997 lines
42 KiB
JavaScript
997 lines
42 KiB
JavaScript
//拾取时上下滑动的时间
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const timeMoveUp = 300;
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const timeMoveDown = 1200;
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(async function () {
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//自定义配置处理
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const operationMode = settings.operationMode || "运行锄地路线";
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const k = settings.efficiencyIndex || 0.5;
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const targetEliteNum = settings.targetEliteNum || 400;
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const targetMonsterNum = settings.targetMonsterNum || 2000;
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const partyName = settings.partyName || "";
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// 获取 settings 中的标签,如果没有则使用默认值
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let group1Tags = (settings.tagsForGroup1 || "蕈兽").split(",").filter(Boolean);
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const group2Tags = (settings.tagsForGroup2 || "").split(",").filter(Boolean);
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const group3Tags = (settings.tagsForGroup3 || "").split(",").filter(Boolean);
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const group4Tags = (settings.tagsForGroup4 || "").split(",").filter(Boolean);
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// 将 group2Tags、group3Tags 和 group4Tags 的内容添加到 group1Tags 中,并去除重复项
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group1Tags = [...new Set([...group1Tags, ...group2Tags, ...group3Tags, ...group4Tags])];
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const excludeTags = (settings.excludeTags || "").split(",").map(tag => tag.trim()).filter(tag => tag.length > 0);
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const accountName = settings.accountName || "默认账户";
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// 拾取黑白名单处理
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const ocrPickupContent = await file.readText("assets/拾取名单.json");
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const ocrPickupJson = JSON.parse(ocrPickupContent);
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const targetTexts = ocrPickupJson["白名单"];
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const blacklistKeywords = ocrPickupJson["黑名单"];
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if (!settings.accountName) {
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for (let i = 0; i < 120; i++) {
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// 原始文本
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let originalMessage = " 请先阅读js文件夹中的【README.md】后使用";
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// 计算轮替的偏移量,每次循环偏移一位
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let offset = i % originalMessage.length; // 每次循环偏移一位
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// 构造轮替后的文本
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let message = originalMessage.slice(-offset) + originalMessage.slice(0, -offset);
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// 输出内容
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log.error(message);
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await sleep(500);
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}
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}
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//预处理路线并建立对象
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log.info("开始预处理地图追踪文件");
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pathings = await processPathings();
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log.info("开始合并index数据");
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//优先使用index中的数据
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await updatePathings("assets/index1.json");
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await updatePathings("assets/index2.json");
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//加载路线cd信息
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await initializeCdTime(pathings, accountName)
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//按照用户配置标记可用路线
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log.info("开始按照用户配置标记可用路线");
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await markPathings(pathings, group1Tags, group2Tags, group3Tags, group4Tags, excludeTags);
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//找出最优组合
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log.info("开始寻找最优组合");
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await findBestRouteGroups(pathings, k, targetEliteNum, targetMonsterNum);
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//分配到不同路径组
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log.info("开始分配到不同路径组");
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groupCounts = await assignGroups(pathings, group1Tags, group2Tags, group3Tags, group4Tags);
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/*
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pathings.forEach((pathing, index) => {
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log.info(`路径 ${index + 1}:`);
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log.info(` fullPath: ${pathing.fullPath}`);
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log.info(` fileName: ${pathing.fileName}`);
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log.info(` group: ${pathing.group}`);
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log.info(` cdTime: ${pathing.cdTime}`);
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log.info(` tags: ${pathing.tags.join(', ')}`);
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log.info(` available: ${pathing.available}`);
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log.info(` selected: ${pathing.selected}`);
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log.info(` 预计用时: ${pathing.t} 秒`);
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log.info(` 普通怪物数量: ${pathing.m}`);
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log.info(` 精英怪物数量: ${pathing.e}`);
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log.info(` 普通怪物摩拉值: ${pathing.mora_m}`);
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log.info(` 精英怪物摩拉值: ${pathing.mora_e}`);
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log.info(` 是否使用index数据: ${pathing.usingIndex}`);
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log.info(''); // 空行分隔每个路径的信息
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});
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*/
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//根据操作模式选择不同的处理方式
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if (operationMode === "输出地图追踪文件") {
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log.info("开始复制并输出地图追踪文件\n请前往js文件夹查看");
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await copyPathingsByGroup(pathings);
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} else if (operationMode === "运行锄地路线") {
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await switchPartyIfNeeded(partyName)
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log.info("开始运行锄地路线");
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await processPathingsByGroup(pathings, targetTexts, blacklistKeywords, accountName);
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} else {
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log.info("开始强制刷新CD");
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await initializeCdTime(pathings, "");
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await updateCdTimeRecord(pathings, accountName);
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}
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})();
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//预处理路线,建立对象
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async function processPathings() {
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// 读取怪物信息
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const monsterInfoContent = await file.readText("assets/monsterInfo.json");
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const monsterInfoObject = JSON.parse(monsterInfoContent);
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// 读取路径文件夹中的所有文件
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let pathings = await readFolder("pathing", true);
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// 定义解析 description 的函数
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function parseDescription(desc) {
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const routeInfo = {
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time: 60, // 预计用时初始化为60秒
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monsterInfo: {}
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};
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// 正则表达式匹配预计用时
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const timeMatch = desc.match(/预计用时([\d\.]+)秒/);
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if (timeMatch) {
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routeInfo.time = parseFloat(timeMatch[1]);
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}
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// 正则表达式匹配怪物信息
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const monsterMatch = desc.match(/包含以下怪物:(.*?)。/);
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if (monsterMatch) {
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const monsterList = monsterMatch[1].split('、');
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monsterList.forEach(monsterStr => {
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const [countStr, monsterName] = monsterStr.split('只');
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const count = parseInt(countStr.trim(), 10);
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routeInfo.monsterInfo[monsterName.trim()] = count;
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});
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}
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return routeInfo;
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}
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let index = 0
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// 遍历每个路径文件并处理
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for (const pathing of pathings) {
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pathing.usingIndex = false;
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index++;
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pathing.index = index;
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const pathingContent = await file.readText(pathing.fullPath);
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const parsedContent = JSON.parse(pathingContent);
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const description = parsedContent.info?.description || "";
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pathing.description = description;
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pathing.tags = parsedContent.info?.tags || [];
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// 解析 description 获取预计用时和怪物信息
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const routeInfo = parseDescription(description);
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// 初始化 pathing 对象的属性
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pathing.t = routeInfo.time; // 预计用时初始化为60秒,如果 description 中有值则覆盖
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pathing.m = 0; // 普通怪物数量
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pathing.e = 0; // 精英怪物数量
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pathing.mora_m = 0; // 普通怪物摩拉值
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pathing.mora_e = 0; // 精英怪物摩拉值
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// 处理怪物信息
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for (const [monsterName, count] of Object.entries(routeInfo.monsterInfo)) {
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const monster = monsterInfoObject.find(m => m.name === monsterName);
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if (monster) {
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if (monster.type === "普通") {
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pathing.m += count; // 增加普通怪物数量
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pathing.mora_m += count * 40.5 * monster.moraRate; // 增加普通怪物摩拉值
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} else if (monster.type === "精英") {
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pathing.e += count; // 增加精英怪物数量
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pathing.mora_e += count * 200 * monster.moraRate; // 增加精英怪物摩拉值
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}
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// 添加标签
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if (monster.tags && monster.tags.length > 0) {
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pathing.tags.push(...monster.tags);
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}
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}
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}
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// 去除重复标签
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pathing.tags = [...new Set(pathing.tags)];
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}
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return pathings; // 返回处理后的 pathings 数组
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}
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async function markPathings(pathings, group1Tags, group2Tags, group3Tags, group4Tags, excludeTags) {
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// 找出存在于 group1Tags 中且不在其他组标签中的标签
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const uniqueTags = group1Tags.filter(tag => {
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return !group2Tags.includes(tag) && !group3Tags.includes(tag) && !group4Tags.includes(tag);
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});
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pathings.forEach(pathing => {
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// 初始化 pathing.tags 和 pathing.monsterInfo 以确保它们存在
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pathing.tags = pathing.tags || [];
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pathing.monsterInfo = pathing.monsterInfo || {};
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// 检查路径的 tags 是否包含 uniqueTags
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const containsUniqueTag = uniqueTags.some(uniqueTag => pathing.tags.includes(uniqueTag));
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// 检查 fullPath、tags 或 monsterInfo 是否包含 excludeTags 中的任意一个子字符串
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const containsExcludeTag = excludeTags.some(excludeTag => {
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// 检查 fullPath 是否包含 excludeTag
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const fullPathContainsExcludeTag = pathing.fullPath && pathing.fullPath.includes(excludeTag);
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// 检查 tags 是否包含 excludeTag
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const tagsContainExcludeTag = pathing.tags.some(tag => tag.includes(excludeTag));
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// 检查 monsterInfo 的键是否包含 excludeTag
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const monsterInfoContainsExcludeTag = Object.keys(pathing.monsterInfo).some(monsterName => monsterName.includes(excludeTag));
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// 返回是否包含任意一个 excludeTag
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return fullPathContainsExcludeTag || tagsContainExcludeTag || monsterInfoContainsExcludeTag;
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});
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// 如果包含 uniqueTags 或 excludeTags,则标记为 false,否则标记为 true
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pathing.available = !(containsUniqueTag || containsExcludeTag);
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});
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}
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async function findBestRouteGroups(pathings, k, targetEliteNum, targetMonsterNum) {
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// 初始化变量
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let currentTargetEliteNum = targetEliteNum; // 当前目标精英怪数量
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let iterationCount = 0; // 循环次数
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// 初始化统计变量
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let totalSelectedElites = 0; // 总精英怪数量
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let totalSelectedMonsters = 0; // 总普通怪数量
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let totalGainCombined = 0; // 总收益
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let totalTimeCombined = 0; // 总耗时
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// 遍历 pathings,计算并添加 G1、G2、E1 和 E2 属性
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pathings.forEach(pathing => {
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pathing.selected = false; // 初始化 selected 属性为 false
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// 计算 G1 和 E1
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const G1 = pathing.mora_e + pathing.mora_m; // 进入一组的收益
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pathing.G1 = G1;
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pathing.E1 = pathing.e === 0 ? 0 : (G1 / pathing.e) ** k * (G1 / pathing.t); // 进入一组的效率
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// 计算 G2 和 E2
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const G2 = pathing.mora_m; // 进入二组的收益
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pathing.G2 = G2;
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pathing.E2 = pathing.m === 0 ? 0 : (G2 / pathing.m) ** k * (G2 / pathing.t); // 进入二组的效率
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});
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// 封装第一轮选择逻辑
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function selectRoutesByEliteTarget(targetEliteNum) {
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// 重置选中状态和统计变量
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pathings.forEach(pathing => pathing.selected = false); // 每轮循环前重置选中状态
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totalSelectedElites = 0; // 重置总精英怪数量
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totalSelectedMonsters = 0; // 重置总普通怪数量
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totalGainCombined = 0; // 重置总收益
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totalTimeCombined = 0; // 重置总耗时
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// 按 E1 从高到低排序
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pathings.sort((a, b) => b.E1 - a.E1);
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// 第一轮选择:根据当前目标精英怪数量选择路径
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for (const pathing of pathings) {
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if (pathing.E1 > 0 && pathing.available && totalSelectedElites < targetEliteNum) {
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pathing.selected = true;
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totalSelectedElites += pathing.e;
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totalSelectedMonsters += pathing.m;
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totalGainCombined += pathing.G1;
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totalTimeCombined += pathing.t;
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}
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}
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}
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// 封装第二轮选择逻辑
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function selectRoutesByMonsterTarget(targetMonsterNum) {
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// 按 E2 从高到低排序
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pathings.sort((a, b) => b.E2 - a.E2);
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// 第二轮选择:根据剩余的普通怪数量目标选择路径
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for (const pathing of pathings) {
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if (pathing.E2 > 0 && pathing.available && !pathing.selected && totalSelectedMonsters < targetMonsterNum) {
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pathing.selected = true;
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totalSelectedElites += pathing.e; // 第二轮选择中也可能包含精英怪
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totalSelectedMonsters += pathing.m;
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totalGainCombined += pathing.G2;
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totalTimeCombined += pathing.t;
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}
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}
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}
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// 循环调整目标精英怪数量
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while (iterationCount < 5) {
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// 第一轮选择
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selectRoutesByEliteTarget(currentTargetEliteNum);
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// 第二轮选择:直接传入剩余的小怪数量目标
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selectRoutesByMonsterTarget(targetMonsterNum);
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// 检查精英怪总数是否满足条件
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const diff = totalSelectedElites - targetEliteNum;
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currentTargetEliteNum -= Math.round(0.6 * diff); // 调整目标精英怪数量,乘以系数并取整
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if (totalSelectedElites === targetEliteNum) {
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break; // 如果满足目标,直接终止循环
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}
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iterationCount++; // 增加循环次数
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}
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// 为最终选中且精英怪数量为0的路线添加小怪标签
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pathings.forEach(pathing => {
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if (pathing.selected && pathing.e === 0) {
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pathing.tags.push("小怪");
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}
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});
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// 按原始索引排序
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pathings.sort((a, b) => a.index - b.index);
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// 输出日志信息
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log.info(`总精英怪数量: ${totalSelectedElites.toFixed(0)}`);
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log.info(`总普通怪数量: ${totalSelectedMonsters.toFixed(0)}`);
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log.info(`总收益: ${totalGainCombined.toFixed(0)} 摩拉`);
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// 将总用时转换为时、分、秒表示
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const hours = Math.floor(totalTimeCombined / 3600);
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const minutes = Math.floor((totalTimeCombined % 3600) / 60);
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const seconds = totalTimeCombined % 60;
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log.info(`总用时: ${hours} 时 ${minutes} 分 ${seconds.toFixed(0)} 秒`);
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}
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async function assignGroups(pathings, group1Tags, group2Tags, group3Tags, group4Tags) {
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// 初始化记录各组路线数量的对象
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const groupCounts = {
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0: 0, // 默认组
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1: 0, // 不包含 group1Tags 的组
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2: 0, // 包含 group1Tags 且包含 group2Tags 的组
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3: 0, // 包含 group1Tags 但不包含 group2Tags,包含 group3Tags 的组
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4: 0 // 包含 group1Tags 但不包含 group2Tags 和 group3Tags,包含 group4Tags 的组
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};
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// 遍历 pathings 数组
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pathings.forEach(pathing => {
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// 只处理 selected 为 true 的项
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if (pathing.selected) {
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// 默认 group 为 0
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pathing.group = 0;
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// 如果 tags 不包含 group1Tags 中的任意一个,则改为 1
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if (!group1Tags.some(tag => pathing.tags.includes(tag))) {
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pathing.group = 1;
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} else {
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// 如果包含 group1Tags 中的任意一个,则检查 group2Tags
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if (group2Tags.some(tag => pathing.tags.includes(tag))) {
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pathing.group = 2;
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} else {
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// 如果包含 group1Tags 但不包含 group2Tags,则检查 group3Tags
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if (group3Tags.some(tag => pathing.tags.includes(tag))) {
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pathing.group = 3;
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} else {
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// 如果包含 group1Tags 但不包含 group2Tags 和 group3Tags,则检查 group4Tags
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if (group4Tags.some(tag => pathing.tags.includes(tag))) {
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pathing.group = 4;
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}
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}
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}
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}
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// 更新对应的组计数
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groupCounts[pathing.group]++;
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}
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});
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// 返回组计数对象
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return groupCounts;
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}
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async function runPathWithOcr(pathFilePath, targetTexts, blacklistKeywords) {
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// 定义替换映射表
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const replacementMap = {
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"监": "盐",
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"卵": "卯"
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};
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let thisMoveUpTime = 0;
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let lastMoveUp = 0;
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// 定义状态变量
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let state = { completed: false, cancelRequested: false };
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// 定义图像路径和目标文本列表
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const imagePath = `assets/F_Dialogue.png`;
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const textxRange = { min: 1210, max: 1412 };
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const texttolerance = 30; // Y 坐标容错范围
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// 定义一个函数用于执行路径文件
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async function executePathFile(filePath) {
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try {
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await pathingScript.runFile(filePath);
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await sleep(1);
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} catch (error) {
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log.error(`执行路径文件时发生错误:${error.message}`);
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state.cancelRequested = true; // 修改状态变量
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}
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log.info(`路径文件 ${filePath} 执行完成`);
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state.completed = true; // 修改状态变量
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}
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// 定义一个函数用于执行OCR识别和交互
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async function performOcrAndInteract(imagePath, targetTexts, textxRange, texttolerance) {
|
||
async function performOcr(targetTexts, xRange, yRange, timeout = 200) {
|
||
let startTime = Date.now();
|
||
while (Date.now() - startTime < timeout) {
|
||
try {
|
||
// 在捕获的区域内进行OCR识别
|
||
let ra = captureGameRegion();
|
||
let resList = ra.findMulti(RecognitionObject.ocr(
|
||
xRange.min, yRange.min,
|
||
xRange.max - xRange.min, yRange.max - yRange.min
|
||
));
|
||
|
||
// 遍历识别结果,检查是否找到目标文本
|
||
let results = [];
|
||
for (let i = 0; i < resList.count; i++) {
|
||
let res = resList[i];
|
||
let correctedText = res.text;
|
||
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
|
||
correctedText = correctedText.replace(new RegExp(wrongChar, 'g'), correctChar);
|
||
}
|
||
|
||
// 如果 targetTexts 为空,则直接将所有文本视为匹配
|
||
if (targetTexts.length === 0) {
|
||
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
|
||
} else {
|
||
// 否则,检查是否包含目标文本
|
||
for (let targetText of targetTexts) {
|
||
if (correctedText.includes(targetText)) {
|
||
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
|
||
break; // 匹配到一个目标文本后即可跳出循环
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return results;
|
||
} catch (error) {
|
||
log.error(`识别文字时发生异常: ${error.message}`);
|
||
return [];
|
||
}
|
||
}
|
||
log.warn("OCR识别超时");
|
||
return [];
|
||
}
|
||
|
||
while (!state.completed && !state.cancelRequested) {
|
||
// 尝试找到 F 图标并返回其坐标
|
||
async function findFIcon(imagePath, xMin, yMin, width, height, timeout = 500) {
|
||
let startTime = Date.now();
|
||
while (Date.now() - startTime < timeout && !state.cancelRequested) {
|
||
try {
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
let result = captureGameRegion().find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return { success: true, x: result.x, y: result.y, width: result.width, height: result.height };
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (state.cancelRequested) {
|
||
break; // 如果请求了取消,则退出循环
|
||
}
|
||
return null;
|
||
}
|
||
await sleep(2); // 每次检测间隔 2 毫秒
|
||
}
|
||
if (state.cancelRequested) {
|
||
log.info("图像识别任务已取消");
|
||
}
|
||
return null;
|
||
}
|
||
//检查是否在主界面
|
||
async function isMainUI() {
|
||
// 修改后的图像路径
|
||
const imagePath = "assets/MainUI.png";
|
||
|
||
// 修改后的识别区域(左上角区域)
|
||
const xMin = 0;
|
||
const yMin = 0;
|
||
const width = 150; // 识别区域宽度
|
||
const height = 150; // 识别区域高度
|
||
|
||
// 尝试次数设置为 2 次
|
||
const maxAttempts = 2;
|
||
|
||
let attempts = 0;
|
||
while (attempts < maxAttempts && !state.cancelRequested) {
|
||
try {
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
let result = captureGameRegion().find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return true; // 如果找到图标,返回 true
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (state.cancelRequested) {
|
||
break; // 如果请求了取消,则退出循环
|
||
}
|
||
return false; // 发生异常时返回 false
|
||
}
|
||
attempts++; // 增加尝试次数
|
||
await sleep(2); // 每次检测间隔 2 毫秒
|
||
}
|
||
if (state.cancelRequested) {
|
||
log.info("图像识别任务已取消");
|
||
}
|
||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||
}
|
||
|
||
// 尝试找到 F 图标
|
||
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 200);
|
||
if (!fRes) {
|
||
if (await isMainUI()) {
|
||
//log.info("在主界面,尝试下滑");
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
}
|
||
continue;
|
||
}
|
||
|
||
// 获取 F 图标的中心点 Y 坐标
|
||
let centerYF = fRes.y + fRes.height / 2;
|
||
|
||
// 在当前屏幕范围内进行 OCR 识别
|
||
let ocrResults = await performOcr(targetTexts, textxRange, { min: fRes.y - texttolerance, max: fRes.y + fRes.height + texttolerance * 2 }, 200);
|
||
|
||
// 检查所有目标文本是否在当前页面中
|
||
let foundTarget = false;
|
||
for (let ocrResult of ocrResults) {
|
||
// 检查是否包含黑名单关键词
|
||
let containsBlacklistKeyword = blacklistKeywords.some(blacklistKeyword => ocrResult.text.includes(blacklistKeyword));
|
||
if (containsBlacklistKeyword) {
|
||
log.debug(`包含黑名单,不拾取: ${ocrResult.text}`);
|
||
continue;
|
||
}
|
||
|
||
|
||
log.info(`交互或拾取: "${ocrResult.text}"`);
|
||
// 获取当前时间并格式化为 HH:mm:ss.sss 格式
|
||
function formatTime(date) {
|
||
const hours = String(date.getHours()).padStart(2, '0');
|
||
const minutes = String(date.getMinutes()).padStart(2, '0');
|
||
const seconds = String(date.getSeconds()).padStart(2, '0');
|
||
const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
|
||
return `${hours}:${minutes}:${seconds}.${milliseconds}`;
|
||
}
|
||
|
||
// 获取当前时间
|
||
const now = new Date();
|
||
|
||
// 格式化当前时间
|
||
const formattedTime = formatTime(now);
|
||
|
||
// 输出日志
|
||
log.debug(`[${formattedTime}][INF] BetterGenshinImpact.GameTask.AutoPick.AutoPickTrigger\n交互或拾取:"${ocrResult.text}"`);
|
||
|
||
|
||
// 计算目标文本的中心Y坐标
|
||
let centerYTargetText = ocrResult.y + ocrResult.height / 2;
|
||
if (Math.abs(centerYTargetText - centerYF) <= texttolerance) {
|
||
keyPress("F"); // 执行交互操作
|
||
await sleep(5); // 操作后暂停 5 毫秒
|
||
foundTarget = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// 如果在当前页面中没有找到任何目标文本,则根据时间决定滚动方向
|
||
if (!foundTarget) {
|
||
const currentTime = new Date().getTime(); // 获取当前时间(毫秒)
|
||
|
||
// 如果距离上次上翻超过1秒,则执行上翻
|
||
if (currentTime - lastMoveUp > timeMoveDown) {
|
||
await keyMouseScript.runFile(`assets/滚轮上翻.json`);
|
||
|
||
// 如果这是第一次上翻,记录这次上翻的时间
|
||
if (thisMoveUpTime === 0) {
|
||
thisMoveUpTime = currentTime; // 记录第一次上翻的时间
|
||
}
|
||
|
||
// 检查是否需要更新 lastMoveUp
|
||
if (currentTime - thisMoveUpTime >= timeMoveUp) {
|
||
lastMoveUp = currentTime; // 更新 lastMoveUp 为第一次上翻的时间
|
||
thisMoveUpTime = 0; // 重置 thisMoveUpTime,以便下一次上翻时重新记录
|
||
}
|
||
} else {
|
||
// 否则执行下翻
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
}
|
||
}
|
||
|
||
if (state.cancelRequested) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 启动路径文件执行任务
|
||
const pathTask = executePathFile(pathFilePath);
|
||
|
||
// 启动 OCR 检测和交互任务
|
||
const ocrTask = performOcrAndInteract(imagePath, targetTexts, textxRange, texttolerance);
|
||
|
||
// 等待两个任务都完成
|
||
try {
|
||
await Promise.allSettled([pathTask, ocrTask]);
|
||
} catch (error) {
|
||
log.error(`执行任务时发生错误:${error.message}`);
|
||
state.cancelRequested = true; // 设置取消标志
|
||
} finally {
|
||
state.cancelRequested = true; // 设置取消标志
|
||
}
|
||
}
|
||
|
||
|
||
// 定义 readFolder 函数
|
||
async function readFolder(folderPath, onlyJson) {
|
||
log.info(`开始读取文件夹:${folderPath}`);
|
||
|
||
// 新增一个堆栈,初始时包含 folderPath
|
||
const folderStack = [folderPath];
|
||
|
||
// 新增一个数组,用于存储文件信息对象
|
||
const files = [];
|
||
|
||
// 当堆栈不为空时,继续处理
|
||
while (folderStack.length > 0) {
|
||
// 从堆栈中弹出一个路径
|
||
const currentPath = folderStack.pop();
|
||
|
||
// 读取当前路径下的所有文件和子文件夹路径
|
||
const filesInSubFolder = file.ReadPathSync(currentPath);
|
||
|
||
// 临时数组,用于存储子文件夹路径
|
||
const subFolders = [];
|
||
for (const filePath of filesInSubFolder) {
|
||
if (file.IsFolder(filePath)) {
|
||
// 如果是文件夹,先存储到临时数组中
|
||
subFolders.push(filePath);
|
||
} else {
|
||
// 如果是文件,根据 onlyJson 判断是否存储
|
||
if (onlyJson) {
|
||
if (filePath.endsWith(".json")) {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到 JSON 文件:${filePath}`);
|
||
}
|
||
} else {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到文件:${filePath}`);
|
||
}
|
||
}
|
||
}
|
||
// 将临时数组中的子文件夹路径按原顺序压入堆栈
|
||
folderStack.push(...subFolders.reverse()); // 反转子文件夹路径
|
||
}
|
||
|
||
return files;
|
||
}
|
||
|
||
async function copyPathingsByGroup(pathings) {
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 只处理 selected 为 true 的项
|
||
if (pathing.selected) {
|
||
// 读取文件内容
|
||
const content = await file.readText(pathing.fullPath);
|
||
// 构造目标路径
|
||
const groupFolder = `pathingOut/group${pathing.group}`;
|
||
const targetPath = `${groupFolder}/${pathing.fileName}`;
|
||
|
||
// 写入文件内容
|
||
await file.writeText(targetPath, content, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
async function processPathingsByGroup(pathings, targetTexts, blacklistKeywords, accountName) {
|
||
// 定义路径组名称到组号的映射
|
||
const groupMapping = {
|
||
"路径组一": 1,
|
||
"路径组二": 2,
|
||
"路径组三": 3,
|
||
"路径组四": 4
|
||
};
|
||
// 从全局 settings 中获取用户选择的路径组名称
|
||
const selectedGroupName = settings.groupIndex || "路径组一"; // 默认值为 "路径组一"
|
||
|
||
// 将路径组名称映射到组号
|
||
const targetGroup = groupMapping[selectedGroupName];
|
||
|
||
// 初始化变量,用于标记当前路径是该组的第几个
|
||
let groupPathCount = 0;
|
||
|
||
// 获取该组的总路径数
|
||
const totalPathsInGroup = pathings.filter(pathing => pathing.group === targetGroup).length;
|
||
|
||
if (settings.onlyArtifacts) {
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick"));
|
||
}
|
||
|
||
// 初始化统计变量
|
||
let totalElites = 0; // 总精英怪数量
|
||
let totalMonsters = 0; // 总小怪数量
|
||
let totalGain = 0; // 总收益
|
||
let totalEstimatedTime = 0; // 预计总时间
|
||
|
||
// 遍历 pathings 数组,计算当前组的总计精英怪数量、小怪数量、总计收益和预计总时间
|
||
for (const pathing of pathings) {
|
||
if (pathing.group === targetGroup) {
|
||
totalElites += pathing.e || 0; // 精英怪数量
|
||
totalMonsters += pathing.m || 0; // 小怪数量
|
||
totalGain += pathing.G1 || 0; // 收益
|
||
totalEstimatedTime += pathing.t || 0; // 预计时间
|
||
}
|
||
}
|
||
|
||
// 输出当前组的总计信息
|
||
log.info(`当前组 ${selectedGroupName} 的总计信息:`);
|
||
log.info(`精英怪数量: ${totalElites.toFixed(0)}`);
|
||
log.info(`小怪数量: ${totalMonsters.toFixed(0)}`);
|
||
log.info(`预计收益: ${totalGain.toFixed(0)} 摩拉`);
|
||
|
||
// 将预计总时间转换为时、分、秒表示
|
||
const hours = Math.floor(totalEstimatedTime / 3600);
|
||
const minutes = Math.floor((totalEstimatedTime % 3600) / 60);
|
||
const seconds = totalEstimatedTime % 60;
|
||
log.info(`预计用时: ${hours} 时 ${minutes} 分 ${seconds.toFixed(0)} 秒`);
|
||
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 检查路径是否属于指定的组
|
||
if (pathing.group === targetGroup) {
|
||
// 增加路径计数
|
||
groupPathCount++;
|
||
|
||
// 输出当前路径的序号信息
|
||
log.info(`当前路径 ${pathing.fileName} 是第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 条`);
|
||
|
||
// 获取当前时间
|
||
const now = new Date();
|
||
|
||
// 检查 cdTime 是否晚于当前时间
|
||
const cdTime = new Date(pathing.cdTime);
|
||
if (cdTime > now) {
|
||
log.info(`该路线未刷新,跳过。`);
|
||
continue;
|
||
}
|
||
|
||
// 输出路径已刷新并开始处理的信息
|
||
log.info(`该路线已刷新,开始处理。`);
|
||
await fakeLog(`${pathing.fileName}`, false, true, 0);
|
||
if (!settings.onlyArtifacts) {
|
||
// 调用 runPathWithOcr 函数处理路径
|
||
await runPathWithOcr(pathing.fullPath, targetTexts, blacklistKeywords);
|
||
} else {
|
||
await pathingScript.runFile(pathing.fullPath);
|
||
}
|
||
try {
|
||
await sleep(1);
|
||
} catch (error) {
|
||
break;
|
||
}
|
||
await fakeLog(`${pathing.fileName}`, false, false, 0);
|
||
// 计算下一个 UTC 时间的晚上 8 点
|
||
const nextEightClock = new Date(now);
|
||
nextEightClock.setUTCHours(20, 0, 0, 0); // 设置为 UTC 时间的 20:00
|
||
if (nextEightClock <= now) {
|
||
// 如果设置的时间小于等于当前时间,说明需要取下一个晚上 8 点
|
||
nextEightClock.setUTCHours(20 + 24, 0, 0, 0); // 设置为下一个 UTC 时间的 20:00
|
||
}
|
||
|
||
// 更新路径的 cdTime
|
||
pathing.cdTime = nextEightClock.toLocaleString();
|
||
|
||
await updateCdTimeRecord(pathings, accountName)
|
||
|
||
// 输出路径的下次可用时间(本地时间格式)
|
||
log.info(`路径 ${pathing.fileName} 下次可用时间为 ${nextEightClock.toLocaleString()}`);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//加载cd信息
|
||
async function initializeCdTime(pathings, accountName) {
|
||
try {
|
||
// 构造文件路径
|
||
const filePath = `records/${accountName}.json`;
|
||
|
||
// 尝试读取文件内容
|
||
const fileContent = await file.readText(filePath);
|
||
|
||
// 解析 JSON 数据
|
||
const cdTimeData = JSON.parse(fileContent);
|
||
|
||
// 遍历 pathings 数组
|
||
pathings.forEach(pathing => {
|
||
// 找到对应的 cdTime 数据
|
||
const cdTimeEntry = cdTimeData.find(entry => entry.fileName === pathing.fileName);
|
||
|
||
// 如果找到对应的项,则更新 cdTime
|
||
if (cdTimeEntry) {
|
||
pathing.cdTime = new Date(cdTimeEntry.cdTime).toLocaleString();
|
||
} else {
|
||
// 如果没有找到对应的项,则使用默认值 new Date(0)
|
||
pathing.cdTime = new Date(0).toLocaleString();
|
||
}
|
||
});
|
||
} catch (error) {
|
||
pathings.forEach(pathing => {
|
||
pathing.cdTime = new Date(0).toLocaleString();
|
||
});
|
||
}
|
||
}
|
||
|
||
async function updateCdTimeRecord(pathings, accountName) {
|
||
try {
|
||
// 构造文件路径
|
||
const filePath = `records/${accountName}.json`;
|
||
|
||
// 构造要写入文件的 JSON 数据
|
||
const cdTimeData = pathings.map(pathing => ({
|
||
fileName: pathing.fileName,
|
||
//description: pathing.description,
|
||
cdTime: pathing.cdTime
|
||
}));
|
||
|
||
// 将更新后的内容写回文件
|
||
await file.writeText(filePath, JSON.stringify(cdTimeData, null, 2), false);
|
||
|
||
// 输出日志
|
||
log.info(`所有路径的 cdTime 已更新并保存到文件 ${filePath}`);
|
||
} catch (error) {
|
||
// 捕获并记录错误
|
||
log.error(`更新 cdTime 时出错: ${error.message}`);
|
||
}
|
||
}
|
||
|
||
// fakeLog 函数,使用方法:将本函数放在主函数前,调用时请务必使用await,否则可能出现v8白框报错
|
||
//在js开头处伪造该js结束运行的日志信息,如 await fakeLog("js脚本", true, true, 0);
|
||
//在js结尾处伪造该js开始运行的日志信息,如 await fakeLog("js脚本", true, false, 2333);
|
||
//duration项目仅在伪造结束信息时有效,且无实际作用,可以任意填写,当你需要在日志中输出特定值时才需要,单位为毫秒
|
||
//在调用地图追踪前伪造该地图追踪开始运行的日志信息,如 await fakeLog(`地图追踪.json`, false, true, 0);
|
||
//在调用地图追踪后伪造该地图追踪结束运行的日志信息,如 await fakeLog(`地图追踪.json`, false, false, 0);
|
||
//如此便可以在js运行过程中伪造地图追踪的日志信息,可以在日志分析等中查看
|
||
|
||
async function fakeLog(name, isJs, isStart, duration) {
|
||
await sleep(10);
|
||
const currentTime = Date.now();
|
||
// 参数检查
|
||
if (typeof name !== 'string') {
|
||
log.error("参数 'name' 必须是字符串类型!");
|
||
return;
|
||
}
|
||
if (typeof isJs !== 'boolean') {
|
||
log.error("参数 'isJs' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof isStart !== 'boolean') {
|
||
log.error("参数 'isStart' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof currentTime !== 'number' || !Number.isInteger(currentTime)) {
|
||
log.error("参数 'currentTime' 必须是整数!");
|
||
return;
|
||
}
|
||
if (typeof duration !== 'number' || !Number.isInteger(duration)) {
|
||
log.error("参数 'duration' 必须是整数!");
|
||
return;
|
||
}
|
||
|
||
// 将 currentTime 转换为 Date 对象并格式化为 HH:mm:ss.sss
|
||
const date = new Date(currentTime);
|
||
const hours = String(date.getHours()).padStart(2, '0');
|
||
const minutes = String(date.getMinutes()).padStart(2, '0');
|
||
const seconds = String(date.getSeconds()).padStart(2, '0');
|
||
const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
|
||
const formattedTime = `${hours}:${minutes}:${seconds}.${milliseconds}`;
|
||
|
||
// 将 duration 转换为分钟和秒,并保留三位小数
|
||
const durationInSeconds = duration / 1000; // 转换为秒
|
||
const durationMinutes = Math.floor(durationInSeconds / 60);
|
||
const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
|
||
|
||
// 使用四个独立的 if 语句处理四种情况
|
||
if (isJs && isStart) {
|
||
// 处理 isJs = true 且 isStart = true 的情况
|
||
const logMessage = `正在伪造js开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行JS脚本: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (isJs && !isStart) {
|
||
// 处理 isJs = true 且 isStart = false 的情况
|
||
const logMessage = `正在伪造js结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && isStart) {
|
||
// 处理 isJs = false 且 isStart = true 的情况
|
||
const logMessage = `正在伪造地图追踪开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行地图追踪任务: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && !isStart) {
|
||
// 处理 isJs = false 且 isStart = false 的情况
|
||
const logMessage = `正在伪造地图追踪结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
}
|
||
|
||
// 更新 pathings 的函数,接受索引文件路径作为参数
|
||
async function updatePathings(indexFilePath) {
|
||
try {
|
||
// 读取文件内容
|
||
const fileContent = await file.readText(indexFilePath);
|
||
// 将文件内容解析为 JSON 格式
|
||
const data = JSON.parse(fileContent);
|
||
|
||
// 遍历解析后的 JSON 数据
|
||
for (const item of data) {
|
||
// 检查 pathings 中是否存在某个对象的 fileName 属性与 item.fileName 相同
|
||
const existingPathing = pathings.find(pathing => pathing.fileName === item.fileName);
|
||
|
||
if (existingPathing) {
|
||
existingPathing.usingIndex = true;
|
||
|
||
// 直接覆盖其他字段,但先检查是否存在有效值
|
||
if (item.时间 !== undefined) existingPathing.t = item.时间;
|
||
if (item.精英摩拉 !== undefined) existingPathing.mora_e = item.精英摩拉;
|
||
if (item.小怪摩拉 !== undefined) existingPathing.mora_m = item.小怪摩拉;
|
||
if (item.小怪数量 !== undefined) existingPathing.m = item.小怪数量;
|
||
if (item.精英数量 !== undefined) existingPathing.e = item.精英数量;
|
||
|
||
// 使用 Set 来存储 tags,避免重复项
|
||
const tagsSet = new Set(existingPathing.tags);
|
||
for (const key in item) {
|
||
if (key !== "fileName" && key !== "时间" && key !== "精英摩拉" && key !== "小怪摩拉" && key !== "小怪数量" && key !== "精英数量") {
|
||
if (item[key] === 1) {
|
||
tagsSet.add(key);
|
||
}
|
||
}
|
||
}
|
||
existingPathing.tags = Array.from(tagsSet);
|
||
}
|
||
}
|
||
} catch (error) {
|
||
log.error("Error:", error);
|
||
}
|
||
}
|
||
|
||
//切换队伍
|
||
async function switchPartyIfNeeded(partyName) {
|
||
if (!partyName) {
|
||
await genshin.returnMainUi();
|
||
return;
|
||
}
|
||
try {
|
||
log.info("正在尝试切换至" + partyName);
|
||
if (!await genshin.switchParty(partyName)) {
|
||
log.info("切换队伍失败,前往七天神像重试");
|
||
await genshin.tpToStatueOfTheSeven();
|
||
await genshin.switchParty(partyName);
|
||
}
|
||
} catch {
|
||
log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
|
||
notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
|
||
await genshin.returnMainUi();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|