69 lines
2.5 KiB
JavaScript
69 lines
2.5 KiB
JavaScript
w(async function () {
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setGameMetrics(1920, 1080, 2);
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async function performGameActions() {
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// 负责砍树的,退出重进,按Z
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await sleep(1000);//等待一秒
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keyPress("ESCAPE");//按下esc
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await sleep(1000);
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click(50, 1030);//点击退出
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await sleep(1000);
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click(1000, 750);//点击确认
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await sleep(10000); //退出延迟
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click(1000, 550);//进入游戏
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await sleep(13000);//加载延迟
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keyDown("z");
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await sleep(300);
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keyUp("z");
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}
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async function runGameActionsMultipleTimes(times) {
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// 负责循环调用performGameActions,实现循环砍树
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for (let i = 0; i < times; i++) {
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await performGameActions();
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}
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}
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async function AutoPath(locationName, time) {
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//传入路径以及循环次数
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let filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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await runGameActionsMultipleTimes(time)
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}
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async function KeyMouse(locationName, sec, x, y) {
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//传入路径,秒数,坐标
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if (x !== undefined && y !== undefined) {
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await genshin.tp(x, y);
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await sleep(1000);
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}
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let filePath = `assets/KeyMouse/${locationName}.json`;
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await keyMouseScript.runFile(filePath);
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await sleep(sec * 1000); // 将秒转换为毫秒
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}
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await AutoPath('松木_蒙德_24个', 84)
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await AutoPath('业果木15个(辉木15个)', 134)
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await AutoPath('刺葵木6个', 334)
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await AutoPath('却砂木12个', 167)
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await AutoPath('垂香木15个', 134)
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await AutoPath('御伽木9个(孔雀木6个)', 334)
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await AutoPath('悬铃木18个', 112)
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await AutoPath('杉木_蒙德_12个', 167)
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await AutoPath('枫木9个', 223)
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await AutoPath('柽木15个', 134)
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await AutoPath('桦木_蒙德_15个', 134)
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await AutoPath('梦见木12个', 167)
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await AutoPath('椴木9个(悬铃木9个)', 223)
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await AutoPath('灰灰楼木6个', 334)
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// await AutoPath('燃爆木15个', 0)
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await AutoPath('燃爆木6个(白栗栎木6个)', 334)
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await AutoPath('白梣木15个', 134)
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await AutoPath('竹节30个', 67)
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await AutoPath('萃华木6个(垂香木3个)', 334)
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await AutoPath('证悟木15个(业果木6个)', 134)
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await AutoPath('香柏木27个', 75)
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await KeyMouse('炬木15个',3, 8359.7548828125, -2868.03515625)
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// await keyDown('',5,8353.4921875,-2853.8505859375)
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})(); |