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bettergi-scripts-list/repo/js/七圣召唤七日历练全自动/assets/老版.js
5117600049 4386daa9bc JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)
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* 周本全2.0更新以及打牌更新

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json
2025-04-30 00:01:21 +08:00

310 lines
7.1 KiB
JavaScript

(async function () {
// 存储识别到的文本信息
let textArray = [];
//获取挑战对象名称
async function captureAndStoreTexts() {
// 清空数组
textArray = [];
// 四个固定位置坐标
const positions = [
{x: 450, y: 620},
{x: 760, y: 620},
{x: 1070, y: 620},
{x: 1380, y: 620}
];
// 截取区域大小
const width = 210;
const height = 60;
await sleep(500);
keyPress("F6")
await sleep(1000);
click(300, 370);//点击七日历练
await sleep(1000);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
// 遍历四个位置进行OCR识别
for (const pos of positions) {
// 创建OCR识别区域
const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height);
// 在指定区域进行OCR识别
const result = captureRegion.find(ocrRo);
if (!result.isEmpty() && result.text) {
// 存储识别结果和对应位置
textArray.push({
text: result.text.trim(),
x: pos.x + width / 2, // 点击中心位置
y: pos.y + height / 2
});
log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
} else {
log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
}
}
log.info(`已存储的文本数量: ${textArray.length}`);
keyPress("ESCAPE");
await sleep(1000);
}
//局部搜索并点击匹配的文本
async function searchAndClickTexts() {
// 限定区域坐标和大小
const searchX = 1210;
const searchY = 440;
const searchWidth = 150;
const searchHeight = 195;
// 获取游戏区域截图
const captureRegion = captureGameRegion();
// 在限定区域内进行OCR识别
const ocrRo = RecognitionObject.ocr(searchX, searchY, searchWidth, searchHeight);
const results = captureRegion.findMulti(ocrRo);
// 遍历OCR结果
for (let i = 0; i < results.count; i++) {
const res = results[i];
const resText = res.text.trim();
// 在存储的文本数组中查找匹配项
const index = textArray.findIndex(item => item.text === resText);
if (index !== -1) {
// 找到匹配项,点击对应位置
log.info(`找到匹配文本: ${resText}`);
// 点击存储的位置
await keyMouseScript.runFile(`assets/ALT点击.json`);
await sleep(500);
res.click();
await sleep(500);
await keyMouseScript.runFile(`assets/ALT释放.json`);
await Playcards();
// 从数组中移除已处理的文本
textArray.splice(index, 1);
return true;
}
}
return false;
}
//函数:打开地图前往猫尾酒馆
async function gotoTavern() {
log.info(`前往猫尾酒馆`);
await sleep(1000);
keyPress("m");
await sleep(1500);
click(1841, 1015);//地图选择
await sleep(1000);
click(1460, 140);//蒙德
await sleep(1200);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(1000, 645);//猫尾酒馆
await sleep(600);
click(1345, 690);//猫尾酒馆
await sleep(600);
click(1707, 1010);//猫尾酒馆
await sleep(7000);
}
//函数:对话和打牌
async function Playcards() {
for (let i = 0;i < 5; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(1000);
}
keyPress("F");
await sleep(1500);
click(1610,900 );//点击挑战
await sleep(8000);
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
await sleep(3000);
click(1860,50 );//避免失败卡死:点击设置
await sleep(1000);
click(1600,260 );//避免失败卡死:退出对局
await sleep(1000);
click(1180,756 );//避免失败卡死:确认
await sleep(6000);
click(754,915 );//退出挑战
await sleep(10000);
for (let i = 0;i < 3; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(900);
}
}
//前往一号桌
async function gotoTable1() {
log.info(`前往1号桌`);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
await sleep(400);
keyUp("w");
keyDown("d");
keyDown("w");
await sleep(1200);
keyUp("d");
keyUp("w");
await sleep(700);
}
//前往二号桌
async function gotoTable2() {
log.info(`前往2号桌`);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
await sleep(400);
keyUp("w");
keyDown("d");
keyDown("w");
await sleep(1200);
keyUp("d");
keyUp("w");
keyDown("s");
await sleep(700);
keyUp("s");
await sleep(700);
}
//前往三号桌
async function gotoTable3() {
log.info(`前往3号桌`);
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
keyDown("a");
await sleep(1500);
keyUp("a");
await sleep(700);
}
//前往四号桌
async function gotoTable4() {
log.info(`前往4号桌`);
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
keyDown("a");
await sleep(1500);
keyUp("a");
keyDown("d");
await sleep(200);
keyUp("d");
keyDown("w");
await sleep(2000);
keyUp("w");
await sleep(700);
}
//前往一号包间
async function gotoTable5() {
log.info(`前往1号包间`);
keyDown("w");
await sleep(2500);
keyUp("w");
keyDown("d");
await sleep(200);
keyUp("d");
await sleep(500);
keyPress("ESCAPE");
await sleep(1500);
keyPress("ESCAPE");
await sleep(1500);
keyDown("w");
await sleep(5900);
keyUp("w");
await sleep(700);
}
//前往二号包间
async function gotoTable6() {
log.info(`前往2号包间`);
await sleep(1500);
keyDown("d");
await sleep(1500);
keyUp("d");
keyDown("w");
keyDown("d");
await sleep(4000);
keyUp("d");
keyUp("w");
keyDown("a");
await sleep(1500);
keyUp("a");
keyDown("w");
await sleep(3000);
keyPress("VK_SPACE");
await sleep(1000);
keyUp("w");
keyDown("s");
await sleep(1000);
keyPress("VK_SPACE");
await sleep(700);
keyUp("s");
await sleep(500);
}
//主流程
await genshin.returnMainUi();
await gotoTavern();
await sleep(4000);
await captureAndStoreTexts();
for (let i = 0;i < 6; i++) {
if (textArray.length === 0) break;
if (i != 0)await gotoTavern();
await gotoTable1();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable2();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable3();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable4();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable5();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable6();
await searchAndClickTexts();
if (textArray.length === 0) break;
}
})();