* 恢复默认键位设置 * fix: 返回主界面. * fix: bgi_version --------- Co-authored-by: 寒烟 <2841974482@qq.com> Co-authored-by: 秋云 <physligl@gmail.com>
52 lines
2.1 KiB
JavaScript
52 lines
2.1 KiB
JavaScript
const SettingsButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("RecognitionObject/SettingsButton.png"), 0.8, 650, 100, 300);
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const RestoreButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("RecognitionObject/RestoreButton.png"), 1400, 950, 130, 130);
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(async function () {
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// 恢复默认键位设置
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async function KeyBindlings() {
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await genshin.returnMainUi();
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await sleep(2000);
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keyPress("ESCAPE");
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await sleep(2000);
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let SettingsButton = captureGameRegion().find(SettingsButtonRo);
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if (SettingsButton.isExist()) {
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log.info("识别到设置按钮");
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SettingsButton.click();
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await sleep(2000);
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 100, 300, 300));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("Key") || res.text.includes("Bindings") || res.text.includes("按键") || res.text.includes("按鍵")) {
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res.click();
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await sleep(2000);
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let RestoreButton = captureGameRegion().find(RestoreButtonRo);
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if (RestoreButton.isExist()) {
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log.info("识别到恢复默认按钮");
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RestoreButton.click();
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await sleep(1500);
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(1000, 720, 340, 60));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("确认")) {
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log.info("识别到确认按钮");
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res.click();
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await sleep(2000);
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}
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}
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}
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}
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}
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}
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}
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// 执行函数
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await KeyBindlings();
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await genshin.returnMainUi();
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})();
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