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bettergi-scripts-list/repo/js/周本3-公子/main.js
5117600049 4386daa9bc JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)
* 测试

* 你的提交信息

* 周本全2.0更新以及打牌更新

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json
2025-04-30 00:01:21 +08:00

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JavaScript
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(async function () {
/**
* 根据两个区域的OCR检测结果执行不同操作的循环函数
*/
async function autoFightAndEndDetection() {
// 定义两个检测区域
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
let challengeTime = 0;
let challengeNum = 0;
//12分钟兜底
while (challengeTime < 1200) {
// 捕获游戏区域
let capture = captureGameRegion();
// 检测两个区域的OCR结果
let res1 = capture.find(region1);
let res2 = capture.find(region2);
let res3 = capture.find(region3);
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
if (hasText1 && !hasText2 && hasText3) {
keyDown("s");
await sleep(1800);
keyUp("s");
challengeNum++;
log.info(`执行第${challengeNum}次战斗`);
challengeTime = challengeTime + 40;
await dispatcher.runTask(new SoloTask("AutoFight"));
}
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
else if (hasText2 && !hasText1 && hasText3) {
log.info("检测到挑战成功");
break;
}
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段需要移动触发
else if (!hasText2 && !hasText1 && hasText3) {
log.info("检测到BOSS进入二阶段");
keyDown("s");
await sleep(1000);
keyUp("s");
await dispatcher.runTask(new SoloTask("AutoFight"));
}
// 其他情况: 可能处于转场动画,尝试点击快进
else {
log.info("进入过场动画尝试快进");
await sleep(400);
click(1765, 55);
await sleep(400);
click(1765, 55);
await sleep(400);
click(1765, 55);
}
challengeTime = challengeTime + 1;
// 每次检测间隔500毫秒避免CPU占用过高
await sleep(500);
}
}
//征讨之花领奖(无图标前进检测)
const autoNavigateToReward = async () => {
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
let advanceNum = 0;
while (true) {
// 1. 优先检查是否已到达领奖点
let captureRegion = captureGameRegion();
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
// 检测到特点文字则结束!!!
if (rewardResult.text == "接触征讨之花") {
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
return;
}
else if(advanceNum > 30){
throw new Error('前进时间超时');
}
// 前进一小步
keyDown("w");
await sleep(700);
keyUp("w");
await sleep(100); // 等待角色移动稳定
}
}
//吃料理
async function eatFood() {
let foodName = settings.foodName ?? 0;
if(foodName){
log.info("开始吃菜");
await sleep(1000);
keyPress("B");//打开背包
await sleep(2000);
click(863, 51);//选择食物
await sleep(1000);
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(1000);
inputText(`${foodName}`);
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
}}
//通用:前往副本(副本外)
await sleep(1000);
await pathingScript.runFile("assets/recover.json");
await sleep(5000);
await pathingScript.runFile("assets/tp.json");
await sleep(1000);
keyDown("w");
await sleep(2000);
keyUp("w");
await sleep(1000);
keyPress("F");
await sleep(2000);
click(1725, 1020);//单人挑战
await sleep(300);
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
await sleep(2000);
click(1725, 1020);//开始挑战
await sleep(15000);
keyPress("1");
await sleep(1000);//切回钟离
//副本内前往BOSS处
keyDown("s");
await sleep(2400);
keyUp("s");
await autoFightAndEndDetection();//一直战斗直到检测到结束
keyPress("1");
await sleep(1000);//切回钟离
keyDown("s");
await sleep(2400);//再次校准位置
keyUp("s");
await autoNavigateToReward();//前往地脉之花
await sleep(1000);
keyPress("F");//领奖
await sleep(1000);
click(950, 750);//使用树脂
await sleep(6000);
click(975, 1000);//退出秘境
await sleep(10000);
})();