//锻造按钮模板 const ConfirmDeployButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Confirm Deploy Button.png"), 0, 870, 1920, 210); const ForgingInterfaceRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/ForgingInterface.png"), 0, 0, 140, 100); const ForgeRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Forge.png"), 1260, 300, 600, 600); (async function () { // 设置通知状态 let notice = settings.notice ?? false; // 设置游戏基础参数/初始化 setGameMetrics(1920, 1080, 1.25); await genshin.returnMainUi(); if (notice) { notification.send("自动锻造矿石脚本开始"); } // 读取用户配置 let smithyName = settings.smithyName || "枫丹铁匠铺"; let primaryOre = settings.ore || "水晶块"; let secondaryOre = settings.secondaryOre || "萃凝晶"; let tertiaryOre = settings.tertiaryOre || "紫晶块"; // 定义矿物名称和图片文件名的映射表 const ingredientImageMap = { 萃凝晶: "assets/Picture/CondessenceCrystal.png", 紫晶块: "assets/Picture/AmethystLump.png", 水晶块: "assets/Picture/CrystalChunk.png", 星银矿石: "assets/Picture/Starsilver.png", 白铁块: "assets/Picture/WhiteIronChunk.png", 铁块: "assets/Picture/IronChunk.png", }; // Ore 映射为中文 const OreChineseMap = { 萃凝晶: "萃凝晶", 紫晶块: "紫晶块", 水晶块: "水晶块", 星银矿石: "星银矿石", 白铁块: "白铁块", 铁块: "铁块", }; // 行列数的排列组合 const rows = [1, 2, 3]; // 行数 const cols = [1, 2, 3, 4, 5]; // 列数 const gridCoordinates = []; for (const row of rows) { for (const col of cols) { const ProcessingX = Math.round(150 + (col - 1) * 145); const ProcessingY = Math.round(230 + (row - 1) * 170); gridCoordinates.push({ row, col, x: ProcessingX, y: ProcessingY }); } } // 图像识别函数 function recognizeImage(imagePath, x, y, searchWidth, searchHeight) { try { let template = file.ReadImageMatSync(imagePath); let recognitionObject = RecognitionObject.TemplateMatch(template, x, y, searchWidth, searchHeight); recognitionObject.threshold = 0.85; recognitionObject.Use3Channels = true; let result = captureGameRegion().find(recognitionObject); return result.isExist() ? result : null; } catch (error) { if (notice) { notification.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`); } else { log.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`); } return null; } } // 自动前往铁匠铺 async function autoSmithy(smithyName) { log.info(`自动前往 ${smithyName}`); try { let filePath = `assets/Pathing/${smithyName}.json`; await pathingScript.runFile(filePath); if (notice) { notification.send(`已抵达 ${smithyName}`); } else { log.info(`已抵达 ${smithyName}`); } } catch (error) { if (notice) { notification.error(`执行 ${smithyName} 路径时发生错误: ${error.toString()}`); } else { log.error(`执行 ${smithyName} 路径时发生错误: ${error.toString()}`); } } } // 确认使用矿石 function determineOre(oreType) { let message = `将使用 ${OreChineseMap[oreType]} 锻造矿石`; log.info(message); return message; } // 检查是否需要跳过备选矿物 function shouldSkipOre(targetOre, compareOres) { return compareOres.includes(targetOre); } // 尝试识别并锻造矿石 async function tryForgeOre(oreType, skipCheckOres = []) { if (shouldSkipOre(oreType, skipCheckOres)) { if (notice) { notification.send(`跳过 ${OreChineseMap[oreType]},因为已存在于优先选择中`); } return false; } const imagePath = ingredientImageMap[oreType]; if (!imagePath) { if (notice) { notification.error(`未找到矿石图像路径: ${OreChineseMap[oreType]}`); } else { log.error(`未找到矿石图像路径: ${OreChineseMap[oreType]}`); } return false; } log.info(`开始识别矿石: ${OreChineseMap[oreType]}`); const scanOffset = { x: -35, y: -35 }; // 最大尝试次数 const maxAttempts = 3; for (let attempt = 0; attempt < maxAttempts; attempt++) { let found = false; for (const coordinate of gridCoordinates) { const scanX = coordinate.x + scanOffset.x; const scanY = coordinate.y + scanOffset.y; const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70); if (imageResult) { found = true; imageResult.click(); await sleep(1000); if (notice) { notification.send(`通过图像识别找到矿石: ${OreChineseMap[oreType]}`); } determineOre(oreType); // 点击“开始锻造”按钮3次,每次点击后进行OCR识别提示 const ocrRegion = { x: 660, y: 495, width: 1250 - 660, height: 550 - 495 }; // 内部点击循环——点击“开始锻造”按钮后,进行OCR识别 let clickAttempts = 0; let forgingTriggered = false; while (clickAttempts < 3 && !forgingTriggered) { // 点击“开始锻造” let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo); if (ConfirmButton.isExist()) { //log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height); ConfirmButton.click(); } else { //log.warn("未能识别到确定按钮"); } await sleep(1500); // 等待提示出现 // 执行OCR识别提示区域内的文字 let ocrResults = captureGameRegion().find( RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height) ); if (ocrResults) { log.info(`${ocrResults.text}`); if (ocrResults.text.includes("今日已无法锻造")) { if (notice) { notification.send("检测到 今日已无法锻造 停止脚本"); } else { log.info("检测到 今日已无法锻造 停止脚本"); } return true; // 完全终止锻造流程 } else if (ocrResults.text.includes("材料不足")) { if (notice) { notification.send("检测到 材料不足 跳过当前矿物。请检查背包,及时补充矿物。"); } else { log.info("检测到 材料不足 跳过当前矿物。请检查背包,及时补充矿物。"); } await click(960, 800); // 点击确定关闭提示 await sleep(1000); return false; // 直接返回,跳过识别当前矿物 } else { // 如果OCR识别结果没有检测到错误提示,则认为本次锻造指令有效 forgingTriggered = true; } } else { //log.warn("未能识别到任何文字"); } clickAttempts++; } } } // 如果本次尝试未识别到矿石,则等待后重试 if (!found) { if (notice) { //notification.error(`未能识别到矿石: ${OreChineseMap[oreType]},重试中... (${attempt + 1}/${maxAttempts})`); } log.error(`未能识别到矿石: ${OreChineseMap[oreType]},重试中... (${attempt + 1}/${maxAttempts})`); await sleep(1000); } } if (notice) { notification.error(`未能识别到矿石: ${OreChineseMap[oreType]},停止尝试`); } else { log.error(`未能识别到矿石: ${OreChineseMap[oreType]},停止尝试`); } return false; } // 锻造矿石操作 const forgeOre = async function (smithyName) { // 对话部分(如果需要可打开注释) await sleep(1000); keyPress("F"); await sleep(1000); await click(960, 1042); await sleep(1000); await click(960, 1042); let Forge = captureGameRegion().find(ForgeRo); if (Forge.isExist()) { //log.info("识别到锻造图标:({x},{y},{w},{h})", Forge.x, Forge.y, Forge.Width, Forge.Height); await Forge.click(); } else { log.warn("未能识别到锻造图标"); } await sleep(1000); await click(960, 1042); await sleep(1000); await click(960, 1042); //检测到锻造界面 for (let i = 0; i < 3; i++) { let ForgingInterface = captureGameRegion().find(ForgingInterfaceRo); if (ForgingInterface.isExist()) { log.info("已进入锻造界面,准备锻造"); break; } else { await sleep(1000); } } // 锻造领取(如果需要可打开注释) //领取全部 const ClaimAllRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/全部领取.png"), 0, 900, 1920, 180); let ClaimAll = captureGameRegion().find(ClaimAllRo); if (ClaimAll.isExist()) { //log.info("识别到全部领取按钮:({x},{y},{w},{h})", ClaimAll.x, ClaimAll.y, ClaimAll.Width, ClaimAll.Height); ClaimAll.click(); await sleep(1000); // 等待提示出现 //确认领取 let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo); if (ConfirmButton.isExist()) { //log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height); ConfirmButton.click(); } else { //log.warn("未能识别到确定按钮"); } } else { //log.warn("未能识别到全部领取按钮"); } click(220, 150); await sleep(1000); let forgeSuccess = false; // 尝试主选矿石 if (await tryForgeOre(primaryOre, [])) { forgeSuccess = true; } // 如果主选识别失败,尝试备选矿石2 else if (await tryForgeOre(secondaryOre, [primaryOre])) { forgeSuccess = true; } // 如果备选矿石2也失败,尝试备选矿石3 else if (await tryForgeOre(tertiaryOre, [primaryOre, secondaryOre])) { forgeSuccess = true; } // 所有备选矿石都未能识别,结束锻造 else { if (notice) { notification.error("所有备选矿石都未能识别,结束锻造"); } else { log.error("所有备选矿石都未能识别,结束锻造"); } } // 退出锻造界面(如果需要可打开注释) await click(520, 140); await sleep(1000); if (notice) { notification.send("锻造结束,退出界面"); } else { log.info("锻造结束,退出界面"); } await genshin.returnMainUi(); }; // 执行步骤 await autoSmithy(smithyName); await forgeOre(smithyName); await genshin.returnMainUi(); { keyDown("S"); await sleep(1000); keyUp("S"); await sleep(1000); } if (notice) { notification.send("自动锻造矿石脚本结束"); } })();