51 lines
1.9 KiB
JavaScript
51 lines
1.9 KiB
JavaScript
/**
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* 判断是否为地脉花并处理
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* @param {number} timeout - 超时时间
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* @param {string} targetPath - 目标路径
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* @param {number} [retries=0] - 当前函数内重试次数
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* @returns {Promise<void>}
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*/
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this.processLeyLineOutcrop =
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async function (timeout, targetPath, retries = 0) {
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// 设置最大重试次数,防止死循环
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const MAX_RETRIES = 3;
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// 如果超过最大重试次数,记录错误并返回,避免死循环
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if (retries >= MAX_RETRIES) {
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log.error(`开启地脉花失败,已重试${MAX_RETRIES}次,终止处理`);
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log.error("我辣么大一个地脉花哪去了?");
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throw new Error("开启地脉花失败");
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}
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let captureRegion = captureGameRegion();
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let result = captureRegion.find(ocrRo2);
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let result2 = captureRegion.find(ocrRo3);
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if (result2.text.includes("地脉之花")) {
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log.info("识别到地脉之花");
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await switchToFriendshipTeamIfNeeded();
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return;
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}
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if (result2.text.includes("地脉溢口")) {
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log.info("识别到地脉溢口");
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keyPress("F");
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await sleep(300);
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keyPress("F"); // 两次重试避免开花失败
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await sleep(500);
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} else if (result.text.includes("打倒所有敌人")) {
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log.info("地脉花已经打开,直接战斗");
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} else {
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log.warn(`未识别到地脉花文本,当前重试次数: ${retries + 1}/${MAX_RETRIES}`);
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try {
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await pathingScript.runFile(targetPath);
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await processLeyLineOutcrop(timeout, targetPath, retries + 1);
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return;
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} catch (error) {
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throw new Error(`未识别到地脉花: ${error.message}`);
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}
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}
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if(!await autoFight(timeout)){
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throw new Error("战斗失败");
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}
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await switchToFriendshipTeamIfNeeded();
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await autoNavigateToReward();
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} |