eval(file.readTextSync("lib/ocr.js")); const rewardIcon = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RewardIcon.png"), 1430, 760, 100, 70); const tavernRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/TavernIcon.png"), 800, 450, 500, 330); const adventurersRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/AdventurersGuild.png"), 800, 450, 500, 330); const outFile = "卡牌熟练度.json"; let currentProficiencys = {}; try { currentProficiencys = JSON.parse(file.readTextSync(outFile)); } catch (error) { log.debug("历史熟练度文件不存在"); } (async function () { setGameMetrics(1920, 1080, 1.25); log.info("首次运行前请阅读脚本说明"); log.info("请确保已进入双人联机模式"); await sleep(1000); let runMode = settings.runMode; if (!runMode) { runMode = "作为主账号:速刷熟练度"; log.info("未配置运行模式,默认以{0}模式运行", runMode); } if (runMode === "作为主账号:速刷熟练度") { await runAsMain(settings.targetProficiency); } else if (runMode === "作为辅助账号:快速投降") { await runAsPartner(); } else if (runMode === "扫描当前账号卡牌熟练度") { await scanCardsProficiency(); } else { log.error("不支持的运行模式: {0}", runMode); } })(); // 需要刷熟练度的角色的执行逻辑 async function runAsMain(targetProficiency) { log.info("主账号开始工作,如需停止请按下你设置的BetterGI停止按键"); if (!targetProficiency) { targetProficiency = 30; } let loopCount = -1; await genshin.returnMainUi(); log.info("前往猫尾酒馆"); await teleportToTheCatsTail(); do { await waitTpFinish(); await gotoInvitationBoard(); await waitForTextAppear("邀请队友", [1332, 886, 130, 49]); if (loopCount < 0) { log.info("获取当前熟练度信息"); loopCount = await calcRepeatTimes(targetProficiency); if (loopCount <= 0) { recommendNextTeam(targetProficiency); return; } log.info("需重复执行{0}次以达成{1}熟练度", loopCount, targetProficiency); } // 循环次数为0时已经无需再打牌,只是再走到位置然后领取奖励 if (loopCount === 0) { await calcRepeatTimes(targetProficiency, true); break; } log.info("邀请队友"); for (let i = 0; i < 60; i++) { await recognizeTextAndClick("邀请队友", [1332, 886, 130, 49]); let r = await waitForTextAppear("正在匹配对局", [870, 385, 184, 42], 500); if (r.success) { break; } await sleep(500); } log.info("等待对方同意"); await recognizeTextAndClick("正在匹配对局", [871, 386, 182, 39], 30000); log.info("等待加载"); await waitForTextAppear("七圣召唤", [902, 870, 119, 46]); await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000); log.info("选择初始手牌"); await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000); log.info("等待对方认输"); await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000); await sleep(300); await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]); try { await sleep(10); } catch (error) { log.info("用户停止运行"); break; } loopCount--; log.info(`对局结束,当前熟练度 ${targetProficiency - loopCount}/${targetProficiency}`); } while (loopCount >= 0); } // 小号的执行逻辑 async function runAsPartner() { log.info("辅助账号开始工作,如需停止请按下你设置的BetterGI停止按键"); await genshin.tp(-575.60, 1859.34); await waitTpFinish(); while (true) { log.info("等待对局邀请"); await waitForTextAppear("点击进行准备", [820, 70, 296, 31], 180000); keyPress("Y"); await recognizeTextAndClick("接受", [1177, 713, 82, 55]); log.info("等待加载"); await waitForTextAppear("七圣召唤", [902, 870, 119, 46]); await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000); log.info("选择初始手牌"); await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000); log.info("等待进入牌桌界面"); await waitForTextAppear("出战角色", [1766, 850, 118, 43]); log.info("认输"); click(1864, 46); await sleep(500); await recognizeTextAndClick("放弃对局", [1543, 172, 112, 43]); await waitForTextAppear("确定要放弃", [785, 497, 339, 39]); await recognizeTextAndClick("确认", [1142, 732, 78, 51]); await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000); await sleep(300); await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]); log.info("退出挑战"); try { await sleep(3000); } catch (error) { log.info("用户停止运行"); break; } } } async function gotoInvitationBoard() { keyDown("MBUTTON"); await sleep(500); keyDown("A"); await sleep(1500); keyUp("A"); await sleep(1000); await keyMouseScript.runFile(`assets/ALT点击.json`); await sleep(500); await recognizeTextAndClick("联机对局", [1217, 411, 220, 280]); await sleep(500); await keyMouseScript.runFile(`assets/ALT释放.json`); } function recommendNextTeam(targetProficiency) { log.info("当前牌组中卡牌已达成熟练度目标,请更换牌组内角色"); const nextTeam = Object.fromEntries( Object.entries(currentProficiencys) .filter(([_, v]) => v < targetProficiency) .slice(0, 3) ); if (Object.keys(nextTeam).length > 0) { let text = JSON.stringify(nextTeam).replace(/[{}"]/g, ''); log.info("熟练度未满的角色推荐: {0}", text); } } async function calcRepeatTimes(targetProficiency, taskFinished = false) { // 需要在选择“我方出战牌组”的界面执行 await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]); click(1306, 747); log.info("等待进入牌组界面"); await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]); await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]); click(700, 276); // +257 await waitForTextAppear("卡牌", [867, 266, 68, 47]); let characterProficiencys = {}; for (let i = 0; i < 3; i++) { let captureRegion = captureGameRegion(); if (taskFinished) { const icon = captureRegion.find(rewardIcon); if (icon.isExist()) { icon.click(); await sleep(100); icon.click(); await sleep(100); } } let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65)); let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40)); if (ch_result.text && proficiencyResult.text) { let character = ch_result.text.trim(); const match = proficiencyResult.text.match(/(\d+)/); let proficiency = parseInt(match[0]); characterProficiencys[character] = proficiency; click(1635, 538); await sleep(500); } } Object.assign(currentProficiencys, characterProficiencys); file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2)); log.info("当前熟练度: {0}", JSON.stringify(characterProficiencys).replace(/[{}"]/g, '')); if (taskFinished) { recommendNextTeam(targetProficiency); return; } const loopCount = targetProficiency - Math.min(...Object.values(characterProficiencys)); // 返回对战页面 keyPress("VK_ESCAPE"); await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]); keyPress("VK_ESCAPE"); await waitForTextAppear("编辑牌组", [733, 997, 129, 48]); keyPress("VK_ESCAPE"); await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]); return loopCount; } /** * 等待传送结束 * @param {Int} timeout 单位为ms * @note 参考了七圣召唤七日历练脚本 */ async function waitTpFinish(timeout=30000) { const region = RecognitionObject.ocr(1690, 230, 75, 350); // 队伍名称区域 const startTime = new Date(); await sleep(1000); //点击传送后等待一段时间避免误判 while (new Date() - startTime < timeout) { let res = captureGameRegion().find(region); if (!res.isEmpty()) { await sleep(600); //传送结束后有僵直 return; } await sleep(100); } throw new Error("传送时间超时"); } /** 传送到猫尾酒馆 */ async function teleportToTheCatsTail() { await genshin.moveMapTo(-867, 2281, "蒙德"); await genshin.setBigMapZoomLevel(1.0); let clickIcon = null; for (let i = 0; i < 5; i ++) { const region = captureGameRegion(); const tarvern = region.find(tavernRo); clickIcon = tarvern.isExist() ? tarvern : region.find(adventurersRo); if (clickIcon.isExist()) { clickIcon.click(); await sleep(500); break; } await sleep(500); } if (!(clickIcon && clickIcon.isExist())) { throw new Error("找不到猫尾酒馆,如果2P标志遮挡了酒馆图标,请将2P玩家传送至别处"); } await recognizeTextAndClick("猫尾酒馆", [1320, 560, 300, 410]) await recognizeTextAndClick("传送至", [1580,980,225,59]) await waitTpFinish(); } async function scanCardsProficiency() { await genshin.returnMainUi(); log.info("前往猫尾酒馆"); await teleportToTheCatsTail(); await gotoInvitationBoard(); await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]); click(1306, 747); log.info("等待进入牌组界面"); await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]); await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]); click(198, 717); let characterProficiencys = {}; let last_char = null; let retry = 0; for (let i = 0; i < 300; i++) { let captureRegion = captureGameRegion(); let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65)); let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40)); if (ch_result.text && proficiencyResult.text) { let character = ch_result.text.trim().replace("t", "七"); const match = proficiencyResult.text.match(/(\d+)/); let proficiency = parseInt(match[0]); characterProficiencys[character] = proficiency; log.info("{ch} = {v}", character, proficiency); if (last_char === character) { log.info("已到达角色列表末尾"); break; } click(1635, 538); retry = 0; last_char = character; } else { retry++; if (retry >= 3) { log.warn("OCR无法识别当前角色名称,跳过"); click(1635, 538); retry = 0; } } await sleep(500); } const sortedProficiencys = Object.entries(characterProficiencys).sort((a, b) => b[1] - a[1]); currentProficiencys = Object.fromEntries(sortedProficiencys); file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2)); log.info("卡牌熟练度数据已写入{0}", outFile); }