||||
if (!switchResult) {
|
||||
// 如果当前位置换队失败,去七天神像再试一次
|
||||
log.info("当前位置换队失败,传送到七天神像重试");
|
||||
await genshin.TpToStatueOfTheSeven();
|
||||
log.info("正在七天神像重新尝试切换至" + settings.partyName);
|
||||
await SwitchParty(settings.partyName);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
log.error("队伍切换失败:" + error.message);
|
||||
notification.error("队伍切换失败:" + error.message);
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
// } catch {
|
||||
// log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
|
||||
// await genshin.returnMainUi();
|
||||
// }
|
||||
} else {
|
||||
log.error("没有设置切换队伍");
|
||||
notification.error("没有设置切换队伍");
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "返回七天神像切换指定队伍加速版",
|
||||
"version": "1.1",
|
||||
"version": "1.2",
|
||||
"bgi_version": "0.44.4",
|
||||
"description": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "起个名字好难的喵",
|
||||
"links":"https://github.com/MisakaAldrich"
|
||||
},
|
||||
{
|
||||
"name": "秋云",
|
||||
"links": "https://github.com/physligl"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
|
||||
Reference in New Issue
Block a user