(async function () { //检测传送结束 await tpEndDetection(); async function tpEndDetection() { const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域 const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭 let tpTime = 0; await sleep(1500);//点击传送后等待一段时间避免误判 //最多30秒传送时间 while (tpTime < 300) { let capture = captureGameRegion(); let res1 = capture.find(region1); let res2 = capture.find(region2); if (!res1.isEmpty() || !res2.isEmpty()){ log.info("传送完成"); await sleep(1000);//传送结束后有僵直 click(960, 810);//点击任意处 await sleep(500); return; } tpTime++; await sleep(100); } throw new Error('传送时间超时'); } //一直行动,直到检测到指定文字await restoredEnergyAutoNavigateToReward(); const restoredEnergyAutoNavigateToReward = async () => { const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测 let advanceNum = 0; while (true) { // 1. 优先检查是否已到达领奖点 let captureRegion = captureGameRegion(); let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50); let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis); // 检测到特点文字则结束!!! if (rewardResult.text) { log.info("已到达指定位置,检测到文字: " + rewardResult.text); await sleep(100); return; } else if(advanceNum > 60){ throw new Error('前进时间超时'); } // 前进一小步 keyDown("w"); await sleep(200); keyUp("w"); advanceNum++; } } //执行战斗并检测结束 async function restoredEnergyAutoFightAndEndDetection() { // 定义两个检测区域 const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时 const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称 let challengeTime = 0; //2分钟兜底 while (challengeTime < 5000) { // 捕获游戏区域 let capture = captureGameRegion(); // 检测两个区域的OCR结果 let res2 = capture.find(region2); let res3 = capture.find(region3); let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0; let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0; // 情况1: 区域2无文字 且 区域3有文字 → 执行AutoFight if (!hasText2 && hasText3) { keyPress("1"); await sleep(500); leftButtonClick(); await sleep(400); keyDown("e"); await sleep(400); keyUp("e"); await sleep(600); keyPress("2"); await sleep(500); leftButtonClick(); await sleep(400); keyDown("e"); await sleep(400); keyUp("e"); await sleep(600); keyPress("3"); await sleep(500); leftButtonClick(); await sleep(400); keyDown("e"); await sleep(400); keyUp("e"); await sleep(600); keyPress("4"); await sleep(500); leftButtonClick(); await sleep(400); keyDown("e"); await sleep(400); keyUp("e"); await sleep(600); challengeTime = challengeTime + 200; } // 情况2: 区域2有文字且 区域3有文字 → 结束循环 else if (hasText2 && hasText3) { await sleep(800); //二次检验 capture = captureGameRegion(); res2 = capture.find(region2); res3 = capture.find(region3); hasText2 = !res2.isEmpty() && res2.text.trim().length > 0; hasText3 = !res3.isEmpty() && res3.text.trim().length > 0; if (hasText2 && hasText3) { log.info("检测到挑战成功"); log.info("能量充满,任务结束"); return; } } challengeTime = challengeTime + 1; // 每次检测间隔100毫秒,避免CPU占用过高 await sleep(100); } log.info("挑战超时,可能充能失败"); } async function restoredEnergy() { let teamName = settings.teamName ?? 0; await genshin.returnMainUi(); //切换队伍 if(teamName) await genshin.switchParty(teamName); await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色 //传送到蒙德武器副本 await genshin.tp(-238,2256); await sleep(1000); await restoredEnergyAutoNavigateToReward(); await sleep(1000); keyPress("F"); await sleep(5000); click( 380,300 );//选择难度最低的关卡 await sleep(1000); click( 1700,1000 );//单人挑战 await sleep(200); click( 1100,750 );//避免没有体力掐死 await sleep(1200); click( 1700,1000 );//开始挑战 await tpEndDetection(); await restoredEnergyAutoNavigateToReward(); await sleep(200); keyPress("F"); await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束 await sleep(1000); await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血 await sleep(1000); } await restoredEnergy(); })();