Files
bettergi-scripts-list/repo/js/铁匠铺/main.js
呱呱z b16ee3fe00 铁匠铺1.4更新 (#883)
* Delete repo/js/铁匠铺/readme(25.05.15).md

* 铁匠铺1.4更新

--增加通知功能

* Add files via upload

* Update repo/js/铁匠铺/main.js

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update repo/js/铁匠铺/main.js

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update repo/js/铁匠铺/main.js

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: 秋云 <physligl@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-20 02:44:01 +08:00

201 lines
7.4 KiB
JavaScript

(async function () {
// 设置通知状态
let notice = settings.notice ?? false;
// 设置游戏基础参数/初始化
setGameMetrics(1920, 1080, 1.25); // 设置编写脚本环境的游戏分辨率和DPI缩放
await genshin.returnMainUi(); // 返回主界面
if (notice) {
notification.send("自动锻造矿石脚本开始");
}
///
// 读取用户配置
///
let smithyName = settings.smithyName || "枫丹铁匠铺";
let ore = settings.ore || "水晶块";
// 定义矿物名称和图片文件名的映射表
const ingredientImageMap = {
萃凝晶: "assets/Picture/CondessenceCrystal.png",
紫晶块: "assets/Picture/AmethystLump.png",
水晶块: "assets/Picture/CrystalChunk.png",
星银矿石: "assets/Picture/Starsilver.png",
白铁块: "assets/Picture/WhiteIronChunk.png",
铁块: "assets/Picture/IronChunk.png",
};
// Ore 映射为中文
const OreChineseMap = {
萃凝晶: "萃凝晶",
紫晶块: "紫晶块",
水晶块: "水晶块",
星银矿石: "星银矿石",
白铁块: "白铁块",
铁块: "铁块",
// 添加其他加工设置的中文映射
};
// 获取中文描述和图像路径
const processingKey = settings.ore || "水晶块";
const chineseDescription = OreChineseMap[processingKey];
const imagePath = ingredientImageMap[processingKey];
// 行列数的排列组合
const rows = [1, 2, 3]; // 行数
const cols = [1, 2, 3, 4, 5]; // 列数
const gridCoordinates = [];
// 计算每个行列组合的坐标
for (const row of rows) {
for (const col of cols) {
const ProcessingX = Math.round(150 + (col - 1) * 145);
const ProcessingY = Math.round(230 + (row - 1) * 170);
gridCoordinates.push({ row, col, x: ProcessingX, y: ProcessingY });
}
}
// 图像识别函数
function recognizeImage(imagePath, x, y, searchWidth, searchHeight) {
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, x, y, searchWidth, searchHeight);
// 设置识别阈值和通道
recognitionObject.threshold = 0.85; // 设置识别阈值
recognitionObject.Use3Channels = true; // 使用三通道匹配
let result = captureGameRegion().find(recognitionObject);
return result.isExist() ? result : null;
} catch (error) {
if (notice) {
notification.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`);
} else {
log.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`);
}
return null;
}
}
// 自动前往铁匠铺
async function autoSmithy(smithyName) {
log.info(`自动前往 ${smithyName}`);
try {
let filePath = `assets/Pathing/${smithyName}.json`;
await pathingScript.runFile(filePath);
if (notice) {
notification.send(`已抵达 ${smithyName}`);
} else {
log.info(`已抵达 ${smithyName}`);
}
} catch (error) {
if (notice) {
notification.error(`执行 ${smithyName} 路径时发生错误: ${error.toString()}`);
} else {
log.error(`执行 ${smithyName} 路径时发生错误: ${error.toString()}`);
}
}
}
// 确认使用矿石
function determineOre() {
let message;
if (ore === "水晶块") {
message = "将使用 水晶块 锻造矿石";
} else if (ore === "紫晶块") {
message = "将使用 紫晶块 锻造矿石";
} else if (ore === "萃凝晶") {
message = "将使用 萃凝晶 锻造矿石";
} else {
message = "无指定矿石,将使用 水晶块 锻造矿石";
}
log.info(message);
return message;
}
// 锻造矿石操作
const forgeOre = async function (smithyName) {
// 对话
await sleep(1000); keyPress("F"); // 开始交互
await sleep(1000); await click(960, 600); //
await sleep(1000); await click(960, 600); // 跳过第一个对话
await sleep(1000); await click(1375, 500); // 跳过第一个对话
await sleep(1000); await click(960, 600); await sleep(1000); // 跳过第二个对话
await click(960, 600); await sleep(1000); // 跳过第二个对话
log.info("已进入锻造界面,准备锻造");
// 锻造领取
await click(520, 140); await sleep(1000); // 选择锻造队列
await click(170, 1010); await sleep(1000); // 领取全部
await click(960, 900); await sleep(1000); // 确认
click(220, 150); await sleep(1000); // 点击"配方"
determineOre();
// 根据用户选择的矿石进行锻造
if (!imagePath) {
if (notice) {
notification.error(`未找到矿石图像路径: ${chineseDescription}`);
} else {
log.error(`未找到矿石图像路径: ${chineseDescription}`);
}
} else {
log.info(`开始识别矿石: ${chineseDescription}`);
// 左上角的偏移量
const scanOffset = { x: -35, y: -35 };
let foundIngredient = false;
for (const coordinate of gridCoordinates) {
const scanX = coordinate.x + scanOffset.x;
const scanY = coordinate.y + scanOffset.y;
const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70);
if (imageResult) {
imageResult.click();
await sleep(2000); // 等待点击生效
if (notice) {
notification.send(`通过图像识别找到矿石: ${chineseDescription}`);
} else {
log.info(`通过图像识别找到矿石: ${chineseDescription}`);
}
foundIngredient = true;
// 点击“开始锻造”3次
{ await sleep(1000); click(1645, 1015); await sleep(1000); click(1645, 1015); await sleep(1000); }
break; // 找到矿石后退出循环
}
}
if (!foundIngredient) {
if (notice) {
notification.error(`未能识别到矿石: ${chineseDescription}`);
} else {
log.error(`未能识别到矿石: ${chineseDescription}`);
}
}
}
// 退出锻造界面
await click(520, 140); await sleep(1000); // 选择锻造队列
if (notice) {
notification.send("锻造结束,退出界面");
} else {
log.info("锻造结束,退出界面");
}
keyPress("ESCAPE");
};
await autoSmithy(smithyName); // 寻路函数
await forgeOre(smithyName); // 锻造函数
await genshin.returnMainUi(); // 返回主界面
{ keyDown("S"); await sleep(1000); keyUp("S"); await sleep(1000); } // 后退两步
if (notice) {
notification.send("自动锻造矿石脚本结束");
}
})();