425 lines
16 KiB
JavaScript
425 lines
16 KiB
JavaScript
// Encounter Points
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const AdventurerHandbookButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Adventurer Handbook Button.png"), 100, 300, 700, 700);
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const EncounterPointsStageRewardsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Encounter Points Stage Rewards.png"), 1500, 700, 100, 100);
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// MainUi
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const paimonMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/paimon_menu.png"), 0, 0, 100, 100);
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// Paimon Menu
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const FriendsButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Friends Button.png"), 0, 300, 700, 780);
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const CoOpModeButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Co-Op Mode Button.png"), 100, 300, 700, 780);
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// Co-Op Mode Page
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const CoOpModeRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Co-Op Mode Page.png"), 0, 0, 200, 100);
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const MyFriendsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/My Friends Page.png"), 0, 0, 200, 100);
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const LeaveButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Leave Button.png"), 1400, 900, 300, 180);
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// Party Setup
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const QuickSetupButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Quick Setup Button.png"), 1100, 900, 400, 180);
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const ConfigureTeamButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Configure Team Button.png"), 0, 900, 200, 180);
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const ConfirmDeployButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Confirm Deploy Button.png"), 0, 900, 1920, 180);
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// Slider
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const LeftSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 650, 50, 100, 100);
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const LeftSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 650, 100, 100, 900);
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const MiddleSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1250, 50, 100, 200);
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const MiddleSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1250, 100, 100, 900);
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const RightSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1750, 100, 100, 100);
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const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1750, 100, 100, 900);
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/**
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* @returns {Promise<void>}
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*/
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(async function() {
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// 切换队伍
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if (!settings.disableNotice) {
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for (let n = 0; n < 10; n++) {
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log.warn("提示:队伍中小于等于两人时,才会触发双倍奖励");
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}
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await sleep(1000);
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}
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if (!!settings.partyName) {
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try {
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log.info("正在尝试切换至" + settings.partyName);
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if (!settings.disableGoStatue) {
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log.info("正在传送回七天神像切换队伍");
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await genshin.TpToStatueOfTheSeven();
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await SwitchParty(settings.partyName);
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} else {
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await genshin.returnMainUi();
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await SwitchParty(settings.partyName);
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}
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} catch {
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log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
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await genshin.returnMainUi();
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}
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} else {
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log.warn("没有设置切换队伍,使用当前队伍进入尘歌壶");
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await genshin.returnMainUi();
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}
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// 进尘歌壶领历练点奖励后返回大世界
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let request_times = settings.request_times * 2;
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let total_clicks = request_times ? request_times : 14;
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if (!!settings.appointFriendName) {
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let enterStatus = await AppointFriendRequestToVisitSereniteaPot();
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if (enterStatus) {
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await claimEncounterPointsRewards();
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await ReturnToBigWorld();
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} else {
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log.warn("好友列表未能识别出设置的好友名称");
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log.info("尝试依次进入");
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await pageTop(RightSliderTopRo);
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let enterStatus = await RequestToVisitSereniteaPot(total_clicks);
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if (enterStatus) {
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await claimEncounterPointsRewards();
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await ReturnToBigWorld();
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}
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}
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} else if (!settings.appointFriendName) {
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log.warn("未设置指定好友,执行依次进入");
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let enterStatus = await RequestToVisitSereniteaPot(total_clicks);
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if (enterStatus) {
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await claimEncounterPointsRewards();
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await ReturnToBigWorld();
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}
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} else {
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log.warn("出现异常,请检查自定义参数和日志,也可能是没有好友开放尘歌壶");
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}
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// 以下为可供调用的函数部分
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// 切换队伍
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async function SwitchParty(partyName) {
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let ConfigureStatue = false;
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keyPress("VK_L");
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for (let i = 0; i < 10; i++) {
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let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
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if (QuickSetupButton.isExist()) {
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log.info("已进入队伍配置页面");
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break;
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} else {
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await sleep(1000);
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}
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}
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// 识别当前队伍
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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if (res.text.includes(partyName)) {
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log.info("当前队伍即为目标队伍,无需切换");
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keyPress("VK_ESCAPE");
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await sleep(500);
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} else {
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await sleep(1000);
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let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
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if (ConfigureTeamButton.isExist()) {
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log.info("识别到配置队伍按钮");
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ConfigureTeamButton.click();
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await sleep(500);
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await pageTop(LeftSliderTopRo);
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for (let p = 0; p < 4; p++) {
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// 识别当前页
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (settings.enableDebug) {
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log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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}
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if (res.text.includes(partyName)) {
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log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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click(res.x, Math.ceil(res.y + res.Height * 1.35));
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// 找到目标队伍,点击确定、部署
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await sleep(1500);
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let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
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if (ConfirmButton.isExist()) {
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log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
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ConfirmButton.click();
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}
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await sleep(1500);
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let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
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if (DeployButton.isExist()) {
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log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
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DeployButton.click();
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ConfigureStatue = true;
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break;
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}
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}
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}
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if (ConfigureStatue) {
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await genshin.returnMainUi();
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break;
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} else {
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await pageDown(LeftSliderBottomRo);
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}
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}
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if (!ConfigureStatue) {
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log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
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await genshin.returnMainUi();
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break;
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}
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}
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}
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}
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}
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// 模板匹配&OCR进指定好友尘歌壶
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async function AppointFriendRequestToVisitSereniteaPot() {
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let enterStatus = false;
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await sleep(2000);
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
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if (FriendsBotton.isExist()) {
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log.info("识别到好友按钮");
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FriendsBotton.click();
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await sleep(2000);
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} else {
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log.warn("未识别到按钮,使用坐标点击");
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click(680, 550);
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await sleep(2000);
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}
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for (let p = 0; p < 5; p++) {
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// 点击好友头像
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 120, 500, 840));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes(settings.appointFriendName)) {
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log.info("指定好友名字位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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click(res.x - 100, res.y + 50);
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await sleep(500);
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// 申请造访尘歌壶
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 220, 425, 380));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("申请造访") || res.text.includes("visit Serenitea Pot") || res.text.includes("申請造訪")) {
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log.info("申请造访尘歌壶位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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res.click();
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}
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}
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}
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}
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// 翻页继续尝试&模板匹配的方式等待加载
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let SliderBottom = captureGameRegion().find(RightSliderBottomRo);
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if (SliderBottom.isExist()) {
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await pageDown(RightSliderBottomRo);
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} else {
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for (let i = 0; i < 10; i++) {
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let captureRegion = captureGameRegion();
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let paimonMenu = captureRegion.Find(paimonMenuRo);
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let CoOpMode = captureRegion.Find(CoOpModeRo);
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let MyFriends = captureRegion.Find(MyFriendsRo);
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if (CoOpMode.isExist() || MyFriends.isExist()) {
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log.info("继续申请");
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break;
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} else if (paimonMenu.isEmpty() && (CoOpMode.isEmpty() || MyFriends.isEmpty())) {
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log.info("正在等待加载");
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await click(960, 540);
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for (let i = 0; i < 30; i++) {
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let captureRegion = captureGameRegion();
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let paimonMenu = captureRegion.Find(paimonMenuRo);
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if (paimonMenu.isExist()) {
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break;
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}
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await sleep(1000);
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}
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} else if (paimonMenu.isExist()) {
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log.info("已进入联机模式");
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enterStatus = true;
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break;
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} else {
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log.warn("出现异常情况,请检查");
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enterStatus = false;
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}
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}
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break;
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}
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}
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return enterStatus;
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}
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// 好友列表递增坐标进尘歌壶(仅第一页)
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async function RequestToVisitSereniteaPot(total_clicks) {
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let enterStatus = false;
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
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if (FriendsBotton.isExist()) {
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log.info("识别到好友按钮");
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FriendsBotton.click();
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await sleep(2000);
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} else {
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log.warn("未识别到按钮,使用坐标点击");
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// click(1020,840);
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click(680, 550);
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await sleep(2000);
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}
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let y_avatar = 178; //好友头像按钮起始Y坐标
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let y_request = 245; //申请造访按钮起始Y坐标
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const x_avatar = 208;
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const x_request = 460;
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const avatar_increment = 125; //两按钮相隔坐标
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const request_increment = 124; //两按钮相隔坐标
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const request_fixed_value = 560; //第四~七位好友申请造访按钮Y坐标
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let request_count = 0;
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// 先申请造访首位好友的尘歌壶
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log.info("正在申请造访第 1 位好友尘歌壶");
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click(x_avatar, y_avatar);
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await sleep(750);
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click(x_request, y_request);
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await sleep(750);
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// 依次申请造访第 2 ~ 7 位好友的尘歌壶
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for (let i = 2; i < total_clicks; i++) {
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if (i % 2 === 0) {
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// 偶数索引,递增 y_avatar
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y_avatar += avatar_increment;
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log.info(`正在申请造访第 ${i/2+1} 位好友尘歌壶`);
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click(x_avatar, y_avatar);
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await sleep(250);
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click(x_avatar, y_avatar);
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await sleep(750);
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} else {
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// 奇数索引,递增 y_request
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if (request_count < 2) {
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// 前 3 位好友递增 249
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y_request += request_increment;
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} else {
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// 第 4 位及以后设为 1118
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y_request = request_fixed_value;
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}
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request_count++;
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click(x_request, y_request);
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await sleep(750);
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}
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}
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// 模板匹配的方式等待加载
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log.info("等待界面响应");
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for (let i = 0; i < 30; i++) {
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let captureRegion = captureGameRegion();
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let res = captureRegion.Find(paimonMenuRo);
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if (res.isEmpty()) {
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await click(960, 540);
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} else if (res.isExist()) {
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log.info("已进入好友尘歌壶");
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enterStatus = true;
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break;
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} else {
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log.warn("出现异常情况,请检查");
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enterStatus = false;
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}
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await sleep(500);
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}
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return enterStatus;
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}
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// 模板匹配领取历练点奖励
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async function claimEncounterPointsRewards() {
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log.info("正在打开冒险之证领取历练点奖励");
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await sleep(2000);
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let AdventurerHandbookButton = captureGameRegion().find(AdventurerHandbookButtonRo);
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if (AdventurerHandbookButton.isExist()) {
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log.info("识别到冒险之证按钮");
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AdventurerHandbookButton.click();
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await sleep(2000)
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(200, 300, 200, 100));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("委托") || res.text.includes("委託") || res.text.includes("Commissions") || res.text.includes("委")) {
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log.info("识别到委托选项卡位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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res.click();
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} else {
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log.info("未识别到识别到委托选项卡");
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}
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}
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await sleep(2000)
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let EncounterPointsStageRewardsButton = captureGameRegion().find(EncounterPointsStageRewardsRo);
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if (EncounterPointsStageRewardsButton.isExist()) {
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log.info("识别到历练点领取按钮");
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EncounterPointsStageRewardsButton.click();
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await sleep(2000);
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log.info("已领取历练点奖励");
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keyPress("VK_ESCAPE");
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} else if (EncounterPointsStageRewardsButton.isEmpty()) {
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log.warn("未识别到历练点领取奖励按钮,可能是已领取或未完成");
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}
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await genshin.returnMainUi();
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await sleep(2000);
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}
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}
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// 模板匹配退出尘歌壶回到大世界
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async function ReturnToBigWorld() {
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log.info("正在返回大世界");
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keyPress("VK_F2");
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await sleep(2000);
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let CoOpModeButton = captureGameRegion().find(CoOpModeRo);
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if (CoOpModeButton.isExist()) {
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log.info("识别到多人游戏页面");
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//
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let LeaveButton = captureGameRegion().find(LeaveButtonRo);
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if (LeaveButton.isExist()) {
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log.info("识别到离开尘歌壶按钮");
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LeaveButton.click();
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await sleep(2000);
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}
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// 模板匹配的方式等待加载
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log.info("等待界面响应");
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for (let i = 0; i < 10; i++) {
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let captureRegion = captureGameRegion();
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let res = captureRegion.Find(paimonMenuRo);
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if (res.isEmpty()) {
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await click(960, 540);
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} else if (res.isExist()) {
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log.info("已离开尘歌壶");
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break;
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} else {
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log.warn("出现异常情况或超时,请检查");
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}
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await sleep(2000);
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}
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}
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}
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// 向下一页
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async function pageDown(SliderBottomRo) {
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let SliderBottom = captureGameRegion().find(SliderBottomRo);
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if (SliderBottom.isExist()) {
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log.info("当前页面已点击完毕,向下滑动");
|
||
log.info("滑块当前位置:({x},{y},{h},{w})", SliderBottom.x, SliderBottom.y, SliderBottom.Width, SliderBottom.Height);
|
||
click(Math.ceil(SliderBottom.x + SliderBottom.Width / 2), Math.ceil(SliderBottom.y + SliderBottom.Height * 3.5));
|
||
await moveMouseTo(0, 0);
|
||
await sleep(100);
|
||
}
|
||
}
|
||
|
||
// 回到页面顶部
|
||
async function pageTop(SliderTopRo) {
|
||
let SliderTop = captureGameRegion().find(SliderTopRo);
|
||
if (SliderTop.isExist()) {
|
||
log.info("滑条顶端位置:({x},{y},{h},{w})", SliderTop.x, SliderTop.y, SliderTop.Width, SliderTop.Height);
|
||
await moveMouseTo(Math.ceil(SliderTop.x + SliderTop.Width / 2), Math.ceil(SliderTop.y + SliderTop.Height * 1.5));
|
||
leftButtonDown();
|
||
await sleep(500);
|
||
leftButtonUp();
|
||
await moveMouseTo(0, 0);
|
||
await sleep(1000);
|
||
}
|
||
}
|
||
})(); |