152 lines
5.1 KiB
JavaScript
152 lines
5.1 KiB
JavaScript
(async function () {
|
||
|
||
//检测传送结束 await tpEndDetection();
|
||
async function tpEndDetection() {
|
||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||
let tpTime = 0;
|
||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||
//最多30秒传送时间
|
||
while (tpTime < 300) {
|
||
|
||
let capture = captureGameRegion();
|
||
let res1 = capture.find(region1);
|
||
let res2 = capture.find(region2);
|
||
if (!res1.isEmpty() || !res2.isEmpty()){
|
||
log.info("传送完成");
|
||
await sleep(1000);//传送结束后有僵直
|
||
click(960, 810);//点击任意处
|
||
await sleep(500);
|
||
return;
|
||
}
|
||
tpTime++;
|
||
await sleep(100);
|
||
}
|
||
throw new Error('传送时间超时');
|
||
}
|
||
|
||
//一直行动,直到检测到指定文字await autoNavigateToReward();
|
||
const autoNavigateToReward = async () => {
|
||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||
let advanceNum = 0;
|
||
while (true) {
|
||
// 1. 优先检查是否已到达领奖点
|
||
let captureRegion = captureGameRegion();
|
||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||
// 检测到特点文字则结束!!!
|
||
if (rewardResult.text == "启动") {
|
||
log.info("已到达指定位置,检测到文字: " + rewardResult.text);
|
||
await sleep(100);
|
||
return;
|
||
}
|
||
else if(advanceNum > 15){
|
||
throw new Error('前进时间超时');
|
||
}
|
||
// 前进一小步
|
||
keyDown("w");
|
||
await sleep(400);
|
||
keyUp("w");
|
||
await sleep(200); // 等待角色移动稳定
|
||
advanceNum++;
|
||
}
|
||
}
|
||
|
||
//执行战斗并检测结束
|
||
async function autoFightAndEndDetection() {
|
||
// 定义两个检测区域
|
||
|
||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||
let challengeTime = 0;
|
||
|
||
//2分钟兜底
|
||
while (challengeTime < 4000) {
|
||
// 捕获游戏区域
|
||
let capture = captureGameRegion();
|
||
// 检测两个区域的OCR结果
|
||
|
||
let res2 = capture.find(region2);
|
||
let res3 = capture.find(region3);
|
||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||
// 情况1: 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||
if (!hasText2 && hasText3) {
|
||
keyPress("1");
|
||
await sleep(500);
|
||
leftButtonClick();
|
||
await sleep(400);
|
||
keyDown("e");
|
||
await sleep(400);
|
||
keyUp("e");
|
||
await sleep(600);
|
||
keyPress("2");
|
||
await sleep(500);
|
||
leftButtonClick();
|
||
await sleep(400);
|
||
keyDown("e");
|
||
await sleep(400);
|
||
keyUp("e");
|
||
await sleep(600);
|
||
keyPress("3");
|
||
await sleep(500);
|
||
leftButtonClick();
|
||
await sleep(400);
|
||
keyDown("e");
|
||
await sleep(400);
|
||
keyUp("e");
|
||
await sleep(600);
|
||
keyPress("4");
|
||
await sleep(500);
|
||
leftButtonClick();
|
||
await sleep(400);
|
||
keyDown("e");
|
||
await sleep(400);
|
||
keyUp("e");
|
||
await sleep(600);
|
||
challengeTime = challengeTime + 200;
|
||
}
|
||
// 情况2: 区域2有文字且 区域3有文字 → 结束循环
|
||
else if (hasText2 && hasText3) {
|
||
log.info("检测到挑战成功");
|
||
log.info("能量充满,任务结束");
|
||
return;
|
||
}
|
||
challengeTime = challengeTime + 1;
|
||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||
await sleep(100);
|
||
}
|
||
log.info("挑战超时,可能充能失败");
|
||
}
|
||
|
||
let recovery = settings.recovery ?? 0;
|
||
let teamName = settings.teamName ?? 0;
|
||
await genshin.tp(2297.6201171875,-824.5869140625);
|
||
await genshin.returnMainUi();
|
||
//切换队伍
|
||
if(teamName) await genshin.switchParty(teamName);
|
||
await pathingScript.runFile("assets/tp.json");
|
||
await sleep(1000);
|
||
keyDown("w");
|
||
await sleep(3000);
|
||
keyUp("w");
|
||
await sleep(1000);
|
||
keyPress("F");
|
||
await sleep(5000);
|
||
click( 380,190 );//选择难度最低的关卡
|
||
await sleep(1000);
|
||
click( 1700,1000 );//单人挑战
|
||
await sleep(200);
|
||
click( 1100,750 );//避免没有体力掐死
|
||
await sleep(1000);
|
||
click( 1700,1000 );//开始挑战
|
||
await tpEndDetection();
|
||
await autoNavigateToReward();
|
||
keyPress("F");
|
||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||
await sleep(1000);
|
||
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
|
||
await sleep(1000);
|
||
|
||
})();
|