* js:锄地一条龙1.3.4 ### 1.3.3(2025.08.07) 1.修复拾取失效(再出问题就踹秋秋云屁股) 2.修复泥头车模式卡复活界面 * Update README.md
1351 lines
58 KiB
JavaScript
1351 lines
58 KiB
JavaScript
//当前js版本 1.3.4
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//拾取时上下滑动的时间
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const timeMoveUp = 500;
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const timeMoveDown = 1000;
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const pickupMode = settings.pickupMode || "js拾取,默认只拾取狗粮和晶蝶";
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if (settings.activeDumperMode) { //处理泥头车信息
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dumpers = settings.activeDumperMode.split(',').map(Number).filter(num => num === 1 || num === 2 || num === 3 || num === 4);
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} else {
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dumpers = [];
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}
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trigger = (+settings.trigger || 50);
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(async function () {
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//自定义配置处理
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const operationMode = settings.operationMode || "运行锄地路线";
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let k = settings.efficiencyIndex;
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// 空字符串、null、undefined 或非数字 → 0.5
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if (k === '' || k == null || Number.isNaN(Number(k))) {
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k = 0.5;
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} else {
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k = Number(k);
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if (k < 0) k = 0;
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else if (k > 5) k = 5;
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}
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let targetEliteNum = (+settings.targetEliteNum || 400);
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targetEliteNum += 5;//预留漏怪
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let targetMonsterNum = (+settings.targetMonsterNum + 1 || 2000);
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targetMonsterNum += 25;//预留漏怪
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const partyName = settings.partyName || "";
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// 获取 settings 中的标签,如果没有则使用默认值
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const group1Settings = settings.tagsForGroup1 || "蕈兽";
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const group2Settings = settings.tagsForGroup2 || "";
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const group3Settings = settings.tagsForGroup3 || "";
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const group4Settings = settings.tagsForGroup4 || "";
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let group1Tags = group1Settings.split(",").filter(Boolean);
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const group2Tags = group2Settings.split(",").filter(Boolean);
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const group3Tags = group3Settings.split(",").filter(Boolean);
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const group4Tags = group4Settings.split(",").filter(Boolean);
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// 将 group2Tags、group3Tags 和 group4Tags 的内容添加到 group1Tags 中,并去除重复项
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group1Tags = [...new Set([...group1Tags, ...group2Tags, ...group3Tags, ...group4Tags])];
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const priorityTags = (settings.priorityTags || "").split(",").map(tag => tag.trim()).filter(tag => tag.length > 0);
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const excludeTags = (settings.excludeTags || "").split(",").map(tag => tag.trim()).filter(tag => tag.length > 0);
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const accountName = settings.accountName || "默认账户";
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// 拾取黑白名单处理
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const ocrPickupContent = await file.readText("assets/拾取名单.json");
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const ocrPickupJson = JSON.parse(ocrPickupContent);
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const whitelistKeywords = ocrPickupJson["白名单"];
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const blacklistKeywords = ocrPickupJson["黑名单"];
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if (!settings.accountName) {
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for (let i = 0; i < 120; i++) {
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// 原始文本
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let originalMessage = " 请先阅读js文件夹中的【README.md】后使用";
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// 计算轮替的偏移量,每次循环偏移一位
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let offset = i % originalMessage.length; // 每次循环偏移一位
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// 构造轮替后的文本
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let message = originalMessage.slice(-offset) + originalMessage.slice(0, -offset);
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// 输出内容
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log.error(message);
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await sleep(500);
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}
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}
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//预处理路线并建立对象
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pathings = await processPathings();
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//优先使用index中的数据
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await updatePathings("assets/index1.json");
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await updatePathings("assets/index2.json");
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//加载路线cd信息
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await initializeCdTime(pathings, accountName);
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//按照用户配置标记路线
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await markPathings(pathings, group1Tags, group2Tags, group3Tags, group4Tags, priorityTags, excludeTags);
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//找出最优组合
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await findBestRouteGroups(pathings, k, targetEliteNum, targetMonsterNum);
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//分配到不同路径组
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await assignGroups(pathings, group1Tags, group2Tags, group3Tags, group4Tags);
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/*
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//分配结果输出
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pathings.forEach((pathing, index) => {
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log.info(`路径 ${index + 1}:`);
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log.info(` fullPath: ${pathing.fullPath}`);
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log.info(` fileName: ${pathing.fileName}`);
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log.info(` group: ${pathing.group}`);
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log.info(` cdTime: ${pathing.cdTime}`);
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log.info(` tags: ${pathing.tags.join(', ')}`);
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log.info(` available: ${pathing.available}`);
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log.info(` selected: ${pathing.selected}`);
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log.info(` 预计用时: ${pathing.t} 秒`);
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log.info(` 普通怪物数量: ${pathing.m}`);
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log.info(` 精英怪物数量: ${pathing.e}`);
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log.info(` 普通怪物摩拉值: ${pathing.mora_m}`);
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log.info(` 精英怪物摩拉值: ${pathing.mora_e}`);
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log.info(''); // 空行分隔每个路径的信息
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});
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*/
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//根据操作模式选择不同的处理方式
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if (operationMode === "输出地图追踪文件") {
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log.info("开始复制并输出地图追踪文件\n请前往js文件夹查看");
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await copyPathingsByGroup(pathings);
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await updateRecords(pathings, accountName);
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} else if (operationMode === "运行锄地路线") {
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await switchPartyIfNeeded(partyName)
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log.info("开始运行锄地路线");
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await updateRecords(pathings, accountName);
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await processPathingsByGroup(pathings, whitelistKeywords, blacklistKeywords, accountName);
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} else {
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log.info("强制刷新所有运行记录");
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await initializeCdTime(pathings, "");
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await updateRecords(pathings, accountName);
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}
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})();
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//预处理路线,建立对象
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async function processPathings() {
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// 读取怪物信息
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const monsterInfoContent = await file.readText("assets/monsterInfo.json");
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const monsterInfoObject = JSON.parse(monsterInfoContent);
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// 读取路径文件夹中的所有文件
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let pathings = await readFolder("pathing", true);
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// 定义解析 description 的函数
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function parseDescription(desc) {
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const routeInfo = {
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time: 60, // 预计用时初始化为60秒
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monsterInfo: {}
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};
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// 正则表达式匹配预计用时
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const timeMatch = desc.match(/预计用时([\d\.]+)秒/);
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if (timeMatch) {
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routeInfo.time = parseFloat(timeMatch[1]);
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}
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// 正则表达式匹配怪物信息
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const monsterMatch = desc.match(/包含以下怪物:(.*?)。/);
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if (monsterMatch) {
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const monsterList = monsterMatch[1].split('、');
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monsterList.forEach(monsterStr => {
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const [countStr, monsterName] = monsterStr.split('只');
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const count = parseInt(countStr.trim(), 10);
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routeInfo.monsterInfo[monsterName.trim()] = count;
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});
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}
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return routeInfo;
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}
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let index = 0
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// 遍历每个路径文件并处理
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for (const pathing of pathings) {
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index++;
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pathing.index = index;
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const pathingContent = await file.readText(pathing.fullPath);
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const parsedContent = JSON.parse(pathingContent);
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const description = parsedContent.info?.description || "";
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pathing.tags = parsedContent.info?.tags || [];
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// 解析 description 获取预计用时和怪物信息
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const routeInfo = parseDescription(description);
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//pathing 对象的属性
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pathing.t = routeInfo.time; // description 中有值则覆盖
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pathing.monsterInfo = routeInfo.monsterInfo;
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if (!settings.disableSelfOptimization && pathing.records) {
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//如果用户没有禁用自动优化,则参考运行记录更改预期用时
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const history = pathing.records.filter(v => v > 0);
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if (history.length) {
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const max = Math.max(...history);
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const min = Math.min(...history);
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let maxRemoved = false;
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let minRemoved = false;
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// 就地修改 history:先去掉一个最大值,再去掉一个最小值
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for (let i = history.length - 1; i >= 0; i--) {
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const v = history[i];
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if (!maxRemoved && v === max) {
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history.splice(i, 1);
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maxRemoved = true;
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} else if (!minRemoved && v === min) {
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history.splice(i, 1);
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minRemoved = true;
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}
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if (maxRemoved && minRemoved) break;
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}
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}
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//每一个有效的record占用0.2权重,剩余权重为原时间
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pathing.t = pathing.t * (1 - history.length * 0.2) + history.reduce((a, b) => a + b, 0);
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}
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pathing.m = 0; // 普通怪物数量
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pathing.e = 0; // 精英怪物数量
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pathing.mora_m = 0; // 普通怪物摩拉值
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pathing.mora_e = 0; // 精英怪物摩拉值
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// 处理怪物信息
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for (const [monsterName, count] of Object.entries(routeInfo.monsterInfo)) {
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const monster = monsterInfoObject.find(m => m.name === monsterName);
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if (monster) {
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if (monster.type === "普通") {
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pathing.m += count; // 增加普通怪物数量
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pathing.mora_m += count * 40.5 * monster.moraRate; // 增加普通怪物摩拉值
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} else if (monster.type === "精英") {
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pathing.e += count; // 增加精英怪物数量
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pathing.mora_e += count * 200 * monster.moraRate; // 增加精英怪物摩拉值
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}
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// 添加标签
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if (monster.tags && monster.tags.length > 0) {
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pathing.tags.push(...monster.tags);
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}
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}
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}
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// 去除重复标签
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pathing.tags = [...new Set(pathing.tags)];
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// 处理 map_name 属性
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pathing.map_name = parsedContent.info?.map_name || "Teyvat"; // 如果有 map_name,则使用其值,否则默认为 "Teyvat"
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}
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return pathings; // 返回处理后的 pathings 数组
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}
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async function markPathings(pathings, group1Tags, group2Tags, group3Tags, group4Tags, priorityTags, excludeTags) {
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// 找出存在于 group1Tags 中且不在其他组标签中的标签
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const uniqueTags = group1Tags.filter(tag => {
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return !group2Tags.includes(tag) && !group3Tags.includes(tag) && !group4Tags.includes(tag);
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});
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pathings.forEach(pathing => {
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// 初始化 pathing.tags 和 pathing.monsterInfo 以确保它们存在
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pathing.tags = pathing.tags || [];
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pathing.monsterInfo = pathing.monsterInfo || {};
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// 初始化 pathing.prioritized 为 false
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pathing.prioritized = false;
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// 检查路径的 tags 是否包含 uniqueTags
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const containsUniqueTag = uniqueTags.some(uniqueTag => pathing.tags.includes(uniqueTag));
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// 检查 fullPath、tags 或 monsterInfo 是否包含 excludeTags 中的任意一个子字符串
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const containsExcludeTag = excludeTags.some(excludeTag => {
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// 检查 fullPath 是否包含 excludeTag
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const fullPathContainsExcludeTag = pathing.fullPath && pathing.fullPath.includes(excludeTag);
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// 检查 tags 是否包含 excludeTag
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const tagsContainExcludeTag = pathing.tags.some(tag => tag.includes(excludeTag));
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// 检查 monsterInfo 的键是否包含 excludeTag
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const monsterInfoContainsExcludeTag = Object.keys(pathing.monsterInfo).some(monsterName => monsterName.includes(excludeTag));
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// 返回是否包含任意一个 excludeTag
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return fullPathContainsExcludeTag || tagsContainExcludeTag || monsterInfoContainsExcludeTag;
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});
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// 检查 fullPath、tags 或 monsterInfo 是否包含 priorityTags 中的任意一个子字符串
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const containsPriorityTag = priorityTags.some(priorityTag => {
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// 检查 fullPath 是否包含 priorityTag
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const fullPathContainsPriorityTag = pathing.fullPath && pathing.fullPath.includes(priorityTag);
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// 检查 tags 是否包含 priorityTag
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const tagsContainPriorityTag = pathing.tags.some(tag => tag.includes(priorityTag));
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// 检查 monsterInfo 的键是否包含 priorityTag
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const monsterInfoContainsPriorityTag = Object.keys(pathing.monsterInfo).some(monsterName => monsterName.includes(priorityTag));
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// 返回是否包含任意一个 priorityTag
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return fullPathContainsPriorityTag || tagsContainPriorityTag || monsterInfoContainsPriorityTag;
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});
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// 如果包含 uniqueTags 或 excludeTags,则标记为 false,否则标记为 true
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pathing.available = !(containsUniqueTag || containsExcludeTag);
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// 如果包含 priorityTags,则标记为 true
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pathing.prioritized = containsPriorityTag;
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});
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}
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async function findBestRouteGroups(pathings, k, targetEliteNum, targetMonsterNum) {
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// 初始化变量
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let nextTargetEliteNum = targetEliteNum; // 当前目标精英怪数量
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let iterationCount = 0; // 循环次数
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// 初始化统计变量
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let totalSelectedElites = 0; // 总精英怪数量
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let totalSelectedMonsters = 0; // 总普通怪数量
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let totalGainCombined = 0; // 总收益
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let totalTimeCombined = 0; // 总耗时
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let monsterRouteElite = 0;
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let maxE1 = 0;
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let maxE2 = 0;
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const ratio = targetEliteNum / targetMonsterNum;
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const f = (Number((1 - Math.exp(-ratio * ratio)).toFixed(3)) + 1) / 2;
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// 遍历 pathings,计算并添加 G1、G2、E1 和 E2 属性
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pathings.forEach(pathing => {
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pathing.selected = false; // 初始化 selected 属性为 false
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const G1 = pathing.mora_e + pathing.mora_m; // 进入一组的收益
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pathing.G1 = G1;
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const G2 = pathing.mora_m; // 进入二组的收益
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pathing.G2 = G2;
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pathing.E1 = pathing.e === 0 ? 0 : ((G1 - G2 * f) / pathing.e) ** k * (G1 / pathing.t); // 进入一组的效率
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pathing.E2 = pathing.m === 0 ? 0 : (G2 / pathing.m) ** k * (G2 / pathing.t); // 进入二组的效率
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if (maxE1 < pathing.E1) {
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maxE1 = pathing.E1;
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}
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if (maxE2 < pathing.E2) {
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maxE2 = pathing.E2;
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}
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});
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pathings.forEach(pathing => {
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if (pathing.prioritized) {
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pathing.E1 += maxE1;
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pathing.E2 += maxE2;
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}
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});
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// 封装第一轮选择逻辑
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function selectRoutesByEliteTarget(targetEliteNum) {
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// 重置选中状态和统计变量
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pathings.forEach(pathing => pathing.selected = false); // 每轮循环前重置选中状态
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totalSelectedElites = 0; // 重置总精英怪数量
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totalSelectedMonsters = 0; // 重置总普通怪数量
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totalGainCombined = 0; // 重置总收益
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totalTimeCombined = 0; // 重置总耗时
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// 按 E1 从高到低排序
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pathings.sort((a, b) => b.E1 - a.E1);
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// 第一轮选择:根据当前目标精英怪数量选择路径
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for (const pathing of pathings) {
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if (pathing.E1 > 0 && pathing.available && ((totalSelectedElites + pathing.e) <= targetEliteNum - monsterRouteElite + 2)) {
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pathing.selected = true;
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totalSelectedElites += pathing.e;
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totalSelectedMonsters += pathing.m;
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totalGainCombined += pathing.G1;
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totalTimeCombined += pathing.t;
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}
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}
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}
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// 封装第二轮选择逻辑
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function selectRoutesByMonsterTarget(targetMonsterNum) {
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monsterRouteElite = 0;
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// 按 E2 从高到低排序
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pathings.sort((a, b) => b.E2 - a.E2);
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// 第二轮选择:根据剩余的普通怪数量目标选择路径
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for (const pathing of pathings) {
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if (pathing.E2 > 0 && pathing.available && !pathing.selected && (totalSelectedMonsters + pathing.m) < targetMonsterNum + 5) {
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pathing.selected = true;
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totalSelectedElites += pathing.e; // 第二轮选择中也可能包含精英怪
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monsterRouteElite += pathing.e;
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totalSelectedMonsters += pathing.m;
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totalGainCombined += pathing.G2;
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totalTimeCombined += pathing.t;
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}
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}
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}
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// 循环调整目标精英怪数量
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while (iterationCount < 100) {
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// 第一轮选择
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selectRoutesByEliteTarget(nextTargetEliteNum);
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// 第二轮选择:直接传入剩余的小怪数量目标
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selectRoutesByMonsterTarget(targetMonsterNum);
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// 检查精英怪总数是否满足条件
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const diff = totalSelectedElites - targetEliteNum;
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if ((totalSelectedElites >= targetEliteNum - 3) && (totalSelectedElites <= targetEliteNum)) {
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break;
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}
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nextTargetEliteNum -= Math.round(0.1 * diff); // 调整目标精英怪数量,乘以系数并取整
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//log.info(`该轮循环目标${nextTargetEliteNum},实际选出${totalSelectedElites}`);
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iterationCount++; // 增加循环序号
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}
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// 为最终选中且精英怪数量为0的路线添加小怪标签
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pathings.forEach(pathing => {
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// 检查是否包含 "传奇" 或 "高危" 标签
|
||
const hasLegendOrHighRisk = pathing.tags.includes("传奇") || pathing.tags.includes("高危");
|
||
|
||
// 如果路径被选中、没有精英怪物且不包含 "传奇" 或 "高危" 标签,则添加 "小怪" 标签
|
||
if (pathing.selected && pathing.e === 0 && !hasLegendOrHighRisk) {
|
||
pathing.tags.push("小怪");
|
||
}
|
||
});
|
||
if (settings.runByEfficiency) {
|
||
log.info("使用效率降序运行");
|
||
//按效率降序排序
|
||
pathings.sort((a, b) => {
|
||
if (a.E1 !== b.E1) {
|
||
return b.E1 - a.E1; // 先按 E1 降序
|
||
}
|
||
return b.E2 - a.E2; // 再按 E2 降序
|
||
});
|
||
} else {
|
||
log.info("使用默认顺序运行");
|
||
// 按原始索引排序
|
||
pathings.sort((a, b) => a.index - b.index);
|
||
}
|
||
// 输出日志信息
|
||
log.info(`总精英怪数量: ${totalSelectedElites.toFixed(0)}`);
|
||
log.info(`总普通怪数量: ${totalSelectedMonsters.toFixed(0)}`);
|
||
log.info(`总收益: ${totalGainCombined.toFixed(0)} 摩拉`);
|
||
|
||
// 将总用时转换为时、分、秒表示
|
||
const hours = Math.floor(totalTimeCombined / 3600);
|
||
const minutes = Math.floor((totalTimeCombined % 3600) / 60);
|
||
const seconds = totalTimeCombined % 60;
|
||
|
||
log.info(`预计总用时: ${hours} 时 ${minutes} 分 ${seconds.toFixed(0)} 秒`);
|
||
}
|
||
|
||
async function assignGroups(pathings, group1Tags, group2Tags, group3Tags, group4Tags) {
|
||
// 初始化记录各组路线数量的对象
|
||
const groupCounts = {
|
||
0: 0, // 默认组
|
||
1: 0, // 不包含 group1Tags 的组
|
||
2: 0, // 包含 group1Tags 且包含 group2Tags 的组
|
||
3: 0, // 包含 group1Tags 但不包含 group2Tags,包含 group3Tags 的组
|
||
4: 0 // 包含 group1Tags 但不包含 group2Tags 和 group3Tags,包含 group4Tags 的组
|
||
};
|
||
|
||
// 遍历 pathings 数组
|
||
pathings.forEach(pathing => {
|
||
// 只处理 selected 为 true 的项
|
||
if (pathing.selected) {
|
||
// 默认 group 为 0
|
||
pathing.group = 0;
|
||
|
||
// 如果 tags 不包含 group1Tags 中的任意一个,则改为 1
|
||
if (!group1Tags.some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = 1;
|
||
} else {
|
||
// 如果包含 group1Tags 中的任意一个,则检查 group2Tags
|
||
if (group2Tags.some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = 2;
|
||
} else {
|
||
// 如果包含 group1Tags 但不包含 group2Tags,则检查 group3Tags
|
||
if (group3Tags.some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = 3;
|
||
} else {
|
||
// 如果包含 group1Tags 但不包含 group2Tags 和 group3Tags,则检查 group4Tags
|
||
if (group4Tags.some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = 4;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 更新对应的组计数
|
||
groupCounts[pathing.group]++;
|
||
}
|
||
});
|
||
|
||
// 返回组计数对象
|
||
return groupCounts;
|
||
}
|
||
|
||
async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywords) {
|
||
let thisMoveUpTime = 0;
|
||
let lastMoveDown = 0;
|
||
let lastPickupTime = new Date();
|
||
let lastPickupItem = "";
|
||
// 定义状态变量
|
||
let state = { completed: false, cancelRequested: false, atMainUi: false, lastCheckMainUi: new Date() };
|
||
// 定义图像路径和目标文本列表
|
||
const imagePath = `assets/F_Dialogue.png`;
|
||
const textxRange = { min: 1210, max: 1412 };
|
||
const texttolerance = 30; // Y 坐标容错范围
|
||
|
||
//检查是否在主界面
|
||
async function isMainUI() {
|
||
// 修改后的图像路径
|
||
const imagePath = "assets/MainUI.png";
|
||
|
||
// 修改后的识别区域(左上角区域)
|
||
const xMin = 0;
|
||
const yMin = 0;
|
||
const width = 150; // 识别区域宽度
|
||
const height = 150; // 识别区域高度
|
||
|
||
// 尝试次数设置为 3 次
|
||
const maxAttempts = 3;
|
||
|
||
let attempts = 0;
|
||
while (attempts < maxAttempts && !state.cancelRequested) {
|
||
try {
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
let result = captureGameRegion().find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return true; // 如果找到图标,返回 true
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (state.cancelRequested) {
|
||
break; // 如果请求了取消,则退出循环
|
||
}
|
||
return false; // 发生异常时返回 false
|
||
}
|
||
attempts++; // 增加尝试次数
|
||
await sleep(trigger); // 每次检测间隔 trigger 毫秒
|
||
}
|
||
if (state.cancelRequested) {
|
||
log.info("图像识别任务已取消");
|
||
}
|
||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||
}
|
||
|
||
//检查是否在复活界面
|
||
async function isRevivalUI() {
|
||
// 修改后的图像路径
|
||
const imagePath = "assets/RevivalUI.png";
|
||
|
||
// 修改后的识别区域(左上角区域)
|
||
const xMin = 450;
|
||
const yMin = 200;
|
||
const width = 1000; // 识别区域宽度
|
||
const height = 250; // 识别区域高度
|
||
|
||
// 尝试次数设置为 10 次
|
||
const maxAttempts = 10;
|
||
|
||
let attempts = 0;
|
||
while (attempts < maxAttempts && !state.cancelRequested) {
|
||
try {
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
let result = captureGameRegion().find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return true; // 如果找到图标,返回 true
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (state.cancelRequested) {
|
||
break; // 如果请求了取消,则退出循环
|
||
}
|
||
return false; // 发生异常时返回 false
|
||
}
|
||
attempts++; // 增加尝试次数
|
||
await sleep(trigger); // 每次检测间隔 trigger 毫秒
|
||
}
|
||
if (state.cancelRequested) {
|
||
log.info("图像识别任务已取消");
|
||
}
|
||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||
}
|
||
|
||
// 定义一个函数用于执行路径文件
|
||
async function executePathFile(filePath) {
|
||
try {
|
||
await pathingScript.runFile(filePath);
|
||
await sleep(1);
|
||
} catch (error) {
|
||
log.error(`执行路径文件时发生错误:${error.message}`);
|
||
state.cancelRequested = true; // 修改状态变量
|
||
}
|
||
state.completed = true; // 修改状态变量
|
||
}
|
||
|
||
// 定义一个函数用于执行OCR识别和交互
|
||
async function performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance) {
|
||
async function performOcr(whitelistKeywords, xRange, yRange, timeout = 200) {
|
||
let startTime = Date.now();
|
||
while (Date.now() - startTime < timeout) {
|
||
try {
|
||
// 在捕获的区域内进行OCR识别
|
||
let ra = captureGameRegion();
|
||
let resList = ra.findMulti(RecognitionObject.ocr(
|
||
xRange.min, yRange.min,
|
||
xRange.max - xRange.min, yRange.max - yRange.min
|
||
));
|
||
|
||
// 遍历识别结果,检查是否找到目标文本
|
||
let results = [];
|
||
for (let i = 0; i < resList.count; i++) {
|
||
let res = resList[i];
|
||
let correctedText = res.text;
|
||
|
||
// 如果 whitelistKeywords 为空,则直接将所有文本视为匹配
|
||
if (whitelistKeywords.length === 0) {
|
||
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
|
||
} else {
|
||
// 否则,检查是否包含目标文本
|
||
for (let targetText of whitelistKeywords) {
|
||
if (correctedText.includes(targetText)) {
|
||
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
|
||
break; // 匹配到一个目标文本后即可跳出循环
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return results;
|
||
} catch (error) {
|
||
log.error(`识别文字时发生异常: ${error.message}`);
|
||
return [];
|
||
}
|
||
}
|
||
log.warn("OCR识别超时");
|
||
return [];
|
||
}
|
||
|
||
while (!state.completed && !state.cancelRequested) {
|
||
// 尝试找到 F 图标并返回其坐标
|
||
async function findFIcon(imagePath, xMin, yMin, width, height, timeout = 500) {
|
||
let startTime = Date.now();
|
||
while (Date.now() - startTime < timeout && !state.cancelRequested) {
|
||
try {
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
let result = captureGameRegion().find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return { success: true, x: result.x, y: result.y, width: result.width, height: result.height };
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (state.cancelRequested) {
|
||
break; // 如果请求了取消,则退出循环
|
||
}
|
||
return null;
|
||
}
|
||
await sleep(trigger * 2); // 找不到f时等待 trigger*2 毫秒
|
||
}
|
||
if (state.cancelRequested) {
|
||
log.info("图像识别任务已取消");
|
||
}
|
||
return null;
|
||
}
|
||
|
||
// 尝试找到 F 图标
|
||
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 200);
|
||
if (!fRes) {
|
||
state.atMainUi = await isMainUI();
|
||
state.lastCheckMainUi = new Date();
|
||
if (state.atMainUi) {
|
||
//log.info("在主界面,尝试下滑");
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
}
|
||
continue;
|
||
}
|
||
|
||
// 获取 F 图标的中心点 Y 坐标
|
||
let centerYF = fRes.y + fRes.height / 2;
|
||
|
||
// 在当前屏幕范围内进行 OCR 识别
|
||
let ocrResults = await performOcr(whitelistKeywords, textxRange, { min: fRes.y - texttolerance, max: fRes.y + fRes.height + texttolerance * 2 }, 200);
|
||
|
||
// 检查所有目标文本是否在当前页面中
|
||
let foundTarget = false;
|
||
for (let ocrResult of ocrResults) {
|
||
// 检查是否包含黑名单关键词
|
||
let containsBlacklistKeyword = blacklistKeywords.some(blacklistKeyword => ocrResult.text.includes(blacklistKeyword));
|
||
if (containsBlacklistKeyword) {
|
||
continue;
|
||
}
|
||
|
||
// 计算目标文本的中心Y坐标
|
||
let centerYTargetText = ocrResult.y + ocrResult.height / 2;
|
||
if (Math.abs(centerYTargetText - centerYF) <= texttolerance) {
|
||
keyPress("F"); // 执行交互操作
|
||
await sleep(trigger); // 操作后暂停 50 毫秒
|
||
foundTarget = true;
|
||
|
||
if ((new Date() - lastPickupTime) > 1000 || ocrResult.text != lastPickupItem) {
|
||
log.info(`交互或拾取:"${ocrResult.text}"`);
|
||
lastPickupTime = new Date();
|
||
lastPickupItem = ocrResult.text;
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
// 如果在当前页面中没有找到任何目标文本,则根据时间决定滚动方向
|
||
if (!foundTarget) {
|
||
const currentTime = new Date().getTime(); // 获取当前时间(毫秒)
|
||
|
||
// 如果距离上次下翻超过timeMoveUp秒,则执行下翻
|
||
if (currentTime - lastMoveDown > timeMoveUp) {
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
|
||
// 如果这是第一次下翻,记录这次下翻的时间
|
||
if (thisMoveUpTime === 0) {
|
||
thisMoveUpTime = currentTime; // 记录第一次上翻的时间
|
||
}
|
||
|
||
// 检查是否需要更新 lastMoveDown
|
||
if (currentTime - thisMoveUpTime >= timeMoveDown) {
|
||
lastMoveDown = currentTime; // 更新 lastMoveDown 为第一次下翻的时间
|
||
thisMoveUpTime = 0; // 重置 thisMoveUpTime,以便下一次下翻时重新记录
|
||
}
|
||
} else {
|
||
// 否则执行下翻
|
||
await keyMouseScript.runFile(`assets/滚轮上翻.json`);
|
||
}
|
||
}
|
||
|
||
if (state.cancelRequested) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
//处理泥头车模式
|
||
async function dumper(pathFilePath, map_name) {
|
||
let lastDumperTimer = 0;
|
||
const dumperCD = 10000;
|
||
try {
|
||
const pathingContent = await file.readText(pathFilePath);
|
||
const parsedContent = JSON.parse(pathingContent);
|
||
const positions = parsedContent.positions;
|
||
// 初始化 hasT 为 false
|
||
let hasT = false;
|
||
|
||
// 初始化 fightPositions 数组
|
||
let fightPositions = [];
|
||
|
||
// 遍历 positions 数组
|
||
for (const pos of positions) {
|
||
// 检查 action_params 是否包含 keypress(T)
|
||
if (pos.action_params && pos.action_params.includes('keypress(T)')) {
|
||
hasT = true;
|
||
}
|
||
|
||
// 如果 action 是 "fight",则添加到 fightPositions
|
||
if (pos.action === "fight") {
|
||
fightPositions.push({
|
||
x: pos.x,
|
||
y: pos.y,
|
||
used: false
|
||
});
|
||
}
|
||
}
|
||
if (!hasT) {
|
||
while (!state.completed && !state.cancelRequested) {
|
||
await sleep(2011);
|
||
if ((new Date() - state.lastCheckMainUi) >= 2011) {
|
||
state.atMainUi = await isMainUI();
|
||
//log.info(`检查主界面,结果为${state.atMainUi}`);
|
||
state.lastCheckMainUi = new Date();
|
||
}
|
||
if (state.atMainUi) {
|
||
//在主界面才尝试获取坐标
|
||
let dumperDistance = 0;
|
||
try {
|
||
let shouldPressKeys = false;
|
||
const currentPosition = await genshin.getPositionFromMap(map_name);
|
||
for (let i = 0; i < fightPositions.length; i++) {
|
||
const fightPos = fightPositions[i];
|
||
|
||
if (fightPos.used) {
|
||
continue;
|
||
}
|
||
|
||
const distance = Math.sqrt(
|
||
Math.pow(currentPosition.x - fightPos.x, 2) +
|
||
Math.pow(currentPosition.y - fightPos.y, 2)
|
||
);
|
||
|
||
if (distance <= 30) {
|
||
fightPositions[i].used = true;
|
||
}
|
||
|
||
if (distance > 5 && distance <= 30) {
|
||
if ((new Date() - lastDumperTimer) > dumperCD) {
|
||
shouldPressKeys = true;
|
||
lastDumperTimer = new Date();
|
||
dumperDistance = distance;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (shouldPressKeys) {
|
||
log.info(`距离下个战斗地点距离${dumperDistance.toFixed(2)},启用泥头车`);
|
||
for (const key of dumpers) {
|
||
log.info(`[泥头车]:尝试切换${key}号角色施放e技能`)
|
||
keyPress(String(key));
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
}
|
||
|
||
for (let i = 0; i < 10; i++) {
|
||
if (await isRevivalUI()) {
|
||
//检测到复苏界面时,退出复苏界面
|
||
keyPress("VK_ESCAPE");
|
||
await sleep(500);
|
||
await genshin.returnMainUi();
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
} catch (error) {
|
||
}
|
||
}
|
||
if (state.cancelRequested) {
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
log.info("当前路线含有按键T,不启用泥头车");
|
||
}
|
||
} catch (error) {
|
||
log.error(`执行泥头车时出现异常: ${error.message}`);
|
||
}
|
||
}
|
||
|
||
// 启动路径文件执行任务
|
||
const pathTask = executePathFile(pathFilePath);
|
||
|
||
// 根据条件决定是否启动 OCR 检测和交互任务
|
||
let ocrTask = null;
|
||
if (pickupMode === "js拾取,默认只拾取狗粮和晶蝶") {
|
||
ocrTask = performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance);
|
||
}
|
||
|
||
// 启动泥头车
|
||
let dumperTask = null;
|
||
if (dumpers.length > 0) { // 检查 dumpers 是否不为空
|
||
dumperTask = dumper(pathFilePath, map_name); // 调用 dumper 函数
|
||
}
|
||
|
||
// 等待所有任务完成
|
||
try {
|
||
await Promise.allSettled([pathTask, ocrTask, dumperTask]);
|
||
} catch (error) {
|
||
console.error(`执行任务时发生错误:${error.message}`);
|
||
state.cancelRequested = true; // 设置取消标志
|
||
} finally {
|
||
state.completed = true; // 确保任务标记为完成
|
||
state.cancelRequested = true; // 设置取消标志
|
||
}
|
||
}
|
||
|
||
|
||
// 定义 readFolder 函数
|
||
async function readFolder(folderPath, onlyJson) {
|
||
// 新增一个堆栈,初始时包含 folderPath
|
||
const folderStack = [folderPath];
|
||
|
||
// 新增一个数组,用于存储文件信息对象
|
||
const files = [];
|
||
|
||
// 当堆栈不为空时,继续处理
|
||
while (folderStack.length > 0) {
|
||
// 从堆栈中弹出一个路径
|
||
const currentPath = folderStack.pop();
|
||
|
||
// 读取当前路径下的所有文件和子文件夹路径
|
||
const filesInSubFolder = file.ReadPathSync(currentPath);
|
||
|
||
// 临时数组,用于存储子文件夹路径
|
||
const subFolders = [];
|
||
for (const filePath of filesInSubFolder) {
|
||
if (file.IsFolder(filePath)) {
|
||
// 如果是文件夹,先存储到临时数组中
|
||
subFolders.push(filePath);
|
||
} else {
|
||
// 如果是文件,根据 onlyJson 判断是否存储
|
||
if (onlyJson) {
|
||
if (filePath.endsWith(".json")) {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到 JSON 文件:${filePath}`);
|
||
}
|
||
} else {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到文件:${filePath}`);
|
||
}
|
||
}
|
||
}
|
||
// 将临时数组中的子文件夹路径按原顺序压入堆栈
|
||
folderStack.push(...subFolders.reverse()); // 反转子文件夹路径
|
||
}
|
||
|
||
return files;
|
||
}
|
||
|
||
async function copyPathingsByGroup(pathings) {
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 只处理 selected 为 true 的项
|
||
if (pathing.selected) {
|
||
// 读取文件内容
|
||
const content = await file.readText(pathing.fullPath);
|
||
// 构造目标路径
|
||
const groupFolder = `pathingOut/group${pathing.group}`;
|
||
const targetPath = `${groupFolder}/${pathing.fullPath}`;
|
||
// 写入文件内容
|
||
await file.writeText(targetPath, content, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
async function processPathingsByGroup(pathings, whitelistKeywords, blacklistKeywords, accountName) {
|
||
let lastX = 0;
|
||
let lastY = 0;
|
||
let runningFailCount = 0;
|
||
// 定义路径组名称到组号的映射
|
||
const groupMapping = {
|
||
"路径组一": 1,
|
||
"路径组二": 2,
|
||
"路径组三": 3,
|
||
"路径组四": 4
|
||
};
|
||
// 从全局 settings 中获取用户选择的路径组名称
|
||
const selectedGroupName = settings.groupIndex || "路径组一"; // 默认值为 "路径组一"
|
||
|
||
// 将路径组名称映射到组号
|
||
const targetGroup = groupMapping[selectedGroupName];
|
||
|
||
// 初始化变量,用于标记当前路径是该组的第几个
|
||
let groupPathCount = 0;
|
||
|
||
// 获取该组的总路径数
|
||
const totalPathsInGroup = pathings.filter(pathing => pathing.group === targetGroup).length;
|
||
|
||
if (pickupMode === "bgi原版拾取") {
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick"));
|
||
}
|
||
|
||
// 初始化统计变量
|
||
let totalElites = 0; // 总精英怪数量
|
||
let totalMonsters = 0; // 总小怪数量
|
||
let totalGain = 0; // 总收益
|
||
let totalEstimatedTime = 0; // 预计总时间
|
||
|
||
// 遍历 pathings 数组,计算当前组的总计精英怪数量、小怪数量、总计收益和预计总时间
|
||
for (const pathing of pathings) {
|
||
if (pathing.group === targetGroup) {
|
||
totalElites += pathing.e || 0; // 精英怪数量
|
||
totalMonsters += pathing.m || 0; // 小怪数量
|
||
totalGain += pathing.G1 || 0; // 收益
|
||
totalEstimatedTime += pathing.t || 0; // 预计时间
|
||
}
|
||
}
|
||
|
||
// 输出当前组的总计信息
|
||
log.info(`当前组 ${selectedGroupName} 的总计信息:`);
|
||
log.info(`精英怪数量: ${totalElites.toFixed(0)}`);
|
||
log.info(`小怪数量: ${totalMonsters.toFixed(0)}`);
|
||
log.info(`预计收益: ${totalGain.toFixed(0)} 摩拉`);
|
||
|
||
// 将预计总时间转换为时、分、秒表示
|
||
const hours = Math.floor(totalEstimatedTime / 3600);
|
||
const minutes = Math.floor((totalEstimatedTime % 3600) / 60);
|
||
const seconds = totalEstimatedTime % 60;
|
||
log.info(`预计用时: ${hours} 时 ${minutes} 分 ${seconds.toFixed(0)} 秒`);
|
||
|
||
const groupStartTime = new Date();
|
||
let remainingEstimatedTime = totalEstimatedTime;
|
||
let skippedTime = 0;
|
||
//移除不必要的属性
|
||
{
|
||
const keysToDelete = ['monsterInfo', 'm', 'e', 'mora_m', 'mora_e', 'available', 'prioritized', 'G1', 'G2', 'index', 'folderPathArray', 'tags', 'E1', 'E2']; // 删除的字段列表
|
||
pathings.forEach(p => {
|
||
keysToDelete.forEach(k => delete p[k]);
|
||
});
|
||
}
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 检查路径是否属于指定的组
|
||
if (pathing.group === targetGroup) {
|
||
// 增加路径计数
|
||
groupPathCount++;
|
||
|
||
if (await isTimeRestricted(settings.timeRule, Math.ceil(pathing.t / 40))) {
|
||
break;
|
||
}
|
||
|
||
// 输出当前路径的序号信息
|
||
log.info(`开始处理第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 个${pathing.fileName}`);
|
||
|
||
// 获取当前时间
|
||
const now = new Date();
|
||
|
||
// 检查 cdTime 是否晚于当前时间
|
||
const cdTime = new Date(pathing.cdTime);
|
||
if (cdTime > now) {
|
||
log.info(`该路线未刷新,跳过。`);
|
||
skippedTime += pathing.t;
|
||
remainingEstimatedTime -= pathing.t;
|
||
continue;
|
||
}
|
||
|
||
// 输出路径已刷新并开始处理的信息
|
||
log.info(`该路线已刷新,开始处理。`);
|
||
await fakeLog(`${pathing.fileName}`, false, true, 0);
|
||
// 调用 runPath 函数处理路径
|
||
await runPath(pathing.fullPath, pathing.map_name, whitelistKeywords, blacklistKeywords);
|
||
try {
|
||
await sleep(1);
|
||
} catch (error) {
|
||
break;
|
||
}
|
||
await fakeLog(`${pathing.fileName}`, false, false, 0);
|
||
|
||
try {
|
||
await genshin.returnMainUi();
|
||
const miniMapPosition = await genshin.getPositionFromMap(pathing.map_name);
|
||
// 比较坐标
|
||
const diffX = Math.abs(lastX - miniMapPosition.X);
|
||
const diffY = Math.abs(lastY - miniMapPosition.Y);
|
||
lastX = miniMapPosition.X;
|
||
lastY = miniMapPosition.Y;
|
||
if ((diffX + diffY) < 5) {
|
||
runningFailCount++;
|
||
} else {
|
||
runningFailCount = 0;
|
||
}
|
||
//log.info(`当前位于${pathing.map_name}地图的(${miniMapPosition.X},${miniMapPosition.Y},距离上次距离${(diffX + diffY)}`);
|
||
} catch (error) {
|
||
log.error(`执行任务时发生错误:${error.message}`);
|
||
runningFailCount++;
|
||
}
|
||
|
||
if (runningFailCount >= 1) {
|
||
log.error("连续两条路线终止时坐标不变,不记录运行数据");
|
||
continue;
|
||
}
|
||
|
||
// 计算下一个 UTC 时间的晚上 8 点(即北京时间凌晨四点)
|
||
const nextEightClock = new Date(now);
|
||
nextEightClock.setUTCHours(20, 0, 0, 0); // 设置为 UTC 时间的 20:00
|
||
if (nextEightClock <= now) {
|
||
// 如果设置的时间小于等于当前时间,说明需要取下一个晚上 8 点
|
||
nextEightClock.setUTCHours(20 + 24, 0, 0, 0); // 设置为下一个 UTC 时间的 20:00
|
||
}
|
||
|
||
const pathTime = new Date() - now;
|
||
pathing.records = [...pathing.records, pathTime / 1000].slice(-6);
|
||
|
||
// 更新路径的 cdTime
|
||
pathing.cdTime = nextEightClock.toLocaleString();
|
||
|
||
remainingEstimatedTime -= pathing.t;
|
||
const actualUsedTime = (new Date() - groupStartTime) / 1000;
|
||
const predictRemainingTime = remainingEstimatedTime * actualUsedTime / (totalEstimatedTime - remainingEstimatedTime - skippedTime);
|
||
// 将预计剩余时间转换为时、分、秒表示
|
||
const remaininghours = Math.floor(predictRemainingTime / 3600);
|
||
const remainingminutes = Math.floor((predictRemainingTime % 3600) / 60);
|
||
const remainingseconds = predictRemainingTime % 60;
|
||
log.info(`当前进度:第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 个 ${pathing.fileName}已完成,该组预计剩余: ${remaininghours} 时 ${remainingminutes} 分 ${remainingseconds.toFixed(0)} 秒`);
|
||
|
||
await updateRecords(pathings, accountName);
|
||
}
|
||
}
|
||
}
|
||
|
||
async function initializeCdTime(pathings, accountName) {
|
||
try {
|
||
const filePath = `records/${accountName}.json`;
|
||
const fileContent = await file.readText(filePath);
|
||
const cdTimeData = JSON.parse(fileContent);
|
||
|
||
pathings.forEach(pathing => {
|
||
const entry = cdTimeData.find(e => e.fileName === pathing.fileName);
|
||
|
||
// 读取 cdTime
|
||
pathing.cdTime = entry
|
||
? new Date(entry.cdTime).toLocaleString()
|
||
: new Date(0).toLocaleString();
|
||
|
||
// 确保当前 records 是数组
|
||
const current = Array.isArray(pathing.records) ? pathing.records : new Array(6).fill(-1);
|
||
|
||
// 读取文件中的 records(若缺失则为空数组)
|
||
const loaded = (entry && Array.isArray(entry.records)) ? entry.records : [];
|
||
|
||
// 合并:文件中的 records(倒序最新在前)→ 追加到当前数组末尾
|
||
// 再整体倒序恢复正确顺序,截取最新 5 项
|
||
pathing.records = [...current, ...loaded.reverse()].slice(-5);
|
||
});
|
||
} catch (error) {
|
||
// 文件不存在或解析错误,初始化为 6 个 -1
|
||
pathings.forEach(pathing => {
|
||
pathing.cdTime = new Date(0).toLocaleString();
|
||
pathing.records = new Array(6).fill(-1);
|
||
});
|
||
}
|
||
}
|
||
|
||
async function updateRecords(pathings, accountName) {
|
||
try {
|
||
const filePath = `records/${accountName}.json`;
|
||
|
||
const cdTimeData = pathings.map(pathing => ({
|
||
fileName: pathing.fileName,
|
||
标签: pathing.tags,
|
||
预计用时: pathing.t,
|
||
cdTime: pathing.cdTime,
|
||
// 倒序:最新 → 最旧,再过滤 > 0 并保留两位小数
|
||
records: [...pathing.records] // 复制一份避免副作用
|
||
.reverse() // 倒序
|
||
.filter(v => v > 0) // 过滤大于 0
|
||
.map(v => Number(v.toFixed(2))) // 保留两位小数
|
||
}));
|
||
|
||
await file.writeText(filePath, JSON.stringify(cdTimeData, null, 2), false);
|
||
} catch (error) {
|
||
log.error(`更新 cdTime 时出错: ${error.message}`);
|
||
}
|
||
}
|
||
|
||
// fakeLog 函数,使用方法:将本函数放在主函数前,调用时请务必使用await,否则可能出现v8白框报错
|
||
//在js开头处伪造该js结束运行的日志信息,如 await fakeLog("js脚本", true, true, 0);
|
||
//在js结尾处伪造该js开始运行的日志信息,如 await fakeLog("js脚本", true, false, 2333);
|
||
//duration项目仅在伪造结束信息时有效,且无实际作用,可以任意填写,当你需要在日志中输出特定值时才需要,单位为毫秒
|
||
//在调用地图追踪前伪造该地图追踪开始运行的日志信息,如 await fakeLog(`地图追踪.json`, false, true, 0);
|
||
//在调用地图追踪后伪造该地图追踪结束运行的日志信息,如 await fakeLog(`地图追踪.json`, false, false, 0);
|
||
//如此便可以在js运行过程中伪造地图追踪的日志信息,可以在日志分析等中查看
|
||
|
||
async function fakeLog(name, isJs, isStart, duration) {
|
||
await sleep(10);
|
||
const currentTime = Date.now();
|
||
// 参数检查
|
||
if (typeof name !== 'string') {
|
||
log.error("参数 'name' 必须是字符串类型!");
|
||
return;
|
||
}
|
||
if (typeof isJs !== 'boolean') {
|
||
log.error("参数 'isJs' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof isStart !== 'boolean') {
|
||
log.error("参数 'isStart' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof currentTime !== 'number' || !Number.isInteger(currentTime)) {
|
||
log.error("参数 'currentTime' 必须是整数!");
|
||
return;
|
||
}
|
||
if (typeof duration !== 'number' || !Number.isInteger(duration)) {
|
||
log.error("参数 'duration' 必须是整数!");
|
||
return;
|
||
}
|
||
|
||
// 将 currentTime 转换为 Date 对象并格式化为 HH:mm:ss.sss
|
||
const date = new Date(currentTime);
|
||
const hours = String(date.getHours()).padStart(2, '0');
|
||
const minutes = String(date.getMinutes()).padStart(2, '0');
|
||
const seconds = String(date.getSeconds()).padStart(2, '0');
|
||
const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
|
||
const formattedTime = `${hours}:${minutes}:${seconds}.${milliseconds}`;
|
||
|
||
// 将 duration 转换为分钟和秒,并保留三位小数
|
||
const durationInSeconds = duration / 1000; // 转换为秒
|
||
const durationMinutes = Math.floor(durationInSeconds / 60);
|
||
const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
|
||
|
||
// 使用四个独立的 if 语句处理四种情况
|
||
if (isJs && isStart) {
|
||
// 处理 isJs = true 且 isStart = true 的情况
|
||
const logMessage = `正在伪造js开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行JS脚本: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (isJs && !isStart) {
|
||
// 处理 isJs = true 且 isStart = false 的情况
|
||
const logMessage = `正在伪造js结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && isStart) {
|
||
// 处理 isJs = false 且 isStart = true 的情况
|
||
const logMessage = `正在伪造地图追踪开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行地图追踪任务: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && !isStart) {
|
||
// 处理 isJs = false 且 isStart = false 的情况
|
||
const logMessage = `正在伪造地图追踪结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
}
|
||
|
||
// 更新 pathings 的函数,接受索引文件路径作为参数
|
||
async function updatePathings(indexFilePath) {
|
||
try {
|
||
// 读取文件内容
|
||
const fileContent = await file.readText(indexFilePath);
|
||
// 将文件内容解析为 JSON 格式
|
||
const data = JSON.parse(fileContent);
|
||
|
||
// 遍历解析后的 JSON 数据
|
||
for (const item of data) {
|
||
// 检查 pathings 中是否存在某个对象的 fileName 属性与 item.fileName 相同
|
||
const existingPathing = pathings.find(pathing => pathing.fileName === item.fileName);
|
||
|
||
if (existingPathing) {
|
||
// 直接覆盖其他字段,但先检查是否存在有效值
|
||
if (item.时间 !== undefined) existingPathing.t = item.时间;
|
||
if (item.精英摩拉 !== undefined) existingPathing.mora_e = item.精英摩拉;
|
||
if (item.小怪摩拉 !== undefined) existingPathing.mora_m = item.小怪摩拉;
|
||
if (item.小怪数量 !== undefined) existingPathing.m = item.小怪数量;
|
||
if (item.精英数量 !== undefined) existingPathing.e = item.精英数量;
|
||
|
||
// 使用 Set 来存储 tags,避免重复项
|
||
const tagsSet = new Set(existingPathing.tags);
|
||
for (const key in item) {
|
||
if (key !== "fileName" && key !== "时间" && key !== "精英摩拉" && key !== "小怪摩拉" && key !== "小怪数量" && key !== "精英数量") {
|
||
if (item[key] === 1) {
|
||
tagsSet.add(key);
|
||
}
|
||
}
|
||
}
|
||
existingPathing.tags = Array.from(tagsSet);
|
||
}
|
||
}
|
||
} catch (error) {
|
||
log.error("Error:", error);
|
||
}
|
||
}
|
||
|
||
//切换队伍
|
||
async function switchPartyIfNeeded(partyName) {
|
||
if (!partyName) {
|
||
await genshin.returnMainUi();
|
||
return;
|
||
}
|
||
try {
|
||
log.info("正在尝试切换至" + partyName);
|
||
if (!await genshin.switchParty(partyName)) {
|
||
log.info("切换队伍失败,前往七天神像重试");
|
||
await genshin.tpToStatueOfTheSeven();
|
||
await genshin.switchParty(partyName);
|
||
}
|
||
} catch {
|
||
log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
|
||
notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
|
||
await genshin.returnMainUi();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 检查当前时间是否处于限制时间内或即将进入限制时间
|
||
* @param {string} timeRule - 时间规则字符串,格式如 "4, 4-6, 10-12"
|
||
* @param {number} [threshold=5] - 接近限制时间的阈值(分钟)
|
||
* @returns {Promise<boolean>} - 如果处于限制时间内或即将进入限制时间,则返回 true,否则返回 false
|
||
*/
|
||
async function isTimeRestricted(timeRule, threshold = 5) {
|
||
// 如果输入的时间规则为 undefined 或空字符串,视为不进行时间处理,返回 false
|
||
if (timeRule === undefined || timeRule === "") {
|
||
return false;
|
||
}
|
||
|
||
// 初始化 0-23 小时为可用状态
|
||
const hours = Array(24).fill(false);
|
||
|
||
// 解析时间规则
|
||
const rules = timeRule.split(',').map(rule => rule.trim());
|
||
|
||
// 校验输入的字符串是否符合规则
|
||
for (const rule of rules) {
|
||
if (rule.includes('-')) {
|
||
// 处理时间段,如 "4-6"
|
||
const [startHour, endHour] = rule.split('-').map(Number);
|
||
if (isNaN(startHour) || isNaN(endHour) || startHour < 0 || startHour >= 24 || endHour <= startHour || endHour > 24) {
|
||
// 如果时间段格式不正确或超出范围,则报错并返回 true
|
||
log.error("时间填写不符合规则,请检查");
|
||
return true;
|
||
}
|
||
for (let i = startHour; i < endHour; i++) {
|
||
hours[i] = true; // 标记为不可用
|
||
}
|
||
} else {
|
||
// 处理单个时间点,如 "4"
|
||
const hour = Number(rule);
|
||
if (isNaN(hour) || hour < 0 || hour >= 24) {
|
||
// 如果时间点格式不正确或超出范围,则报错并返回 true
|
||
log.error("时间填写不符合规则,请检查");
|
||
return true;
|
||
}
|
||
hours[hour] = true; // 标记为不可用
|
||
}
|
||
}
|
||
|
||
// 获取当前时间
|
||
const now = new Date();
|
||
const currentHour = now.getHours();
|
||
const currentMinute = now.getMinutes();
|
||
|
||
// 检查当前时间是否处于限制时间内
|
||
if (hours[currentHour]) {
|
||
log.warn("处于限制时间内");
|
||
return true; // 当前时间处于限制时间内
|
||
}
|
||
|
||
// 检查当前时间是否即将进入限制时间
|
||
for (let i = 0; i < 24; i++) {
|
||
if (hours[i]) {
|
||
const nextHour = i;
|
||
const timeUntilNextHour = (nextHour - currentHour - 1) * 60 + (60 - currentMinute);
|
||
if (timeUntilNextHour > 0 && timeUntilNextHour <= threshold) {
|
||
// 如果距离下一个限制时间小于等于阈值,则等待到限制时间开始
|
||
log.warn("接近限制时间,开始等待");
|
||
await sleep(timeUntilNextHour * 60 * 1000);
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
log.info("不处于限制时间");
|
||
return false; // 当前时间不在限制时间内
|
||
}
|
||
|
||
|
||
|