257 lines
7.4 KiB
JavaScript
257 lines
7.4 KiB
JavaScript
eval(file.readTextSync("lib.js"));
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const CHAR_X = get_config_int("char_x", 0);
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const CHAR_Y = get_config_int("char_y", 0);
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const global_region = captureGameRegion();
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const btn_details = template("assets/button1.png", 0.77, 0.75, 0.04, 0.08, true);
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const btn_startmatch = template("assets/button2.png", 0.832, 0.95, 0.04, 0.08, true);
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const btn_acceptmatch = template("assets/button1.png", 0.528, 0.68, 0.04, 0.08, true);
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const btn_closetip = template("assets/button3.png", 0.978, 0.35, 0.043, 0.075, true);
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const buff_icon = template("assets/buff.png", 0.068, 0.204, 0.03, 0.05, true);
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const btn_confirm = template("assets/button1.png", 0.832, 0.95, 0.04, 0.08, true);
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const goal_icon = template("assets/goal.png", 0.031, 0.3125 + 0.035 * 1, 0.012, 0.018 + 0.035 * 2);
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const btn_finish1 = template("assets/finish1.png", 0.5, 0.805, 0.042, 0.026, true);
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const btn_finish2 = template("assets/finish2.png", 0.5, 0.805, 0.029, 0.026, true);
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const score = template_ocr(0.162, 0.415, 0.1, 0.06, false);
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const matching_tip = template_ocr(0.35, 0.77, 0.12, 0.08, false);
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const ACT_KEYS = ["W", "S", "A", "D"];
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/// Press F5 and click on Details button
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async function F5_and_click() {
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await keyPress("F5");
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await sleep(1000);
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for (let i = 0; i < 3; i++) {
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clickf(0.182, 0.255);
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await sleep(500);
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}
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await match_click(btn_details, "活动详情按钮");
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await sleep(2000);
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}
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async function start_minigame() {
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let should_retry = false;
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while (true) {
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// 点击开始匹配按钮
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try {
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await match_click(btn_startmatch, "开始匹配", true, 10000);
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await sleep(2000);
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} catch (e) {
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log.warn("点击匹配按钮失败,暂时跳过");
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}
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// 匹配中,准备点击接受按钮
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should_retry = false;
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while (true) {
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let screen = captureGameRegion();
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await sleep(800);
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// 确保还在匹配状态
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let tip = screen.Find(matching_tip);
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if (tip.isExist() && tip.text.startsWith("匹配中")) {
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} else {
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log.warn("匹配状态异常,即将重试");
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should_retry = true;
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break;
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}
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let btn = screen.Find(btn_acceptmatch);
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if (btn.isExist()) {
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log.info("匹配成功,接受");
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await sleep(500);
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btn.click();
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break;
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}
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await sleep(1000);
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}
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if (should_retry) {
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await sleep(5000);
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continue;
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}
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await sleep(8000);
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// 可能进入战斗准备界面,或匹配失败退回
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should_retry = false;
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log.info("等待进入选择角色界面")
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while (true) {
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await sleep(1000);
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let screen = captureGameRegion();
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draw_obj(btn_startmatch, "start");
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draw_obj(btn_closetip, "close");
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await sleep(800);
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if (screen.Find(btn_startmatch).isExist()) {
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log.warn("匹配失败,即将重试");
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await sleep(3000);
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should_retry = true;
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break;
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}
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let close = screen.Find(btn_closetip);
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if (close.isExist()) {
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close.drawSelf("close_found");
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log.info("已经进入选择角色界面");
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await sleep(500);
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close.click();
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return;
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}
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}
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if (should_retry) {
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await sleep(5000);
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continue;
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}
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}
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throw new Error("Unreachable");
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}
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function click_char(x, y) {
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movetof(0.057 + x * 0.073, 0.169 + y * 0.157);
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clickf(0.057 + x * 0.073, 0.169 + y * 0.157);
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}
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async function play(times) {
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for (let ii = 0; ii < times; ii++) {
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keyPress("Q");
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await sleep(500);
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keyPress("E");
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await sleep(500);
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let act = Math.floor(Math.random() * 8);
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let act_key = ACT_KEYS[act % 4];
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switch (act) {
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case 0: case 1: case 2: case 3:
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keyDown("SHIFT");
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keyDown(act_key);
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await sleep(1000);
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keyUp(act_key);
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keyUp("SHIFT");
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break;
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case 4:
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// 空格跳跃1秒
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keyDown("SPACE");
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await sleep(1000);
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keyUp("SPACE");
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break;
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case 5: case 6: case 7:
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// 左键连续普攻
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for (let i = 0; i < 5; i++) {
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leftButtonDown();
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await sleep(100);
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leftButtonUp();
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await sleep(100);
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}
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middleButtonClick();
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break;
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default:
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break;
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}
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await sleep(500);
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}
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}
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async function one_shot() {
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await sleep(1000);
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log.info("任务开始");
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await genshin.returnMainUi();
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await sleep(1000);
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log.info("进入活动界面");
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await F5_and_click();
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log.info("读取当前分数");
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let score_obj = await ocr_click(score, "活动分数", false);
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let score_re = score_obj.text.match(/(\d+)\s*\/\s*(\d+)/);
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let cur_score = -1, max_score = -1;
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if (score_re && score_re.length >= 3) {
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cur_score = Number(score_re[1]);
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max_score = Number(score_re[2]);
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log.info(`当前分数:${cur_score}/${max_score}`);
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} else {
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throw new Error(`分数解析失败:${score_obj.text}`);
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}
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if (cur_score >= max_score) {
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log.info("活动完成");
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return false;
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}
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log.info("尝试匹配并进入小游戏");
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await start_minigame();
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await sleep(3000);
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log.info("选择角色");
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await sleep(500);
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click_char(CHAR_X, CHAR_Y);
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await sleep(500);
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await match_click(btn_confirm, "确认角色选择");
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await sleep(500);
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log.info("等待buff选择界面");
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while (true) {
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if (captureGameRegion().Find(buff_icon).isExist()) {
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break;
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}
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await sleep(5000);
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}
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await sleep(1000);
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log.info("选择buff");
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clickf(0.25, 0.26);
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await sleep(500);
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await match_click(btn_confirm, "确认buff选择");
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await sleep(500);
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log.info("等待游戏开始");
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await sleep(5000);
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log.info("等待游戏提示出现");
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while (true) {
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draw_obj(goal_icon);
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let result = captureGameRegion().FindMulti(goal_icon);
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await sleep(500);
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if (result.count != 3) { await sleep(5000); continue; }
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await sleep(1000);
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break;
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}
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log.info("随机行动");
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while (true) {
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await play(15);
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let result = captureGameRegion().Find(btn_finish1);
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if (result.isExist()) {
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log.info("完成,点击结算按钮1");
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result.click();
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break;
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}
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await sleep(1000);
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}
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await sleep(1000);
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await match_click(btn_finish2, "退出活动");
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await sleep(10000);
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return true;
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}
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(async function () {
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let count = 0;
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while (true) {
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count++;
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if (!await one_shot()) break;
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await genshin.returnMainUi();
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await sleep(2000);
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await genshin.returnMainUi();
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await sleep(2000);
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log.info("第${count}次游戏结束,重新开始");
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}
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log.info("结束运行,可能是分数已满");
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return;
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})(); |