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起个名字好难的喵 0f3da7a6d0 archive js
2025-07-28 11:30:03 +08:00

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JavaScript
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(async function () {
setGameMetrics(1920, 1080, 2);
// 来自于界面配置
let sereniteaPotType = settings.sereniteaPot;
log.info('快捷道具栏需装满4个确保尘歌壶在第5位');
setGameMetrics(1920, 1080, 2);
await sleep(1000);
keyPress("B"); //打开背包
await sleep(1000);
click(1058, 48); //小道具
await sleep(500);
click(765, 190); //背包第5位诚哥壶
await sleep(500);
click(1700, 1018); //放置
await sleep(1000);
keyPress("F"); //进入诚哥壶
await sleep(10000);
if (sereniteaPotType == "璃月绿顶建筑"){
log.info("璃月绿顶建筑");
keyDown("D");
await sleep(500);
keyUp("D");
await sleep(500);
}else if(sereniteaPotType == "蒙德红顶建筑"){
log.info("蒙德红顶建筑");
keyDown("A");
await sleep(1200);
keyUp("A");
await sleep(500);
}else if(sereniteaPotType == "稻妻蓝顶建筑"){
log.info("稻妻蓝顶建筑");
keyDown("A");
await sleep(1700);
keyUp("A");
await sleep(500);
keyDown("S");
await sleep(1700);
keyUp("S");
await sleep(500);
}else if(sereniteaPotType == "须弥绿色建筑"){
log.info("须弥绿色建筑");
keyDown("D");
await sleep(1300);
keyUp("D");
await sleep(500);
}else if(sereniteaPotType == "枫丹白色建筑"){
log.info("枫丹白色建筑");
keyDown("S");
await sleep(1300);
keyUp("S");
await sleep(500);
keyDown("A");
await sleep(500);
keyUp("A");
await sleep(500);
}else{
}
keyPress("F"); //阿圆对话
await sleep(2000);
click(1081, 955); //跳过对话
await sleep(2000);
click(1383, 430); //信任等阶
await sleep(2000);
click(1081, 955); //宝钱
await sleep(2000);
click(1812, 716); //好感度
await sleep(2000);
click(1863, 48);; //返回
await sleep(5000);
click(1356, 804); //再见1
await sleep(2000);
click(1356, 804); //再见2
await sleep(1000);
})();