123 lines
5.0 KiB
JavaScript
123 lines
5.0 KiB
JavaScript
(async function () {
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setGameMetrics(1920, 1080, 1);
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// 提取字符串中的第一个数字字符
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const Character = (parseInt(settings.Character?.match(/\d/)?.[0], 10)) || 4; // 默认值为 4
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log.info(`Character:${Character}`);
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const elements = ["火", "水", "草", "雷", "风", "冰", "岩", "物"];
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const Element = settings.Element || "物";
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const elementIndex = elements.indexOf(Element);
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const Switching = Math.min(99, Math.max(0, Math.floor(Number(settings.Switching) || 0)));
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// 确保 pageScrollCount 是 0 到 99 的整数,默认值为 0
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const pageScrollCount = Math.min(99, Math.max(0, Math.floor(Number(settings.pageScrollCount) || 0)));
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const rightOffset = Math.max(0, Number(settings.rightOffset) || 2) -1; // 第几列,默认值为 2
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const downOffset = Math.max(0, Number(settings.downOffset) || 2) -1; // 第几行,默认值为 2
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log.info(`rightOffset: ${rightOffset},downOffset: ${downOffset}`);
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// 提前计算所有动态坐标
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// 武器区左顶处物品左上角坐标(37,138)
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// 武器图片大小(125,151)
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// 武器间隔(16,16)
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// 第一点击区位置:125/2+37=99.5; 151/2+138=213.5
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const rightClickX = Math.round(99.5 + rightOffset * 141);
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const downClickY = Math.round(213.5 + downOffset * 167);
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async function CharacterPath() {
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// 日志记录任务开始
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log.info("开始寻找");
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// 初始化
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await genshin.returnMainUi();
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// 切换角色
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keyPress(String(Character));
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await sleep(1000);
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// 按下 C 键
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keyPress("C");
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await sleep(1000);
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if (elementIndex !== -1) {
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const ElementClickX = Math.round(787 + elementIndex * 57.5); // 计算 X 坐标
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log.info(`ElementClickX: ${ElementClickX}`);
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// 如果 Element 不是 "物",则触发 moveMouseBy(960, 45)
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if (Element !== "物") {
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moveMouseTo(960, 45); // 移动到指定坐标
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await sleep(100);
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leftButtonDown();
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log.info("移动鼠标");
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const steps = 10; // 分成若干步移动
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const stepDistance = 15; // 每步移动的距离
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for (let j = 0; j < steps; j++) {
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moveMouseBy(stepDistance, 0); // 每次移动 stepDistance 像素
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await sleep(10); // 每次移动后延迟10毫秒
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}
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// 释放鼠标左键
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await sleep(700);
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leftButtonUp();await sleep(100);
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await click(ElementClickX, 130); await sleep(1000); // 点击元素选项
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const Switchingsteps = Switching+(4-Number(Character))
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for (let i = 0; i < Switchingsteps; i++) {
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await click(1840, 540); await sleep(200); // 循环点击切换选项
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}
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}
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} else {
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log.error(`无效元素: ${Element}`);
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}
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await sleep(1000);
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// 执行按键和鼠标操作
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try {
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// 执行一系列鼠标点击操作
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await click(125, 225); await sleep(1000); // 点击武器选项
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await click(1600, 1005); await sleep(1000); // 点击替换当前武器
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await click(500, 1005); await sleep(200);
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await click(500, 905); await sleep(200); // 使用等级顺序排列
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await moveMouseTo(605, 145); await sleep(200); // 初始化滑条
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await leftButtonDown(); await sleep(600);
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await leftButtonUp(); await sleep(200);
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for (let i = 0; i < pageScrollCount; ++i) {
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// 点击固定坐标
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moveMouseTo(525, 920);
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await sleep(500);
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leftButtonDown();
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await sleep(100);
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// 根据条件选择运行的 JSON 文件
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let filePath;
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if (pageScrollCount >= 10 && (i + 1) % 10 === 0) {
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filePath = `assets/pageScroll2.json`; // 每 10 次,运行一次pageScroll2.json(多移动一个像素点)
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} else {
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filePath = `assets/pageScroll.json`; // 一般情况下运行 pageScroll.json
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}
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await keyMouseScript.runFile(filePath); // 平滑移动鼠标
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await sleep(600);
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leftButtonUp();
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await sleep(100);
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}
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// 点击动态坐标
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click(rightClickX, downClickY); // 点击选中物品的坐标
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await sleep(1000);
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click(1600, 1005); await sleep(1000); // 点击替换
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click(1320, 755); await sleep(1000); // 确定替换
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click(1845, 45); await sleep(1000); // 退出武器界面
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click(1845, 45); await sleep(1000); // 退出角色界面
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} catch (error) {
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log.error(`执行按键或鼠标操作时发生错误:${error.message}`);
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}
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}
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// 调用函数
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await CharacterPath();
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})();
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