593 lines
20 KiB
JavaScript
593 lines
20 KiB
JavaScript
const CooldownType = {
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Unknown: "未配置刷新机制",
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Every1DayMidnight: "每1天的0点",
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Every2DaysMidnight: "每2天的0点",
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Every3DaysMidnight: "每3天的0点",
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Daily4AM: "每天凌晨4点",
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Every12Hours: "12小时刷新",
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Every24Hours: "24小时刷新",
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Every46Hours: "46小时刷新",
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};
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const CooldownDataBase = {
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沉玉仙茗: CooldownType.Every24Hours,
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发光髓: CooldownType.Every12Hours,
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蝴蝶翅膀: CooldownType.Every12Hours,
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晶核: CooldownType.Every12Hours,
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鳗肉: CooldownType.Every12Hours,
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螃蟹: CooldownType.Every12Hours,
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禽肉: CooldownType.Every12Hours,
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青蛙: CooldownType.Every12Hours,
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鳅鳅宝玉: CooldownType.Every12Hours,
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神秘的肉: CooldownType.Every12Hours,
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兽肉: CooldownType.Every12Hours,
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蜥蜴尾巴: CooldownType.Every12Hours,
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鱼肉: CooldownType.Every12Hours,
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白萝卜: CooldownType.Every1DayMidnight,
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薄荷: CooldownType.Every1DayMidnight,
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澄晶实: CooldownType.Every1DayMidnight,
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墩墩桃: CooldownType.Every1DayMidnight,
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海草: CooldownType.Every1DayMidnight,
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红果果菇: CooldownType.Every1DayMidnight,
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胡萝卜: CooldownType.Every1DayMidnight,
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金鱼草: CooldownType.Every1DayMidnight,
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堇瓜: CooldownType.Every1DayMidnight,
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烬芯花: CooldownType.Every1DayMidnight,
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久雨莲: CooldownType.Every1DayMidnight,
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颗粒果: CooldownType.Every1DayMidnight,
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苦种: CooldownType.Every1DayMidnight,
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莲蓬: CooldownType.Every1DayMidnight,
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烈焰花花蕊: CooldownType.Every1DayMidnight,
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马尾: CooldownType.Every1DayMidnight,
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蘑菇: CooldownType.Every1DayMidnight,
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茉洁草: CooldownType.Every1DayMidnight,
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鸟蛋: CooldownType.Every1DayMidnight,
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泡泡桔: CooldownType.Every1DayMidnight,
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苹果: CooldownType.Every1DayMidnight,
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日落果: CooldownType.Every1DayMidnight,
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树莓: CooldownType.Every1DayMidnight,
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松果: CooldownType.Every1DayMidnight,
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松茸: CooldownType.Every1DayMidnight,
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甜甜花: CooldownType.Every1DayMidnight,
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汐藻: CooldownType.Every1DayMidnight,
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香辛果: CooldownType.Every1DayMidnight,
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星蕈: CooldownType.Every1DayMidnight,
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须弥蔷薇: CooldownType.Every1DayMidnight,
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枣椰: CooldownType.Every1DayMidnight,
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竹笋: CooldownType.Every1DayMidnight,
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烛伞蘑菇: CooldownType.Every1DayMidnight,
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沉玉仙茗: CooldownType.Every24Hours,
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晶蝶: CooldownType.Daily4AM,
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铁块: CooldownType.Every1DayMidnight,
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白铁块: CooldownType.Every2DaysMidnight,
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电气水晶: CooldownType.Every2DaysMidnight,
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星银矿石: CooldownType.Every2DaysMidnight,
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萃凝晶: CooldownType.Every3DaysMidnight,
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水晶块: CooldownType.Every3DaysMidnight,
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紫晶块: CooldownType.Every3DaysMidnight,
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奇异的龙牙: CooldownType.Every46Hours,
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冰雾花: CooldownType.Every46Hours,
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烈焰花: CooldownType.Every46Hours,
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地方特产: CooldownType.Every46Hours,
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};
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const settingFile = "settings.json";
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const baseTime = getBaseTime();
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const baseTimeStr = baseTime.toISOString();
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const timeOffset = Date.parse(baseTimeStr) - Date.parse(baseTimeStr.slice(0, -1)); // 计算时区偏移量
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const timeOffsetStr = offsetToTimezone(timeOffset);
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let stopTime = null;
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class ReachStopTime extends Error {
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constructor(message) {
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super(message);
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this.name = "ReachStopTime";
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}
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}
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(async function () {
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if (! file.IsFolder("pathing")) {
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let batFile = "SymLink.bat";
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try {
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file.readTextSync(`Ayaka-Main-${Math.random()}.txt`);
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} catch (error) {
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const err_msg = error.toString();
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const match = err_msg.match(/'([^']+)'/);
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const fullPath = match ? match[1] : null;
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const folderPath = fullPath ? fullPath.replace(/\\[^\\]+$/, '') : null;
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if (folderPath) {
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batFile = `${folderPath}\\${batFile}`;
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}
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}
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log.error("{0}文件夹不存在,请双击运行下列位置的脚本以创建文件夹链接\n{1}", "pathing", batFile);
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return;
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}
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const runMode = settings.runMode;
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const scriptName = getScriptItselfName();
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// 结束真正由BGI产生的那次开始记录
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startTime = fakeLogCore(scriptName, true);
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log.info("当前运行模式:{0}", runMode);
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if (runMode === "扫描文件夹更新可选材料列表") {
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await runScanMode();
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} else if (runMode === "采集选中的材料") {
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await runGatherMode();
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} else if (runMode === "清除运行记录(重置材料刷新时间)") {
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await runClearMode();
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} else {
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log.warn("未选择运行模式或运行模式无效: {0}\n这可能是你的首次运行,将为你执行{1}模式", runMode, "扫描文件夹更新可选材料列表");
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await sleep(3000);
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await runScanMode();
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}
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// 重新开始一条记录,与BGI产生的结束记录配对
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fakeLogCore(scriptName, true, startTime);
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})();
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// 扫描文件夹更新可选材料列表
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async function runScanMode() {
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// 1. 扫描所有最底层路径
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const focusFolders = ["地方特产", "矿物", "食材与炼金"];
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const pathList = focusFolders.flatMap(fd => getLeafFolders(`pathing/${fd}`));
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// 2. 读取配置模板
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const templateText = file.readTextSync("settings.template.json");
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let config = JSON.parse(templateText);
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// 3. 处理每个路径
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let count = 0;
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for (const path of pathList) {
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const info = getCooldownInfoFromPath(path);
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if (info.coolType !== CooldownType.Unknown) {
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config.push({
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name: info.name,
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label: "⬇️ " + info.label,
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type: "checkbox"
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});
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count += 1;
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} else {
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log.warn("路径{0}未找到对应的刷新机制,跳过", path);
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}
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}
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// 4. 写入新的配置(格式化输出)
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file.writeTextSync(settingFile, JSON.stringify(config, null, 2));
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log.info("共{0}组有效路线,请在脚本配置中勾选需要采集的材料", count);
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}
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// 采集选中的材料
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async function runGatherMode() {
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const selectedMaterials = getSelectedMaterials();
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if (selectedMaterials.length === 0) {
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log.error("未选择任何材料,请在脚本配置中勾选所需项目");
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return;
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}
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if (settings.stopAtTime) {
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stopTime = calcStopTime(settings.stopAtTime);
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log.info("脚本已被配置为达到{0}后停止运行", strftime(stopTime, true));
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}
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log.info("共{0}组材料路线待执行:", selectedMaterials.length);
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for (const item of selectedMaterials) {
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const info = getCooldownInfoFromPath(item.label);
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log.info(` - {0} (${info.coolType})`, item.label || item.name);
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}
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let account = await getCurrentAccount();
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log.info("为{0}采集材料并管理CD", account);
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if (settings.partyName) {
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try {
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if (!(await genshin.switchParty(settings.partyName))) {
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log.info("切换队伍失败,前往七天神像重试");
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await genshin.tpToStatueOfTheSeven();
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await sleep(1000);
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await genshin.switchParty(settings.partyName);
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}
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} catch {
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log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
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await genshin.returnMainUi();
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}
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}
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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// 可在此处继续处理 selectedMaterials 列表
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try {
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for (const pathTask of selectedMaterials) {
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await runPathTaskIfCooldownExpired(account, pathTask);
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}
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} catch (e) {
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if (e instanceof ReachStopTime) {
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log.info("达到设置的停止时间 {0},终止运行", strftime(stopTime, true));
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} else {
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throw e;
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}
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}
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}
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// 清除运行记录(重置材料刷新时间)
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async function runClearMode() {
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const selectedMaterials = getSelectedMaterials();
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if (selectedMaterials.length === 0) {
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log.error("未选择任何材料,请在脚本配置中勾选所需项目");
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}
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const resetTime = strftime(baseTime);
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let account = await getCurrentAccount();
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for (const pathTask of selectedMaterials) {
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const jsonFiles = filterFilesInTaskDir(pathTask);
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const recordFile = getRecordFilePath(account, pathTask);
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const lines = jsonFiles.map((filePath) => {
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return `${basename(filePath)}\t${resetTime}`;
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});
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const content = lines.join("\n");
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file.writeTextSync(recordFile, content);
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log.info("已重置{0}的刷新时间", pathTask.label);
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}
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log.info("已重置{0}组刷新时间。如需重置所有材料刷新时间,请直接删除record目录下对应账号的文件夹", selectedMaterials.length);
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}
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function getRecordFilePath(account, pathTask) {
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const taskName = pathTask.name.replace(/^OPT_/, "");
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return `record/${account}/${taskName}.txt`;
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}
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function filterFilesInTaskDir(pathTask, ext=".json") {
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const taskDir = pathTask.label;
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const allFilesRaw = file.ReadPathSync("pathing\\" + taskDir);
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const extFiles = [];
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for (const filePath of allFilesRaw) {
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if (filePath.endsWith(ext)) {
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extFiles.push(filePath);
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}
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}
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return extFiles;
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}
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async function runPathTaskIfCooldownExpired(account, pathTask) {
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const recordFile = getRecordFilePath(account, pathTask);
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const jsonFiles = filterFilesInTaskDir(pathTask);
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log.info("{0}共有{1}条路线", pathTask.label, jsonFiles.length);
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// 2. 读取记录文件(路径 -> 时间)
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const recordMap = {};
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try {
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const text = file.readTextSync(recordFile);
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for (const line of text.split("\n")) {
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const [p, t] = line.trim().split("\t");
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if (p && t) {
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recordMap[p] = new Date(t);
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}
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}
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} catch (error) {
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log.debug(`记录文件{0}不存在或格式错误`, recordFile);
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}
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// 3. 检查哪些 json 文件已过刷新时间
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for (let i = 0; i < jsonFiles.length; i++) {
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const jsonPath = jsonFiles[i];
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const fileName = basename(jsonPath);
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const lastTime = recordMap[fileName] || baseTime;
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const pathName = fileName.split(".")[0];
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const progress = `[${i + 1}/${jsonFiles.length}]`;
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if (stopTime && Date.now() >= stopTime) {
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throw new ReachStopTime("达到设置的停止时间,终止运行");
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}
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if (Date.now() > lastTime) {
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let pathStart = addFakePathLog(fileName);
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log.info(`${progress}{0}: 开始执行`, pathName);
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let pathStartTime = new Date();
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try {
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await pathingScript.runFile(jsonPath);
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} catch (error) {
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log.error(`${progress}{0}: 文件不存在或执行失败: {1}`, pathName, error.toString());
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addFakePathLog(fileName, pathStart);
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continue; // 跳过当前任务
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}
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// 更新记录
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if (new Date() - pathStartTime > 5000) {
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recordMap[fileName] = calculateNextRunTime(new Date(), jsonPath);
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const lines = [];
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for (const [p, t] of Object.entries(recordMap)) {
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lines.push(`${p}\t${strftime(t)}`);
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}
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const content = lines.join("\n");
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file.writeTextSync(recordFile, content);
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log.info(`${progress}{0}: 已完成,下次刷新: ${strftime(recordMap[fileName], true)}`, pathName);
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} else {
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log.info(`${progress}{0}: 执行时间过短,不更新记录`, pathName);
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}
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addFakePathLog(fileName, pathStart);
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} else {
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log.info(`${progress}{0}: 已跳过 (${strftime(recordMap[fileName], true)}刷新)`, pathName);
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}
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}
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}
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/**
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* 根据路径逐级查找最匹配的物品,返回去除前缀的路径、标准化名称、刷新时间
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* @param {string} fullPath - 单个完整路径(包含公共前缀)
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* @returns {{ label: string, name: string, coolType: string }}
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*/
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function getCooldownInfoFromPath(fullPath) {
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const parts = fullPath.split(/[\\/]/); // 支持 \ 或 / 分隔符
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let cooldown = CooldownType.Unknown;
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let cleanPart = "";
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for (const part of parts) {
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cleanPart = part.split("@")[0]; // 去除 @ 后缀
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if (CooldownDataBase.hasOwnProperty(cleanPart)) {
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cooldown = CooldownDataBase[cleanPart];
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break;
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}
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}
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const label = parts.slice(1).join("\\"); // 去除公共前缀
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const name = "OPT_" + label.replace(/[^\u4e00-\u9fa5\w]/g, "_"); // 添加前缀并格式化名称
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return {
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label,
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name,
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coolType: cooldown,
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};
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}
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function calculateNextRunTime(base, fullPath) {
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const {coolType} = getCooldownInfoFromPath(fullPath);
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let nextTime = baseTime;
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switch (coolType) {
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case CooldownType.Every1DayMidnight: {
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const next = new Date(base.getTime() + 1 * 24 * 60 * 60 * 1000);
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next.setHours(0, 0, 0, 0);
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nextTime = next;
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break;
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}
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case CooldownType.Every2DaysMidnight: {
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const next = new Date(base.getTime() + 2 * 24 * 60 * 60 * 1000);
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next.setHours(0, 0, 0, 0);
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nextTime = next;
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break;
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}
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case CooldownType.Every3DaysMidnight: {
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const next = new Date(base.getTime() + 3 * 24 * 60 * 60 * 1000);
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next.setHours(0, 0, 0, 0);
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nextTime = next;
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break;
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}
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case CooldownType.Daily4AM: {
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const next = new Date(base);
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next.setHours(4, 0, 0, 0);
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if (base.getHours() >= 4) {
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// 如果已过今天凌晨4点,则设为明天的4点
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next.setDate(next.getDate() + 1);
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}
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nextTime = next;
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break;
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}
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case CooldownType.Every12Hours: {
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nextTime = new Date(base.getTime() + 12 * 60 * 60 * 1000);
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break;
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}
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case CooldownType.Every24Hours: {
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nextTime = new Date(base.getTime() + 24 * 60 * 60 * 1000);
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break;
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}
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case CooldownType.Every46Hours: {
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nextTime = new Date(base.getTime() + 46 * 60 * 60 * 1000);
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break;
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}
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default:
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throw new Error(`未识别的冷却类型: ${coolType}`);
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}
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return nextTime;
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}
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/**
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* 获取指定路径下所有最底层的文件夹(即不包含任何子文件夹的文件夹)
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* @param {string} folderPath - 要遍历的根文件夹路径
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* @param {string[]} result - 用于收集最底层文件夹路径的数组
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* @returns {Promise<string[]>} 所有最底层文件夹的路径
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*/
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function getLeafFolders(folderPath, result = []) {
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const filesInSubFolder = file.ReadPathSync(folderPath);
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let hasSubFolder = false;
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for (const filePath of filesInSubFolder) {
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if (file.IsFolder(filePath)) {
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hasSubFolder = true;
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// 递归查找子文件夹
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getLeafFolders(filePath, result);
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}
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}
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// 如果没有发现任何子文件夹,则当前为最底层文件夹
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if (!hasSubFolder) {
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result.push(folderPath);
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}
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return result;
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}
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async function getCurrentAccount() {
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let account = "默认账号";
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if (settings.iHaveMultipleAccounts) {
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// 打开背包避免界面背景干扰
|
||
await genshin.returnMainUi();
|
||
keyPress("B");
|
||
await sleep(1000);
|
||
|
||
const region = captureGameRegion();
|
||
const ocrResults = RecognitionObject.ocr(region.width * 0.75, region.height * 0.75, region.width * 0.25, region.height * 0.25);
|
||
const resList = region.findMulti(ocrResults);
|
||
|
||
for (let i = 0; i < resList.count; i++) {
|
||
const text = resList[i].text;
|
||
if (text.includes("UID")) {
|
||
const match = text.match(/\d+/);
|
||
if (match) {
|
||
account = match[0];
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (account === "默认账号") {
|
||
log.error("未能提取到UID");
|
||
}
|
||
}
|
||
|
||
return account;
|
||
}
|
||
|
||
function getSelectedMaterials() {
|
||
const configText = file.readTextSync(settingFile);
|
||
const config = JSON.parse(configText); // 配置数组
|
||
|
||
const selectedMaterials = [];
|
||
|
||
for (const entry of config) {
|
||
if (
|
||
entry.name &&
|
||
entry.name.startsWith("OPT_") &&
|
||
entry.type === "checkbox"
|
||
) {
|
||
if (settings[entry.name] === true) {
|
||
entry.label = entry.label.split(" ")[1]; // 去除⬇️指示
|
||
selectedMaterials.push(entry);
|
||
}
|
||
}
|
||
}
|
||
|
||
return selectedMaterials;
|
||
}
|
||
|
||
|
||
// Happy Birthday
|
||
function getBaseTime() {
|
||
const now = new Date();
|
||
const year = now.getFullYear() - 18;
|
||
return new Date(year, 8, 28, 0, 0, 0); // 9月是month=8(0起始)
|
||
}
|
||
|
||
|
||
function strftime(dateObj, shortFormat = false) {
|
||
const timestamp = dateObj.getTime() + timeOffset;
|
||
const newDate = new Date(timestamp);
|
||
let s = newDate.toISOString();
|
||
s = s.replace("Z", timeOffsetStr);
|
||
|
||
if (shortFormat) {
|
||
// 截取出 MM-DD HH:MM:SS
|
||
const [datePart, timePart] = s.split("T");
|
||
const [year, month, day] = datePart.split("-");
|
||
const time = timePart.split(".")[0]; // 去掉毫秒部分
|
||
s = `${month}-${day} ${time}`;
|
||
}
|
||
|
||
return s;
|
||
}
|
||
|
||
function basename(filePath) {
|
||
const lastSlashIndex = filePath.lastIndexOf('\\');
|
||
return filePath.substring(lastSlashIndex + 1);
|
||
}
|
||
|
||
function offsetToTimezone(offsetMs) {
|
||
const totalMinutes = offsetMs / (1000 * 60);
|
||
const sign = totalMinutes >= 0 ? "+" : "-";
|
||
const absMinutes = Math.abs(totalMinutes);
|
||
const hours = String(Math.floor(absMinutes / 60)).padStart(2, "0");
|
||
const minutes = String(absMinutes % 60).padStart(2, "0");
|
||
return `${sign}${hours}:${minutes}`;
|
||
}
|
||
|
||
function calcStopTime(timeStr) {
|
||
const match = timeStr.match(/\b\d{2}[::]\d{2}\b/); // 匹配 HH:mm
|
||
if (!match) {
|
||
return new Date(0xFFFFFFFF * 1000); // 不停止
|
||
}
|
||
|
||
const [hour, minute] = match[0].split(":").map(Number);
|
||
const now = new Date();
|
||
const next = new Date(now);
|
||
|
||
next.setHours(hour, minute, 0, 0);
|
||
if (next <= now) {
|
||
next.setDate(next.getDate() + 1);
|
||
}
|
||
|
||
return next;
|
||
}
|
||
|
||
function getScriptItselfName() {
|
||
const content = file.readTextSync("manifest.json");
|
||
const manifest = JSON.parse(content);
|
||
return manifest.name;
|
||
}
|
||
|
||
// 参考了 mno 大佬的函数
|
||
|
||
function fakeLogCore(name, isJs = true, dateIn = null) {
|
||
const isStart = (isJs === (dateIn !== null));
|
||
const lastRun = isJs ? new Date() : dateIn;
|
||
const task = isJs ? "JS脚本" : "地图追踪任务";
|
||
let logMessage = "";
|
||
let logTime = new Date();
|
||
if (isJs && isStart) {
|
||
logTime = dateIn;
|
||
}
|
||
|
||
const logTimeWithOffset = new Date(logTime.getTime() + timeOffset);
|
||
const formattedTime = logTimeWithOffset.toISOString().split("T")[1].replace("Z", "");
|
||
|
||
if (isStart) {
|
||
logMessage = `正在伪造开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行${task}: "${name}"`;
|
||
} else {
|
||
const durationInSeconds = (logTime.getTime() - lastRun.getTime()) / 1000;
|
||
const durationMinutes = Math.floor(durationInSeconds / 60);
|
||
const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
|
||
logMessage = `正在伪造结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
}
|
||
log.debug(logMessage);
|
||
return logTime;
|
||
}
|
||
|
||
function addFakePathLog(name, lastRun = null) {
|
||
return fakeLogCore(name, false, lastRun);
|
||
}
|