187 lines
6.6 KiB
JavaScript
187 lines
6.6 KiB
JavaScript
(async function () {
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setGameMetrics(1920, 1080, 1);
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await genshin.returnMainUi();
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const Character = settings.Character || "纳西妲";
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const Element = settings.Element || "物";
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const Weapon = settings.Weapon || "试作金珀";
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const pageScrollCount = Math.min(99, Math.max(0, Math.floor(Number(settings.pageScrollCount) || 2)));
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const ocrRegion = { x: 1463, y: 135, width: 256, height: 32 };
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const replacementMap = { "监": "盐", "卵": "卯" };
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const elements = ["火", "水", "草", "雷", "风", "冰", "岩", "物"];
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// OCR 识别函数
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async function recognizeText(targetText, ocrRegion, timeout = 5000, retryInterval = 20) {
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let startTime = Date.now();
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let retryCount = 0;
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while (Date.now() - startTime < timeout) {
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try {
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let resList = captureGameRegion().findMulti(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height));
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for (let res of resList) {
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let correctedText = res.text;
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for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
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correctedText = correctedText.replace(new RegExp(wrongChar, 'g'), correctChar);
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}
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if (correctedText.includes(targetText)) {
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return { success: true, text: correctedText, x: res.x, y: res.y };
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}
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}
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} catch (error) {
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retryCount++;
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log.warn(`OCR 识别失败,正在进行第 ${retryCount} 次重试...`);
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}
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await sleep(retryInterval);
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}
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return { success: false };
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}
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// 滑动页面函数
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async function scrollPage(totalDistance, stepDistance = 10, delayMs = 10) {
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moveMouseTo(525, 920);
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await sleep(500);
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leftButtonDown();
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const steps = Math.ceil(totalDistance / stepDistance);
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for (let j = 0; j < steps; j++) {
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const remainingDistance = totalDistance - j * stepDistance;
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const moveDistance = remainingDistance < stepDistance ? remainingDistance : stepDistance;
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moveMouseBy(0, -moveDistance);
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await sleep(delayMs);
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}
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await sleep(700);
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leftButtonUp();
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await sleep(100);
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}
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// 角色选择函数
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async function selectCharacter(characterName) {
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if (!/^[\u4e00-\u9fa5]+$/.test(characterName)) {
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log.error(`Character 设置值无效,必须为纯中文字符。当前值: ${characterName}`);
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return false;
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}
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const SwitchingSteps = 99;
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for (let i = 0; i < SwitchingSteps; i++) {
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let result = await recognizeText(characterName, ocrRegion, 100);
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if (result.success) {
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log.info(`找到 ${characterName},识别结果: ${result.text},坐标: x=${result.x}, y=${result.y}`);
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return true;
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}
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await click(1840, 540); // 点击切换角色
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await sleep(200);
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}
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log.warn(`扫描完成,未找到 ${characterName}`);
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return false;
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}
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// 元素选择函数
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async function selectElement(element) {
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if (element === "物") return; // 如果元素是“物”,不需要切换
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const ElementClickX = Math.round(787 + elements.indexOf(element) * 57.5); // 计算点击的X坐标
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await click(960, 45); // 移动鼠标到元素选择区域
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await sleep(100);
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leftButtonDown(); // 按住鼠标左键
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const steps = 10; // 分成若干步移动
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const stepDistance = 15; // 每步移动的距离
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for (let j = 0; j < steps; j++) {
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moveMouseBy(stepDistance, 0); // 每次移动 stepDistance 像素
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await sleep(10); // 每次移动后延迟10毫秒
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}
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await sleep(500);
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leftButtonUp(); // 释放鼠标左键
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await sleep(500);
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await click(ElementClickX, 130); // 点击目标元素
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await sleep(500);
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// 执行一系列鼠标点击操作
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await click(540, 45);
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await sleep(200);
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}
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// 武器扫描函数
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async function scanWeapons(weaponName) {
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const startX = 99.5;
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const startY = 213.5;
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const rowHeight = 167;
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const columnWidth = 141;
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const maxRows = 4;
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const maxColumns = 4;
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for (let scroll = 0; scroll <= pageScrollCount; scroll++) {
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for (let row = 0; row < maxRows; row++) {
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for (let column = 0; column < maxColumns; column++) {
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const clickX = Math.round(startX + column * columnWidth);
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const clickY = Math.round(startY + row * rowHeight);
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await click(clickX, clickY);
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await sleep(50);
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let result = await recognizeText(weaponName, ocrRegion, 100);
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if (result.success) {
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log.info(`找到 ${weaponName},识别结果: ${result.text},坐标: x=${clickX}, y=${clickY}`);
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await click(1600, 1005);
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await sleep(1000);
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await click(1320, 755);
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await sleep(1000);
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return true;
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}
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}
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}
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if (scroll < pageScrollCount) {
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await scrollPage(673, 10, 10);
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}
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}
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return false;
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}
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// 主流程函数
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async function CharacterPath() {
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log.info("开始寻找");
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await genshin.returnMainUi();
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keyPress("1");
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await sleep(500);
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keyPress("C");
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await sleep(1000);
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await selectElement(Element);
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if (!await selectCharacter(Character)) {
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log.error("角色筛选失败,退出脚本");
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return;
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}
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await click(125, 225); // 点击武器选项
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await sleep(1000);
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await click(1600, 1005); // 点击替换当前武器
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await sleep(1000);
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await click(500, 1005); // 使用等级顺序排列
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await sleep(200);
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await click(500, 905); // 使用等级顺序排列
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await sleep(200);
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await click(605, 137); // 初始化滑条
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await moveMouseTo(605, 140);
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await sleep(200); // 初始化滑条
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leftButtonDown();
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await sleep(500);
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leftButtonUp();
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await sleep(200);
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if (!await scanWeapons(Weapon)) {
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log.warn(`扫描完成,未找到 ${Weapon}`);
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}
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await genshin.returnMainUi();
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}
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// 调用主流程
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await CharacterPath();
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})();
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