* Delete repo/js/AutoSwitchRoles/aliases.txt * Delete repo/js/AutoSwitchRoles/main.js * Add files via upload * Delete repo/js/AutoSwitchRoles/Assets/characterimage/主角01.png * Delete repo/js/AutoSwitchRoles/Assets/characterimage/主角02.png * Add files via upload * Add files via upload
399 lines
15 KiB
JavaScript
399 lines
15 KiB
JavaScript
// 滚动页面函数
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async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
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moveMouseTo(400, 750);
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await sleep(50);
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leftButtonDown();
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const steps = Math.ceil(totalDistance / stepDistance);
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for (let j = 0; j < steps; j++) {
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const remainingDistance = totalDistance - j * stepDistance;
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const moveDistance = remainingDistance < stepDistance ? remainingDistance : stepDistance;
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moveMouseBy(0, -moveDistance);
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await sleep(delayMs);
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}
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await sleep(700);
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leftButtonUp();
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await sleep(100);
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}
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// 读取别名文件
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function readAliases() {
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const combatText = file.ReadTextSync('combat_avatar.json');
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const combatData = JSON.parse(combatText);
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const aliases = {};
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for (const character of combatData) {
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if (character.alias && character.name) {
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for (const alias of character.alias) {
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aliases[alias] = character.name;
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}
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}
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}
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return aliases;
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}
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(async function () {
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// 设置分辨率
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setGameMetrics(1920, 1080, 1);
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// 返回主界面
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await genshin.returnMainUi();
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//切换配对
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if (settings.switchPartyName) {
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await genshin.switchParty(settings.switchPartyName);
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}
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const option = settings.option;
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if (option === '推荐-非快速配对模式 @Tool_tingsu') {
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// main.js 的逻辑
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const positionCoordinates = [
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[460, 538],
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[792, 538],
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[1130, 538],
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[1462, 538]
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];
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// 读取别名
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const aliases = readAliases();
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const positionSettings = [
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settings.position1,
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settings.position2,
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settings.position3,
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settings.position4
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].map(input => {
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if (input && input.trim()!== "") {
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const actualName = aliases[input] || input;
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log.info(`设置对应号位为【${input}】,切换角色为【${actualName}】`);
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return actualName;
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}
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return null;
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});
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// 识别对象定义
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const roTeamConfig = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/队伍配置.png`), 0, 0, 1920, 1080);
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const roReplace = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/更换.png`), 0, 0, 1920, 1080);
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const roJoin = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/加入.png`), 0, 0, 1920, 1080);
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let openPairingTries = 0;
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let totalOpenPairingTries = 0;
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// 在进入角色切换逻辑前进行检测,如果所有角色设置均为空则直接退出
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if (positionSettings.every((item) =>!item)) {
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log.info("未设置任何角色,跳过切换队伍步骤");
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await genshin.returnMainUi();
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return;
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}
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async function openPairingInterface() {
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while (openPairingTries < 3) {
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keyPress("l");
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await sleep(3500);
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const teamConfigResult = captureGameRegion().find(roTeamConfig);
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if (teamConfigResult.isExist()) {
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openPairingTries = 0;
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return true;
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}
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openPairingTries++;
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totalOpenPairingTries++;
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}
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if (totalOpenPairingTries < 6) {
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await genshin.tp("2297.630859375", "-824.5517578125");
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openPairingTries = 0;
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return openPairingInterface();
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} else {
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log.error("无法打开配对界面,任务结束");
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return false;
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}
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}
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if (!(await openPairingInterface())) {
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return;
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}
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// 角色切换逻辑
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for (let i = 0; i < positionSettings.length; i++) {
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let rolenum = i + 1;
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const selectedCharacter = positionSettings[i];
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if (!selectedCharacter) {
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log.info(`未设置${rolenum}号位角色,跳过`);
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continue;
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}
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const [x, y] = positionCoordinates[i];
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click(x, y);
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log.info(`开始设置${rolenum}号位角色`);
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await sleep(1000);
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let characterFound = false;
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let pageTries = 0;
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// 最多尝试滚动页面20次
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while (pageTries < 20) {
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// 尝试识别所有可能的角色文件名
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for (let num = 1; ; num++) {
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const paddedNum = num.toString().padStart(2, "0");
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const characterFileName = `${selectedCharacter}${paddedNum}`;
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try {
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const characterRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
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0,
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0,
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1920,
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1080
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);
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const characterResult = captureGameRegion().find(characterRo);
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if (characterResult.isExist()) {
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log.info(`已找到角色${selectedCharacter}`);
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// 计算向右偏移70像素、向下偏移70像素的位置
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const targetX = characterResult.x + 35;
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const targetY = characterResult.y + 35;
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// 边界检查,确保坐标在屏幕范围内
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const safeX = Math.min(Math.max(targetX, 0), 1920);
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const safeY = Math.min(Math.max(targetY, 0), 1080);
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click(safeX, safeY);
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await sleep(500); // 点击角色后等待0.5秒
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characterFound = true;
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break;
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}
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} catch (error) {
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// 如果文件不存在,跳出循环
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break;
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}
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}
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if (characterFound) {
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break;
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}
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// 如果不是最后一次尝试,尝试滚动页面
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if (pageTries < 15) {
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log.info("当前页面没有目标角色,滚动页面");
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await scrollPage(200); // 滚动距离可根据实际情况调整
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}
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pageTries++;
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}
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if (!characterFound) {
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log.error(`未找到【${selectedCharacter}】`);
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continue;
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}
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// 识别"更换"或"加入"按钮
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const replaceResult = captureGameRegion().find(roReplace);
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const joinResult = captureGameRegion().find(roJoin);
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if (replaceResult.isExist() || joinResult.isExist()) {
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await sleep(300);
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click(68, 1020);
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keyPress("VK_LBUTTON");
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await sleep(500);
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} else {
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log.error(`该角色已在队伍中,无需切换`);
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await sleep(300);
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keyPress("VK_ESCAPE");
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await sleep(500);
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}
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await sleep(500);
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}
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} else if (option === '存在bug-快速配对模式 @兩夢三醒') {
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// 切换队伍
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if (!!settings.partyName) {
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try {
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log.info("正在尝试切换至" + settings.partyName);
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if (!await genshin.switchParty(settings.partyName)) {
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log.info("切换队伍失败,前往七天神像重试");
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await genshin.tpToStatueOfTheSeven();
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await genshin.switchParty(settings.partyName);
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}
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} catch {
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log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
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notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
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await genshin.returnMainUi();
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}
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} else {
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await genshin.returnMainUi();
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}
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// 角色位置坐标
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const positionCoordinates = [
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[107, 190],
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[254, 188],
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[414, 189],
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[554, 198],
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];
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// 读取别名
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const aliases = readAliases();
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// 获取需要切换的角色,并进行别名替换
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const positionSettings = [settings.position1, settings.position2, settings.position3, settings.position4].map(input => {
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if (input && input.trim()!== "") {
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const actualName = aliases[input] || input;
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log.info(`设置对应号位为【${input}】,切换角色为【${actualName}】`);
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return actualName;
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}
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return null;
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});
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// 识别对象定义
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const roTeamConfig = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/队伍配置.png`), 0, 0, 1920, 1080);
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// const roReplace = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/更换.png`), 0, 0, 1920, 1080);
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// const roJoin = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/加入.png`), 0, 0, 1920, 1080);
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let openPairingTries = 0;
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let totalOpenPairingTries = 0;
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// 在进入角色切换逻辑前进行检测,如果所有角色设置均为空则直接退出
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if (positionSettings.every((item) =>!item)) {
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log.info("未设置任何角色,跳过切换队伍步骤");
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await genshin.returnMainUi();
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return;
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}
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// 打开配对界面
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async function openPairingInterface() {
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while (openPairingTries < 3) {
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keyPress("l");
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await sleep(3500);
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const teamConfigResult = captureGameRegion().find(roTeamConfig);
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if (teamConfigResult.isExist()) {
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openPairingTries = 0;
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return true;
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}
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openPairingTries++;
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totalOpenPairingTries++;
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}
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if (totalOpenPairingTries < 6) {
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await genshin.tp("2297.630859375", "-824.5517578125");
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openPairingTries = 0;
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return openPairingInterface();
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} else {
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log.error("无法打开配对界面,任务结束");
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return false;
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}
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}
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if (!(await openPairingInterface())) {
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return;
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}
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// 需要取消选择的数量
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const ocrRegions = [
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[340, 181, 315, 330],
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[655, 181, 315, 330],
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[970, 181, 315, 330],
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[1285, 181, 315, 330],
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];
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let regionsWithTextCount = 0;
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let captureRegion = captureGameRegion();
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for (const [x, y, w, h] of ocrRegions) {
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const regionOcrResult = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
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if (regionOcrResult.count > 0) {
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regionsWithTextCount++;
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}
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}
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log.info(`有文字的区域数量为: ${regionsWithTextCount}`);
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// 角色切换逻辑
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click(1212, 1020); // 点击快速编队
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await sleep(1000);
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log.info(`点击快速编队`);
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for (let i = 0; i < regionsWithTextCount; i++) {
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if (i >= positionCoordinates.length) {
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break;
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}
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const [x, y] = positionCoordinates[i];
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click(x, y);
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await sleep(1000);
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log.info(`取消选择${x},${y}位置的角色`);
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}
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for (let i = 0; i < positionSettings.length; i++) {
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let rolenum = i + 1;
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const selectedCharacter = positionSettings[i];
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const [x, y] = positionCoordinates[i];
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click(800, 123);
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await sleep(1000);
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if (!selectedCharacter) {
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log.info(`未设置${rolenum}号位角色,保持原来的选择,可能存在未知bug`);
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click(x, y);
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await sleep(1000);
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continue;
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}
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log.info(`开始设置${rolenum}号位角色`);
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log.info(`目标角色为:【${selectedCharacter}】`);
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let characterFound = false;
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let pageTries = 0;
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// 最多尝试滚动页面20×2次
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while (pageTries < 40) {
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// 尝试识别所有可能的角色文件名
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for (let num = 1; ; num++) {
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const paddedNum = num.toString().padStart(2, "0");
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const characterFileName = `${selectedCharacter}${paddedNum}`;
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try {
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const characterRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
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0,
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0,
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1920,
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1080
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);
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const characterResult = captureGameRegion().find(characterRo);
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if (characterResult.isExist()) {
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log.info(`已找到角色【${selectedCharacter}】`);
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// 计算向右偏移70像素、向下偏移70像素的位置
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const targetX = characterResult.x + 35;
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const targetY = characterResult.y + 35;
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// 边界检查,确保坐标在屏幕范围内
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const safeX = Math.min(Math.max(targetX, 0), 1920);
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const safeY = Math.min(Math.max(targetY, 0), 1080);
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click(safeX, safeY);
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await sleep(500); // 点击角色后等待0.5秒
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characterFound = true;
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break;
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}
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} catch (error) {
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// 如果文件不存在,跳出循环
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break;
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}
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}
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if (characterFound) {
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break;
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}
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// 如果不是最后一次尝试,尝试滚动页面
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if (pageTries < 30) {
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log.info(`当前页面没有目标角色【${selectedCharacter}】,滚动页面`);
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await scrollPage(200); // 滚动距离可根据实际情况调整
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}
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if (pageTries == 15) {
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log.info("滚动完毕,重置位置,再试一次");
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click(800, 123);
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await sleep(1000);
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}
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pageTries++;
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}
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if (!characterFound) {
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log.error(`未找到【${selectedCharacter}】,尝试选择原来的角色`);
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click(800, 123);
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await sleep(1000);
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click(x, y);
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await sleep(1000);
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continue;
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}
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}
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// 点击保存
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click(427, 1024);
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await sleep(1000);
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keyPress("VK_LBUTTON");
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await sleep(500);
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}
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// 返回主界面
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await genshin.returnMainUi();
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})(); |