* Update README.md * Update main.js 解决循环无法跳出 * Update README.md 增加更新记录 * Update README.md * Update manifest.json --------- Co-authored-by: 起个名字好难 <25520958+MisakaAldrich@users.noreply.github.com>
171 lines
8.0 KiB
JavaScript
171 lines
8.0 KiB
JavaScript
const author = "彩虹QQ人";
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const script_name = "切换账号(OCR)版本";
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const pm_out = {
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template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/pm_out.png")),
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name: "pm_out.png"
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};
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const out_to_login = {
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template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_to_login.png")),
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name: "out_to_login.png"
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};
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const login_out_account = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_out_account.png")),
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name: "login_out_account.png"
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};
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const out_account = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_account.png")),
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name: "out_account.png"
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};
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const login_other_account = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_other_account.png")),
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name: "login_other_account.png"
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};
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const input_phone_or_email = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_phone_or_email.png")),
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name: "input_phone_or_email.png"
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};
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const input_password = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_password.png")),
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name: "input_password.png"
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};
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const agree = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/agree.png")),
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name: "agree.png"
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};
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//人机验证识别图片
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const login_verification = {
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template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/verification.png")),
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name: "verification.png"
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};
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async function clickCenter(x, y, width, height) {
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let centerX = Math.round(x + width / 2);
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let centerY = Math.round(y + height / 2);
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await click(centerX, centerY);
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await sleep(500); // 确保点击后有足够的时间等待
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return { success: true, x: centerX, y: centerY };
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}
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async function matchImgAndClick(obj, desc, timeout = 8000) {
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const start = Date.now();
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let retryCount = 0; // 识别次数计数
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let status = false; // 用于记录是否匹配成功
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try {
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while (Date.now() - start < timeout && !status) {
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let result = captureGameRegion().Find(obj.template);
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await sleep(500); // 短暂延迟,避免过快循环
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if (result.isExist()) {
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let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
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log.info(`【IMG】成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
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status = true; // 设置匹配成功状态
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return {success: true, x: clickResult.x, y: clickResult.y};
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}
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await sleep(200); // 短暂延迟,避免过快循环
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log.info(`【IMG】第${retryCount++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
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}
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} catch (error) {
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log.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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//如果有配置通知……
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notification.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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throw new Error(`【IMG】识别图像时发生异常: ${error.message}`);
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}
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return {success: false};
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}
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async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
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let start = Date.now();
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let retryCount = 0; // 重试计数
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let status = false; // 用于记录是否匹配成功
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try {
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while (Date.now() - start < timeout && !status) {
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let resultList = captureGameRegion().findMulti(ocrRegion);
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await sleep(500); // 短暂延迟,避免过快循环
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for (let result of resultList) {
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if (result.text.includes(targetText)) {
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let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
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log.info(`【OCR】成功识别并点击 ${targetText}| 耗时: ${Date.now() - start}ms`);
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status = true; // 设置匹配成功状态
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return {success: true, x: clickResult.x, y: clickResult.y};
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}
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}
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// await sleep(200); // 短暂延迟,避免过快循环
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log.info(`【OCR】${targetText}失败,正在进行第 ${retryCount++} 次重试...`);
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}
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}catch (error) {
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log.warn(`【OCR】经过多次尝试,仍然无法识别文字: ”${targetText}“,尝试点击默认中心位置`);
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await clickCenter(result.x, result.y, result.width, result.height);
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//如果有配置通知……
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notification.error(`【OCR】识别文字: “${targetText}”,发生异常`);
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throw new Error(`【OCR】识别文字时发生异常: ${error.message}`);
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}
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return {success: false };
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}
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/**
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* main流程开始
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*/
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(async function () {
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setGameMetrics(1920, 1080, 1);
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// 如果切换账号是第一个脚本,则有可能出现月卡选项
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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await genshin.returnMainUi();
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await keyPress("VK_ESCAPE");
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await sleep(500);
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try {
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await matchImgAndClick(pm_out,"左下角退出门");
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await matchImgAndClick(out_to_login,"退出至登陆页面");
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//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
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await sleep(9000);
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await matchImgAndClick(login_out_account,"登录页的右下角退出按钮");
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await matchImgAndClick(out_account,"退出当前账号");
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await matchImgAndClick(login_other_account,"登录其他账号");
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await sleep(1000);
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await matchImgAndClick(input_phone_or_email,"填写邮箱/手机号");
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await inputText(settings.username);
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await sleep(1000);
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await matchImgAndClick(input_password,"填写密码");
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await inputText(settings.password);
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await sleep(1000);
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//按下回车登录账号,弹出用户协议对话框
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await keyPress("VK_RETURN");
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//点击回车后,等待特瓦特大门加载
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await matchImgAndClick(agree,"同意用户协议");
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//如果当天上下线次数过于频繁
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for(let i = 1;i<=2;i++){
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let verify = captureGameRegion().Find(login_verification.template);
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//等待1s避免循环速度过快
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await sleep(1000);
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if (verify.isExist()) {
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//这里可配置通知方法
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notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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}
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}
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/**
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* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
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* 如果发现卡在这一步,请适当延长sleep时间
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*/
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await sleep(8000);
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await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
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await sleep(12000);
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//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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// 如果配置了通知
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notification.send("【UID:" + settings.UID + "】切换成功");
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}catch (error) {
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log.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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//如果发生错误,则发送通知
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notification.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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throw new Error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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}
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})();
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