473 lines
17 KiB
JavaScript
473 lines
17 KiB
JavaScript
(async function () {
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// 设置游戏基础参数
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setGameMetrics(1920, 1080, 1);
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await genshin.returnMainUi();
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/**菜单区**/
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// 初始化变量
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let CookingClickX; // 烹饪点击坐标 X
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const CookingClickY = 45; // 烹饪点击坐标 Y(假设固定为 45)
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/**加工区**/
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// 食材图像映射
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const ingredientImageMap = {
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"Processing11": "assets/Picture/Flour.png",
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"Processing12": "assets/Picture/Raw-Meat.png",
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"Processing13": "assets/Picture/Fish.png",
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"Processing14": "assets/Picture/Mysterious-Meat.png",
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"Processing15": "assets/Picture/Butter.png",
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"Processing16": "assets/Picture/Smoked-Poultry.png",
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"Processing17": "assets/Picture/Lard.png",
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"Processing18": "assets/Picture/Ham.png",
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"Processing21": "assets/Picture/Sugar.png",
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"Processing22": "assets/Picture/Spices.png",
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"Processing23": "assets/Picture/Crab-Roe.png",
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"Processing24": "assets/Picture/Jam.png",
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"Processing25": "assets/Picture/Cheese.png",
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"Processing26": "assets/Picture/Bacon.png",
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"Processing27": "assets/Picture/Sausage.png",
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// 添加其他食材的图像映射
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};
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// processingKey 映射为中文
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const processingKeyChineseMap = {
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"Processing11": "面粉",
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"Processing12": "兽肉",
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"Processing13": "鱼",
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"Processing14": "神秘的肉",
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"Processing15": "黄油",
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"Processing16": "熏禽肉",
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"Processing17": "黄油",
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"Processing18": "火腿",
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"Processing21": "糖",
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"Processing22": "辛香料",
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"Processing23": "蟹黄",
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"Processing24": "果酱",
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"Processing25": "奶酪",
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"Processing26": "培根",
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"Processing27": "香肠",
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// 添加其他加工设置的中文映射
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};
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// 解析 加工数量PrepCount 的值,逗号分隔的数字序列
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const PrepCountArray = (settings.PrepCount || "")
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.split(",")
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.filter(Boolean) // 过滤掉空字符串
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.map((num) => Math.max(0, Number(num) || 0)); // 转换为非负整数数组
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// 提取所有 ProcessingXX 的键名,并过滤出值为 true 的项
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const enabledProcessingKeys = Object.keys(settings)
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.filter(key => key.startsWith("Processing"))
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.filter(key => settings[key]); // 确保值为 true
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// log.info(`启用的加工项: ${enabledProcessingKeys.join(", ")}`);
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// 将 enabledProcessingKeys 映射为中文描述
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const enabledProcessingKeysChinese = enabledProcessingKeys.map(key => processingKeyChineseMap[key] || "未知食材");
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log.info(`启用的加工项: ${enabledProcessingKeysChinese.join(", ")}`);
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if (enabledProcessingKeys.length === 0) {
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log.error("未找到启用的 Processing 设置");
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// 如果没有启用的 Processing 设置,假设所有 Processing 设置都为 true
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for (let i = 1; i <= 4; i++) {
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for (let j = 1; j <= 8; j++) {
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const processingKey = `Processing${i}${j}`;
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settings[processingKey] = false; // 如果没有启用的 ProcessingXX,则设置所有 ProcessingXX都为 false
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// enabledProcessingKeys.push(processingKey);// 如果没有启用的 ProcessingXX,则所有 ProcessingXX都为 true
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}
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}
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}
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// 行列数的排列组合
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const rows = [1, 2];// [1, 2, 3, 4];三、四行 暂时用不上
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const cols = [1, 2, 3, 4, 5, 6, 7, 8];
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const gridCoordinates = [];
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// 计算每个行列组合的坐标
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for (const row of rows) {
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for (const col of cols) {
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const ProcessingX = Math.round(178.5 + (col - 1) * 146);
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const ProcessingY = Math.round(182.5 + (row - 1) * 175);
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gridCoordinates.push({ row, col, x: ProcessingX, y: ProcessingY });
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}
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}
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// log.info(`生成的搜索区域坐标: ${JSON.stringify(gridCoordinates)}`);
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// 图像识别函数
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function recognizeImage(imagePath, x, y, searchWidth, searchHeight) {
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try {
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let template = file.ReadImageMatSync(imagePath);
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let recognitionObject = RecognitionObject.TemplateMatch(template, x, y, searchWidth, searchHeight);
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// 设置识别阈值和通道
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recognitionObject.threshold = 0.90; // 设置识别阈值为 0.85
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recognitionObject.Use3Channels = true; // 使用三通道匹配
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let result = captureGameRegion().find(recognitionObject);
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return result.isExist() ? result : null;
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} catch (error) {
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log.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`);
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return null;
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}
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}
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// 执行额外的点击操作
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async function performExtraClicks(processingKey) {
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if (processingKey === "Processing13") {
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log.info("为 Processing13 执行额外的点击操作");
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click(1715, 565); await sleep(1000); // 打开素材列表
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click(220, 295); await sleep(1000); // 非红色花鳉一般位于第一行,默认选择第二行
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click(1005, 45);await sleep(500)
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click(1005, 45); // 点击菜单防止其他页面干扰
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}
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}
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// 执行 PrepCount 操作
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async function performPrepCountActions(PrepCount) {
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log.info(`加工数量: ${PrepCount}`);
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if (PrepCount < 99) {
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click(965, 455); // 输入数量
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await sleep(1000);
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// 逐个字符输入 PrepCount
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const PrepCountStr = String(PrepCount);
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for (const char of PrepCountStr) {
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keyPress(char);
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await sleep(500);
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}
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} else if (PrepCount === 99) {
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click(1190, 590); await sleep(1000);
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}
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click(1315, 755); await sleep(2000); // 点击确认
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}
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/**烹饪区**/
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// 检查 CookingTimes 是否为正整数
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const CookingTimes = Math.max(0, Number(settings.CookingTimes) || 0);
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const Cooking = settings.Cooking
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const rightOffset = 0; // 右偏移
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const downOffset = 0; // 下偏移
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if (CookingTimes > 0 && Number.isInteger(CookingTimes)) {
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CookingClickX = 910; // 设置 CookingClickX
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log.info("烹饪次数为正整数,有效");
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} else {
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log.info("烹饪次数不对,跳过烹饪操作。");
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}
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// 烹饪操作函数
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async function performCookingOperations(CookingClickX, CookingClickY, rightOffset, downOffset, CookingTimes) {
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log.info("执行烹饪操作...");
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click(CookingClickX, CookingClickY);
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await sleep(500);
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click(CookingClickX, CookingClickY); // 点击菜单
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await sleep(500);
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click(145, 1015); // 点击筛选
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await sleep(500);
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click(79, 1020); // 重置输入框
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await sleep(500);
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click(160, 115); // 点击输入框
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await sleep(500);
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inputText(`${Cooking}`); // 输入 Cooking 的值
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await sleep(500);
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click(375, 1020); // 确认筛选
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await sleep(500);
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// 点击动态坐标
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const rightClickX = Math.round(178.5 + rightOffset * 147);
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const downClickY = Math.round(197 + downOffset * 176);
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click(rightClickX, downClickY); // 点击选中物品的坐标
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await sleep(1000);
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click(1600, 1020); await sleep(3000);
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click(635, 1015); await sleep(1000);
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if (CookingTimes < 99) {
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click(965, 455); // 输入数量
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await sleep(1000);
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// 逐个字符输入 CookingTimes
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const CookingTimesStr = String(CookingTimes);
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for (const char of CookingTimesStr) {
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keyPress(char);
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await sleep(500);
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}
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} else if (CookingTimes === 99) {
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click(1190, 590); await sleep(1000);
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}
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click(1315, 755); await sleep(3000); // 点击自动烹饪
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click(960, 905); await sleep(2000); // 点击确认
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click(1845, 45); await sleep(200); // 退出烹饪界面
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}
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/**
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F交互区
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**/
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// 定义一个函数用于模拟按键操作
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async function simulateKeyOperations(key, duration) {
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keyDown(key);
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await sleep(duration);
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keyUp(key);
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await sleep(500); // 释放按键后等待 500 毫秒
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}
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// 识别 F 图标
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async function recognizeFIcon() {
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const fDialogueRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync("assets/F_Dialogue.png"),
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1101,
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400,
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36,
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400
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);
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let ra = captureGameRegion();
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let fRes = ra.find(fDialogueRo);
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if (!fRes.isExist()) {
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let f_attempts = 0; // 初始化尝试次数
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while (f_attempts < 3) { // 最多尝试 3 次
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f_attempts++;
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log.info(`当前尝试次数:${f_attempts}`);
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if (f_attempts === 1 || f_attempts === 2) {
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// 第一次未找到 F 图标
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await simulateKeyOperations("S", 200); // 后退 200 毫秒
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log.info("执行后退操作");
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await sleep(200);
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await simulateKeyOperations("W", 600); // 前进 600 毫秒
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log.info("执行前进操作");
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} else if (f_attempts === 3) {
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// 第二次未找到 F 图标
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log.info("重新加载路径文件");
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const filePath = `assets/璃月杂货商东升旁灶台.json`;
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log.info(`加载路径文件:${filePath}`);
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await pathingScript.runFile(filePath);
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await sleep(500);
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}
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// 重新获取游戏区域截图
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ra = captureGameRegion();
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fRes = ra.find(fDialogueRo);
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// 打印识别结果
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log.info(`识别结果:${fRes.isExist()}`);
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// 如果识别成功,立即退出循环
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if (fRes.isExist()) {
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log.info("识别成功,退出循环");
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break;
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}
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await sleep(500);
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}
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}
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// 如果尝试次数已达上限,返回 null
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if (!fRes.isExist()) {
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log.error("尝试次数已达上限");
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return null;
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}
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return fRes;
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}
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// 识别 Cooking 图标
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async function recognizeCookingIcon(centerYF) {
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const cookingRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync("assets/Cooking.png"),
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1176,
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centerYF - 18, // 以 F 图标的中心,向上偏移 18 像素
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27, // 宽度范围
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36 // 高度范围
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);
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let ra = captureGameRegion();
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let cookingRes = ra.find(cookingRo);
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if (cookingRes.isExist()) {
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log.info("找到 灶台 图标");
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return cookingRes;
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} else {
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log.info("未找到 灶台 图标");
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return null;
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}
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}
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// 主逻辑函数
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async function main() {
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// 识别 F 图标
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let fRes = await recognizeFIcon();
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if (!fRes) {
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log.error("未能识别 F 图标,退出任务");
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return;
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}
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// 获取 F 图标的中心点 Y 坐标
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let centerYF = Math.round(fRes.y + fRes.height / 2);
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const maxScrollAttempts = 5; // 最大滚轮操作次数限制
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let scrollAttempts = 0;
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while (scrollAttempts < maxScrollAttempts) {
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// 识别 灶台 图标
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let cookingRes = await recognizeCookingIcon(centerYF);
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if (cookingRes) {
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// log.info("找到 灶台 图标");
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return cookingRes; // 识别成功,返回结果
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}
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// 如果未找到 Cooking 图标,执行滚轮操作
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log.info(`未找到 Cooking 图标,执行滚轮操作,当前尝试次数:${scrollAttempts + 1}`);
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await keyMouseScript.runFile(`assets/滚轮下翻.json`);
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await sleep(1000);
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// 重新识别 F 图标,获取最新的中心点
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fRes = await recognizeFIcon();
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if (!fRes) {
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log.error("滚轮操作后,未能重新识别 F 图标,退出任务");
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return;
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}
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centerYF = Math.round(fRes.y + fRes.height / 2); // 更新 F 图标的中心点 Y 坐标
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// 增加尝试次数
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scrollAttempts++;
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}
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// 如果超过最大滚轮操作次数,返回 null
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log.error(`滚轮操作次数已达上限 ${maxScrollAttempts} 次,未能找到 Cooking 图标`);
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return null;
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}
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// 自动寻路并执行按键操作
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async function AutoPath() {
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log.info("开始执行自动寻路任务");
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// 定义路径文件路径
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const filePath = `assets/璃月杂货商东升旁灶台.json`;
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log.info(`加载路径文件:${filePath}`);
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try {
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// 执行路径文件
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await pathingScript.runFile(filePath);
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log.info("路径文件执行完成");
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} catch (error) {
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log.error(`执行路径文件时发生错误:${error.message}`);
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return; // 如果路径文件执行失败,直接返回
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}
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// 等待1秒后执行按键操作
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log.info("等待1秒后执行按键操作...");
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await sleep(1000);
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try {
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// 识别 Cooking 图标
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const cookingRes = await main();
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if (!cookingRes) {
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log.error("未能识别 灶台 图标,退出任务");
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return;
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}
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// 按下 F 键
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keyPress("F");
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await sleep(1000);
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// 加工菜单
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click(1005, 45);
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await sleep(1000);
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click(150, 1020); await sleep(500);
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click(150, 1020); await sleep(500);
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// 如果 PrepCountArray 和 enabledProcessingKeys 的长度不匹配,使用第一个 PrepCount 值
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const minLen = Math.min(PrepCountArray.length, enabledProcessingKeys.length);
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const defaultPrepCount = PrepCountArray[0] || 99; // 默认值为第一个 PrepCount 或 99
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// 遍历启用的 Processing 设置,进行图像识别
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for (const processingKey of enabledProcessingKeys) {
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// 获取 processingKey 的中文描述
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const chineseDescription = processingKeyChineseMap[processingKey] || "未知食材";
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const imagePath = ingredientImageMap[processingKey];
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if (!imagePath) {
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log.error(`未找到食材图像路径: ${chineseDescription}`);
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continue;
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}
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// log.info(`开始识别食材: ${chineseDescription}, 图像路径: ${imagePath}`);
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log.info(`开始识别食材: ${chineseDescription}`);
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// 左上角的偏移量
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const scanOffset = { x: -35, y: -35 };
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let foundIngredient = false;
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for (const coordinate of gridCoordinates) {
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const scanX = coordinate.x + scanOffset.x; // 左上角的 X 坐标
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const scanY = coordinate.y + scanOffset.y; // 左上角的 Y 坐标
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const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70);
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if (imageResult) {
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// log.info(`通过图像识别找到食材: ${chineseDescription} 在坐标 X=${scanX}, Y=${scanY}`);
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log.info(`通过图像识别找到食材: ${chineseDescription}`);
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imageResult.click();
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await sleep(1000); // 等待1秒以确保点击生效
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foundIngredient = true;
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break; // 找到食材后跳出循环
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}
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}
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if (!foundIngredient) {
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// 图像识别未成功,可能是因为该食材正在被加工,通过OCR识别
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const ocrResult = captureGameRegion().findMulti(RecognitionObject.ocr(112, 118, 1161, 345));
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for (var i = 0; i < ocrResult.count; ++i) {
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if (ocrResult[i].text.endsWith("分钟") || ocrResult[i].text.endsWith("秒")) {
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// 选中该食材
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click(ocrResult[i].x, ocrResult[i].y);
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await sleep(500);
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// OCR食材名称
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const ocrResult2 = captureGameRegion().findMulti(RecognitionObject.ocr(1308, 122, 492, 52));
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const ingredientName = ocrResult2.count > 0 ? ocrResult2[0].text : null;
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if (ingredientName === chineseDescription) {
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log.info(`通过OCR识别找到食材: ${chineseDescription}`);
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foundIngredient = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (foundIngredient) {
|
||
// 执行额外的点击操作(如果需要)
|
||
await performExtraClicks(processingKey);
|
||
|
||
// 点击确认按钮
|
||
click(1600, 1020); await sleep(2000);
|
||
|
||
// 执行 PrepCount 操作
|
||
const PrepCount = PrepCountArray.length > 0 ? PrepCountArray.shift() : defaultPrepCount;
|
||
if (PrepCount > 0) {
|
||
await performPrepCountActions(PrepCount);
|
||
}
|
||
} else {
|
||
log.error(`未能识别到食材: ${chineseDescription}`);
|
||
}
|
||
}
|
||
// 如果 CookingClickX 被设置,执行烹饪操作
|
||
if (CookingClickX === 910) {
|
||
await performCookingOperations(CookingClickX, CookingClickY, rightOffset, downOffset, CookingTimes);
|
||
}
|
||
await genshin.returnMainUi();
|
||
keyDown("S"); await sleep(1000);
|
||
keyUp("S"); await sleep(1000);
|
||
} catch (error) {
|
||
log.error(`执行按键或鼠标操作时发生错误:${error.message}`);
|
||
}
|
||
}
|
||
|
||
// 调用 AutoPath 函数
|
||
await AutoPath();
|
||
})();
|
||
|