550 lines
13 KiB
JavaScript
550 lines
13 KiB
JavaScript
const npcData = {
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"Blanche": {
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"name": "布兰琪",
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"enable": true,
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"page": 2,
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"time": "night",
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"path": "assets/path/布兰琪.json",
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"goods": ["盐", "胡椒", "洋葱", "牛奶", "番茄", "卷心菜", "土豆", "小麦"]
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},
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"DongSheng": {
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"name": "东升",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/东升.json",
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"goods": ["洋葱", "牛奶", "卷心菜", "土豆", "小麦", "稻米", "虾仁", "豆腐", "杏仁", "盐", "胡椒", "番茄"]
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},
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"ChefMao": {
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"name": "香菱爹",
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"enable": true,
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"page": 5,
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"time": "any",
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"path": "assets/path/卯师父.json",
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"goods": ["鱼肉", "螃蟹"]
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},
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"UncleSun": {
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"name": "奸商老孙",
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"enable": true,
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"page": 1,
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"time": "day",
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"path": "assets/path/老孙.json",
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"goods": ["鱼肉", "螃蟹", "虾仁"]
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},
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"UncleGao": {
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"name": "奸商老高",
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"enable": true,
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"page": 1,
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"time": "day",
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"path": "assets/path/老高.json",
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"goods": ["鱼肉"]
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},
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"Aoi": {
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"name": "葵",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/葵.json",
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"goods": ["洋葱", "牛奶", "卷心菜", "土豆", "小麦", "稻米", "虾仁", "豆腐", "盐", "胡椒", "番茄"]
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},
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"ShimuraKanbei": {
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"name": "志村勘兵卫",
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"enable": true,
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"page": 4,
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"time": "any",
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"path": "assets/path/志村勘兵卫.json",
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"goods": ["鱼肉", "螃蟹"]
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},
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"Butrus": {
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"name": "布特罗斯",
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"enable": true,
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"page": 1,
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"time": "any",
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"path": "assets/path/布特罗斯.json",
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"goods": ["鱼肉", "螃蟹", "虾仁"]
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},
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"Pam": {
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"name": "珀姆",
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"enable": true,
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"page": 1,
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"time": "any",
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"path": "assets/path/珀姆.json",
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"goods": ["鱼肉", "螃蟹", "虾仁"]
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},
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"Hamawi": {
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"name": "哈马维",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/哈马维.json",
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"goods": ["洋葱", "牛奶", "卷心菜", "土豆", "小麦", "稻米", "虾仁", "豆腐", "盐", "胡椒", "番茄"]
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},
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"Enteka": {
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"name": "恩忒卡",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/恩忒卡.json",
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"goods": ["咖啡豆"]
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}
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,
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"Azalai": {
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"name": "阿扎莱",
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"enable": true,
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"page": 2,
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"time": "night",
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"path": "assets/path/阿扎莱.json",
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"goods": ["鱼肉", "兽肉", "秃秃豆"]
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},
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"Boucicaut": {
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"name": "布希柯",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/布希柯.json",
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"goods": ["枫达", "洋葱", "牛奶", "卷心菜", "土豆", "小麦", "秃秃豆", "杏仁", "发酵果实汁", "盐", "胡椒", "番茄"]
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},
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"Arouet": {
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"name": "阿鲁埃",
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"enable": true,
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"page": 2,
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"time": "any",
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"path": "assets/path/阿鲁埃.json",
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"goods": ["咖啡豆", "枫达"]
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}
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}
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const goodsData = {
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"salt": {
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"id": "salt",
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"name": "盐",
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"file": "assets/images/salt.png"
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},
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"pepper": {
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"id": "pepper",
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"name": "胡椒",
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"file": "assets/images/pepper.png"
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},
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"onion": {
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"id": "onion",
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"name": "洋葱",
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"file": "assets/images/onion.png"
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},
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"milk": {
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"id": "milk",
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"name": "牛奶",
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"file": "assets/images/milk.png"
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},
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"tomato": {
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"id": "tomato",
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"name": "番茄",
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"file": "assets/images/tomato.png"
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},
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"potato": {
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"id": "potato",
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"name": "土豆",
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"file": "assets/images/potato.png"
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},
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"wheat": {
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"id": "wheat",
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"name": "小麦",
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"file": "assets/images/wheat.png"
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},
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"rice": {
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"id": "rice",
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"name": "稻米",
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"file": "assets/images/rice.png"
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},
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"shrimp": {
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"id": "shrimp",
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"name": "虾仁",
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"file": "assets/images/shrimp.png"
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},
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"almond": {
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"id": "almond",
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"name": "杏仁",
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"file": "assets/images/almond.png"
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},
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"cabbage": {
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"id": "cabbage",
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"name": "卷心菜",
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"file": "assets/images/cabbage.png"
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},
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"tofu": {
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"id": "tofu",
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"name": "豆腐",
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"file": "assets/images/tofu.png"
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},
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"fish": {
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"id": "fish",
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"name": "鱼肉",
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"file": "assets/images/fish.png"
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},
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"crab": {
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"id": "crab",
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"name": "螃蟹",
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"file": "assets/images/crab.png"
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},
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"coffeeBeans": {
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"id": "coffeeBeans",
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"name": "咖啡豆",
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"file": "assets/images/coffeeBeans.png"
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},
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"glabrousBeans": {
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"id": "glabrousBeans",
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"name": "秃秃豆",
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"file": "assets/images/glabrousBeans.png"
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},
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"rawMeat": {
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"id": "rawMeat",
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"name": "兽肉",
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"file": "assets/images/rawMeat.png"
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},
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"fermentedJuice": {
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"id": "fermentedJuice",
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"name": "发酵果实汁",
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"file": "assets/images/fermentedJuice.png"
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},
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"fonta": {
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"id": "fonta",
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"name": "枫达",
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"file": "assets/images/fonta.png"
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}
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};
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const translationList = {};
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const enableGoods = new Set([]);
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const othrtRo = {
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"buy": {
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"name": "购买按钮",
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"file": "assets/images/buyBtn.png"
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}
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}
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// 设置游戏时间
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async function setTime(hour, minute) {
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// 关于setTime
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// 原作者: Tim
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// 脚本名称: SetTimeMinute - 精确调整游戏时间到分钟
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// 脚本版本: 1.0
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// Hash: f5c2547dfc286fc643c733d630f775e8fbf12971
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// 设置游戏分辨率和DPI缩放
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setGameMetrics(1920, 1080, 1);
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// 圆心坐标
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const centerX = 1441;
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const centerY = 501.6;
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// 半径
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const r1 = 30;
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const r2 = 150;
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const r3 = 300;
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const stepDuration = 50;
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function getPosition(r, index) {
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let angle = index * Math.PI / 720;
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return [Math.round(centerX + r * Math.cos(angle)), Math.round(centerY + r * Math.sin(angle))];
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}
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async function mouseClick(x, y) {
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moveMouseTo(x, y);
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await sleep(50);
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leftButtonDown();
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await sleep(50);
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leftButtonUp();
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await sleep(stepDuration);
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}
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async function mouseClickAndMove(x1, y1, x2, y2) {
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moveMouseTo(x1, y1);
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await sleep(50);
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leftButtonDown();
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await sleep(50);
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moveMouseTo(x2, y2);
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await sleep(50);
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leftButtonUp();
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await sleep(stepDuration);
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}
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async function setTime(hour, minute) {
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const end = (hour + 6) * 60 + minute - 20;
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const n = 3;
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for (let i = - n + 1; i < 1; i++) {
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let [x, y] = getPosition(r1, end + i * 1440 / n);
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await mouseClick(x, y);
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}
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let [x1, y1] = getPosition(r2, end + 5);
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let [x2, y2] = getPosition(r3, end + 20 + 0.5);
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await mouseClickAndMove(x1, y1, x2, y2);
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}
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let h = Math.floor(hour + minute / 60);
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const m = Math.floor(hour * 60 + minute) - h * 60;
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h = ((h % 24) + 24) % 24;
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log.info(`设置时间到 ${h} 点 ${m} 分`);
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await keyPress("Escape");
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await sleep(1000);
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await click(50, 700);
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await sleep(2000);
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await setTime(h, m);
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await sleep(1000);
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await click(1500, 1000);//确认
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await sleep(18000);
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await keyPress("Escape");
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await sleep(2000);
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await keyPress("Escape");
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await sleep(2000);
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}
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// 地图追踪
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async function autoPath(locationPath) {
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try {
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let filePath = locationPath;
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await pathingScript.runFile(filePath);
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sleep(2000);
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return true;
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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log.error(error.message);
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}
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return false;
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}
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// 平滑过渡函数(缓动效果)
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function smoothStep(t) {
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return t * t * (3 - 2 * t);
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}
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// 模拟鼠标移动到指定位置(带曲线路径)
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async function naturalMove(initX, initY, targetX, targetY, duration, wiggle = 30) {
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// 生成控制点(使路径形成曲线)
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const controlX = (initX + targetX) / 2 + (Math.random() * wiggle * 2 - wiggle);
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const controlY = (initY + targetY) / 2 + (Math.random() * wiggle * 2 - wiggle);
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const steps = Math.max(duration / 20, 10); // 计算步数
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for (let i = 0; i <= steps; i++) {
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const progress = i / steps;
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const t = smoothStep(progress); // 使用平滑过渡
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// 二次贝塞尔曲线计算
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const x = (1 - t) * (1 - t) * initX + 2 * (1 - t) * t * controlX + t * t * targetX;
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const y = (1 - t) * (1 - t) * initY + 2 * (1 - t) * t * controlY + t * t * targetY;
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moveMouseTo(Math.trunc(x), Math.trunc(y));
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// 随机延迟使移动更自然
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await sleep(Math.trunc(duration / steps * (0.8 + Math.random() * 0.4)));
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}
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// 确保最终位置准确
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moveMouseTo(targetX, targetY);
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}
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// 切换下一页商品
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async function nextGoodsPage() {
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//设置脚本环境的游戏分辨率和DPI缩放
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setGameMetrics(3840, 2160, 1.5);
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let [initX, initY] = [1500, 1850];
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let [targetX, targetY] = [1800, 260];
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moveMouseTo(initX, initY);
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leftButtonDown();
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await naturalMove(initX, initY, targetX, targetY, 300);
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// 按住了, 防止弹太远
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await sleep(520);
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leftButtonUp();
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}
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// 快速购买
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async function qucikBuy() {
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//设置脚本环境的游戏分辨率和DPI缩放
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setGameMetrics(3840, 2160, 1.5);
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let [buyBtnX, buyBtnY] = [3200, 2045];
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let [confirmBtnX, confirmBtnY] = [2025, 1570];
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let [addNumX, addNumY] = [2060, 1208];
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// 等待界面切换
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await sleep(200);
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// 查找购买按钮
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let captureRegion = captureGameRegion();
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let buyBtn = captureRegion.Find(othrtRo.buy.ro);
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if (buyBtn.isEmpty()) {
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return false;
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}
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// 点击购买按钮
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click(buyBtn.x * 2 + buyBtn.width, buyBtn.y * 2 + buyBtn.height);
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// 等待购买窗口弹出
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await sleep(300);
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// 增加数量至最大
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leftButtonDown();
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await naturalMove(addNumX, addNumY, addNumX + 666, addNumY - 233, 100);
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leftButtonUp();
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// 点击确认按钮
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click(confirmBtnX, confirmBtnY);
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// 等待购买完成
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await sleep(200);
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// 点击空白关闭
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click(buyBtnX, buyBtnY);
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await sleep(200);
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return true;
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}
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// 跳过对话
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async function spikChat(count = 5) {
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await sleep(100);
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for (let i = 0; i < count; i++) {
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keyPress("VK_F");
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await sleep(1300);
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}
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await sleep(1000);
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}
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// 购买逻辑
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async function buyGoods(npcName) {
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// 设置脚本环境的游戏分辨率和DPI缩放
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setGameMetrics(3840, 2160, 1.5);
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let tempGoods = [...npcData[npcName].enableGoods];
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// 多页购买
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for (let i = 0; i < npcData[npcName].page; i++) {
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log.info("购买列表: {goods}", [...tempGoods].join(", "));
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// 获取一张截图
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let captureRegion = captureGameRegion();
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// 记录已经购买的物品
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let boughtGoods = new Set([]);
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// 匹配商品
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for (let item of tempGoods) {
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let resList = captureRegion.FindMulti(goodsData[item].ro);
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for (let res of resList) {
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log.info("找到物品: {i} 位置({x},{y},{h},{w})", goodsData[item].name, res.x, res.y, res.width, res.height);
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// 移除已购买的物品
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boughtGoods.add(item);
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// 点击商品
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click(res.x * 2 + res.width, res.y * 2 + res.height);
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if (await qucikBuy()) {
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log.info("购买成功: {item}", goodsData[item].name);
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await sleep(500);
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// 重新截图
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captureRegion = captureGameRegion();
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}
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else {
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log.info("购买失败: {item}, 背包已经满或商品已售罄", goodsData[item].name);
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}
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}
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}
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// 从已购买物品中移除
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tempGoods = tempGoods.filter(item => !boughtGoods.has(item));
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// 若不是最后一页且还有未购买的物品
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if (tempGoods.length > 0 && i !== npcData[npcName].page - 1) {
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log.info("切换到下一页商品");
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await nextGoodsPage();
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// 最后一次切换界面, 等待UI回弹
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if (i === npcData[npcName].page - 2) {
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log.info("等待界面回弹");
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await sleep(500);
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}
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}
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}
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}
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// 初始化NPC商品
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async function initNpcData() {
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for (let [key, npc] of Object.entries(npcData)) {
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// 翻译物品名称
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let npcGoods = new Set([]);
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Object.entries(npc.goods).forEach(([count, item]) => {
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npcGoods.add(translationList[item]);
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});
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|
|
|
// 筛选已启用的商品
|
|
npc.enableGoods = [...enableGoods].filter(item => npcGoods.has(item));
|
|
|
|
// 如果没有启用的商品, 则不启用该NPC
|
|
if (npc.enableGoods.length === 0) {
|
|
npc.enable = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 加载识别对象
|
|
async function initRo() {
|
|
try {
|
|
// 加载识别对象
|
|
for (let [key, item] of Object.entries(goodsData)) {
|
|
// 填充中英文对照表
|
|
translationList[item.name] = item.id;
|
|
// 判断启动商品、加载识别对象
|
|
if (settings[item.id]) {
|
|
enableGoods.add(item.id);
|
|
item.ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(item.file));
|
|
item.ro.Threshold = 0.75;
|
|
item.ro.Use3Channels = true;
|
|
}
|
|
}
|
|
// 加载其他识别对象
|
|
for (let [key, item] of Object.entries(othrtRo)) {
|
|
item.ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(item.file));
|
|
item.ro.Threshold = 0.85;
|
|
}
|
|
return true;
|
|
}
|
|
catch (error) {
|
|
log.error("加载识别对象时发生错误: {error}", error.message);
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
(async function () {
|
|
// ==================== 初始化识别对象 ====================
|
|
await initRo();
|
|
log.info("识别对象初始化完成");
|
|
|
|
// ==================== 初始化NPC数据 ====================
|
|
await initNpcData();
|
|
log.info("NPC数据初始化完成");
|
|
|
|
// ==================== 自动购买 ====================
|
|
for (let [key, npc] of Object.entries(npcData)) {
|
|
if (npc.enable) {
|
|
log.info("开始购买NPC: {npcName}", npc.name);
|
|
// 设置游戏时间
|
|
if (npc.time === "night") {
|
|
await setTime(20, 0); // 设置为晚上8点
|
|
}
|
|
else if (npc.time === "day") {
|
|
await setTime(8, 0); // 设置为早上8点
|
|
}
|
|
await autoPath(npc.path);
|
|
await spikChat();
|
|
await buyGoods(key);
|
|
// 返回主界面
|
|
await genshin.returnMainUi();
|
|
log.info("完成购买NPC: {npcName}", npc.name);
|
|
}
|
|
else {
|
|
log.info("跳过未启用的NPC: {npcName}", npc.name);
|
|
}
|
|
}
|
|
})();
|
|
|
|
|