337 lines
10 KiB
JavaScript
337 lines
10 KiB
JavaScript
async function main() {
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// 检查配置
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checkSettings();
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// 打开背包并切换到小道具
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await openBackpack();
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// 查找并使用尘歌壶
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await findAndUseSereniteaPot();
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// 等待进入尘歌壶
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await waitForEnteringSereniteaPot();
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// 找到阿圆
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await moveToAYuan();
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// 与阿圆对话
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keyPress("F");
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await sleep(2000);
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click(960, 540);
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await sleep(2000);
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// 领取好感度以及洞天宝钱
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await collectRewards();
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// 兑换物品
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await exchangeItems();
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// 关闭与阿圆的对话
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await sleep(1000)
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click(1360, 800);
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await sleep(1000);
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click(960, 540);
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}
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async function exchangeItems() {
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if (!settings.itemsToBuy) {
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log.warn("未配置要购买的物品");
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return;
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}
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log.info("开始兑换物品");
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// 点击洞天百宝
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click(1386, 655);
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await sleep(1000);
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// 点击第一个选项卡
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click(712, 50)
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await sleep(1000);
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// 获取用户想要购买的物品列表
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const itemsToBuy = settings.itemsToBuy.split(',').map(item => item.trim());
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log.info(`要购买的物品: ${itemsToBuy.join(', ')}`);
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// 设置固定的坐标
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const firstItemX = 193;
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const firstItemY = 196;
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const xOffset = 168; // 水平方向上的间距
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const yOffset = 190; // 垂直方向上的间距
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const itemsPerRow = 7; // 每行物品数量
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// 临时变量,已找到的物品数组和上一个物品名称变量
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const foundItems = [];
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let lastItemName = "";
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// 遍历所有物品
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outerLoop: for (let row = 0; row < 3; row++) {
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for (let col = 0; col < itemsPerRow; col++) {
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// 计算当前物品中心点坐标
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const centerX = firstItemX + (xOffset * col);
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const centerY = firstItemY + (yOffset * row);
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// 需要重复检查这个位置的物品
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let keepCheckingCurrentPosition = true;
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// 循环检查当前位置的物品,直到不再找到匹配的物品
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while (keepCheckingCurrentPosition) {
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// 点击物品中心
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click(centerX, centerY);
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await sleep(1000);
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// 获取物品详情区域截图
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let screen = captureGameRegion();
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let targetRegion = screen.DeriveCrop(1308, 120, 491, 56);
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// 使用OCR识别物品名称
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let ocrRo = RecognitionObject.Ocr(0, 0, targetRegion.Width, targetRegion.Height);
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let ocrResult = targetRegion.find(ocrRo);
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if (ocrResult.isEmpty()) {
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throw new Error("无法识别物品名称,请检查具体原因");
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}
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const itemName = ocrResult.Text.trim();
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// 检查是否与上一个物品名称相同
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if (itemName === lastItemName) {
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break outerLoop;
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} else {
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lastItemName = itemName;
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}
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// 检查物品是否已售罄
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let soldOutRegion = screen.DeriveCrop(1308, 403, 491, 100);
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let soldOutOcrRo = RecognitionObject.Ocr(0, 0, soldOutRegion.Width, soldOutRegion.Height);
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let soldOutResult = soldOutRegion.find(soldOutOcrRo);
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// 如果发现任何已售罄的物品,就认为所有可购买的物品都已检查过,结束搜索
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log.debug(`识别到的文字: ${soldOutResult.Text}`)
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if (!soldOutResult.isEmpty() && soldOutResult.Text.includes("已售罄")) {
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break outerLoop;
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}
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// 检查是否是用户想要购买的物品(使用包含关系)
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let matchedItem = itemsToBuy.find(item => itemName.includes(item));
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if (matchedItem) {
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log.info(`找到要购买的物品: ${itemName} (匹配: ${matchedItem})`);
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// 记录已找到的物品
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if (!foundItems.includes(matchedItem)) {
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foundItems.push(matchedItem);
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}
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log.info(`开始购买物品: ${itemName}`);
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// 执行购买流程
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// 1. 鼠标移动到起始位置
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moveMouseTo(1448, 693);
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await sleep(300);
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// 2. 按下鼠标左键
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leftButtonDown();
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await sleep(300);
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// 3. 移动到结束位置
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moveMouseTo(1753, 693);
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await sleep(300);
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// 4. 松开鼠标左键
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leftButtonUp();
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await sleep(500);
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// 5. 点击确认按钮
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click(1698, 1022);
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await sleep(1000);
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// 6. 关闭弹窗
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click(962, 763);
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await sleep(1000);
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log.info(`成功购买物品: ${itemName}`);
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// 检查是否已找到所有物品
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if (foundItems.length === itemsToBuy.length) {
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log.info("已找到所有需要购买的物品,提前结束搜索");
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break outerLoop;
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}
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} else {
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// 如果不匹配,不继续检查当前位置
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keepCheckingCurrentPosition = false;
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}
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}
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}
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}
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// 如果浏览完所有格子后仍有未找到的物品
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const notFound = itemsToBuy.filter(item => !foundItems.includes(item));
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if (notFound.length > 0) {
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log.warn(`浏览完所有物品后,以下物品未找到或已售罄: ${notFound.join(', ')}`);
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}
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// 关闭兑换页面
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await sleep(1000);
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click(1841, 47)
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await sleep(1000);
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}
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// 检查配置
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function checkSettings() {
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if (!settings.route) {
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log.warn("当前未配置进入尘歌壶以后的路线,脚本可能无法正常运行");
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}
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// 记录是否跳过领取角色好感和洞天宝钱
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if (settings.skipCharacterReward) {
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log.info("当前配置:不领取角色好感");
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}
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if (settings.skipTreasureReward) {
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log.info("当前配置:不领取洞天宝钱");
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}
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}
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// 打开背包并切换到小道具
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async function openBackpack() {
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keyPress("B");
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await sleep(1000);
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click(1048, 50);
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await sleep(1000);
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}
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// 查找并使用尘歌壶
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async function findAndUseSereniteaPot() {
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await findSereniteaPot();
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await sleep(1000);
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keyPress("F");
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}
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// 等待进入尘歌壶
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async function waitForEnteringSereniteaPot() {
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// 先等待5秒,应该不会比这快
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await sleep(5000);
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// 等待传送完成
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let isEntering = true;
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while (isEntering) {
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let screen = captureGameRegion();
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let targetRegion = screen.DeriveCrop(85, 1025, 69, 28);
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let ocrRo = RecognitionObject.Ocr(0, 0, targetRegion.Width, targetRegion.Height);
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let ocrResult = targetRegion.find(ocrRo);
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if (ocrResult.Text.toLowerCase().includes("enter")) {
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isEntering = false;
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}
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await sleep(1000);
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}
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// 进入尘歌壶以后,等待1秒
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await sleep(1000);
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}
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// 移动到阿圆并领取奖励
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async function collectRewards() {
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log.info("开始领取好感度以及洞天宝钱");
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click(1370, 432);
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await sleep(1000);
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// 领取好感度
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if (!settings.skipCharacterReward) {
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log.info("领取角色好感度");
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click(1810, 715);
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await sleep(1000);
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// 关闭洞天赠礼弹窗
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click(1346, 300);
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await sleep(1000);
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} else {
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log.info("根据自定义配置,跳过领取角色好感度");
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}
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// 领取洞天宝钱
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if (!settings.skipTreasureReward) {
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log.info("领取洞天宝钱");
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click(1080, 929);
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await sleep(1000);
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// 关闭洞天财瓮弹窗
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click(1346, 300);
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await sleep(1000);
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} else {
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log.info("根据自定义配置,跳过领取洞天宝钱");
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}
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// 关闭对话
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click(1864, 47);
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await sleep(3000);
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}
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async function findSereniteaPot() {
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let currentX = 178; // 起始X坐标
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let searchCount = 0; // 添加查找次数计数器
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const MAX_SEARCH_COUNT = 5; // 最大查找次数
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while (searchCount < MAX_SEARCH_COUNT) {
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searchCount++;
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// 点击当前坐标的小道具
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click(currentX, 188);
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await sleep(1000);
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// 获取游戏区域截图
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let screen = captureGameRegion();
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// 根据指定区域进行剪裁
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let targetRegion = screen.DeriveCrop(1307, 119, 493, 55);
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// 使用OCR识别
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let ocrRo = RecognitionObject.Ocr(0, 0, targetRegion.Width, targetRegion.Height);
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let ocrResult = targetRegion.find(ocrRo);
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if (!ocrResult.isEmpty() && ocrResult.Text.includes("尘歌壶")) {
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// 点击指定坐标
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click(1690, 1020);
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await sleep(1000);
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// 检查一下背包页面是否退出了,有可能当前角色状态没法放置尘歌壶,直接再判断一次截图区域文本是不是尘歌壶就行
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let screen = captureGameRegion();
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// 根据指定区域进行剪裁
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let targetRegion = screen.DeriveCrop(1307, 119, 493, 55);
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let ocrRo = RecognitionObject.Ocr(0, 0, targetRegion.Width, targetRegion.Height);
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let ocrResult = targetRegion.find(ocrRo);
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if (!ocrResult.isEmpty() && ocrResult.Text.includes("尘歌壶")) {
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throw new Error("当前无法放置尘歌壶,请检查具体原因");
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}
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return;
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} else {
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currentX += 145; // 向右移动145像素,查找下一个格子的小道具
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await sleep(100);
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}
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}
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throw new Error(`查找尘歌壶次数超过${MAX_SEARCH_COUNT}次,请检查背包是否存在尘歌壶`);
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}
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async function moveToAYuan() {
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const userRoute = settings.route;
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if (!userRoute) {
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return
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}
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// 解析路径配置
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const routes = userRoute.split(',').map(route => route.trim());
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for (const route of routes) {
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const [direction, time] = route.split(' ');
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if (!direction || !time) {
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log.error("路径格式错误: {route}", route);
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continue;
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}
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// 执行移动
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keyDown(direction);
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await sleep(parseInt(time));
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keyUp(direction);
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await sleep(500);
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}
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}
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main();
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