641 lines
21 KiB
JavaScript
641 lines
21 KiB
JavaScript
// 切换到指定的队伍
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async function switchCardTeam(Name) {
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let captureRegion = captureGameRegion();
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let teamName = captureRegion.find(RecognitionObject.ocr(1305, 793, 206, 46));
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log.info("当前队伍名称: {text}", teamName.text);
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if (teamName.text != Name) {
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click(1312, 812); //点击队伍名称的糟糕UI
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await sleep(1000);
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moveMouseTo(100, 200);
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leftButtonDown();
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// 不能一次移动太多,否则会丢拖动
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for (let i = 1; i <= 9; i++) {
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await sleep(50);
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moveMouseTo(200 * i, 200);
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}
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await sleep(200);
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leftButtonUp();
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await sleep(1000);
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captureRegion = captureGameRegion();
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for (let i = 0; i < 4; i++) {
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let x = 135 + 463 * i;
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let res = captureRegion.find(RecognitionObject.ocr(x, 762, 230, 46));
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if (res.text == Name) {
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log.info("切换至队伍: {text}", res.text);
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res.click();
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await sleep(500);
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click(1164, 1016); // 选择
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await sleep(4000); // 等待"出战牌组"的强制延时框消失
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break;
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}
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}
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}
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}
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(async function () {
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// 存储挑战玩家信息
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let textArray = [];
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let skipNum = 0;
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/**
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* 判断任务是否已刷新
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* @param {string} filePath - 存储最后完成时间的文件路径
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* @param {object} options - 配置选项
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* @param {string} [options.refreshType] - 刷新类型: 'hourly'|'daily'|'weekly'|'monthly'|'custom'
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* @param {number} [options.customHours] - 自定义小时数(用于'custom'类型)
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* @param {number} [options.dailyHour=4] - 每日刷新的小时(0-23)
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* @param {number} [options.weeklyDay=1] - 每周刷新的星期(0-6, 0是周日)
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* @param {number} [options.weeklyHour=4] - 每周刷新的小时(0-23)
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* @param {number} [options.monthlyDay=1] - 每月刷新的日期(1-31)
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* @param {number} [options.monthlyHour=4] - 每月刷新的小时(0-23)
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* @returns {Promise<boolean>} - 是否已刷新
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*/
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async function isTaskRefreshed(filePath, options = {}) {
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const {
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refreshType = 'hourly', // 默认每小时刷新
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customHours = 24, // 自定义刷新小时数默认24
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dailyHour = 4, // 每日刷新默认凌晨4点
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weeklyDay = 1, // 每周刷新默认周一(0是周日)
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weeklyHour = 4, // 每周刷新默认凌晨4点
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monthlyDay = 1, // 每月刷新默认第1天
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monthlyHour = 4 // 每月刷新默认凌晨4点
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} = options;
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try {
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// 读取文件内容
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let content = await file.readText(filePath);
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const lastTime = new Date(content);
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const nowTime = new Date();
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let shouldRefresh = false;
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switch (refreshType) {
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case 'hourly': // 每小时刷新
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shouldRefresh = (nowTime - lastTime) >= 3600 * 1000;
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break;
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case 'daily': // 每天固定时间刷新
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// 检查是否已经过了当天的刷新时间
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const todayRefresh = new Date(nowTime);
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todayRefresh.setHours(dailyHour, 0, 0, 0);
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// 如果当前时间已经过了今天的刷新时间,检查上次完成时间是否在今天刷新之前
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if (nowTime >= todayRefresh) {
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shouldRefresh = lastTime < todayRefresh;
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} else {
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// 否则检查上次完成时间是否在昨天刷新之前
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const yesterdayRefresh = new Date(todayRefresh);
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yesterdayRefresh.setDate(yesterdayRefresh.getDate() - 1);
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shouldRefresh = lastTime < yesterdayRefresh;
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}
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break;
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case 'weekly': // 每周固定时间刷新
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// 获取本周的刷新时间
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const thisWeekRefresh = new Date(nowTime);
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// 计算与本周指定星期几的差值
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const dayDiff = (thisWeekRefresh.getDay() - weeklyDay + 7) % 7;
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thisWeekRefresh.setDate(thisWeekRefresh.getDate() - dayDiff);
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thisWeekRefresh.setHours(weeklyHour, 0, 0, 0);
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// 如果当前时间已经过了本周的刷新时间
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if (nowTime >= thisWeekRefresh) {
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shouldRefresh = lastTime < thisWeekRefresh;
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} else {
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// 否则检查上次完成时间是否在上周刷新之前
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const lastWeekRefresh = new Date(thisWeekRefresh);
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lastWeekRefresh.setDate(lastWeekRefresh.getDate() - 7);
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shouldRefresh = lastTime < lastWeekRefresh;
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}
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break;
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case 'monthly': // 每月固定时间刷新
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// 获取本月的刷新时间
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const thisMonthRefresh = new Date(nowTime);
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// 设置为本月指定日期的凌晨
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thisMonthRefresh.setDate(monthlyDay);
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thisMonthRefresh.setHours(monthlyHour, 0, 0, 0);
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// 如果当前时间已经过了本月的刷新时间
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if (nowTime >= thisMonthRefresh) {
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shouldRefresh = lastTime < thisMonthRefresh;
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} else {
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// 否则检查上次完成时间是否在上月刷新之前
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const lastMonthRefresh = new Date(thisMonthRefresh);
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lastMonthRefresh.setMonth(lastMonthRefresh.getMonth() - 1);
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shouldRefresh = lastTime < lastMonthRefresh;
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}
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break;
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case 'custom': // 自定义小时数刷新
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shouldRefresh = (nowTime - lastTime) >= customHours * 3600 * 1000;
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break;
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default:
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throw new Error(`未知的刷新类型: ${refreshType}`);
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}
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// 如果文件内容无效或不存在,视为需要刷新
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if (!content || isNaN(lastTime.getTime())) {
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await file.writeText(filePath, '');
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shouldRefresh = true;
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}
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if (shouldRefresh) {
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notification.send(`七圣召唤七日历练周期已经刷新,执行脚本`);
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return true;
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} else {
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notification.send(`七圣召唤七日历练未刷新,冷却还有${((nowTime - lastTime)/3600).toFixed(1)}小时`);
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return false;
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}
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} catch (error) {
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// 如果文件不存在,创建新文件并返回true(视为需要刷新)
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const createResult = await file.writeText(filePath, '');
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if (createResult) {
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log.info("创建新时间记录文件成功,执行脚本");
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return true;
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}
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else throw new Error(`创建新文件失败`);
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}
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}
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//检查挑战结果 await checkChallengeResults();
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async function checkChallengeResults() {
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const region1 = RecognitionObject.ocr(785, 890, 340, 82); // 对话区域
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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if (res1.isEmpty()) {
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await sleep(1000);
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click(960, 540);
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await sleep(500);
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click(1860, 50); //避免失败卡死
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await sleep(1000);
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click(1600, 260);
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await sleep(1000);
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click(1180, 756);
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await sleep(6000);
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click(754, 915); //退出挑战
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await sleep(4000);
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await autoConversation();
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await sleep(1000);
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return;
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} else {
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await sleep(1000);
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click(754, 915); //退出挑战
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await sleep(4000);
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await autoConversation();
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await sleep(1000);
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return;
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}
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}
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//通过f和空格自动对话,对话标志消失时停止await autoConversation();
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async function autoConversation() {
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await sleep(500); //点击后等待一段时间避免误判
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const talkRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/talkSymbol.png"));
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let talkTime = 0;
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let talkTimes = 0;
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log.info("准备开始对话");
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//最多10次对话
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while (talkTime < 30) {
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let talk = captureGameRegion().find(talkRo);
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if (talk.isExist()) {
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await sleep(300);
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keyPress("VK_SPACE");
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await sleep(300);
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keyPress("F");
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talkTimes++;
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await sleep(1500);
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}
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else if(talkTimes){
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log.info("对话结束");
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return ;
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}
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talkTime++;
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await sleep(1200);
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}
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throw new Error("对话时间超时");
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}
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//检测传送结束
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async function tpEndDetection() {
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const region = RecognitionObject.ocr(1690, 230, 75, 350); // 队伍名称区域
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let tpTime = 0;
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await sleep(500); //点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res = capture.find(region);
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if (!res.isEmpty()) {
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log.info("传送完成");
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await sleep(1200); //传送结束后有僵直
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error("传送时间超时");
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}
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// 打开地图,查看玩家位置,并前往相应位置
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const cardPlayerRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/cardPlayer.png"));
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const detectCardPlayer = async () => {
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// 定义要检测的6个点位及对应的处理函数
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let i = 0;
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let findNum = 0;
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const checkPoints = [
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{ x: 1475, y: 730, action: async () => await gotoTable1() }, // 1号桌
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{ x: 1680, y: 780, action: async () => await gotoTable2() }, // 2号桌
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{ x: 1645, y: 575, action: async () => await gotoTable3() }, // 3号桌
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{ x: 1460, y: 360, action: async () => await gotoTable4() }, // 4号桌
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{ x: 1550, y: 0 , action: async () => await gotoTable5() }, // 包间1
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{ x: 1130, y: 520, action: async () => await gotoTable6() }, // 包间2
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];
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keyPress("M");
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await sleep(1200);
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await genshin.setBigMapZoomLevel(1.0); //放大地图
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await sleep(300);
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//地图拖动到指定位置
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moveMouseTo(200, 200);
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leftButtonDown();
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await sleep(500);
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moveMouseTo(170, 320);
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await sleep(500);
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moveMouseTo(970, 1000);
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await sleep(500);
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leftButtonUp();
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await sleep(500);
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// 获取游戏区域截图
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const captureRegion = captureGameRegion();
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for (const point of checkPoints) {
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i++;
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// 遍历所有检测点位
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const cropRegion = captureRegion.DeriveCrop(point.x, point.y, 160, 160);
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// 在裁剪区域中查找卡片
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const result = cropRegion.Find(cardPlayerRo);
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// 如果找到卡片
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if (!result.IsEmpty()) {
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findNum++;
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if (findNum - skipNum == 1) {
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log.info(`在点位${i}找到玩家,执行对应操作`);
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1500);
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await point.action(); // 调用该点位对应的函数
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return true; // 返回true表示已找到并处理
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}
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}
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}
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// 所有点位都未找到
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log.info("未在任何检测点找到玩家");
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textArray.length = 0;
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return false;
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};
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//获取挑战对象名称
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async function captureAndStoreTexts() {
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// 清空数组
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textArray = [];
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// 四个固定位置坐标
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const positions = [
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{ x: 450, y: 620 },
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{ x: 760, y: 620 },
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{ x: 1070, y: 620 },
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{ x: 1380, y: 620 },
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];
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// 截取区域大小
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const width = 240;
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const height = 56;
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await sleep(500);
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keyPress("F6");
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await sleep(1000);
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click(300, 370); //点击七日历练
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await sleep(1000);
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// 获取游戏区域截图
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const captureRegion = captureGameRegion();
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// 遍历四个位置进行OCR识别
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for (const pos of positions) {
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// 创建OCR识别区域
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const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height); //挑战者名字区域
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const ocrRo2 = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/completed.png"),pos.x, pos.y + 60, width, height+80);
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// 在指定区域进行OCR识别
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const result = captureRegion.find(ocrRo);
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let res2 = captureRegion.find(ocrRo2);
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if (!result.isEmpty() && result.text) {
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// 存储识别结果和对应位置
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if (res2.isExist()) {
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log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
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textArray.push({
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text: result.text.trim(),
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x: pos.x + width / 2, // 点击中心位置
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y: pos.y + height / 2,
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});
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}
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} else {
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log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
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}
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}
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log.info(`剩余挑战人数:${textArray.length}`);
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keyPress("ESCAPE");
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await sleep(1000);
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}
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//检查是否有对应的挑战对手
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async function searchAndClickTexts() {
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middleButtonClick();
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await sleep(800);
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moveMouseBy(0, 1030);
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await sleep(800);
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moveMouseBy(0, 1030);
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await sleep(800);
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// 限定区域坐标和大小
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const searchX = 1210;
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const searchY = 440;
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const searchWidth = 150;
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const searchHeight = 195;
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// 获取游戏区域截图
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const captureRegion = captureGameRegion();
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// 在限定区域内进行OCR识别
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const ocrRo = RecognitionObject.ocr(searchX, searchY, searchWidth, searchHeight);
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const results = captureRegion.findMulti(ocrRo);
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// 遍历OCR结果
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for (let i = 0; i < results.count; i++) {
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const res = results[i];
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const resText = res.text.trim();
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// 在存储的文本数组中查找匹配项
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const index = textArray.findIndex((item) => item.text === resText);
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if (index !== -1) {
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// 找到匹配项,点击对应位置
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log.info(`找到匹配文本: ${resText}`);
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skipNum = 0;
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// 点击存储的位置
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await keyMouseScript.runFile(`assets/ALT点击.json`);
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await sleep(500);
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res.click();
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await sleep(500);
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await keyMouseScript.runFile(`assets/ALT释放.json`);
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await Playcards();
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// 从数组中移除已处理的文本
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textArray.splice(index, 1);
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return true;
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}
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}
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log.info(`未找到匹配文本`);
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skipNum++;
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return false;
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}
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//函数:打开地图前往猫尾酒馆
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async function gotoTavern() {
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const tavernRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/tavern.png"));
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await genshin.returnMainUi();
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await sleep(1000);
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keyPress("m");
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await sleep(1500);
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click(1841, 1015); //地图选择
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await sleep(1000);
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click(1460, 140); //蒙德
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await sleep(1200);
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//放大地图
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await genshin.setBigMapZoomLevel(1.0);
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await sleep(400);
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click(1000, 645); //猫尾酒馆
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await sleep(600);
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let tavern = captureGameRegion().find(tavernRo);
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if (tavern.isExist()) {
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tavern.click();
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await sleep(500);
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} else {
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throw new Error("未能找到猫尾酒馆");
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}
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click(1707, 1010); //确认传送
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await sleep(1000);
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await tpEndDetection();
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}
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async function waitOrCheckMaxCoin(wait_time_ms) {
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const startTime = new Date().getTime();
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while (new Date().getTime() - startTime < wait_time_ms) {
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let captureRegion = captureGameRegion();
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let result = captureRegion.find(RecognitionObject.ocr(578, 600, 763, 41));
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// 道具已达到容量上限,无法获取对应奖励且挑战目标无法完成,是否继续进行挑战
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if (!result.isEmpty() && result.text.includes("道具已达到容量上限")) {
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let coin = "?";
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let result2 = captureRegion.find(RecognitionObject.ocr(916, 530, 89, 41));
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if (!result2.isEmpty()) {
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coin = result2.text.trim();
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}
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||
click(733, 730); //点击取消
|
||
await sleep(1000);
|
||
click(1860, 250); //点击右上角X,退出打牌对话界面
|
||
throw new Error(`幸运牌币${coin},已达到容量上限,无法获取对应奖励且挑战目标无法完成`);
|
||
}
|
||
await sleep(1000);
|
||
// 无break,以确保牌币未满时延时行为与此前一致
|
||
}
|
||
}
|
||
|
||
//函数:对话和打牌
|
||
async function Playcards() {
|
||
await sleep(800); //略微俯视,避免名字出现在选项框附近,导致错误点击
|
||
moveMouseBy(0, 1030);
|
||
await sleep(1000);
|
||
await autoConversation();
|
||
log.info("对话完成");
|
||
await sleep(1500);
|
||
if (settings.partyName != undefined) {
|
||
await switchCardTeam(settings.partyName);
|
||
}
|
||
click(1610, 900); //点击挑战
|
||
await waitOrCheckMaxCoin(8000);
|
||
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
|
||
await sleep(3000);
|
||
await checkChallengeResults();
|
||
await sleep(1000);
|
||
}
|
||
|
||
//前往一号桌
|
||
async function gotoTable1() {
|
||
log.info(`前往1号桌`);
|
||
keyDown("d");
|
||
await sleep(1500);
|
||
keyUp("d");
|
||
keyDown("w");
|
||
await sleep(400);
|
||
keyUp("w");
|
||
keyDown("d");
|
||
keyDown("w");
|
||
await sleep(1200);
|
||
keyUp("d");
|
||
keyUp("w");
|
||
await sleep(700);
|
||
}
|
||
//前往二号桌
|
||
async function gotoTable2() {
|
||
log.info(`前往2号桌`);
|
||
keyDown("d");
|
||
await sleep(1500);
|
||
keyUp("d");
|
||
keyDown("w");
|
||
await sleep(400);
|
||
keyUp("w");
|
||
keyDown("d");
|
||
keyDown("w");
|
||
await sleep(1200);
|
||
keyUp("d");
|
||
keyUp("w");
|
||
keyDown("s");
|
||
await sleep(700);
|
||
keyUp("s");
|
||
await sleep(700);
|
||
}
|
||
//前往三号桌
|
||
async function gotoTable3() {
|
||
log.info(`前往3号桌`);
|
||
keyDown("w");
|
||
await sleep(2000);
|
||
keyUp("w");
|
||
keyDown("d");
|
||
await sleep(5000);
|
||
keyUp("d");
|
||
keyDown("a");
|
||
await sleep(1500);
|
||
keyUp("a");
|
||
await sleep(700);
|
||
}
|
||
//前往四号桌
|
||
async function gotoTable4() {
|
||
log.info(`前往4号桌`);
|
||
keyDown("w");
|
||
await sleep(2000);
|
||
keyUp("w");
|
||
keyDown("d");
|
||
await sleep(5000);
|
||
keyUp("d");
|
||
keyDown("a");
|
||
await sleep(1500);
|
||
keyUp("a");
|
||
keyDown("d");
|
||
await sleep(200);
|
||
keyUp("d");
|
||
keyDown("w");
|
||
await sleep(2000);
|
||
keyUp("w");
|
||
await sleep(700);
|
||
}
|
||
//前往一号包间
|
||
async function gotoTable5() {
|
||
log.info(`前往1号包间`);
|
||
keyDown("w");
|
||
await sleep(2500);
|
||
keyUp("w");
|
||
keyDown("d");
|
||
await sleep(200);
|
||
keyUp("d");
|
||
await sleep(500);
|
||
keyPress("ESCAPE");
|
||
await sleep(1500);
|
||
keyPress("ESCAPE");
|
||
await sleep(1500);
|
||
keyDown("w");
|
||
await sleep(5900);
|
||
keyUp("w");
|
||
await sleep(700);
|
||
}
|
||
//前往二号包间
|
||
async function gotoTable6() {
|
||
log.info(`前往2号包间`);
|
||
await sleep(1500);
|
||
keyDown("d");
|
||
await sleep(1500);
|
||
keyUp("d");
|
||
keyDown("w");
|
||
keyDown("d");
|
||
await sleep(4000);
|
||
keyUp("d");
|
||
keyUp("w");
|
||
keyDown("a");
|
||
await sleep(1500);
|
||
keyUp("a");
|
||
keyDown("w");
|
||
await sleep(3000);
|
||
keyPress("VK_SPACE");
|
||
await sleep(1000);
|
||
keyUp("w");
|
||
keyDown("s");
|
||
await sleep(1000);
|
||
keyPress("VK_SPACE");
|
||
await sleep(700);
|
||
keyUp("s");
|
||
await sleep(500);
|
||
}
|
||
|
||
async function main() {
|
||
//主流程
|
||
const nowTime = new Date();
|
||
log.info(`前往猫尾酒馆`);
|
||
await gotoTavern();
|
||
await captureAndStoreTexts();
|
||
if (textArray.length != 0) {
|
||
await detectCardPlayer();
|
||
await searchAndClickTexts();
|
||
}
|
||
for (let i = 0; i < 20; i++) {
|
||
//循环兜底,避免角色未到达指定位置
|
||
if (textArray.length === 0) break;
|
||
await gotoTavern();
|
||
await detectCardPlayer();
|
||
await searchAndClickTexts();
|
||
}
|
||
await genshin.returnMainUi();
|
||
await captureAndStoreTexts();
|
||
notification.send(`打牌结束、剩余挑战人数:${textArray.length}`);
|
||
// 更新最后完成时间
|
||
if(textArray.length === 0) await file.writeText("assets/weekly.txt", nowTime.toISOString());
|
||
|
||
|
||
}
|
||
|
||
|
||
if( await isTaskRefreshed("assets/weekly.txt", {
|
||
refreshType: 'weekly',
|
||
weeklyDay: 1, // 周一
|
||
weeklyHour: 4 // 凌晨4点
|
||
})){
|
||
await main();
|
||
}
|
||
|
||
|
||
|
||
})();
|