Files
bettergi-scripts-list/repo/js/AutoLeyLineOutcrop/utils/processLeyLineOutcrop.js
ddaodan d7fd6a5982 refactor: 优化日志输出级别并简化工具加载逻辑 (#957)
- 将部分info级别日志降级为debug级别
- 重构工具文件加载逻辑
- 修改部分错误提示信息
2025-06-01 01:19:13 +08:00

51 lines
1.9 KiB
JavaScript

/**
* 判断是否为地脉花并处理
* @param {number} timeout - 超时时间
* @param {string} targetPath - 目标路径
* @param {number} [retries=0] - 当前函数内重试次数
* @returns {Promise<void>}
*/
this.processLeyLineOutcrop =
async function (timeout, targetPath, retries = 0) {
// 设置最大重试次数,防止死循环
const MAX_RETRIES = 3;
// 如果超过最大重试次数,记录错误并返回,避免死循环
if (retries >= MAX_RETRIES) {
log.error(`开启地脉花失败,已重试${MAX_RETRIES}次,终止处理`);
log.error("我辣么大一个地脉花哪去了?");
throw new Error("开启地脉花失败");
}
let captureRegion = captureGameRegion();
let result = captureRegion.find(ocrRo2);
let result2 = captureRegion.find(ocrRo3);
if (result2.text.includes("地脉之花")) {
log.info("识别到地脉之花");
await switchToFriendshipTeamIfNeeded();
return;
}
if (result2.text.includes("地脉溢口")) {
log.info("识别到地脉溢口");
keyPress("F");
await sleep(300);
keyPress("F"); // 两次重试避免开花失败
await sleep(500);
} else if (result.text.includes("打倒所有敌人")) {
log.info("地脉花已经打开,直接战斗");
} else {
log.warn(`未识别到地脉花文本,当前重试次数: ${retries + 1}/${MAX_RETRIES}`);
try {
await pathingScript.runFile(targetPath);
await processLeyLineOutcrop(timeout, targetPath, retries + 1);
return;
} catch (error) {
throw new Error(`未识别到地脉花: ${error.message}`);
}
}
if(!await autoFight(timeout)){
throw new Error("战斗失败");
}
await switchToFriendshipTeamIfNeeded();
await autoNavigateToReward();
}