325 lines
14 KiB
JavaScript
325 lines
14 KiB
JavaScript
// 定义所有食材及其对应的路径文件和 NPC
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const mondstadtGroceryFilePath = `assets/蒙德杂货商布兰琪.json`;
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const liyueGroceryFilePath = `assets/璃月杂货商东升.json`;
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const liyueWanminFilePath = `assets/璃月万民堂老板卯师傅.json`;
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const groceryFilePath = `assets/稻妻九十九物店主葵.json`;
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const charcoalFilePath = `assets/稻妻志村屋店主志村勘兵卫.json`;
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const fengdanGroceryFilePath = `assets/枫丹杂货商布希柯.json`;
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const cafeLuzheFilePath = `assets/咖啡厅露泽店主阿鲁埃.json`;
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const sumiCityFishPath = `assets/须弥城鱼贩珀姆.json`;
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const omosPortFishPath = `assets/须弥奥摩斯港鱼贩布特罗斯.json`;
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const azaleVillMerPath = `assets/须弥阿如村商人阿扎莱.json`;
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// 定义所有可能的食材,注意料理名字长度可能超过识图范围
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const ingredients = [
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"枫达", "盐", "洋葱", "牛奶", "番茄", "卷心菜", "土豆", "小麦", "胡椒","稻米", "豆腐", "杏仁", "鱼肉", "螃蟹", "虾仁", "咖啡豆", "秃秃豆", "发酵果实汁"
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];
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// 筛选出用户选择的食材及其对应的路径文件和 NPC
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const selectedIngredients = []; // 在函数外部声明一次
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const selectedPaths = new Map();
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const ingredientPaths = {
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"枫达": [fengdanGroceryFilePath, cafeLuzheFilePath],
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"盐": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"洋葱": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"牛奶": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"番茄": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"卷心菜": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"土豆": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"小麦": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"胡椒": [mondstadtGroceryFilePath, liyueGroceryFilePath, groceryFilePath, fengdanGroceryFilePath],
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"稻米": [liyueGroceryFilePath, groceryFilePath],
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"虾仁": [liyueGroceryFilePath, groceryFilePath, sumiCityFishPath, omosPortFishPath],
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"豆腐": [liyueGroceryFilePath, groceryFilePath],
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"杏仁": [liyueGroceryFilePath, fengdanGroceryFilePath],
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"鱼肉": [liyueWanminFilePath, charcoalFilePath, sumiCityFishPath, omosPortFishPath, azaleVillMerPath],
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"螃蟹": [liyueWanminFilePath, charcoalFilePath, sumiCityFishPath, omosPortFishPath],
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"秃秃豆": [fengdanGroceryFilePath, azaleVillMerPath],
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"咖啡豆": [cafeLuzheFilePath],
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"发酵果实汁": [fengdanGroceryFilePath]
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};
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// 定义所有NPC名,注意名字长度可能超过识图范围
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const npcNames = {
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[mondstadtGroceryFilePath]: ["布兰琪"],
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[liyueGroceryFilePath]: ["东升"],
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[liyueWanminFilePath]: ["卵师傅", "卯师傅"],
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[groceryFilePath]: ["葵"],
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[charcoalFilePath]: ["志村勘"],
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[fengdanGroceryFilePath]: ["布希柯"],
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[cafeLuzheFilePath]: ["阿鲁埃"],
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[sumiCityFishPath]: ["珀姆"],
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[omosPortFishPath]: ["布特罗斯"],
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[azaleVillMerPath]: ["阿扎莱"]
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};
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for (const ingredient of ingredients) {
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if (settings[ingredient]) {
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selectedIngredients.push(ingredient);
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ingredientPaths[ingredient].forEach(path => {
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if (!selectedPaths.has(path)) {
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selectedPaths.set(path, []);
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}
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selectedPaths.get(path).push(ingredient);
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});
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}
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}
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if (selectedIngredients.length === 0) {
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log.error("未选择任何食材,退出任务");
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throw new Error("未选择任何食材,任务终止"); // 抛出异常以终止任务
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}
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// 汇总即将购买的食材信息
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const purchaseSummary = selectedIngredients.join(", ");
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log.info(`即将购买: ${purchaseSummary}`);
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// 定义一个函数用于模拟按键操作
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async function simulateKeyOperations(key, duration) {
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keyDown(key);
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await sleep(duration);
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keyUp(key);
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await sleep(500); // 释放按键后等待 500 毫秒
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}
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// 定义一个函数用于识别并点击用户选择的食材
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async function clickSelectedIngredients(selectedIngredients, filePath, npcNames) {
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log.info(`加载路径文件: ${filePath}`);
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await pathingScript.runFile(filePath);
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await sleep(1000);
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log.info("路径文件执行完成");
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// 识别并交互 NPC
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let attempts = 0;
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const maxAttempts = 5; // 最大尝试次数
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const npcxRange = { min: 1190, max: 1320 }; // X轴固定区间
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const npcyRanges = [478, 514, 552]; // 可能的Y轴坐标
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const tolerance = 10; // 容错区间
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const npctolerance = 10; // 容错区间
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let npcOcrResult = { success: false }; // 初始化 npcOcrResult
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// 判断 Y 坐标是否在容错范围内
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function isYWithinTolerance(y, targetY, tolerance) {
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return y >= targetY - tolerance && y <= targetY + tolerance;
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}
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// 执行点击操作
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async function performClickOperations(filePath) {
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if (filePath === liyueGroceryFilePath || filePath === groceryFilePath || filePath === sumiCityFishPath) {
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log.info("执行璃月杂货商或稻妻九十九物店主的点击操作");
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await click(1300, 650); await sleep(1000);
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await click(1300, 650); await sleep(1000);
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await click(1600, 1020); await sleep(1000);
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} else {
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log.info("执行其他路径文件的点击操作");
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await click(1300, 580); await sleep(1000);
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await click(1300, 580); await sleep(1000);
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await click(1600, 1020); await sleep(1000);
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}
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}
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while (attempts < maxAttempts) {
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attempts++;
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log.info(`尝试识别 NPC,尝试次数: ${attempts}`);
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for (const npcName of npcNames) {
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log.info(`尝试识别 NPC: ${npcName}`);
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npcOcrResult = await performOcr(npcName, npcxRange, { min: 470, max: 602 }, tolerance);
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if (npcOcrResult.success) {
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if (
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isYWithinTolerance(npcOcrResult.y, 478, npctolerance) ||
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isYWithinTolerance(npcOcrResult.y, 514, npctolerance)
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) {
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// 如果 Y 坐标在 478 或 514 的容错范围内,直接按下 F 键
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log.info(`直接按下 F 键与 NPC ${npcName} 交互...`);
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keyPress("F");
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await sleep(2000);
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// 执行点击操作
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await performClickOperations(filePath);
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break; // 成功交互,退出内层循环
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} else if (isYWithinTolerance(npcOcrResult.y, 552, npctolerance)) {
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// 如果 Y 坐标在 552 的容错范围内,调整当前路径
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log.info(`Y 坐标在 552 的容错范围内,调整当前路径`);
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await simulateKeyOperations("S", 600); // 后退 600 毫秒
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await simulateKeyOperations("W", 800); // 前进 800 毫秒
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} else {
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log.error(`识别到的 Y 坐标 ${npcOcrResult.y} 不在预期范围内,尝试次数: ${attempts}`);
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}
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break; // 成功识别到 NPC,退出内层循环
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} else {
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if (attempts === 1) {
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// 第一次失败时,尝试调整位置
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await simulateKeyOperations("S", 600); // 后退 600 毫秒
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await simulateKeyOperations("W", 800); // 前进 800 毫秒
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} else if (attempts === 2) {
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// 第二次失败时,重新加载路径文件
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log.info("重新加载路径文件");
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await pathingScript.runFile(filePath);
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await sleep(1000);
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}
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log.error(`OCR 识别未找到 NPC: ${npcName},尝试次数: ${attempts}`);
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}
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}
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if (npcOcrResult.success) {
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break; // 成功识别到 NPC,退出外层循环
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}
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}
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if (attempts >= maxAttempts) {
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log.error(`识别 NPC 失败 ${maxAttempts} 次,放弃该路线`);
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return; // 放弃该路线
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}
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// 记录已购买的食材
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const purchasedIngredients = new Set();
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// 继续后续操作
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const ingredientXRange = { min: 220, max: 390 }; // X坐标范围
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const ingredientYRange = { min: 95, max: 950 }; // Y坐标范围
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const ingredientTolerance = 10; // 容错区间
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const clickOffset = 30; // 点击坐标容错
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let allIngredientsFound = false; // 标记是否所有食材都已找到
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let scrollAttempts = 0;
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const maxScrollAttempts = 3; // 最大翻页次数
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while (!allIngredientsFound && scrollAttempts < maxScrollAttempts) {
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allIngredientsFound = true; // 假设本轮所有食材都已找到,若后续发现未找到则修改为 false
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for (const ingredient of selectedIngredients) {
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if (purchasedIngredients.has(ingredient)) {
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log.info(`跳过已购买的食材: ${ingredient}`);
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continue; // 跳过已购买的食材
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}
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const ocrResult = await performOcr(ingredient, ingredientXRange, ingredientYRange, ingredientTolerance);
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if (ocrResult.success) {
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log.info(`识别到 '${ingredient}',坐标: x=${ocrResult.x}, y=${ocrResult.y}`);
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await click(ocrResult.x, ocrResult.y + clickOffset);
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await sleep(1000);
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// 模拟购买操作的后续点击
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await click(1600, 1020); await sleep(1000); // 购买
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await click(1181, 600); await sleep(200); // 选择100个
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await click(1320, 780); await sleep(1000); // 最终确认
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await click(1320, 780); await sleep(1000); // 点击空白
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// 记录已购买的食材
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purchasedIngredients.add(ingredient);
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} else {
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log.error(`OCR 识别未找到 '${ingredient}'`);
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allIngredientsFound = false; // 本轮有食材未找到
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}
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}
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if (!allIngredientsFound) {
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log.info(`在当前页面未找到所有食材,尝试翻页`);
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await PageScroll(1); // 每轮翻页滑动1次
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await sleep(600);
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scrollAttempts++;
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}
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}
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if (!allIngredientsFound) {
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log.error(`在所有页面中未找到所有食材,跳过该路径`);
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}
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// 最后点击退出按钮
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log.info("点击退出按钮...");
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await click(1845, 45); // 退出
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await sleep(2000);
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}
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// 自动执行划页操作
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async function PageScroll(scrollCount) {
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try {
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const clickX = 1200; // 假设点击的起始坐标
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const clickY = 900;
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const totalDistance = 500; // 假设每次滑动的总距离
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const stepDistance = 15; // 每步移动的距离
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for (let i = 0; i < scrollCount; ++i) {
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log.info(`开始第 ${i + 1} 次滑动`);
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// 如果点击坐标为 (0, 0),则跳过点击
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if (clickX !== 0 || clickY !== 0) {
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moveMouseTo(clickX, clickY); // 移动到指定坐标
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await sleep(100);
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}
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// 按住鼠标左键
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leftButtonDown();
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// 将鼠标移动到目标位置,模拟更自然的拖动操作
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log.info("移动鼠标");
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const steps = totalDistance / stepDistance; // 分成若干步移动
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for (let j = 0; j < steps; j++) {
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moveMouseBy(0, -stepDistance); // 每次移动 stepDistance 像素
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await sleep(10); // 每次移动后延迟10毫秒
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}
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// 释放鼠标左键
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await sleep(700);
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leftButtonUp();
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await sleep(100);
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}
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} catch (error) {
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log.error(`执行划页操作时发生错误:${error.message}`);
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}
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}
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// 定义一个函数用于执行OCR识别
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async function performOcr(targetText, xRange, yRange, tolerance) {
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// 调整区域范围以包含容错区间
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const adjustedXMin = xRange.min - tolerance;
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const adjustedXMax = xRange.max + tolerance;
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const adjustedYMin = yRange.min - tolerance;
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const adjustedYMax = yRange.max + tolerance;
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/*/ log.info(`
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adjustedXMin: ${adjustedXMin}
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adjustedXMax: ${adjustedXMax}
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adjustedYMin: ${adjustedYMin}
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adjustedYMax: ${adjustedYMax}
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`);*/
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// 在捕获的区域内进行OCR识别
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const ra = captureGameRegion();
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const resList = ra.findMulti(RecognitionObject.ocr(
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adjustedXMin, adjustedYMin,
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adjustedXMax - adjustedXMin, adjustedYMax - adjustedYMin
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));
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// log.info(`OCR 识别数量: ${resList.count}`);
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// 遍历识别结果,检查是否找到目标文本
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for (let i = 0; i < resList.count; i++) {
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if (resList[i].text.includes(targetText)) {
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// 如果找到目标文本,直接返回坐标
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return { success: true, x: resList[i].x, y: resList[i].y }; // 找到符合条件的文本,返回坐标
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}
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}
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return { success: false }; // 未找到符合条件的文本
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}
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// 主函数
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async function AutoPath() {
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log.info("开始执行自动寻路任务");
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// 加载路径文件和 NPC 名称
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for (const [path, ingredients] of selectedPaths) {
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const npcName = npcNames[path];
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await clickSelectedIngredients(ingredients, path, npcName);
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}
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}
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// 执行主函数
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(async function () {
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setGameMetrics(1920, 1080, 1);
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await genshin.returnMainUi();
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await AutoPath();
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})();
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