* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * 打牌、周本bug 修复 * 新增两个周本,以及减少了了进入周本的时间 * Update settings.json
113 lines
3.5 KiB
JavaScript
113 lines
3.5 KiB
JavaScript
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(async function () {
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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if (!res1.isEmpty()|| !res2.isEmpty()){
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error('传送时间超时');
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}
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/**
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* 根据两个区域的OCR检测结果执行不同操作的循环函数
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*/
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async function autoFightAndEndDetection() {
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// 定义两个检测区域
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const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
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let challengeTime = 0;
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let challengeNum = 0;
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//12分钟兜底
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while (challengeTime < 1200) {
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// 捕获游戏区域
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let capture = captureGameRegion();
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// 检测两个区域的OCR结果
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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let res3 = capture.find(region3);
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let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
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let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
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if (hasText1 && !hasText2 && hasText3) {
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challengeNum++;
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log.info(`执行第${challengeNum}次战斗`);
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challengeTime = challengeTime + 40;
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}
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// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
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else if (hasText2 && !hasText1 && hasText3) {
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log.info("检测到挑战成功");
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break;
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}
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// 其他情况: 什么都不做
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challengeTime = challengeTime + 1;
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// 每次检测间隔500毫秒,避免CPU占用过高
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await sleep(500);
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}
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}
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//通用:前往副本(副本外)
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await sleep(1000);
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await pathingScript.runFile("assets/recover.json");
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await sleep(5000);
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await pathingScript.runFile("assets/tp.json");
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await sleep(1000);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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keyPress("F");
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await sleep(9000);
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click(1725, 1020);//单人挑战
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await sleep(2000);
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click(1725, 1020);//开始挑战
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await tpEndDetection();
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//副本内前往BOSS处
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keyPress("1");
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await sleep(1000);//切回1号位
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keyDown("w");
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await sleep(4000);
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keyUp("w");
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await autoFightAndEndDetection();//一直战斗直到检测到结束
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log.info(`等待柱子碎裂`);
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await sleep(28000);//等待柱子碎裂
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keyPress("1");
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await sleep(1000);//切回钟离
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log.info(`开始领奖`);
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keyDown("w");
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await sleep(5000);
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keyUp("w");
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keyDown("s");
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await sleep(1400);
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keyUp("s");
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await sleep(1000);
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keyPress("F");//领奖
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await sleep(1000);
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click(950, 750);//使用树脂
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await sleep(6000);
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click(975, 1000);//退出秘境
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await sleep(10000);
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})();
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