Files
bettergi-scripts-list/repo/js/AutoWoodmen/main.js
2024-11-06 19:24:04 +08:00

132 lines
4.8 KiB
JavaScript
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(async function () {
setGameMetrics(1920, 1080, 1.5);
const defaultExitDelay = 10000;
const defaultLoadingDelay = 13000;
// 将字符串转换为数字
let exitdelay = Number(settings.exitdelay);
let loadingdelay = Number(settings.loadingdelay);
// 检查参数是否有效,并设置缺省值
function validateAndSetDefaults(exitdelay, loadingdelay) {
if (isNaN(exitdelay) || exitdelay <= 0) {
log.warn("你没有设置退出延迟,将使用默认值");
exitdelay = defaultExitDelay;
}
if (isNaN(loadingdelay) || loadingdelay <= 0) {
log.warn("你没有设置加载延迟,将使用默认值");
loadingdelay = defaultLoadingDelay;
}
return { exitdelay, loadingdelay };
}
// 调用验证和设置缺省值函数
const { exitdelay: validatedExitDelay, loadingdelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
// 继续执行程序逻辑
log.info(`退出延迟: ${validatedExitDelay}, 加载延迟: ${validatedLoadingDelay}`);
log.info("垂香木,悬铃木,桃椰子木,炬木,白栗栎木,燃爆木因路线问题无法获取");
log.info("开始运行脚本");
async function performGameActions() {
// 负责砍树的退出重进按Z
await sleep(1000);//等待一秒
keyPress("ESCAPE");//按下esc
await sleep(1000);
click(50, 1030);//点击退出
await sleep(1000);
click(1000, 750);//点击确认
await sleep(validatedExitDelay); //退出延迟
click(1000, 550);//进入游戏
await sleep(validatedLoadingDelay);//加载延迟
keyPress("z");
// await sleep(300);
// keyUp("z");
}
async function runGameActionsMultipleTimes(times,locationName) {
// 负责循环调用performGameActions实现循环砍树
for (let i = 0; i < times; i++) {
await performGameActions();
log.info(`${locationName}循环次数:${i + 1}/${times}`)
}
}
async function AutoPath(locationName, time) {
//传入路径以及循环次数
let filePath = `assets/AutoPath/${locationName}.json`;
await pathingScript.runFile(filePath);
await sleep(3000)
await runGameActionsMultipleTimes(time,locationName)
}
async function KeyMouse(locationName, sec, x, y,time) {
//传入路径,秒数,坐标
if (x !== undefined && y !== undefined) {
await genshin.tp(x, y);
await sleep(1000);
}
let filePath = `assets/KeyMouse/${locationName}.json`;
await keyMouseScript.runFile(filePath);
await sleep(sec * 1000); // 将秒转换为毫秒
await sleep(3000)
await runGameActionsMultipleTimes(time)
}
await AutoPath('香柏木27个', 75)
await AutoPath('御伽木9个(孔雀木6个)', 334)
await AutoPath('萃华木6个(垂香木3个)', 334)
await AutoPath('松木24个', 84)
await AutoPath('业果木15个(辉木15个)', 134)
await AutoPath('刺葵木6个', 334)
await AutoPath('却砂木12个', 167)
await AutoPath('杉木12个', 167)
await AutoPath('枫木9个', 223)
await AutoPath('柽木15个', 134)
await AutoPath('桦木15个', 134)
await AutoPath('梦见木12个', 167)
await AutoPath('椴木9个(悬铃木9个)', 223)
await AutoPath('灰灰楼木6个', 334)
await AutoPath('白梣木15个', 134)
await AutoPath('竹节30个', 67)
await AutoPath('证悟木15个(业果木6个)', 134)
// await AutoPath('燃爆木15个', 134)//>>
// await AutoPath('燃爆木6个(白栗栎木6个)', 1)//路线异常
// await AutoPath('垂香木15个', 1)//路线异常
// await AutoPath('悬铃木18个', 1)//路线异常
// await KeyMouse('炬木15个',3, 8359.7548828125, -2868.03515625,1)//?
// await KeyMouse('桃椰子木12个',5,8353.4921875,-2853.8505859375,1)//?
let endTime = settings.selectValue
theEnd(endTime)
async function theEnd(endTime){
if (endTime === '退出账号'){
await sleep(1000);//等待一秒
keyPress("ESCAPE");//按下esc
await sleep(1000);
click(50, 1030);//点击退出
await sleep(1000);
click(1000, 750);//点击确认
log.info('退出账号')
}else if (endTime === '关闭游戏'){
log.info('关闭游戏')
keyDown("MENU");
keyDown("F4");
await sleep(50);
keyUp("MENU");
keyUp("F4");
await sleep(1500);
}else if (endTime === '无操作'){
// 对,这里什么也没有
} else {
log.info('未选择结束后操作,默认无操作')
}
}
})();