Files
bettergi-scripts-list/repo/js/AutoFriendshipEvilBaresItsFangsGetRawMeat/main.js
起个名字好难的喵 d2f3414735 地图追踪:香辛果新增46个;JS脚本:fix:兽肉好感一处未定义方法 (#576)
* JS脚本:兽肉好感:fix:一处未定义方法

* 地图追踪:香辛果新增46个
2025-04-15 02:09:06 +08:00

176 lines
6.5 KiB
JavaScript

(async function() {
function logTimeTaken(startTime) {
const currentTime = Date.now();
const totalTimeInSeconds = (currentTime - startTime) / 1000;
const minutes = Math.floor(totalTimeInSeconds / 60);
const seconds = totalTimeInSeconds % 60;
const formattedTime = `${minutes}${seconds.toFixed(0).padStart(2, '0')}`;
log.info(`当前运行总时长:${formattedTime}`);
}
// powered by 秋云
function calculateEstimatedCompletion(startTime, current, total) {
if (current === 0) return "计算中...";
const elapsedTime = Date.now() - startTime;
const timePerTask = elapsedTime / current;
const remainingTasks = total - current;
const remainingTime = timePerTask * remainingTasks;
const completionDate = new Date(Date.now() + remainingTime);
return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
}
async function AutoPath(locationName) {
try {
let filePath = `Assets/AutoPath/${locationName}.json`;
await pathingScript.runFile(filePath);
} catch (error) {
log.error(`执行 ${locationName} 路径时发生错误`);
log.error(error.message);
}
await sleep(1000);
}
async function comparePosition() {
const targetPosition = {
X: 3615.48,
Y: -521.27
};
const maxDistance = 20;
let currentPosition;
try {
// 优先使用小地图坐标
await genshin.returnMainUi();
currentPosition = genshin.getPositionFromMap();
log.info(`当前小地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
} catch (error) {
// 如果失败,使用大地图坐标
log.warn(`获取小地图坐标失败,使用大地图坐标。错误信息: ${error}`);
await genshin.returnMainUi();
keyPress("M");
await sleep(2000);
currentPosition = genshin.getPositionFromBigMap();
log.info(`当前大地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
keyPress("Escape");
}
// 计算欧氏距离
const dx = currentPosition.X - targetPosition.X;
const dy = currentPosition.Y - targetPosition.Y;
const distance = Math.sqrt(dx * dx + dy * dy);
log.info(`与目标坐标的距离为: ${distance}`);
// 判断距离是否在允许范围内
if (distance <= maxDistance) {
log.info("距离在突发任务范围内,循环继续");
return true;
} else {
log.warn("距离超出突发任务范围,执行触发线路");
return false;
}
}
// 好感核心函数
async function AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime) {
for (let i = 0; i < runTimes; i++) {
if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值
await genshin.tpToStatueOfTheSeven();
await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
} else if (!await comparePosition()) { // 对比触发位置坐标,如果不符合预期坐标则重新执行触发线路
log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`);
await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
notification.send(`已抵达突发任务(张牙舞爪的恶党)触发位置`);
}
// 开启急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": true
}));
log.info(`当前次数:${i + 1}/${runTimes}`);
await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
// 关闭急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": false
}));
// 判定本轮循环是否执行完毕
if (await comparePosition()) {
log.info(`已完成次数:${i + 1}/${runTimes}`);
} else {
i = i - 1; // 退回这次次数
log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
}
const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes);
logTimeTaken(startTime);
log.info(`预计完成时间:${estimatedCompletion}`);
}
log.info('兽肉好感已完成');
}
// 刷肉相关参数
let GetMeatMode = settings.GetMeatMode ? settings.GetMeatMode : false;
let inputValue = settings.inputValue ? settings.inputValue : 300;
let runTimes = GetMeatMode ? (isNaN(inputValue) ? 50 : Math.ceil(inputValue / 6)) : 10;
// 神像相关参数
let goStatue = settings.goStatue ? settings.goStatue : false;
let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0;
// 卡时间相关参数
if (settings.waitTimeMode) {
let maxTimes = settings.maxTimes ? settings.maxTimes : runTimes;
let waitTimeModeDay = settings.waitTimeModeDay
const datePattern = /^\d{4}-\d{2}-\d{2}$/; // 日期正则
if (!datePattern.test(settings.waitTimeModeDay)) {
log.error(`检测到基准日期格式错误,当前输入值为:${waitTimeModeDay}`);
waitTimeModeDay = "2025-03-31";
log.info(`使用的基准日期为:${waitTimeModeDay}`);
}
const now = new Date();
const benchmark = new Date(waitTimeModeDay + "T04:00:00");
const timeDiff = now.getTime() - benchmark.getTime();
const daysDiff = Math.floor(timeDiff / (1000 * 60 * 60 * 24));
let period = Number(settings.waitTimeModePeriod);
if (isNaN(period)) {
log.warn(`错误的卡时间模式周期 ${period}!使用 7 天作为周期。`);
period = 7.0;
}
if (period < 1 || period > 48) {
log.warn(`卡时间模式周期 ${period} 超过范围!使用 7 天作为周期。`);
period = 7.0;
}
const daysNormalized = daysDiff >= 0 ? daysDiff : period - (Math.abs(daysDiff) % period);
runTimes = Math.ceil(maxTimes / period) * (daysNormalized % period + 1);
}
// Main
let messages = [
'请确保队伍满员,并为队伍配置相应的战斗策略',
`使用的七天神像周期为: ${statueTimes}`,
`计算后的运行次数为: ${runTimes}`,
];
for (let message of messages) {
log.info(message);
await sleep(500);
}
log.info('兽肉好感开始...');
// 切换队伍
if (!!settings.partyName) {
try {
await genshin.tpToStatueOfTheSeven();
await sleep(2000);
log.info("正在尝试切换至" + settings.partyName);
await genshin.switchParty(settings.partyName);
} catch {
log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
await genshin.returnMainUi();
}
} else {
await genshin.returnMainUi();
}
const startTime = Date.now();
await AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime);
log.info(`兽肉好感运行总时长:${logTimeTaken(startTime)}`);
})();