* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * 打牌、周本bug 修复 * 新增两个周本,以及减少了了进入周本的时间 * Update settings.json
243 lines
8.2 KiB
JavaScript
243 lines
8.2 KiB
JavaScript
(async function () {//仆人周本
|
||
|
||
//检测传送结束 await tpEndDetection();
|
||
async function tpEndDetection() {
|
||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||
let tpTime = 0;
|
||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||
//最多30秒传送时间
|
||
while (tpTime < 300) {
|
||
|
||
let capture = captureGameRegion();
|
||
let res1 = capture.find(region1);
|
||
let res2 = capture.find(region2);
|
||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||
log.info("传送完成");
|
||
await sleep(1000);//传送结束后有僵直
|
||
click(960, 810);//点击任意处
|
||
await sleep(500);
|
||
return;
|
||
}
|
||
tpTime++;
|
||
await sleep(100);
|
||
}
|
||
throw new Error('传送时间超时');
|
||
}
|
||
|
||
//吃料理
|
||
async function eatFood(){
|
||
let foodName = settings.foodName ?? 0;
|
||
if(foodName){
|
||
log.info("开始吃菜");
|
||
await sleep(1000);
|
||
keyPress("B");//打开背包
|
||
await sleep(2000);
|
||
click(863, 51);//选择食物
|
||
await sleep(1000);
|
||
click(170, 1020);//筛选
|
||
await sleep(1000);
|
||
click(195, 1020);//重置
|
||
await sleep(1000);
|
||
click(110, 110);//输入名字
|
||
await sleep(1000);
|
||
inputText(`${foodName}`);
|
||
await sleep(500);
|
||
click(490, 1020);//确认筛选
|
||
await sleep(1000);
|
||
click(180, 180);//选择第一个食物
|
||
await sleep(1000);
|
||
click(1690, 1015);//使用
|
||
await sleep(1000);
|
||
keyPress("ESCAPE");
|
||
await sleep(1500);
|
||
}}
|
||
|
||
//征讨之花领奖
|
||
const autoNavigateToReward = async () => {
|
||
// 定义识别对象
|
||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||
|
||
let advanceNum = 0;//前进次数
|
||
//调整为俯视视野
|
||
middleButtonClick();
|
||
await sleep(800);
|
||
moveMouseBy(0, 1030);
|
||
await sleep(400);
|
||
moveMouseBy(0, 920);
|
||
await sleep(400);
|
||
moveMouseBy(0, 710);
|
||
log.info("开始领奖");
|
||
while (true) {
|
||
// 1. 优先检查是否已到达领奖点
|
||
let captureRegion = captureGameRegion();
|
||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||
// 检测到特点文字则结束!!!
|
||
if (rewardResult.text == "接触征讨之花") {
|
||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||
return;
|
||
}
|
||
else if(advanceNum > 20){
|
||
throw new Error('前进时间超时');
|
||
}
|
||
// 2. 未到达领奖点,则调整视野
|
||
for(let i = 0; i < 100; i++){
|
||
captureRegion = captureGameRegion();
|
||
let iconRes = captureRegion.Find(boxIconRo);
|
||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||
// 检查是否处于攀爬状态
|
||
if (climbResult.isEmpty()){
|
||
log.info("检侧进入攀爬状态,尝试脱离");
|
||
keyPress("x");
|
||
await sleep(1000);
|
||
keyDown("a");
|
||
await sleep(800);
|
||
keyUp("a");
|
||
keyDown("w");
|
||
await sleep(800);
|
||
keyUp("w");
|
||
}
|
||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||
advanceNum++;
|
||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||
break;
|
||
} else {
|
||
// 小幅度调整
|
||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||
await sleep(100);
|
||
}
|
||
if(i > 97) throw new Error('视野调整超时');
|
||
}
|
||
// 3. 前进一小步
|
||
keyDown("w");
|
||
await sleep(500);
|
||
keyUp("w");
|
||
await sleep(100); // 等待角色移动稳定
|
||
}
|
||
}
|
||
|
||
//执行战斗并检测结束
|
||
async function autoFightAndEndDetection() {
|
||
// 定义两个检测区域
|
||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||
let challengeTime = 0;
|
||
let challengeNum = 0;
|
||
//12分钟兜底
|
||
while (challengeTime < 6000) {
|
||
// 捕获游戏区域
|
||
let capture = captureGameRegion();
|
||
// 检测两个区域的OCR结果
|
||
let res1 = capture.find(region1);
|
||
let res2 = capture.find(region2);
|
||
let res3 = capture.find(region3);
|
||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||
if (hasText1 && !hasText2 && hasText3) {
|
||
challengeNum++;
|
||
await sleep(500);//避免切人冷却,导致角色识别失败
|
||
capture = captureGameRegion();
|
||
res1 = capture.find(region1);
|
||
res2 = capture.find(region2);
|
||
res3 = capture.find(region3);
|
||
hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||
hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||
hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||
//二次检测避免无法启动战斗
|
||
if (hasText1 && !hasText2 && hasText3){
|
||
log.info(`执行第${challengeNum}次战斗`);
|
||
challengeTime = challengeTime + 205;
|
||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||
}
|
||
}
|
||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||
else if (hasText2 && !hasText1 && hasText3) {
|
||
log.info("检测到挑战成功");
|
||
break;
|
||
}
|
||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||
else if (!hasText2 && !hasText1 && hasText3) {
|
||
log.info("检测到BOSS进入二阶段");
|
||
keyDown("w");
|
||
await sleep(1000);
|
||
keyDown("VK_SHIFT");
|
||
await sleep(200);
|
||
keyUp("VK_SHIFT");
|
||
await sleep(200);
|
||
keyDown("VK_SHIFT");
|
||
await sleep(200);
|
||
keyUp("VK_SHIFT");
|
||
keyUp("w");
|
||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||
}
|
||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||
else if (!hasText1 && !hasText2 && !hasText3){
|
||
log.info("进入过场动画尝试快进");
|
||
await sleep(400);
|
||
click(1765, 55);
|
||
await sleep(400);
|
||
click(1765, 55);
|
||
await sleep(1000);
|
||
}
|
||
|
||
challengeTime = challengeTime + 1;
|
||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||
await sleep(100);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
//通用:前往副本(副本外)
|
||
await sleep(1000);
|
||
await pathingScript.runFile("assets/recover.json");
|
||
await sleep(5000);
|
||
await pathingScript.runFile("assets/tp.json");
|
||
await sleep(1000);
|
||
keyDown("w");
|
||
await sleep(2000);
|
||
keyUp("w");
|
||
await sleep(1000);
|
||
keyPress("F");
|
||
await sleep(2000);
|
||
click(1725, 1020);//单人挑战
|
||
await sleep(300);
|
||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||
await sleep(2000);
|
||
click(1725, 1020);//开始挑战
|
||
await tpEndDetection();
|
||
|
||
//副本内前往BOSS处
|
||
await eatFood();//嗑药
|
||
keyPress("1");
|
||
await sleep(1000);//切回固定行走位
|
||
keyDown("w");
|
||
await sleep(9200);
|
||
keyUp("w");
|
||
|
||
//战斗和领奖
|
||
|
||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||
await autoNavigateToReward();//前往地脉之花
|
||
|
||
await sleep(1000);
|
||
keyPress("F");//领奖
|
||
await sleep(1000);
|
||
click(950, 750);//使用树脂
|
||
await sleep(6000);
|
||
click(975, 1000);//退出秘境
|
||
await sleep(10000);
|
||
|
||
})();
|