140 lines
4.4 KiB
JavaScript
140 lines
4.4 KiB
JavaScript
// 最多尝试 2 次拖动屏幕
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const DRAG_SCREEN_MAX = 2;
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// 宠物与模板的对应关系
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const PETS = [
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// TODO: 作者未拥有(lll¬ω¬),待有缘人补充
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// { name: "迷你仙灵·薄红", file: "" },
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// { name: "迷你仙灵·露草", file: "" },
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// { name: "嫣朵拉", file: "" },
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{ name: '迷你仙灵·苔绿', file: 'assets/moss.png' },
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{ name: '迷你仙灵·紫苑', file: 'assets/viola.png' },
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{ name: '迷你仙灵·郁金', file: 'assets/curcuma.png' },
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{ name: '迷你仙灵·璨光', file: 'assets/brilliance.png' },
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{ name: '魔瓶镇灵·利露帕尔', file: 'assets/liloupar.png' },
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{ name: '斯露莎', file: 'assets/sorush.png' },
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{ name: '初诞灵焰', file: 'assets/firstborn_firesprite.png' },
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{ name: '柔柔小章', file: 'assets/itty_bitty_octobaby.png' },
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{ name: '缥锦机关·留云', file: 'assets/damasked_device.png' },
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{ name: '「式小将」', file: 'assets/shiki_koshou.png' },
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];
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/**
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* 垂直拖动屏幕
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* @param x 初始 x 坐标
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* @param yStart 起始 y 坐标
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* @param yEnd 终点 y 坐标
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* @param step 步长
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*/
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async function verticalDragScreen(x, yStart, yEnd, step = 20) {
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moveMouseTo(x, yStart);
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await sleep(100);
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leftButtonDown();
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const yStep = (yEnd - yStart) / step;
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for (let i = 1; i <= step; i++) {
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await sleep(50);
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moveMouseTo(x, Math.floor(yStart + yStep * i));
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}
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await sleep(1000);
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leftButtonUp();
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}
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/**
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* 装备宠物
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* @param pet 宠物
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*/
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async function equipPet(pet) {
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// 宠物识别 低精度
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const petRo = RecognitionObject.templateMatch(file.readImageMatSync(pet.file));
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petRo.threshold = 0.9;
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// 开启 3 通道识别区分 迷你仙灵 系列
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petRo.use3Channels = true;
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for (let i = 0; i < DRAG_SCREEN_MAX; i++) {
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// 移开鼠标
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moveMouseTo(0, 0);
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await sleep(100);
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const gameRegion = captureGameRegion();
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const petRegion = gameRegion.find(petRo);
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if (!petRegion.isExist()) {
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// 未找到宠物,尝试拖动屏幕
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await verticalDragScreen(1200, 842, 117);
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continue;
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}
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petRegion.click();
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await sleep(1000);
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// 提升精度
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petRo.threshold = 0.97;
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const equipRegion = gameRegion.find(petRo);
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if (!equipRegion.isExist()) {
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// 装备宠物
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click(1690, 1015);
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await sleep(1000);
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}
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return log.info(`已装备:${pet.name}`);
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}
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throw new Error(`未识别到宠物:${pet.name}`);
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}
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/**
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* 卸下宠物
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*/
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async function removePet() {
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const pets = PETS.map(pet => {
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const ro = RecognitionObject.templateMatch(file.readImageMatSync(pet.file));
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ro.threshold = 0.97;
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ro.use3Channels = true;
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return { ...pet, ro };
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});
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for (let i = 0; i < DRAG_SCREEN_MAX; i++) {
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// 移开鼠标
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moveMouseTo(0, 0);
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await sleep(100);
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const gameRegion = captureGameRegion();
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for (const pet of pets) {
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const petRegion = gameRegion.find(pet.ro);
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if (!petRegion.isExist()) {
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continue;
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}
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petRegion.click();
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await sleep(1000);
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click(1690, 1015);
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await sleep(1000);
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return log.info(`已卸下宠物:${pet.name}`);
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}
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await verticalDragScreen(1200, 842, 117);
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}
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log.warn('未找到装备中的宠物');
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}
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(async () => {
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try {
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const name = settings.name;
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const mode = settings.mode;
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if (!name && mode === '装备') {
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throw new Error('请先设置宠物名称');
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}
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if (mode === '装备') {
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log.info(`尝试装备:${name}`);
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}
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else if (mode === '卸下') {
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log.info('尝试卸下宠物');
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}
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// 切回主界面
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await genshin.returnMainUi();
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// 打开背包
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keyPress('VK_B');
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await sleep(1000);
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// 移动到小道具栏
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moveMouseTo(1055, 50);
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leftButtonClick();
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await sleep(1000);
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if (mode === '装备') {
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await equipPet(PETS.find(pet => pet.name === name));
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}
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else if (mode === '卸下') {
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await removePet();
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}
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}
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catch (error) {
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log.error(error.message);
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}
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finally {
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await genshin.returnMainUi();
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}
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})();
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