Files
bettergi-scripts-list/repo/js/AutoSwitchRoles/main.js
呱呱z a613fb4eb0 切换队伍角色优化 (#861)
-新增全为空时,直接跳过执行;
-修复角色为空时,依旧会执行替换角色的问题。
2025-05-18 07:53:46 +08:00

162 lines
5.7 KiB
JavaScript

// 滚动页面函数
async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
moveMouseTo(400, 750);
await sleep(50);
leftButtonDown();
const steps = Math.ceil(totalDistance / stepDistance);
for (let j = 0; j < steps; j++) {
const remainingDistance = totalDistance - j * stepDistance;
const moveDistance = remainingDistance < stepDistance ? remainingDistance : stepDistance;
moveMouseBy(0, -moveDistance);
await sleep(delayMs);
}
await sleep(700);
leftButtonUp();
await sleep(100);
}
(async function () {
// 设置分辨率
setGameMetrics(1920, 1080, 1);
// 返回主界面
await genshin.returnMainUi();
const positionCoordinates = [
[460, 538],
[792, 538],
[1130, 538],
[1462, 538],
];
const positionSettings = [settings.position1, settings.position2, settings.position3, settings.position4];
// 识别对象定义
const roTeamConfig = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/队伍配置.png`), 0, 0, 1920, 1080);
const roReplace = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/更换.png`), 0, 0, 1920, 1080);
const roJoin = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/加入.png`), 0, 0, 1920, 1080);
let openPairingTries = 0;
let totalOpenPairingTries = 0;
// 在进入角色切换逻辑前进行检测,如果所有角色设置均为空则直接退出
if (positionSettings.every((item) => !item || item.trim() === "")) {
log.info("未设置任何角色,跳过切换队伍步骤");
await genshin.returnMainUi();
return;
}
async function openPairingInterface() {
while (openPairingTries < 3) {
keyPress("l");
await sleep(3500);
const teamConfigResult = captureGameRegion().find(roTeamConfig);
if (teamConfigResult.isExist()) {
openPairingTries = 0;
return true;
}
openPairingTries++;
totalOpenPairingTries++;
}
if (totalOpenPairingTries < 6) {
await genshin.tp("2297.630859375", "-824.5517578125");
openPairingTries = 0;
return openPairingInterface();
} else {
log.error("无法打开配对界面,任务结束");
return false;
}
}
if (!(await openPairingInterface())) {
return;
}
// 角色切换逻辑
for (let i = 0; i < positionSettings.length; i++) {
let rolenum = i + 1;
const selectedCharacter = positionSettings[i];
if (!selectedCharacter || selectedCharacter.trim() === "") {
log.info(`未设置${rolenum}号位角色,跳过`);
continue;
}
const [x, y] = positionCoordinates[i];
click(x, y);
log.info(`开始设置${rolenum}号位角色`);
await sleep(1000);
let characterFound = false;
let pageTries = 0;
// 最多尝试滚动页面20次
while (pageTries < 20) {
// 尝试识别所有可能的角色文件名
for (let num = 1; ; num++) {
const paddedNum = num.toString().padStart(2, "0");
const characterFileName = `${selectedCharacter}${paddedNum}`;
try {
const characterRo = RecognitionObject.TemplateMatch(
file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
0,
0,
1920,
1080
);
const characterResult = captureGameRegion().find(characterRo);
if (characterResult.isExist()) {
log.info(`已找到角色${selectedCharacter}`);
// 计算向右偏移70像素、向下偏移70像素的位置
const targetX = characterResult.x + 35;
const targetY = characterResult.y + 35;
// 边界检查,确保坐标在屏幕范围内
const safeX = Math.min(Math.max(targetX, 0), 1920);
const safeY = Math.min(Math.max(targetY, 0), 1080);
click(safeX, safeY);
await sleep(500); // 点击角色后等待0.5秒
characterFound = true;
break;
}
} catch (error) {
// 如果文件不存在,跳出循环
break;
}
}
if (characterFound) {
break;
}
// 如果不是最后一次尝试,尝试滚动页面
if (pageTries < 15) {
log.info("当前页面没有目标角色,滚动页面");
await scrollPage(200); // 滚动距离可根据实际情况调整
}
pageTries++;
}
if (!characterFound) {
log.error(`未找到【${selectedCharacter}`);
continue;
}
// 识别"更换"或"加入"按钮
const replaceResult = captureGameRegion().find(roReplace);
const joinResult = captureGameRegion().find(roJoin);
if (replaceResult.isExist() || joinResult.isExist()) {
await sleep(300);
click(68, 1020);
keyPress("VK_LBUTTON");
await sleep(500);
} else {
log.error(`该角色已在队伍中,无需切换`);
}
await sleep(500);
}
// 返回主界面
await genshin.returnMainUi();
})();