(async function () { /** * 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑) */ async function imageRecognition(imagefilePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) { const startTime = new Date(); // const recognitionObject = new RecognitionObject(); // recognitionObject.UseMask = false; // 设置 UseMask 为 true const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath),false); for (let ii = 0; ii < 10; ii++) { captureRegion = captureGameRegion(); // 获取一张截图 res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify); if (res.isEmpty()) { if (debugmodel===1 & xa===0 & ya===0){log.info("识别图片中")}; } else { if (afterBehavior===1){if (xa===0 & ya===0){log.info("点击模式:开");}await sleep(1000);click(res.x+xa, res.y+ya);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}} if (afterBehavior===2){if (xa===0 & ya===0){log.info("F模式:开");}await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}} if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");} return result = { x: res.x+xa, y: res.y+ya, w:res.width,h:res.Height,found: true } } const NowTime = new Date(); if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8} await sleep(200); } await sleep(1200); } async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) { const startTime = new Date(); for (let ii = 0; ii < 10; ii++) { // 获取一张截图 let captureRegion = captureGameRegion(); let res1 // 对整个区域进行 OCR let resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h)); //log.info("OCR 全区域识别结果数量 {len}", resList.count); for (let i = 0; i < resList.count; i++) { // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length let res = resList[i]; res1=res.text if (res.text===wenzi) { log.info(`·${res1}·识别到`); if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}} if (clickocr===1){await sleep(1000);click(res.x, res.y);} if (clickocr===2){await sleep(100);keyPress("F");} return result = { text: res.text, x: res.x, y: res.y, found: true } } if (debugcode===2 && !res.isEmpty()){ // log.info("({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10); return result = { text: res.text, x: res.x, y: res.y, found: true } } } const NowTime = new Date(); if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);}return result = {found: false };}else{ii=8;if(x !== 840){keyPress("w")}log.info(`·${wenzi}·识别中……`);} await sleep(100); } } //初始化 var SMODEL = settings.SMODEL ? settings.SMODEL : false; // false 公版BETTERGI,true 自编译版本LCB var SHUOVER=0 //0初始状态,1队伍配置标志,2结束线路,3线路出错 var haoganq=0 //0初始状态,1好感队伍配置标志 var SHUV = settings.shuv ? settings.shuv : 1; // 1 单线路,2 树脂耗尽 var Rewards = settings.Rewards ? settings.Rewards : false; // ture 领取冒险点奖励,false 不领取冒险点奖励 var Fligtin = false; //领取冒险点奖励标志。 var tolerance = 30; var position ={}; var Lastexecution = false;//线路执行标志,用于判断上一线路是否执行。 var Fightquick = settings.Fightquick ? settings.Fightquick : false; var Fighttimeout = settings.timeout * 1000 ? settings.timeout * 1000 : 240000;//战斗超时时间,默认为240秒 const ocrRegion2 = { x: 0, y: 200, width: 300, height: 300 }; // 追踪任务区域 const ocrRo2 = RecognitionObject.ocr(ocrRegion2.x, ocrRegion2.y, ocrRegion2.width, ocrRegion2.height); const ocrRegion1 = { x: 800, y: 200, width: 300, height: 100 }; // 中心区域 const ocrRo1 = RecognitionObject.ocr(ocrRegion1.x, ocrRegion1.y, ocrRegion1.width, ocrRegion1.height); var Rewardsuse = settings.Rewardsuse ? settings.Rewardsuse : "1/2"; var resinTypes = Rewardsuse.split("/"); var rewards = []; var onerewards, secendrewards, threendrewards, fourdrewards; for (var i = 0; i < resinTypes.length; i++) { var resinType = parseInt(resinTypes[i]); if (isNaN(resinType) || resinType < 1 || resinType > 4) { throw new Error("设定的树脂类型无效或缺失,请重新配置"); } rewards.push(resinType); } const resinTypeMap = ["","使用1个浓缩树脂,获取2倍产出", "使用20个原粹树脂", "使用1个脆弱树脂,获取3倍产出", "使用1个须臾树脂,获取3倍产出"]; // 根据 rewards 数组长度,依次赋值给对应的变量 if (rewards.length > 0) onerewards = resinTypeMap[rewards[0]]; if (rewards.length > 1) secendrewards = resinTypeMap[rewards[1]]; if (rewards.length > 2) threendrewards = resinTypeMap[rewards[2]]; if (rewards.length > 3) fourdrewards = resinTypeMap[rewards[3]]; log.info(`使用树脂类型数量:${rewards.length}`); log.info(`优先使用的树脂类型:${onerewards} --> ${secendrewards} --> ${threendrewards} --> ${fourdrewards}`); // return var doneCount = 0; filePath = "" // 读取原始次数配置 var rawTimes = settings.times*2 ? settings.times : "6"; var color = settings.color ? settings.color : 1; var BIAOZZ = "assets/model/BIAOZ.bmp" var timesValue = 12; // 设置默认值 var num = parseFloat(rawTimes) * 2; // 直接计算乘以2后的值,并尝试转换为浮点数 // 如果输入是有效的数字,并且在合理范围内,则更新timesValue if (/^-?\d+\.?\d*$/.test(rawTimes) && num >= 1 && num <= 198) { timesValue = Math.max(1, Math.min(198, Math.floor(num))); // 确保timesValue为整数,并且不超过上限 } var timesConfig = { value: timesValue }; if (color == 2){ var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";} else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";} else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";} var condensedResin = "assets/model/condensed_resin_count.png"; var originalResin = "assets/model/original_resin_count.png"; var fragileResin = "assets/model/fragile_resin_count.png"; var momentResin = "assets/model/moment_resin_count.png"; var oneResin = "assets/model/one.png"; log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}} if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用!");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍!")}} if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍!");SHUOVER=1;} if (SHUV == 1) {log.warn(`线路模式 :' 按次数刷取 ${timesConfig.value/2} 次' `);}else{log.warn("线路模式 :' 设定使用的树脂类型耗尽模式(最多99次) '");timesConfig.value = 198;} if (color == 1) {log.warn("地脉类型 :' 蓝色-经验书花!'");}else{log.warn("地脉类型 :' 黄色-摩拉花!'")} let nowuidString = settings.nowuid ? settings.nowuid : ""; setGameMetrics(1920, 1080, 1); //================= 1.设定路线 ================= const folder1 = 'assets/枫丹地脉花-路线1 厄里那斯/'; const folder2 = 'assets/枫丹地脉花-路线2 秋分山西侧锚点左下/'; const folder3 = 'assets/枫丹地脉花-路线3 秋分山西侧锚点右/'; const folder4 = 'assets/枫丹地脉花-路线4 柔灯港上锚点/'; const folder5 = 'assets/枫丹地脉花-路线5 新枫丹科学院左锚点/'; const folder6 = 'assets/枫丹地脉花-路线6 芒索斯山东麓/'; const pathing1 = [ "枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下1.json", "枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下2.json", "枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下1.json", "枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下2.json", "枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_1.json", "枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_2.json", "枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下1.json", "枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下2.json", "枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下1.json", "枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下2.json", "枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下1.json", "枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下2.json", ]; const pathing2 = [ "枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下2.json", ]; const pathing3 = [ "枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上2.json", ]; const pathing4 = [ "枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上1.json", "枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上2.json", "枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+1.json", "枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+2.json", "枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上1.json", "枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上2.json", "枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++1.json", "枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++2.json", ]; const pathing5 = [ "枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上2.json", ]; const pathing6 = [ "枫丹地脉花-路线6 芒索斯山东麓-1:锚点下1.json", "枫丹地脉花-路线6 芒索斯山东麓-1:锚点下2.json", "枫丹地脉花-路线6 芒索斯山东麓-2:锚点右1.json", "枫丹地脉花-路线6 芒索斯山东麓-2:锚点右2.json", "枫丹地脉花-路线6 芒索斯山东麓-3:锚点左1.json", "枫丹地脉花-路线6 芒索斯山东麓-3:锚点左2.json", "枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上1.json", "枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上2.json", ]; // 路线映射表-将用户设置映射对应路线 const pathingMap = { "路线1 厄里那斯": pathing1, "路线2 秋分山西侧锚点左下": pathing2, "路线3 秋分山西侧锚点右": pathing3, "路线4 柔灯港上锚点": pathing4, "路线5 新枫丹科学院左锚点": pathing5, "路线6 芒索斯山东麓": pathing6 }; const folderMap = { "路线1 厄里那斯": folder1, "路线2 秋分山西侧锚点左下": folder2, "路线3 秋分山西侧锚点右": folder3, "路线4 柔灯港上锚点": folder4, "路线5 新枫丹科学院左锚点": folder5, "路线6 芒索斯山东麓": folder6 }; const allFlowerCoords = [ // 线路1 { line: 1, flower: 1, x: 773, y: 669 }, { line: 1, flower: 2, x: 846, y: 696 }, { line: 1, flower: 3, x: 902, y: 762 }, { line: 1, flower: 4, x: 912, y: 812 }, { line: 1, flower: 5, x: 876, y: 840 }, { line: 1, flower: 6, x: 815, y: 788 }, // 线路2 { line: 2, flower: 1, x: 1160, y: 716 }, { line: 2, flower: 2, x: 1155, y: 766 }, { line: 2, flower: 3, x: 1117, y: 801 }, { line: 2, flower: 4, x: 1082, y: 896 }, { line: 2, flower: 5, x: 1013, y: 883 }, // 线路3√ { line: 3, flower: 1, x: 1216, y: 661 }, { line: 3, flower: 2, x: 1230, y: 685 }, { line: 3, flower: 3, x: 1282, y: 642 }, { line: 3, flower: 4, x: 1335, y: 639 }, // 线路4 { line: 4, flower: 1, x: 965, y: 672 }, { line: 4, flower: 2, x: 921, y: 660 }, { line: 4, flower: 3, x: 886, y: 660 }, { line: 4, flower: 4, x: 876, y: 625 }, // 线路5 { line: 5, flower: 1, x: 727, y: 153 }, { line: 5, flower: 2, x: 752, y: 78 }, { line: 5, flower: 3, x: 712, y: 47 }, { line: 5, flower: 4, x: 643, y: 4 }, // 线路6 { line: 6, flower: 1, x: 0, y: 0 },//开始已经检测,不用复检 { line: 6, flower: 2, x: 469, y: 369 },//315 54 { line: 6, flower: 3, x: 400, y: 343 },//289 { line: 6, flower: 4, x: 371, y: 281 },//227 379 290 ]; // 输出选择的线路 async function PathCheak1() { await genshin.returnMainUi(); log.info("重置地图中,关闭自定义标记,快速拖动模式寻找地脉花……"); await genshin.tp(2297.60, -824.45); await genshin.returnMainUi(); // //自定义标关闭 await sleep(1200); await keyPress("M"); await sleep(1200); await click(53,1019); await sleep(200); await imageRecognition(BIAOZZ,0.6,1,0,1782,284,122,73); await sleep(100); await keyPress("VK_ESCAPE"); await sleep(600); //开始寻找 await genshin.setBigMapZoomLevel(3.5); await click(1844,1021); await sleep(500); await click(1446,350); await sleep(500); let XIAN6 = await imageRecognition(DIMAIHUA,1,0,0,387,0,700,200);if (XIAN6.found){ log.info("地脉花位置: X:"+XIAN6.x+" Y:"+XIAN6.y); position = {line:6,flower:1}; return true }//return true await moveMouseTo(1275,601); await sleep(200); await leftButtonDown(); await sleep(300); await moveMouseTo(1275,651); await sleep(300); await moveMouseTo(1275,300); await sleep(300); await moveMouseTo(1272,18); await sleep(500); let XIAN123 = await imageRecognition(DIMAIHUA,1,0,0,0,0,1720,1080); if (XIAN123.found){ log.info("地脉花位置: X:"+XIAN123.x+" Y:"+XIAN123.y); const recognizedCoord = { x: XIAN123.x, y: XIAN123.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position.line==3){position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);} if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } } await sleep(500); await moveMouseTo(132,783); await sleep(800); let XIAN4 = await imageRecognition(DIMAIHUA,1,0,0); if (XIAN4.found){ log.info("地脉花位置: X:"+XIAN4.x+" Y:"+XIAN4.y); const recognizedCoord = { x: XIAN4.x, y: XIAN4.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } } await sleep(500); await moveMouseTo(1064,1079); await sleep(200); let XIAN66 = await imageRecognition(DIMAIHUA,1,0,0); if (XIAN66.found){ log.info("地脉花位置: X:"+XIAN66.x+" Y:"+XIAN66.y); const recognizedCoord = { x: XIAN66.x, y: XIAN66.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } }else{throw new Error("线路出错,退出!")} } function findFlowerPositionWithTolerance(coord, tolerance) { let closestFlower = null; // 用于记录最近的花朵 let closestDistance = Infinity; // 初始化最近距离为无穷大 let matches = []; // 用于存储所有匹配的花朵 // 遍历所有花朵坐标,检查是否在容错范围内 for (let i = 0; i < allFlowerCoords.length; i++) { const flower = allFlowerCoords[i]; const distance = Math.sqrt(Math.pow(flower.x - coord.x, 2) + Math.pow(flower.y - coord.y, 2)); if (distance <= tolerance) { matches.push(flower); // 在容错范围内,添加到匹配列表 } else { // 如果不在容错范围内,则检查是否是当前最近的花朵 if (distance < closestDistance) { closestFlower = flower; closestDistance = distance; } } } // 根据匹配情况返回结果 if (matches.length === 1) { // 找到一个符合项,返回这个项 log.warn("找到了一个匹配的花朵!", matches[0].line,matches[0].flower); return { line: matches[0].line, flower: matches[0].flower,x: matches[0].x, y: matches[0].y }; } else if (matches.length > 1) { // 找到多个符合项,处理逻辑 let minXDiff = Infinity; let minYDiff = Infinity; let minXFlower = null; let minYFlower = null; for (let i = 0; i < matches.length; i++) { const diffX = Math.abs(matches[i].x - coord.x); const diffY = Math.abs(matches[i].y - coord.y); if (diffX < minXDiff) { minXDiff = diffX; minXFlower = matches[i]; } if (diffY < minYDiff) { minYDiff = diffY; minYFlower = matches[i]; } } // 比对X轴和Y轴的最小差距,返回对应的花朵 if (minXDiff < minYDiff) { log.warn("找到了多个匹配的花朵,选择X轴差距最小的花朵!", minXFlower.line,minXFlower.flower); return { line: minXFlower.line, flower: minXFlower.flower,x: minXFlower.x, y: minXFlower.y }; } else { log.warn("找到了多个匹配的花朵,选择Y轴差距最小的花朵!", minYFlower.line,minYFlower.flower); return { line: minYFlower.line, flower: minYFlower.flower,x: minYFlower.x, y: minYFlower.y }; } } else { // 没有找到符合项,返回全局最近的花朵 if (closestFlower) { log.warn("没有找到地脉花,返回最近地脉花!", closestFlower.line,closestFlower.flower); return { line: closestFlower.line, flower: closestFlower.flower,x: closestFlower.x, y: closestFlower.y }; } else { // 如果没有找到任何花朵,返回一个默认值或抛出错误(根据实际需求决定) throw new Error("未找到任何花朵"); } } } //寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行 async function VeinEntrance() { for (let i = 0;i < 2;i++) { let JIECHU = await Textocr("接触地脉溢口",1.5,2,0,1188,358,200,400); if (JIECHU.found) { await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));await keyPress("F");return true; } else{ if(i == 1){ let SHUN01 = await Textocr("接触地脉之花",1,0,0,1188,358,200,400); let SHUN02 = await Textocr("地脉之花", 0.5, 0, 0, 840,225, 230, 125); if (SHUN01.found || SHUN02.found) { await keyPress("VK_ESCAPE"); await sleep(1000); await genshin.returnMainUi(); log.info("找到地脉之花,开始领取奖励..."); return false; } log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗..."); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(500);await keyUp("W"); await keyDown("D");await sleep(500);await keyUp("D"); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("S");await sleep(1000);await keyUp("S"); await keyDown("A");await sleep(1000);await keyUp("A"); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(1500);await keyUp("W"); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false })); await sleep(1000); await keyPress("VK_ESCAPE"); await sleep(1000); await genshin.returnMainUi(); return true; } } } } //定义领取动作,好感队伍是否添加? async function claimRewards() { log.info(`尝试领取奖励,优先${onerewards}'`); let SHUN01 = await Textocr("接触地脉之花",1.5,2,0,1188,358,200,400); if (SHUN01.found) { log.info("找到地脉之花,开始领取奖励..."); }else{ let SHUN02 = await Textocr("接触地脉之花",1,2,0,1188,358,200,400); if (!SHUN02.found) {log.info("未找到地脉之花,尝试强制转圈寻找...") dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(500);await keyUp("W"); await keyDown("D");await sleep(500);await keyUp("D"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("S");await sleep(1000);await keyUp("S"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("A");await sleep(1000);await keyUp("A"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(1500);await keyUp("W"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false })); } } await Textocr("地脉之花", 1, 1, 0, 840,225, 230, 125); await sleep(500); for (let j = 0;j < 2;j++) { for (let i = 0;i < rewards.length;i++) { let SHU = await Textocr(resinTypeMap[rewards[i]],0.5,0,0,510,380,640,600); if (SHU.found){ if (resinTypeMap[rewards[i]] == "使用20个原粹树脂") { let BUC = await Textocr("补充",0.5,0,0,1150,440,210,130); if (BUC.found) {continue;} } let { condensedResinCount, originalResinCount, fragileResinCount } = await getRemainResinStatus(); let shouldExit = true; if (resinTypes.includes("1")) { shouldExit &= (parseInt(condensedResinCount, 10) <= 1); } if (resinTypes.includes("2")) { shouldExit &= (parseInt(originalResinCount, 10) < 40); } if (resinTypes.includes("3")) { shouldExit &= (parseInt(fragileResinCount, 10) <= 1); } if (resinTypes.includes("4")) { shouldExit &= (parseInt(momentResinCount, 10) <= 1); } await click(SHU.x+550,SHU.y) log.info(` ${resinTypeMap[rewards[i]]} 获取奖励...`); dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: true })); if (shouldExit) { log.warn("树脂耗尽,停止执行..."); await sleep(1000); SHUOVER=2; return false; } return true; } } await sleep(500); } log.warn("未找到树脂,结束地脉花..."); await sleep(1000); await keyPress("VK_ESCAPE"); await sleep(1000); SHUOVER=2; return false; } async function getRemainResinStatus() { var condensedResinCount = 0; // 浓缩树脂 var originalResinCount = 0; // 原粹树脂 var fragileResinCount = 0; // 脆弱树脂 var momentResinCount = 0; //须臾树脂 // 浓缩树脂 var condensedResinCountRa = await imageRecognition(condensedResin,0, 0, 0,1190,0,400,80); if (condensedResinCountRa.found) { // await moveMouseTo(condensedResinCountRa.x,condensedResinCountRa.y); let countArea = await Textocr("",1, 0, 2,condensedResinCountRa.x+condensedResinCountRa.w,condensedResinCountRa.y,condensedResinCountRa.w*2-5,condensedResinCountRa.h-5);// if (countArea.found){ // log.info("浓缩树脂识别数量结果: "+ countArea.text); condensedResinCount = countArea.text } else { log.info("浓缩树脂识别数量结果:无"); } } else { log.info("未检测到浓缩树脂图标"); } var originalResinCountRa = await imageRecognition(originalResin,0, 0, 0,1555,0,75,80); if (originalResinCountRa.found) { // await moveMouseTo(originalResinCountRa.x,originalResinCountRa.y); let countArea = await Textocr("",1, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);// if (countArea.found){ log.info("原粹树脂识别数量结果:"+ countArea.text); let match = countArea.text.match(/(\d+)\s*[/1]\s*(2|20|200)/); if (match) { originalResinCount = match[1]; // log.info("脆弱树脂识别数量提取:"+ originalResinCount); } else { log.info("原粹树脂识别数量提取失败"); } } else { log.info("原粹树脂识别数量结果::无"); } } else { log.info("未检测到原粹树脂图标"); } var momentResinCountRa = await imageRecognition(momentResin,0.1, 0, 1,1170,0,350,100); if (momentResinCountRa.found) { // await moveMouseTo(momentResinCountRa.x,momentResinCountRa.y); let countArea = await Textocr("",0.5, 0, 2,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25);// if (countArea.found){ //log.info("须臾树脂识别数量结果:"+ countArea.text); momentResinCount = countArea.text } else{ var oneRa = await imageRecognition(oneResin,0.1, 0, 1,momentResinCountRa.x+momentResinCountRa.w+15,momentResinCountRa.y-15,momentResinCountRa.w+50,momentResinCountRa.h+25); if (oneRa.found){ momentResinCount = "1"; }else{ log.info("须臾树脂强制为 1 "); momentResinCount = "1"; } } log.info("脆弱树脂强制为 1 ");//须臾树脂出现,脆弱树脂不显示,强制设置为1,情况非常少,大不了打多一次 fragileResinCount = "1"; }else { var fragileResinCountRa = await imageRecognition(fragileResin,0.1, 0, 1,1170,0,350,100); if (fragileResinCountRa.found) { // await moveMouseTo(fragileResinCountRa.x,fragileResinCountRa.y); let countArea = await Textocr("",0.5, 0, 2,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25);// if (countArea.found){ // log.info("脆弱树脂识别数量结果:"+ countArea.text); fragileResinCount = countArea.text } else{ var oneRa = await imageRecognition(oneResin,0.1, 0, 1,fragileResinCountRa.x+fragileResinCountRa.w+15,fragileResinCountRa.y-15,fragileResinCountRa.w+50,fragileResinCountRa.h+25); if (oneRa.found){ fragileResinCount = "1"; }else{ fragileResinCount = "1"; log.info("脆弱树脂识别强制为 1 ");//有图标说明至少为1 } } } else { log.info("未检测到脆弱树脂图标"); } } log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} 须臾{3}", condensedResinCount, originalResinCount, fragileResinCount, momentResinCount) return {condensedResinCount,originalResinCount,fragileResinCount,momentResinCountRa} } async function isOnRewardPage() { const rewardText = await Textocr("地脉之花", 0.2, 0, 0, 840,225, 230, 125); return rewardText.found; } var shouldContinueChecking = true; /** * 异步检查领奖页面的函数 * * @param timeout 超时时间,单位为毫秒,默认值为1000毫秒 * @returns 无返回值 */ async function checkRewardPage(timeout = 2000) { if (!shouldContinueChecking) { return; // 如果不应该继续检测,则直接返回 } if (await isOnRewardPage()) { log.info("检测到领奖页面,按ESC退出..."); await keyPress("VK_ESCAPE"); // 按ESC退出领奖页面 await genshin.returnMainUi(); await sleep(timeout); checkRewardPage(timeout); } else { await sleep(timeout); checkRewardPage(timeout); } } //异步检测战斗,来自D捣蛋&秋云佬的全自动地脉花的代码 async function autoFight(Fighttimeout) { const cts = new CancellationTokenSource(); log.info("开始战斗"); dispatcher.RunTask(new SoloTask("AutoFight"), cts); let fightResult = await recognizeTextInRegion(Fighttimeout); logFightResult = fightResult ? "成功" : "失败"; log.info(`战斗结束,战斗结果:${logFightResult}`); cts.cancel(); return fightResult; } function recognizeFightText(captureRegion) { try { let result = captureRegion.find(ocrRo2); let text = result.text; keywords = ["打倒", "所有", "敌人"]; for (let keyword of keywords) { if (text.includes(keyword)) { return true; } } return false; } catch (error) { log.error("OCR过程中出错: {0}", error); } } async function recognizeTextInRegion(Fighttimeout) { return new Promise((resolve, reject) => { (async () => { try { let startTime = Date.now(); let noTextCount = 0; const successKeywords = ["挑战达成", "战斗胜利", "挑战成功"]; const failureKeywords = ["挑战失败"]; // 循环检测直到超时 while (Date.now() - startTime < Fighttimeout) { try { let captureRegion = captureGameRegion(); let result = captureRegion.find(ocrRo1); let text = result.text; // 检查成功关键词 for (let keyword of successKeywords) { if (text.includes(keyword)) { log.info("检测到战斗成功关键词: {0}", keyword); resolve(true); return; } } // 检查失败关键词 for (let keyword of failureKeywords) { if (text.includes(keyword)) { log.warn("检测到战斗失败关键词: {0}", keyword); resolve(false); return; } } //战斗区域 let foundText = recognizeFightText(captureRegion); if (!foundText) { noTextCount++; log.info(`检测到可能离开战斗区域,当前计数: ${noTextCount}`); if (noTextCount >= 15) { log.warn("已离开战斗区域"); resolve(false); return; } } else { noTextCount = 0; // 重置计数 } } catch (error) { log.error("OCR过程中出错: {0}", error); } await sleep(1000); // 检查间隔 } log.warn("在超时时间内未检测到战斗结果"); resolve(false); } catch (error) { reject(error); } })(); }); } //重新战斗次数 var retryCount = 0; var executedCount = 0; async function Veinfligt() { // 定义路线常量 var selectedPath = pathingMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`] var selectedFolder = folderMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`] executedCount = (position.flower-1)*2+0; Lastexecution = false; log.info(`开始执行第 ${position.line} 线路的第 ${executedCount/2 + 1}/${selectedPath.length/2} 朵地脉花...`); for (let i = 0; i < selectedPath.length; i += 2){ if (executedCount/2 + 1 > selectedPath.length/2) { // if (executedCount>99) {log.info("未找到地脉花,重新尝试..."); return true;} log.info("本线路执行完毕..."); break;} if (doneCount >= timesConfig.value/2){ SHUOVER=2;log.info(`地脉花执行完成 ${timesConfig.value/2} 次,结束执行...`); return true; } const jsonFile1 = selectedPath[i+position.flower*2-2]; if (jsonFile1 == undefined) { log.info(`本线路完结,未达设定执行次数 ${timesConfig.value/2} ,继续执行...`); return true; } const jsonFile2 = selectedPath[i+position.flower*2-1]; // 执行单个到达地脉花路径文件1 const choicePath = `${selectedFolder}${jsonFile1}` log.info(`开始执行前往都地脉花:${jsonFile1}`); if(SMODEL){ if (!Lastexecution || (position.line==1 && (i+position.flower*2-2)==8)) { if(position.line==2 && (i+position.flower*2-2)==8 && Lastexecution){ await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json");} else { if(position.line==2 && (i+position.flower*2-2)==8)//特殊处理 { let pathDic = JSON.parse(file.readTextSync(choicePath)); log.info(`第 2 线路第 5 朵花特殊处理...`); await genshin.tp("4402.5048", "2295.4807", true); await genshin.returnMainUi(); pathDic["positions"].splice(0, 1); await pathingScript.run(JSON.stringify(pathDic)); }else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);} } } else { let pathDic = JSON.parse(file.readTextSync(choicePath)); if (pathDic["positions"].length > 1) { pathDic["positions"] = pathDic["positions"].slice(-1); } await pathingScript.run(JSON.stringify(pathDic)); } }else{ if(position.line==2 && (i+position.flower*2-2)==8 && Lastexecution) { await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json"); } else { if(position.line==2 && (i+position.flower*2-2)==8)//特殊处理 { let pathDic = JSON.parse(file.readTextSync(choicePath)); log.info(`第 2 线路第 5 朵花特殊处理...`); await genshin.tp("4402.5048", "2295.4807", true); await genshin.returnMainUi(); pathDic["positions"].splice(0, 1); await pathingScript.run(JSON.stringify(pathDic)); }else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);} } } // 寻找地脉溢口,找到地脉花就领奖,没有找到就直接战斗,再尝试领奖 if (await VeinEntrance()){ await sleep(1000); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F"); log.warn("开始战斗..."); if (!Fightquick){ await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间 await sleep(1000); await dispatcher.runTask(new SoloTask("AutoFight")); }else { if(!await autoFight(Fighttimeout)){ if (retryCount < 2) { log.warn("战斗失败,重新重试..."); i = i-2; retryCount ++; continue; } //退出执行 SHUOVER=2; return false; } } } shouldContinueChecking = true; checkRewardPage();// 执行自动战斗并同步检测领奖页面 //执行到地脉花地点的寻路脚本 log.info(`开始执行寻找地脉花奖励:${jsonFile2}`); await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await pathingScript.runFile(`${selectedFolder}${jsonFile2}`); await sleep(3000); // 领取奖励,开始找地脉口 log.info(`开始本线路第 ${executedCount/2+1} 朵花的奖励领取`); if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(haogandui);} shouldContinueChecking = false; await sleep(2000); if (!(await claimRewards())) { log.warn("树脂消耗完毕,结束任务"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false })); await genshin.returnMainUi(); return true; // 条件2触发:树脂耗尽================ } Lastexecution=true; if (haoganq==1){log.info(`切换战斗队伍:'${settings.n}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);} dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false })); // 冷却等待(可选) await sleep(1000); executedCount=executedCount+2; doneCount++; } return true;// 线路完成 } // UID获取存在概率不成功,慎用!请更换背景纯色的名片提高OCR成功率 let uidNumbers = nowuidString.match(/\d+/g); if (nowuidString) { log.debug(`DEBUG:${uidNumbers}`);//调试LOG await genshin.returnMainUi(); await keyPress("VK_ESCAPE"); await sleep(500); if (uidNumbers && uidNumbers.length > 0) { // 使用 for...of 循环遍历 uidNumbers 数组 for (let number of uidNumbers) { var UIDnow = number; log.debug(`DEBUG:${UIDnow}`); let UIDD = await Textocr(UIDnow, 1, 0, 0, 112,177, 190, 39); if (UIDD.found) { log.warn(`UID "${UIDnow}" 已被禁用,停止刷取!`); SHUOVER = 2; // 假设 SHUOVER = 2 表示需要停止程序 break; } } } }else{log.warn("未配置禁用UID,继续进行!");} try { //根据SHUOVER决定模式 while (SHUOVER<=1){ Fligtin = true ; //领取冒险点奖励标志。 if (!(await PathCheak1())){;await leftButtonUp();throw new Error("未找到地脉花,退出!")}else{await leftButtonUp();await genshin.returnMainUi();} //第一次执行选择队伍 if (SHUOVER == 0){await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);await sleep(500);} //开始寻找并执行地脉花自动。 if (!(await Veinfligt())){throw new Error("线路出错,退出!")} //线路一般4~6朵花,默认打完一条线路后退出,如耗尽模式重新寻找地脉线路,打到没树脂为止。 if (SHUV == 2 && SHUOVER !==2){SHUOVER=1;}else{SHUOVER=2;} } await genshin.returnMainUi(); log.warn("本次地脉花路线已执行完毕。"); //领取冒险点奖励,切换好感队伍 if (Rewards && Fligtin) { if(!(settings.nh === undefined)){ shouldContinueChecking = true; checkRewardPage();// 执行自动战斗并同步检测领奖页面 log.info(`切换好感队伍:'${haogandui}'`); await genshin.returnMainUi(); await sleep(1000); await genshin.SwitchParty(haogandui); }else{log.warn("好感队未配置,领奖励时不切换队伍")} await genshin.goToAdventurersGuild("枫丹"); shouldContinueChecking = false; await sleep(2000); } } catch (error) { log.error(`执行过程中发生错误:${error.message}`); }finally{ await genshin.returnMainUi(); } })();