* Delete repo/js/Auto全自动“枫丹”地脉花 directory * Auto全自动“枫丹”地脉花修复问题 零、前言 测试中,注意事项不完善请谅解,如有BUG,QQ:119996800,随时欢迎反馈。 后续优化代码和使用说明,先测试看如何! 感谢平面镜和D捣蛋两位大佬的基础线路和逻辑。 一、省流注意事项: 1、目前设置两次自动战斗,加入了错误打开奖励页面的检测,解决误触领奖的错误,建议把超时时间设定为60秒以上,并勾选更快检测战斗结束,根据练度不同调整。 2、建议手动把自动拾取关闭,公版没有API接口可以关闭,开始前设置不自动拾取怪物的掉落物,能让线路运行更流畅。 3、禁用UID刷取地脉花有概率识别不成功,如更换纯色或没花纹的名片能大大提高识别率(99.99999%)。 4、寻路会先通过快速拖动进行识别,如线路没被打过,一般都能识别成功,如快速无法找到地脉花,会切换到放大拖动模式进行地脉花寻找,此时可能会寻找到之前没打完的线路。 二、配置简介: 1、《好感队伍》和《战斗队伍》填写:如填写了《好感队伍》(用于打完地脉花领取奖励和结束地脉花领取励练点、每日),则《战斗队伍》必须填写,否则无法运行。 冷知识:浓缩树脂只算一次地脉次数,所以在一条龙时可以不合树脂,打完地脉再领每日。如《好感队伍》和《战斗队伍》都不填,则不会切换队伍打地脉花,建议和配置器的配置设置队伍一致。 2、如果勾选了打完后,领取每日奖励《好感队伍》必填,建议无论是否需要,《好感队伍》和《战斗队伍》都填,都填一个队伍也行。 3、《刷取次数》默认为6,每条线路4~6朵花,如果不想刷太多次,可选择单线路模式,只会打一条线路内的花,数量为《刷取次数》,如果选择了《耗尽树脂模式》,线路打完也会继续寻找新的线路,直到耗尽浓缩和使用原粹树脂,不会使用小月亮,请放心。 4、默认选“1”刷蓝色的经验书地脉之花,选“2”为刷金黄色的摩拉地脉之花。 5、可填写需要禁用的UID,禁止此UID刷地脉花,通过派蒙页面左上角的UID进行文字识别,如有多个账号需禁用,使用“/”符号隔开,如12345678/99999999,经过测试,只要在UID数字后面为比较干净的颜色,没有特效动画的名片,识别了100次全正确,再多测看下。 5、作者测试用的BOX不要点,勾选后会报错,不要点!!!! 先写那么多,后需会优化代码规范,现在太乱了。 三、更新说明: 1.1版本:20250410 1、修复自动战斗不停向前走的问题。 2、修复第一次战斗部不切换战斗队伍问题。 3、修复线路1第三朵花文件命错误。 4、修复队伍未填写判断为已定义问题,改为在设置过又删除队伍后判断未未定义。 5、修复树脂耗尽模式下,不打完整体线路问题,改为强制打完整体线路。 * 新增一些优化 三、更新说明: v.1.1版本:20250410 1、修复自动战斗不停向前走的问题。 2、修复第一次战斗部不切换战斗队伍问题。 3、修复线路1第三朵花文件命错误。 4、修复队伍未填写判断为已定义问题,改为在设置过又删除队伍后判断未未定义。 5、修复树脂耗尽模式下,不打完整体线路问题,改为强制打完整体线路。 6、新增,如地脉花线路不在初始位置,快速模式是找不到的,在模糊位置可能被找到,即线路在被打过后,尝试通过无视树脂是否用完,遍历此线路查找线路剩余的地脉花,如再次找到地脉花,恢复正常判断树脂是否用完。 7、优化快速查找模式下的准确性。 8、优化模糊模式下的搜索范围,和坐标位置。
548 lines
30 KiB
JavaScript
548 lines
30 KiB
JavaScript
(async function () {
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/**
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* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
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*
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* @param imagefilePath 图片路径,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0为关闭点击,1为开启点击,2为开启F键点击,默认为0
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* @param debugmodel 调试代码模式,0为关闭调试模式,1为开启调试模式,默认为0
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* @param xa 识别区域的x轴偏移量,默认为0
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* @param ya 识别区域的y轴偏移量,默认为0
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* @param wa 识别区域的宽度,默认为1920
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* @param ha 识别区域的高度,默认为1080
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* @returns 返回识别结果,包括图片的x轴坐标、y轴坐标、宽度、高度及是否找到图片
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*/
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async function imageRecognition(imagefilePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) {
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const startTime = new Date();
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const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath));
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for (let ii = 0; ii < 10; ii++) {
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captureRegion = captureGameRegion(); // 获取一张截图
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res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify);
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if (res.isEmpty()) {
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if (debugmodel===1 & xa===0 & ya===0){log.info("识别图片中")};
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} else {
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if (afterBehavior===1){if (xa===0 & ya===0){log.info("点击模式:开");}await sleep(1000);click(res.x+xa, res.y+ya);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}}
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if (afterBehavior===2){if (xa===0 & ya===0){log.info("F模式:开");}await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}}
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if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");}
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return result = { x: res.x, y: res.y, w:res.width,h:res.Height,found: true }
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}
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const NowTime = new Date();
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if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8}
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await sleep(200);
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}
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await sleep(1200);
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}
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async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) {
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const startTime = new Date();
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for (let ii = 0; ii < 10; ii++)
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{
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// 获取一张截图
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let captureRegion = captureGameRegion();
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let res1
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// 对整个区域进行 OCR
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let resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h));
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//log.info("OCR 全区域识别结果数量 {len}", resList.count);
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for (let i = 0; i < resList.count; i++)
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{ // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length
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let res = resList[i];
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res1=res.text
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if (res.text===wenzi) {
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log.info(`“${res1}”找到`);
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if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}}
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if (clickocr===1){await sleep(1000);click(res.x, res.y);}else{log.info("点击模式:关")}
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if (clickocr===2){await sleep(100);keyPress("F");}else{log.info("F模式:关");}
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return result = { text: res.text, x: res.x, y: res.y, found: true }
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}
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}
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const NowTime = new Date();
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if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,"${wenzi}"未找到`);}return result = {found: false };}else{ii=8;if (x !== 861){await keyPress("VK_W");}log.info(`"${wenzi}"识别中……`);}
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await sleep(100);
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}
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}
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setGameMetrics(1920, 1080, 1);
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//================= 1.设定路线 =================
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const folder1 = 'assets/枫丹地脉花-路线1 厄里那斯/';
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const folder2 = 'assets/枫丹地脉花-路线2 秋分山西侧锚点左下/';
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const folder3 = 'assets/枫丹地脉花-路线3 秋分山西侧锚点右/';
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const folder4 = 'assets/枫丹地脉花-路线4 柔灯港上锚点/';
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const folder5 = 'assets/枫丹地脉花-路线5 新枫丹科学院左锚点/';
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const folder6 = 'assets/枫丹地脉花-路线6 芒索斯山东麓/';
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const pathing1 = [
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"枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下1.json",
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"枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下2.json",
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"枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下1.json",
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"枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下2.json",
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"枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_1.json",
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"枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_2.json",
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"枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下2.json",
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"枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下2.json",
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"枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下1.json",
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"枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下2.json",
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];
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const pathing2 = [
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"枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下2.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1.json",
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"枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下2.json",
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];
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const pathing3 = [
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"枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右2.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上1.json",
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"枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上2.json",
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];
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const pathing4 = [
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"枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上2.json",
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"枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++1.json",
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"枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++2.json",
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];
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const pathing5 = [
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"枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点2.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上1.json",
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"枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上2.json",
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];
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const pathing6 = [
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"枫丹地脉花-路线6 芒索斯山东麓-1:锚点下1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-1:锚点下2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-2:锚点右1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-2:锚点右2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-3:锚点左1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-3:锚点左2.json",
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"枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上1.json",
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"枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上2.json",
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];
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// 路线映射表-将用户设置映射对应路线
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const pathingMap = {
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"路线1 厄里那斯": pathing1,
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"路线2 秋分山西侧锚点左下": pathing2,
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"路线3 秋分山西侧锚点右": pathing3,
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"路线4 柔灯港上锚点": pathing4,
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"路线5 新枫丹科学院左锚点": pathing5,
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"路线6 芒索斯山东麓": pathing6
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};
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const folderMap = {
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"路线1 厄里那斯": folder1,
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"路线2 秋分山西侧锚点左下": folder2,
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"路线3 秋分山西侧锚点右": folder3,
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"路线4 柔灯港上锚点": folder4,
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"路线5 新枫丹科学院左锚点": folder5,
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"路线6 芒索斯山东麓": folder6
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};
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var AutofilePath = 0;
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filePath = ""
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// 读取原始次数配置
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var LOOOKING = 0
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var rawTimes = settings.times*2 ? settings.times : "12";
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var color = settings.color ? settings.color : 1;
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var BIAOZZ = "assets/model/BIAOZ.bmp"
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if (LOOOKING == 0) {
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if (color == 2){var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";}
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else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
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else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
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} else if (LOOOKING == 1) {
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if (color == 2){var DIMAIHUA = "assets/model/DIMAIHUA-huan.bmp";}
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else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lan.bmp";}
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else{var DIMAIHUA = "assets/model/DIMAIHUA-lan.bmp";}
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}
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async function PathCheak(LOOOKING=0) {
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if (LOOOKING == 0) {
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// 调用PathCheak1
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if(await PathCheak1()) {return true;} else return false;
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} else if (LOOOKING == 1) {
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// 调用PathCheak2
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if (await PathCheak2()) {return true;} else return false;
|
||
} else {
|
||
throw new Error("无效的参数LOOOKING,请使用0或1");
|
||
}
|
||
}
|
||
|
||
// 验证是否为数字
|
||
var timesValue;
|
||
if (!/^-?\d+\.?\d*$/.test(rawTimes)) { // 匹配整数和小数
|
||
timesValue = 12
|
||
// log.info("⚠️ 刷本次数设置不为数字,改为默认值12");
|
||
} else {
|
||
// 转换为数字
|
||
const num = parseFloat(rawTimes*2); // 乘以2,因为每次战斗两次(一次战斗两次掉落)
|
||
// 范围检查
|
||
if (num < 1) {
|
||
timesValue = 1;
|
||
//log.info(`⚠️ 次数 ${num} 小于1,已调整为1`);
|
||
} else if (num > 12) {
|
||
timesValue = 12;
|
||
// log.info(`⚠️ 次数 ${num} 大于12,已调整为12`);
|
||
} else {
|
||
// 处理小数
|
||
if (!Number.isInteger(num)) {
|
||
timesValue = Math.floor(num);
|
||
// log.info(`⚠️ 次数 ${num} 不是整数,已向下取整为 ${timesValue}`);
|
||
} else {
|
||
timesValue = num;
|
||
}
|
||
}
|
||
}
|
||
var timesConfig = { value: timesValue };
|
||
|
||
|
||
|
||
// 快速寻路模式寻路
|
||
// 输出选择的线路
|
||
async function PathCheak1() {
|
||
await genshin.returnMainUi();
|
||
log.info("重置地图中,关闭自定义标记,快速拖动模式寻找地脉花……");
|
||
await genshin.tp(2297.60, -824.45);
|
||
await genshin.returnMainUi();
|
||
|
||
//自定义表关闭
|
||
await sleep(1200);
|
||
await keyPress("M");
|
||
await sleep(1200);
|
||
await click(53,1019);
|
||
await sleep(200);
|
||
await imageRecognition(BIAOZZ,1,1,0,1782,284,122,73);
|
||
await sleep(800);
|
||
await keyPress("VK_ESCAPE");
|
||
await sleep(1000);
|
||
|
||
//开始寻找
|
||
await genshin.setBigMapZoomLevel(3.5);
|
||
await click(1844,1021);
|
||
await sleep(500);
|
||
await click(1446,350);
|
||
let XIAN6 = await imageRecognition(DIMAIHUA,1,0,0,618,6,89,63);if (XIAN6.found){AutofilePath=6;log.info("找到线路'6'");await leftButtonUp();return true}//return true
|
||
await sleep(500);
|
||
await sleep(200);
|
||
await moveMouseTo(1275,601);
|
||
await sleep(200);
|
||
await leftButtonDown();
|
||
await sleep(200);
|
||
await moveMouseBy(1,0);
|
||
await sleep(100);
|
||
await moveMouseBy(10,0);
|
||
await sleep(200);
|
||
await moveMouseTo(1275,601);
|
||
await sleep(200);
|
||
await moveMouseTo(1272,18);
|
||
await sleep(200);
|
||
let XIAN23 = await imageRecognition(DIMAIHUA,1,0,0,1076,651,183,142);
|
||
if ( (XIAN23.y+651)<=720){AutofilePath=3;log.info("找到线路'3'");await leftButtonUp();return true}//return true
|
||
if ( (XIAN23.y+651)>720){AutofilePath=2;log.info("找到线路'2'");await leftButtonUp();return true}//return true
|
||
let XIAN1 = await imageRecognition(DIMAIHUA,1,0,0,714,633,130,124);if (XIAN1.found){AutofilePath=1;log.info("找到线路'1'");await leftButtonUp();return true}//return true
|
||
await moveMouseTo(132,583);
|
||
await sleep(200);
|
||
let XIAN4 = await imageRecognition(DIMAIHUA,1,0,0,884,497,107,87);if (XIAN4.found){AutofilePath=4;log.info("找到线路'4'");await leftButtonUp();return true}//return true
|
||
await moveMouseTo(1064,1026);
|
||
await sleep(200);
|
||
let XIAN5 = await imageRecognition(DIMAIHUA,1,0,0,680,148,87,72);if (XIAN5.found){AutofilePath=5;log.info("找到线路'5'");await leftButtonUp();return true}//
|
||
AutofilePath =0;
|
||
await leftButtonUp();
|
||
return false
|
||
}
|
||
|
||
// 放大寻路模式
|
||
async function PathCheak2() {
|
||
// 地脉花坐标
|
||
const coordArray = [
|
||
{ x: 4960, y: 2180 },//1
|
||
{ x: 4113, y: 2154 },//2
|
||
{ x: 3858, y: 2354 },//3
|
||
{ x: 2732, y: 3633 },//4
|
||
{ x: 4556, y: 5100 },//5
|
||
{ x: 4962, y: 4699 }];//6
|
||
|
||
const coordArray2 = [
|
||
{ x: 974, y: 150 ,w: 616 ,h:775},//1
|
||
{ x: 515, y: 228 ,w: 493 ,h:710},//2
|
||
{ x: 651, y: 236 ,w: 531 ,h:481},//3
|
||
{ x: 500, y: 300 ,w: 600 ,h:500},//4
|
||
{ x: 582, y: 238 ,w: 700 ,h:600},//5
|
||
{ x: 384, y: 175 ,w: 850 ,h:800},];//6
|
||
|
||
await genshin.returnMainUi();
|
||
log.info("更换为放大模糊模式寻找地脉花,……");
|
||
await genshin.tp(2297.60, -824.45);
|
||
await genshin.returnMainUi();
|
||
await sleep(1000);
|
||
await keyPress("M");
|
||
await sleep(1200);
|
||
await genshin.setBigMapZoomLevel(1.5);
|
||
|
||
for (let i = 0; i < coordArray.length; i++) {
|
||
const coord = coordArray[i];
|
||
const coord2 = coordArray2[i];
|
||
await genshin.moveMapTo(coord.x,coord.y,"枫丹");
|
||
await genshin.setBigMapZoomLevel(1.5);
|
||
let DIMAI = await imageRecognition(DIMAIHUA,1.5,0,0,coord2.x,coord2.y,coord2.w,coord2.h);
|
||
if (DIMAI.found)
|
||
{
|
||
log.info("地脉花找到,但不在初始位置,尝试寻找……");
|
||
AutofilePath=i+1;FINDagin = 1;return true;
|
||
}
|
||
await genshin.returnMainUi();
|
||
if (i === 5){return false;}
|
||
}
|
||
await genshin.returnMainUi();
|
||
return true;
|
||
}
|
||
|
||
//寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
|
||
async function VeinEntrance() {
|
||
for (let i = 0;i < 2;i++) {
|
||
let JIECHU = await Textocr("接触地脉溢口",3,2,0,1188,358,200,400);
|
||
if (JIECHU.found){await keyPress("F");dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));break;}else{if(i = 1){
|
||
log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗...");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(500);await keyUp("W");
|
||
await keyDown("D");await sleep(500);await keyUp("D");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("S");await sleep(1000);await keyUp("S");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("A");await sleep(1000);await keyUp("A");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(1500);await keyUp("W");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
|
||
break;}
|
||
}
|
||
}
|
||
}
|
||
|
||
//定义领取动作,好感队伍是否添加?
|
||
async function claimRewards() {
|
||
log.info("尝试领取奖励,优先使用浓缩~");
|
||
let SHUN01 = await Textocr("接触地脉之花",2,2,0,1188,358,200,400);
|
||
if (SHUN01.found) {
|
||
log.info("找到地脉之花,开始领取奖励...");
|
||
}else{
|
||
let SHUN02 = await Textocr("接触地脉之花",2,2,0,1188,358,200,400);
|
||
if (!SHUN02.found) {log.info("未找到地脉之花,尝试强制转圈寻找...")
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(500);await keyUp("W");
|
||
await keyDown("D");await sleep(500);await keyUp("D");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("S");await sleep(1000);await keyUp("S");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("A");await sleep(1000);await keyUp("A");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
|
||
await keyDown("W");await sleep(1500);await keyUp("W");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
|
||
}
|
||
}
|
||
await sleep(500);
|
||
let SHUN = await Textocr("使用浓缩树脂",2,1,0,672,726,191,53);
|
||
let SHUY = await Textocr("使用原粹树脂",2,1,0,877,726,193,53);
|
||
let SHUB = await Textocr("补充原粹树脂",1,0,0,877,726,193,53);
|
||
await sleep(1000);
|
||
if (SHUB.found){log.warn("树脂消耗完毕,结束任务");await keyPress("VK_ESCAPE");await sleep(1000);if (FINDagin===1){SHUOVER=1;log.warn("模糊模式,地脉不在初始位置,继续寻找!");return true;}else{SHUOVER=2;return false;}}
|
||
else if (SHUN.found || SHUY.found) {
|
||
log.info("找到树脂,已经使用...");FINDagin=0;dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: true })); return true;
|
||
}else{
|
||
log.warn("未找到树脂,尝试领取奖励...");
|
||
let SHUN = await Textocr("使用浓缩树脂",0.5,1,0,672,726,191,53);
|
||
let SHUY = await Textocr("使用原粹树脂",0.5,1,0,877,726,193,53);
|
||
if (SHUN.found || SHUY.found) {FINDagin=0; return true;}else{log.warn("领取错误,退出!");if (FINDagin===1){SHUOVER=1;log.warn("模糊模式,地脉不在初始位置,继续寻找!");return true}else{SHUOVER=2;return false;}}//SHUOVER=2
|
||
}
|
||
}
|
||
|
||
async function isOnRewardPage() {
|
||
const rewardText = await Textocr("地脉之花", 0.5, 0, 0, 861,265, 194, 265);
|
||
return rewardText.found;
|
||
}
|
||
|
||
var shouldContinueChecking = true;
|
||
/**
|
||
* 异步检查领奖页面的函数
|
||
*
|
||
* @param timeout 超时时间,单位为毫秒,默认值为1000毫秒
|
||
* @returns 无返回值
|
||
*/
|
||
async function checkRewardPage(timeout = 1000) {
|
||
if (!shouldContinueChecking) {
|
||
return; // 如果不应该继续检测,则直接返回
|
||
}
|
||
if (await isOnRewardPage()) {
|
||
log.info("检测到领奖页面,按ESC退出...");
|
||
await keyPress("VK_ESCAPE"); // 按ESC退出领奖页面
|
||
await genshin.returnMainUi();
|
||
await sleep(timeout);
|
||
checkRewardPage(timeout);
|
||
} else {
|
||
await sleep(timeout);
|
||
checkRewardPage(timeout);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
async function Veinfligt() {
|
||
// 定义路线常量
|
||
var selectedPath = pathingMap[`路线${AutofilePath} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][AutofilePath - 1]}`]
|
||
var selectedFolder = folderMap[`路线${AutofilePath} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][AutofilePath - 1]}`]
|
||
var maxExecutions = Math.min(timesConfig.value, selectedPath.length);
|
||
log.info(`执行线路‘ ${AutofilePath} ’`);
|
||
log.info(`本条路线执行至第 ${maxExecutions/2} 朵花`);
|
||
var executedCount = 0;
|
||
|
||
for (let i = 0; i < selectedPath.length; i += 2){
|
||
// if(AutofilePath==1 && i <=8 ){i=8}测试用,注释掉即可
|
||
const jsonFile1 = selectedPath[i];
|
||
const jsonFile2 = selectedPath[i + 1];
|
||
// 条件1触发:次数限制
|
||
if (executedCount >= maxExecutions*2) {
|
||
log.info("本线路已达到执行次数,终止运行!");
|
||
break;}
|
||
|
||
// 执行单个到达地脉花路径文件1
|
||
log.info(`开始执行前往都地脉花:${jsonFile1}`);
|
||
await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);
|
||
|
||
// 寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行
|
||
shouldContinueChecking = true;
|
||
checkRewardPage();// 执行自动战斗并同步检测领奖页面
|
||
await VeinEntrance();
|
||
await sleep(1000);
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
|
||
|
||
if (LCBMODEL){await dispatcher.runTask(new SoloTask("LCBAutoPickCLOSE"));}//LCB自编译版本命令,公版BETTERGI无效===========LCB
|
||
|
||
//执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间
|
||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||
await sleep(2000);
|
||
await dispatcher.runTask(new SoloTask("AutoFight"));//公版BETTERGI战斗两次可能触发已经出现的地脉花
|
||
|
||
shouldContinueChecking = false;
|
||
|
||
//执行到地脉花地点的寻路脚本
|
||
log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
|
||
await pathingScript.runFile(`${selectedFolder}${jsonFile2}`);
|
||
await sleep(3000);
|
||
// 领取奖励,开始找地脉口
|
||
log.info(`开始第 ${executedCount + 1} 朵花的奖励领取`);
|
||
if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.SwitchParty(haogandui);}
|
||
if (!(await claimRewards())) {
|
||
log.warn("树脂消耗完毕,结束任务");
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false }));
|
||
if (LCBMODEL){await dispatcher.runTask(new SoloTask("LCBAutoPickOPEN"));}//LCB自编译版本命令,公版BETTERGI无效===========LCB
|
||
await genshin.returnMainUi();
|
||
return true; // 条件2触发:树脂耗尽
|
||
}
|
||
if (LCBMODEL){await dispatcher.runTask(new SoloTask("LCBAutoPickOPEN"));}//LCB自编译版本命令,公版BETTERGI无效===========LCB
|
||
if (haoganq==1){log.info(`切换战斗队伍:'${settings.n}'`);await genshin.SwitchParty(settings.n);}
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false }));
|
||
// 冷却等待(可选)
|
||
await sleep(1000);
|
||
executedCount=executedCount+2;
|
||
}
|
||
FINDagin = 0; //重置地脉花寻找标志。lv.1.2新增,用于判断是否找线路余下地脉花。
|
||
return true;// 线路完成
|
||
}
|
||
|
||
|
||
//初始化
|
||
var LCBMODEL = settings.LCBMODEL ? settings.LCBMODEL : false; // false 公版BETTERGI,true 自编译版本LCB
|
||
var SHUOVER=0 //0初始状态,1队伍配置标志,2结束线路,3线路出错
|
||
var haoganq=0 //0初始状态,1好感队伍配置标志
|
||
var SHUV = settings.shuv ? settings.shuv : 1; // 1 单线路,2 树脂耗尽
|
||
var Rewards = settings.Rewards ? settings.Rewards : false; // ture 领取冒险点奖励,false 不领取冒险点奖励
|
||
var Fligtin = false; //领取冒险点奖励标志。
|
||
var FINDagin = 0; //地脉花寻找标志。lv.1.2新增,用于判断是否找线路余下地脉花。
|
||
|
||
|
||
|
||
log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG
|
||
if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}}
|
||
if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用!");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍!")}}
|
||
if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍!");SHUOVER=1;}
|
||
if (SHUV === 1) {log.warn("线路模式 :'单线路!'");}else{log.warn("线路模式 :'树脂耗尽模式,强制打完整体线路!'");rawTimes=12}
|
||
if (color == 1) {log.warn("地脉类型 :'蓝色经验书花!'");}else{log.warn("地脉类型 :'黄色摩拉花!'")}
|
||
let nowuidString = settings.nowuid ? settings.nowuid : "";
|
||
|
||
|
||
// UID获取存在概率不成功,慎用!请更换背景纯色的名片提高OCR成功率
|
||
let uidNumbers = nowuidString.match(/\d+/g);
|
||
if (nowuidString) {
|
||
log.debug(`DEBUG:${uidNumbers}`);//调试LOG
|
||
await genshin.returnMainUi();
|
||
await keyPress("VK_ESCAPE");
|
||
await sleep(500);
|
||
if (uidNumbers && uidNumbers.length > 0) {
|
||
// 使用 for...of 循环遍历 uidNumbers 数组
|
||
for (let number of uidNumbers) {
|
||
var UIDnow = "UID" + number;
|
||
log.debug(`DEBUG:${UIDnow}`);
|
||
let UIDD = await Textocr(UIDnow, 1, 0, 0, 112,177, 190, 39);
|
||
if (UIDD.found) {
|
||
log.warn(`UID "${UIDnow}" 已被禁用,停止刷取!`);
|
||
SHUOVER = 2; // 假设 SHUOVER = 2 表示需要停止程序
|
||
break;
|
||
}
|
||
}
|
||
|
||
}
|
||
}else{log.warn("未配置禁用UID,继续进行!");}
|
||
|
||
try {
|
||
if (LCBMODEL){await dispatcher.runTask(new SoloTask("LCBAutoPickCLOSE"));}//LCB自编译版本命令,公版BETTERGI无效===========LCB
|
||
//根据SHUOVER决定模式
|
||
while (SHUOVER<=1){
|
||
Fligtin = true ; //领取冒险点奖励标志。
|
||
if (!(await PathCheak(0))){if (!(await PathCheak(1))){throw new Error("未找到地脉花,退出!")}}
|
||
//第一次执行选择队伍
|
||
if (SHUOVER == 0){await genshin.SwitchParty(settings.n);await sleep(500);}
|
||
//开始寻找并执行地脉花自动。
|
||
if (!(await Veinfligt())){throw new Error("线路出错,退出!")}
|
||
//线路一般4~6朵花,默认打完一条线路后退出,如耗尽模式重新寻找地脉线路,打到没树脂为止。
|
||
if (SHUV == 2 && SHUOVER !==2){SHUOVER=1;}else{SHUOVER=2;}
|
||
}
|
||
await genshin.returnMainUi();
|
||
log.warn("本次地脉花路线已执行完毕。");
|
||
//领取冒险点奖励,切换好感队伍
|
||
if (Rewards && Fligtin) {
|
||
if(!(settings.nh === undefined)){log.info(`切换好感队伍:'${haogandui}'`);await genshin.SwitchParty(haogandui);}else{log.warn("好感队未配置,领奖励时不切换队伍")}
|
||
await genshin.goToAdventurersGuild("枫丹");}
|
||
if (LCBMODEL){await dispatcher.runTask(new SoloTask("LCBAutoPickOPEN"));}//LCB自编译版本命令,公版BETTERGI无效===========LCB
|
||
} catch (error) {
|
||
log.error(`执行过程中发生错误:${error.message}`);
|
||
}finally{
|
||
await genshin.returnMainUi();
|
||
}
|
||
})(); |