109 lines
4.0 KiB
JavaScript
109 lines
4.0 KiB
JavaScript
(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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loadingDelay = defaultLoadingDelay;
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}
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return { exitDelay, loadingDelay };
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}
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async function runGameActionsMultipleTimes() {
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1000);
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click(50, 1030);
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await sleep(1000);
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click(1000, 750);
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await sleep(validatedExitDelay * 1000);
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click(1000, 550);
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await sleep(validatedLoadingDelay * 1000);
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}
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async function resetMap() {
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log.info("重置地图大小...");
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await sleep(1000);
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keyPress("M");
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 460);
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 140);
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await sleep(1000);
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keyPress("M");
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log.info("重置地图大小完成");
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}
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async function AutoPath(locationName) {
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try {
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let filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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}
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await sleep(2000);
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}
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async function AutoFriendshipDev(times) {
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await resetMap();
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log.info(`清理原住民...`);
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await AutoPath('清理原住民');
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log.info(`自动好感开始...`);
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for (let i = 0; i < times; i++) {
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await AutoPath('两武士');
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await runGameActionsMultipleTimes();
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log.info(`自动好感当前次数:${i + 1}/${times}`);
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await AutoPath('盗宝团');
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logTimeTaken(startTime);
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}
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log.info('自动好感已完成');
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}
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function logTimeTaken(startTime) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保当前队伍为好感度队伍',
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'好感度队伍:用待刷好感角色替换战斗策略中的人物即可',
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'随后将自动匹配到战斗策略脚本',
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];
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for (let message of messages) {
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log.info(message);
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await sleep(1000);
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}
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log.info('自动好感开始...');
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log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
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//默认10次自动好感
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await AutoFriendshipDev(10);
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// 计算并输出总时长
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const endTime = Date.now();
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const totalTimeInSeconds = (endTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`自动好感运行总时长:${formattedTime}`);
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})();
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