Files
bettergi-scripts-list/repo/js/七圣召唤七日历练全自动/main.js
5117600049 0054e68c05 j s 脚本:七圣召唤一条龙更新 (#617)
* Update main.js

添加检查是否挑战过的功能,以及识图追踪功能

* Update manifest.json
2025-04-21 18:50:19 +08:00

391 lines
9.6 KiB
JavaScript

(async function () {
// 定义识别对象 - 玩家卡片图片
const cardPlayerRo = RecognitionObject.TemplateMatch( file.ReadImageMatSync("assets/cardPlayer.png"));
/**
* 检测指定点位是否有玩家卡片,发现后调用对应的函数
* @returns {Promise<boolean>} 是否找到并处理了卡片
*/
const detectCardPlayer = async () => {
// 定义要检测的6个点位及对应的处理函数
let i =0;
const checkPoints = [
{ x: 640, y: 750, action: async () => await gotoTable1() }, // 点位1
{ x: 810, y: 790, action: async () => await gotoTable2() }, // 点位2
{ x: 810, y: 600, action: async () => await gotoTable3() }, // 点位3
{ x: 610, y: 360, action: async () => await gotoTable4() }, // 点位4
{ x: 700, y: 5, action: async () => await gotoTable5() }, // 点位5
{ x: 290, y: 530, action: async () => await gotoTable6() } // 点位6
];
await openMap();
keyPress("M");
await sleep(1200);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
for (const point of checkPoints) {
i++;
// 遍历所有检测点位
const cropRegion = captureRegion.DeriveCrop(
point.x ,
point.y ,
160,
160
);
// 在裁剪区域中查找卡片
const result = cropRegion.Find(cardPlayerRo);
// 如果找到卡片
if (!result.IsEmpty()) {
log.info(`在点位${i}找到玩家卡片,执行对应操作`);
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
await point.action(); // 调用该点位对应的函数
return true; // 返回true表示已找到并处理
}
}
// 所有点位都未找到
log.info("未在任何检测点找到玩家卡片");
textArray.length = 0;
return false;
}
// 存储识别到的文本信息
let textArray = [];
//获取挑战对象名称
async function captureAndStoreTexts() {
// 清空数组
textArray = [];
// 四个固定位置坐标
const positions = [
{x: 450, y: 620},
{x: 760, y: 620},
{x: 1070, y: 620},
{x: 1380, y: 620}
];
// 截取区域大小
const width = 240;
const height = 100;
await sleep(500);
keyPress("F6")
await sleep(1000);
click(300, 370);//点击七日历练
await sleep(1000);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
// 遍历四个位置进行OCR识别
for (const pos of positions) {
// 创建OCR识别区域
const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height);//挑战者名字区域
const ocrRo2 = RecognitionObject.ocr(pos.x, pos.y+100, width, height);//挑战是否完成
// 在指定区域进行OCR识别
const result = captureRegion.find(ocrRo);
const result2 = captureRegion.find(ocrRo2);
if (!result.isEmpty() && result.text) {
// 存储识别结果和对应位置
if(result2.text == "追踪"){
log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
textArray.push({
text: result.text.trim(),
x: pos.x + width / 2, // 点击中心位置
y: pos.y + height / 2
});}
} else {
log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
}
}
log.info(`已存储的文本数量: ${textArray.length}`);
keyPress("ESCAPE");
await sleep(1000);
}
//局部搜索并点击匹配的文本
async function searchAndClickTexts() {
// 限定区域坐标和大小
const searchX = 1210;
const searchY = 440;
const searchWidth = 150;
const searchHeight = 195;
// 获取游戏区域截图
const captureRegion = captureGameRegion();
// 在限定区域内进行OCR识别
const ocrRo = RecognitionObject.ocr(searchX, searchY, searchWidth, searchHeight);
const results = captureRegion.findMulti(ocrRo);
// 遍历OCR结果
for (let i = 0; i < results.count; i++) {
const res = results[i];
const resText = res.text.trim();
// 在存储的文本数组中查找匹配项
const index = textArray.findIndex(item => item.text === resText);
if (index !== -1) {
// 找到匹配项,点击对应位置
log.info(`找到匹配文本: ${resText}`);
// 点击存储的位置
await keyMouseScript.runFile(`assets/ALT点击.json`);
await sleep(500);
res.click();
await sleep(500);
await keyMouseScript.runFile(`assets/ALT释放.json`);
await Playcards();
// 从数组中移除已处理的文本
textArray.splice(index, 1);
return true;
}
}
return false;
}
//函数:打开地图前往猫尾酒馆
async function gotoTavern() {
await sleep(1000);
keyPress("m");
await sleep(1500);
click(1841, 1015);//地图选择
await sleep(1000);
click(1460, 140);//蒙德
await sleep(1200);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(1000, 645);//猫尾酒馆
await sleep(600);
click(1345, 690);//猫尾酒馆
await sleep(600);
click(1707, 1010);//猫尾酒馆
await sleep(7000);
}
//函数:对话和打牌
async function Playcards() {
for (let i = 0;i < 5; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(1000);
}
keyPress("F");
await sleep(1500);
click(1610,900 );//点击挑战
await sleep(8000);
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
await sleep(3000);
click(960, 540);
await sleep(500);
click(1860,50 );//避免失败卡死:点击设置
await sleep(1000);
click(1600,260 );//避免失败卡死:退出对局
await sleep(1000);
click(1180,756 );//避免失败卡死:确认
await sleep(6000);
click(754,915 );//退出挑战
await sleep(10000);
for (let i = 0;i < 3; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(900);
}
}
//前往一号桌
async function gotoTable1() {
await gotoTavern();
log.info(`前往1号桌`);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
await sleep(400);
keyUp("w");
keyDown("d");
keyDown("w");
await sleep(1200);
keyUp("d");
keyUp("w");
await sleep(700);
}
//前往二号桌
async function gotoTable2() {
await gotoTavern();
log.info(`前往2号桌`);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
await sleep(400);
keyUp("w");
keyDown("d");
keyDown("w");
await sleep(1200);
keyUp("d");
keyUp("w");
keyDown("s");
await sleep(700);
keyUp("s");
await sleep(700);
}
//前往三号桌
async function gotoTable3() {
await gotoTavern();
log.info(`前往3号桌`);
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
keyDown("a");
await sleep(1500);
keyUp("a");
await sleep(700);
}
//前往四号桌
async function gotoTable4() {
await gotoTavern();
log.info(`前往4号桌`);
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
keyDown("a");
await sleep(1500);
keyUp("a");
keyDown("d");
await sleep(200);
keyUp("d");
keyDown("w");
await sleep(2000);
keyUp("w");
await sleep(700);
}
//前往一号包间
async function gotoTable5() {
await gotoTavern();
log.info(`前往1号包间`);
keyDown("w");
await sleep(2500);
keyUp("w");
keyDown("d");
await sleep(200);
keyUp("d");
await sleep(500);
keyPress("ESCAPE");
await sleep(1500);
keyPress("ESCAPE");
await sleep(1500);
keyDown("w");
await sleep(5900);
keyUp("w");
await sleep(700);
}
//前往二号包间
async function gotoTable6() {
await gotoTavern();
log.info(`前往2号包间`);
await sleep(1500);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
keyDown("d");
await sleep(4000);
keyUp("d");
keyUp("w");
keyDown("a");
await sleep(1500);
keyUp("a");
keyDown("w");
await sleep(3000);
keyPress("VK_SPACE");
await sleep(1000);
keyUp("w");
keyDown("s");
await sleep(1000);
keyPress("VK_SPACE");
await sleep(700);
keyUp("s");
await sleep(500);
}
async function openMap() {
await gotoTavern();
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
await sleep(700);
}
//主流程
await genshin.returnMainUi();
await gotoTavern();
await sleep(4000);
await captureAndStoreTexts();
for (let i = 0;i < 6; i++) {//六次循环兜底,避免多次挑战不过
if (textArray.length === 0) break;
await detectCardPlayer();
await searchAndClickTexts();
}
await genshin.returnMainUi();
await sleep(500);
keyPress("F6")
await sleep(1000);
click(300, 370);//点击七日历练
await sleep(1000);
log.info(`打牌结束`);
})();