### v.1.4 20250727 - 优化当输入队伍名为空时的错误处理(设置过一次队伍再删除会判断为空而非未定义,之前没有触发错误提示)。 - 当质变仪在已经放入材料后,重新运行仍然尝试进行芭芭拉攻击流程。
258 lines
14 KiB
JavaScript
258 lines
14 KiB
JavaScript
(async function () {
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//初始化配置======================================================================================
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var BH = typeof settings.BH === 'string' && settings.BH.trim() !== '' ? settings.BH : "assets/bh.png";
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var ZHIBIANYI = typeof settings.ZHIBIANY === 'string' && settings.ZHIBIANYI.trim() !== '' ? settings.ZHIBIANYI : "assets/zhibian.png";
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var actiontime = settings.actiontime != undefined && ~~settings.actiontime > 0 ? ~~settings.actiontime : 50;
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var CHA = "assets/cha.png"
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var TEAM
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const ITEM = settings.ITEM !== undefined ? (
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settings.ITEM === "1养成道具" ? 1 :
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settings.ITEM === "2食物" ? 2 :
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settings.ITEM === "3材料" ? 3 :
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3 ) : 3; // 如果settings.ITEM完全未定义,也赋予ITEM为3
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/**
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* 文字OCR识别封装函数(测试中,未封装完成,后续会优化逻辑)
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* @param text 要识别的文字,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0表示不点击,1表示点击识别到文字的位置,2表示输出模式,默认为0
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* @param debugmodel 调试代码,0表示输入判断模式,1表示输出位置信息,2表示输出判断模式,默认为0
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* @param x OCR识别区域的起始X坐标,默认为0
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* @param y OCR识别区域的起始Y坐标,默认为0
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* @param w OCR识别区域的宽度,默认为1920
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* @param h OCR识别区域的高度,默认为1080
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* @returns 包含识别结果的对象,包括识别的文字、坐标和是否找到的结果
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*/
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async function textOCR(text="空参数",timeout=10,afterBehavior=0,debugmodel=0,x=0,y=0,w=1920,h=1080) {
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const startTime = new Date();
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var Outcheak = 0
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for (var ii = 0; ii < 10; ii++)
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{
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// 获取一张截图
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var captureRegion = captureGameRegion();
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var res1
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var res2
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var conuntcottimecot=1;
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var conuntcottimecomp=1;
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// 对整个区域进行 OCR
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var resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h));
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//log.info("OCR 全区域识别结果数量 {len}", resList.count);
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if (resList.count !== 0) {
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for (let i = 0; i < resList.count; i++)
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{ // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length
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let res = resList[i];
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res1=res.text
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conuntcottimecomp++;
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if (res.text.includes(text) && debugmodel !==2 ) {
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conuntcottimecot ++;
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log.info(`“${res1}”找到`);
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if (debugmodel===1 & x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{log.info("文本OCR完成'{text}'", res.text);}
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if (afterBehavior===1){log.info("点击模式:开");await sleep(1000);click(res.x, res.y);}else{if (debugmodel===1 & x===0 & y===0){log.info("点击模式:关")}}
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if (afterBehavior===2){log.info("F模式:开");await sleep(100);keyPress("F");}else{if (debugmodel===1 & x===0 & y===0){log.info("F模式:关");}}
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if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}
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}
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if (debugmodel ===2 ){
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if (res1 === res2){conuntcottimecot ++;res2=res1;}
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log.info("输出模式:全图代码位置:({x},{y},{h},{w},{string})", res.x-10, res.y-10, res.width+10, res.Height+10, res.text);
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if (Outcheak===1){ if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}}
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}}}else{ if (debugmodel===3 && (ii % 2) === 1){await keyPress("W");}}
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const NowTime = new Date();
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if ((NowTime - startTime)>timeout*1000){if (debugmodel===2){ if (resList.count === 0){return result = {found: false};} else{Outcheak=1;ii=2;} } else {Outcheak=0;if (debugmodel===1 & x===0 & y===0){log.info(`${timeout}秒超时退出,"${text}"未找到`)};return result = {found: false };}}
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else{ii=2;if (debugmodel===1 & x===0 & y===0){log.info(`"${text}"识别中……`); } }
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await sleep(100);
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}
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}
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/**
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* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
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*
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* @param filePath 图片路径,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0为关闭点击,1为开启点击,2为开启F键点击,默认为0
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* @param debugmodel 调试代码模式,0为关闭调试模式,1为开启调试模式,默认为0
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* @param xa 识别区域的x轴偏移量,默认为0
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* @param ya 识别区域的y轴偏移量,默认为0
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* @param wa 识别区域的宽度,默认为1920
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* @param ha 识别区域的高度,默认为1080
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* @returns 返回识别结果,包括图片的x轴坐标、y轴坐标、宽度、高度及是否找到图片
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*/
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async function imageRecognition(filePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) {
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const startTime = new Date();
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const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(filePath));
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for (let ii = 0; ii < 10; ii++) {
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captureRegion = captureGameRegion(); // 获取一张截图
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res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify);
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if (res.isEmpty()) {
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if (debugmodel===1 & xa===0 & ya===0){log.info("识别图片中")};
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} else {
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if (afterBehavior===1){log.info("点击模式:开");await sleep(1000);click(res.x, res.y);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}}
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if (afterBehavior===2){log.info("F模式:开");await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}}
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if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");}
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return result = { x: res.x, y: res.y, w:res.width,h:res.Height,found: true }
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}
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const NowTime = new Date();
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if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8}
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await sleep(200);
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}
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await sleep(1200);
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}
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/**======================================================================================
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* 执行质变仪的部署动作,未找到质变仪时返回false结束,找到质变仪时返回true
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*/
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async function deployTransformer(){
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await sleep(500);
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await keyPress("B");
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await sleep(1000);
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await click(1067,57);//点开背包,可做图像识别优化
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await textOCR("小道具",3,0,0,126,17,99,53);if (!result.found){throw new Error("未打开'小道具'页面");}//确认在小道具界面
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await sleep(500);
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await imageRecognition(ZHIBIANYI,1,1,0);//识别质变仪图片
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if (!result.found){await genshin.returnMainUi();throw new Error("'质变仪CD中'或'未找到质变仪!'");}//没找到质变仪退出流程
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else{await sleep(1000);await click(1699,1004);await sleep(1000);await genshin.returnMainUi();return true} //点击部署操作
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}
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/**======================================================================================
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* 游戏内“参量质变仪”的放入薄荷交互流程
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*/
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async function insertMaterial(){
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//检测并进入质变仪界面
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await middleButtonClick();
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await sleep(500);
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let Fmeun = await textOCR("参量质变仪",2,2,3,1205,508,140,53);//单条F检测
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await keyPress("F");
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let CHAx = await imageRecognition(CHA,3,0,0,1766,3,140,90);
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if (!Fmeun.found && !CHAx.found){return false;}
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//检测是否到达材料页面
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await textOCR("进行质变",3,0,0,1675,994,150,50);if (!result.found){throw new Error("质变仪页面未打开");}//单条F检测
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await sleep(500);
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switch (ITEM) {
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case 1:
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await click(863,47); // 初始化与'1养成道具'相关的设置或资源
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await textOCR("养成道具",3,0,0,120,19,240,50);if (!result.found){throw new Error("'养成道具'页面未打开");}
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break;
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case 2:
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await click(959,45);// 初始化与'2食物'相关的设置或资源
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await textOCR("食物",3,0,0,124,16,93,63);if (!result.found){throw new Error("'食物'页面未打开");}
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break;
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case 3:
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await click(1050,50); // 初始化与'3材料'相关的设置或资源
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await textOCR("材料",3,0,0,124,16,93,63);if (!result.found){throw new Error("'材料'页面未打开");}
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break;
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default:
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// 处理未知ITEM值的情况
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break;
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}
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//滚轮预操作
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await moveMouseTo(1287,131);
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await sleep(100);
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await leftButtonDown();
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await sleep(100);
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await moveMouseTo(1287,161);
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// 薄荷图片检测
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let YOffset = 0; // Y轴偏移量,根据需要调整
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const maxRetries = 20; // 最大重试次数
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let retries = 0; // 当前重试次数
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while (retries < maxRetries) {
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await imageRecognition(BH, 1, 0, 0);
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if (result.found) {
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await leftButtonUp();
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await sleep(500);
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await click(result.x,result.y);
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await sleep(1000);
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await click(440,1008); //选择最大数量
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await sleep(1000);
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await click(1792,1019); //质变按钮
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await textOCR("参量质变仪",3,0,0,828,253,265,73);if (!result.found){throw new Error("单种材料不足,退出!");}
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await sleep(1000);
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await click(1183,764); //确认 ;
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await sleep(1000);
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await genshin.returnMainUi();
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return true
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}
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retries++; // 重试次数加1
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//滚轮操作
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YOffset += 50;
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await sleep(500);
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if (retries === maxRetries || 161+YOffset > 1080) {
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await leftButtonUp();
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await sleep(100);
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await moveMouseTo(1287,131);
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await genshin.returnMainUi();
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throw new Error("未找到材料(默认薄荷,自定义请看'注意使用事项.txt')!");
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}
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await moveMouseTo(1287,161+YOffset);
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await sleep(300);
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}
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}
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/**======================================================================================
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* 执行芭芭拉攻击指令,并等待质变仪完成提示出现。 若超时则强制结束流程。
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*/
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async function executeAttack(){
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await genshin.SwitchParty(TEAM); //切换到指定队伍,必须进行配置,4号位放芭芭拉
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await sleep(1000);
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await keyPress("4");
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await sleep(1200);
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await middleButtonClick();
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await sleep(1000);
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log.info(`攻击动作开始,${actiontime}秒后超时退出!一般20秒左右完成!`)
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var startTime = new Date();
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await sleep(500);
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var NowTime = new Date();
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//芭芭拉攻击指令,等待质变仪完成提示出现,若超时则强制结束流程。
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while ((NowTime - startTime)<actiontime*1000){
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leftButtonClick();
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await textOCR("质变产生了以下物质",0.7,1,0,539,251,800,425);if(result.found){return true}
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leftButtonClick();
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await textOCR("质变产生了以下物质",0.7,1,0,539,251,800,425);if(result.found){return true}
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NowTime = new Date();
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}
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await genshin.returnMainUi();
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throw new Error(`${actiontime}秒攻击动作超时,结束流程!`);
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}
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//main/======================================================================================
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await genshin.returnMainUi();
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//检查用户是否配置队伍============================================
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if (settings.TEAMname === undefined || settings.TEAMname === "" || settings.TEAMname === null) {
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throw new Error("必填!请在配置页面填写队伍名称,芭芭拉放4号位!"); // 没选就报错后停止
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}else{TEAM = settings.TEAMname}
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log.info("请确保单种材料足够,现在开始部署!!");
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//开始执行质变仪流程============================================
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try {
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if ((await deployTransformer())) {//部署质变仪流程
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log.info("部署成功,准备放入薄荷!!");
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}
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if ((!await insertMaterial())) {//放入薄荷并开始质变流程
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log.info("未找到布置的质变仪,可能已经放入材料,尝试进行攻击流程!!");
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}else{
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log.info("放入薄荷完成,开始质变!!");
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}
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if ((await executeAttack())) {//芭芭拉攻击指令流程
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log.info("质变执行完成,结束!!");
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}
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} catch (error) {
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log.error(`执行过程中发生错误:${error.message}`);
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} finally {
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await genshin.returnMainUi();
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}
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//main/**======================================================================================
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})();
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