327 lines
12 KiB
JavaScript
327 lines
12 KiB
JavaScript
eval(file.readTextSync("lib/ocr.js"));
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const rewardIcon = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RewardIcon.png"), 1430, 760, 100, 70);
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const tavernRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/TavernIcon.png"), 800, 450, 500, 330);
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const adventurersRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/AdventurersGuild.png"), 800, 450, 500, 330);
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const outFile = "卡牌熟练度.json";
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let currentProficiencys = {};
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try {
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currentProficiencys = JSON.parse(file.readTextSync(outFile));
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} catch (error) {
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log.debug("历史熟练度文件不存在");
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}
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(async function () {
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setGameMetrics(1920, 1080, 1.25);
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log.info("首次运行前请阅读脚本说明");
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log.info("请确保已进入双人联机模式");
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await sleep(1000);
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let runMode = settings.runMode;
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if (!runMode) {
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runMode = "作为主账号:速刷熟练度";
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log.info("未配置运行模式,默认以{0}模式运行", runMode);
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}
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if (runMode === "作为主账号:速刷熟练度") {
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await runAsMain(settings.targetProficiency);
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} else if (runMode === "作为辅助账号:快速投降") {
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await runAsPartner();
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} else if (runMode === "扫描当前账号卡牌熟练度") {
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await scanCardsProficiency();
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} else {
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log.error("不支持的运行模式: {0}", runMode);
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}
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})();
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// 需要刷熟练度的角色的执行逻辑
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async function runAsMain(targetProficiency) {
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log.info("主账号开始工作,如需停止请按下你设置的BetterGI停止按键");
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if (!targetProficiency) {
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targetProficiency = 30;
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}
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let loopCount = -1;
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await genshin.returnMainUi();
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log.info("前往猫尾酒馆");
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await teleportToTheCatsTail();
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do {
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await waitTpFinish();
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await gotoInvitationBoard();
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await waitForTextAppear("邀请队友", [1332, 886, 130, 49]);
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if (loopCount < 0) {
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log.info("获取当前熟练度信息");
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loopCount = await calcRepeatTimes(targetProficiency);
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if (loopCount <= 0) {
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recommendNextTeam(targetProficiency);
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return;
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}
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log.info("需重复执行{0}次以达成{1}熟练度", loopCount, targetProficiency);
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}
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// 循环次数为0时已经无需再打牌,只是再走到位置然后领取奖励
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if (loopCount === 0) {
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await calcRepeatTimes(targetProficiency, true);
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break;
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}
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log.info("邀请队友");
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for (let i = 0; i < 60; i++) {
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await recognizeTextAndClick("邀请队友", [1332, 886, 130, 49]);
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let r = await waitForTextAppear("正在匹配对局", [870, 385, 184, 42], 500);
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if (r.success) {
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break;
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}
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await sleep(500);
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}
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log.info("等待对方同意");
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await recognizeTextAndClick("正在匹配对局", [871, 386, 182, 39], 30000);
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log.info("等待加载");
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await waitForTextAppear("七圣召唤", [902, 870, 119, 46]);
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await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000);
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log.info("选择初始手牌");
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await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000);
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log.info("等待对方认输");
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await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000);
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await sleep(300);
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await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]);
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try {
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await sleep(10);
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} catch (error) {
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log.info("用户停止运行");
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break;
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}
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loopCount--;
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log.info(`对局结束,当前熟练度 ${targetProficiency - loopCount}/${targetProficiency}`);
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} while (loopCount >= 0);
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}
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// 小号的执行逻辑
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async function runAsPartner() {
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log.info("辅助账号开始工作,如需停止请按下你设置的BetterGI停止按键");
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await genshin.tp(-575.60, 1859.34);
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await waitTpFinish();
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while (true) {
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log.info("等待对局邀请");
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await waitForTextAppear("点击进行准备", [820, 70, 296, 31], 180000);
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keyPress("Y");
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await recognizeTextAndClick("接受", [1177, 713, 82, 55]);
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log.info("等待加载");
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await waitForTextAppear("七圣召唤", [902, 870, 119, 46]);
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await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000);
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log.info("选择初始手牌");
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await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000);
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log.info("等待进入牌桌界面");
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await waitForTextAppear("出战角色", [1766, 850, 118, 43]);
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log.info("认输");
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click(1864, 46);
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await sleep(500);
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await recognizeTextAndClick("放弃对局", [1543, 172, 112, 43]);
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await waitForTextAppear("确定要放弃", [785, 497, 339, 39]);
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await recognizeTextAndClick("确认", [1142, 732, 78, 51]);
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await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000);
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await sleep(300);
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await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]);
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log.info("退出挑战");
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try {
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await sleep(3000);
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} catch (error) {
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log.info("用户停止运行");
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break;
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}
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}
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}
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async function gotoInvitationBoard() {
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keyDown("MBUTTON");
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await sleep(500);
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keyDown("A");
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await sleep(1500);
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keyUp("A");
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await sleep(1000);
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await keyMouseScript.runFile(`assets/ALT点击.json`);
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await sleep(500);
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await recognizeTextAndClick("联机对局", [1217, 411, 220, 280]);
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await sleep(500);
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await keyMouseScript.runFile(`assets/ALT释放.json`);
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}
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function recommendNextTeam(targetProficiency) {
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log.info("当前牌组中卡牌已达成熟练度目标,请更换牌组内角色");
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const nextTeam = Object.fromEntries(
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Object.entries(currentProficiencys)
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.filter(([_, v]) => v < targetProficiency)
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.slice(0, 3)
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);
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if (Object.keys(nextTeam).length > 0) {
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let text = JSON.stringify(nextTeam).replace(/[{}"]/g, '');
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log.info("熟练度未满的角色推荐: {0}", text);
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}
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}
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async function calcRepeatTimes(targetProficiency, taskFinished = false) {
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// 需要在选择“我方出战牌组”的界面执行
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await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
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click(1306, 747);
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log.info("等待进入牌组界面");
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await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]);
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await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
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click(700, 276); // +257
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await waitForTextAppear("卡牌", [867, 266, 68, 47]);
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let characterProficiencys = {};
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for (let i = 0; i < 3; i++) {
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let captureRegion = captureGameRegion();
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if (taskFinished) {
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const icon = captureRegion.find(rewardIcon);
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if (icon.isExist()) {
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icon.click();
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await sleep(100);
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icon.click();
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await sleep(100);
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}
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}
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let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65));
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let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40));
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if (ch_result.text && proficiencyResult.text) {
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let character = ch_result.text.trim();
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const match = proficiencyResult.text.match(/(\d+)/);
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let proficiency = parseInt(match[0]);
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characterProficiencys[character] = proficiency;
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click(1635, 538);
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await sleep(500);
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}
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}
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Object.assign(currentProficiencys, characterProficiencys);
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file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2));
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log.info("当前熟练度: {0}", JSON.stringify(characterProficiencys).replace(/[{}"]/g, ''));
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if (taskFinished) {
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recommendNextTeam(targetProficiency);
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return;
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}
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const loopCount = targetProficiency - Math.min(...Object.values(characterProficiencys));
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// 返回对战页面
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keyPress("VK_ESCAPE");
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await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
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keyPress("VK_ESCAPE");
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await waitForTextAppear("编辑牌组", [733, 997, 129, 48]);
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keyPress("VK_ESCAPE");
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await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
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return loopCount;
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}
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/**
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* 等待传送结束
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* @param {Int} timeout 单位为ms
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* @note 参考了七圣召唤七日历练脚本
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*/
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async function waitTpFinish(timeout=30000) {
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const region = RecognitionObject.ocr(1690, 230, 75, 350); // 队伍名称区域
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const startTime = new Date();
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await sleep(1000); //点击传送后等待一段时间避免误判
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while (new Date() - startTime < timeout) {
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let res = captureGameRegion().find(region);
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if (!res.isEmpty()) {
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await sleep(600); //传送结束后有僵直
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return;
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}
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await sleep(100);
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}
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throw new Error("传送时间超时");
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}
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/** 传送到猫尾酒馆 */
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async function teleportToTheCatsTail() {
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await genshin.moveMapTo(-867, 2281, "蒙德");
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await genshin.setBigMapZoomLevel(1.0);
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let clickIcon = null;
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for (let i = 0; i < 5; i ++) {
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const region = captureGameRegion();
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const tarvern = region.find(tavernRo);
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clickIcon = tarvern.isExist() ? tarvern : region.find(adventurersRo);
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if (clickIcon.isExist()) {
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clickIcon.click();
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await sleep(500);
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break;
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}
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await sleep(500);
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}
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if (!(clickIcon && clickIcon.isExist())) {
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throw new Error("找不到猫尾酒馆,如果2P标志遮挡了酒馆图标,请将2P玩家传送至别处");
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}
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await recognizeTextAndClick("猫尾酒馆", [1320, 560, 300, 410])
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await recognizeTextAndClick("传送至", [1580,980,225,59])
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await waitTpFinish();
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}
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async function scanCardsProficiency() {
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await genshin.returnMainUi();
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log.info("前往猫尾酒馆");
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await teleportToTheCatsTail();
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await gotoInvitationBoard();
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await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
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click(1306, 747);
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log.info("等待进入牌组界面");
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await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]);
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await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
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click(198, 717);
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let characterProficiencys = {};
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let last_char = null;
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let retry = 0;
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for (let i = 0; i < 300; i++) {
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let captureRegion = captureGameRegion();
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let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65));
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let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40));
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if (ch_result.text && proficiencyResult.text) {
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let character = ch_result.text.trim().replace("t", "七");
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const match = proficiencyResult.text.match(/(\d+)/);
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let proficiency = parseInt(match[0]);
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characterProficiencys[character] = proficiency;
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log.info("{ch} = {v}", character, proficiency);
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if (last_char === character) {
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log.info("已到达角色列表末尾");
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break;
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}
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click(1635, 538);
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retry = 0;
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last_char = character;
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} else {
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retry++;
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if (retry >= 3) {
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log.warn("OCR无法识别当前角色名称,跳过");
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click(1635, 538);
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retry = 0;
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}
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}
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await sleep(500);
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}
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const sortedProficiencys = Object.entries(characterProficiencys).sort((a, b) => b[1] - a[1]);
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currentProficiencys = Object.fromEntries(sortedProficiencys);
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file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2));
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log.info("卡牌熟练度数据已写入{0}", outFile);
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}
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