(async function () { /** * 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑) * * @param imagefilePath 图片路径,默认为"空参数" * @param timeout 超时时间,单位为秒,默认为10秒 * @param afterBehavior 点击模式,0为关闭点击,1为开启点击,2为开启F键点击,默认为0 * @param debugmodel 调试代码模式,0为关闭调试模式,1为开启调试模式,默认为0 * @param xa 识别区域的x轴偏移量,默认为0 * @param ya 识别区域的y轴偏移量,默认为0 * @param wa 识别区域的宽度,默认为1920 * @param ha 识别区域的高度,默认为1080 * @returns 返回识别结果,包括图片的x轴坐标、y轴坐标、宽度、高度及是否找到图片 */ async function imageRecognition(imagefilePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) { const startTime = new Date(); const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(imagefilePath)); for (let ii = 0; ii < 10; ii++) { captureRegion = captureGameRegion(); // 获取一张截图 res = captureRegion.DeriveCrop(xa, ya, wa, ha).Find(Imagidentify); if (res.isEmpty()) { if (debugmodel===1 & xa===0 & ya===0){log.info("识别图片中")}; } else { if (afterBehavior===1){if (xa===0 & ya===0){log.info("点击模式:开");}await sleep(1000);click(res.x+xa, res.y+ya);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}} if (afterBehavior===2){if (xa===0 & ya===0){log.info("F模式:开");}await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}} if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");} return result = { x: res.x, y: res.y, w:res.width,h:res.Height,found: true } } const NowTime = new Date(); if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8} await sleep(200); } await sleep(1200); } async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) { const startTime = new Date(); for (let ii = 0; ii < 10; ii++) { // 获取一张截图 let captureRegion = captureGameRegion(); let res1 // 对整个区域进行 OCR let resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h)); //log.info("OCR 全区域识别结果数量 {len}", resList.count); for (let i = 0; i < resList.count; i++) { // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length let res = resList[i]; res1=res.text if (res.text===wenzi) { log.info(`“${res1}”找到`); if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}} if (clickocr===1){await sleep(1000);click(res.x, res.y);}else{log.info("点击模式:关")} if (clickocr===2){await sleep(100);keyPress("F");}else{log.info("F模式:关");} return result = { text: res.text, x: res.x, y: res.y, found: true } } } const NowTime = new Date(); if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,"${wenzi}"未找到`);}return result = {found: false };}else{ii=8;if (x !== 861){await keyPress("VK_W");}log.info(`"${wenzi}"识别中……`);} await sleep(100); } } // //容错检测函数,备用 // function checkOverlap() { // const overlappingPoints = []; // for (let i = 0; i < allFlowerCoords.length; i++) { // for (let j = i + 1; j < allFlowerCoords.length; j++) { // const point1 = allFlowerCoords[i]; // const point2 = allFlowerCoords[j]; // const dx = Math.abs(point1.x - point2.x); // const dy = Math.abs(point1.y - point2.y); // if (dx <= tolerance && dy <= tolerance) { // overlappingPoints.push({ // point1: { line: point1.line, flower: point1.flower, x: point1.x, y: point1.y }, // point2: { line: point2.line, flower: point2.flower, x: point2.x, y: point2.y } // }); // } // } // } // overlappingPoints.forEach((point, index) => { // log.info(`重叠点 ${index + 1}:${JSON.stringify(point)}`); // }); // return overlappingPoints; // // await checkOverlap(allFlowerCoords,tolerance); // } setGameMetrics(1920, 1080, 1); //================= 1.设定路线 ================= const folder1 = 'assets/枫丹地脉花-路线1 厄里那斯/'; const folder2 = 'assets/枫丹地脉花-路线2 秋分山西侧锚点左下/'; const folder3 = 'assets/枫丹地脉花-路线3 秋分山西侧锚点右/'; const folder4 = 'assets/枫丹地脉花-路线4 柔灯港上锚点/'; const folder5 = 'assets/枫丹地脉花-路线5 新枫丹科学院左锚点/'; const folder6 = 'assets/枫丹地脉花-路线6 芒索斯山东麓/'; const pathing1 = [ "枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下1.json", "枫丹地脉花-路线1 厄里那斯-1:厄里那斯神像下2.json", "枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下1.json", "枫丹地脉花-路线1 厄里那斯-2:厄里那斯神像右下2.json", "枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_1.json", "枫丹地脉花-路线1 厄里那斯-3:厄里那斯神像右下_2.json", "枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下1.json", "枫丹地脉花-路线1 厄里那斯-4:厄里那斯神像右下下下2.json", "枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下1.json", "枫丹地脉花-路线1 厄里那斯-5:厄里那斯神像下下下下2.json", "枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下1.json", "枫丹地脉花-路线1 厄里那斯-6:厄里那斯神像下下下2.json", ]; const pathing2 = [ "枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-1:秋分山左下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-2:秋分山左下+2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-3:秋分山左下下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-4:秋分山左下下下2.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1.json", "枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下2.json", ]; const pathing3 = [ "枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-1:锚点右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-2:锚点右右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-3:锚点右右右2.json", "枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上1.json", "枫丹地脉花-路线3 秋分山西侧锚点右-4:东侧锚点上2.json", ]; const pathing4 = [ "枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上1.json", "枫丹地脉花-路线4 柔灯港上锚点-1:锚点左上2.json", "枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+1.json", "枫丹地脉花-路线4 柔灯港上锚点-2:锚点左上+2.json", "枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上1.json", "枫丹地脉花-路线4 柔灯港上锚点-3:锚点左左上2.json", "枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++1.json", "枫丹地脉花-路线4 柔灯港上锚点-4:锚点左上++2.json", ]; const pathing5 = [ "枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-1:锚点左上2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-2:锚点上2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-3:科学院左上锚点2.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上1.json", "枫丹地脉花-路线5 新枫丹科学院左锚点-4:科学院左上锚点左上2.json", ]; const pathing6 = [ "枫丹地脉花-路线6 芒索斯山东麓-1:锚点下1.json", "枫丹地脉花-路线6 芒索斯山东麓-1:锚点下2.json", "枫丹地脉花-路线6 芒索斯山东麓-2:锚点右1.json", "枫丹地脉花-路线6 芒索斯山东麓-2:锚点右2.json", "枫丹地脉花-路线6 芒索斯山东麓-3:锚点左1.json", "枫丹地脉花-路线6 芒索斯山东麓-3:锚点左2.json", "枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上1.json", "枫丹地脉花-路线6 芒索斯山东麓-4:锚点左上2.json", ]; // 路线映射表-将用户设置映射对应路线 const pathingMap = { "路线1 厄里那斯": pathing1, "路线2 秋分山西侧锚点左下": pathing2, "路线3 秋分山西侧锚点右": pathing3, "路线4 柔灯港上锚点": pathing4, "路线5 新枫丹科学院左锚点": pathing5, "路线6 芒索斯山东麓": pathing6 }; const folderMap = { "路线1 厄里那斯": folder1, "路线2 秋分山西侧锚点左下": folder2, "路线3 秋分山西侧锚点右": folder3, "路线4 柔灯港上锚点": folder4, "路线5 新枫丹科学院左锚点": folder5, "路线6 芒索斯山东麓": folder6 }; filePath = "" // 读取原始次数配置 var LOOOKING = 0 var rawTimes = settings.times*2 ? settings.times : "12"; var color = settings.color ? settings.color : 1; var BIAOZZ = "assets/model/BIAOZ.bmp" if (LOOOKING == 0) { if (color == 2){var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";} else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";} else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";} } else if (LOOOKING == 1) { if (color == 2){var DIMAIHUA = "assets/model/DIMAIHUA-huan.bmp";} else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lan.bmp";} else{var DIMAIHUA = "assets/model/DIMAIHUA-lan.bmp";} } // // 验证是否为数字 // var timesValue; // if (!/^-?\d+\.?\d*$/.test(rawTimes)) { // 匹配整数和小数 // timesValue = 12 // // log.info("⚠️ 刷本次数设置不为数字,改为默认值12"); // } else { // // 转换为数字 // const num = parseFloat(rawTimes*2); // 乘以2,因为每次战斗两次(一次战斗两次掉落) // // 范围检查 // if (num < 1) { // timesValue = 1; // //log.info(`⚠️ 次数 ${num} 小于1,已调整为1`); // } else if (num > 12) { // timesValue = 12; // // log.info(`⚠️ 次数 ${num} 大于12,已调整为12`); // } else { // // 处理小数 // if (!Number.isInteger(num)) { // timesValue = Math.floor(num); // // log.info(`⚠️ 次数 ${num} 不是整数,已向下取整为 ${timesValue}`); // } else { // timesValue = num; // } // } // } // var timesConfig = { value: timesValue }; var timesValue = 12; // 设置默认值 var num = parseFloat(rawTimes) * 2; // 直接计算乘以2后的值,并尝试转换为浮点数 // 如果输入是有效的数字,并且在合理范围内,则更新timesValue if (/^-?\d+\.?\d*$/.test(rawTimes) && num >= 1 && num <= 24) { timesValue = Math.max(1, Math.min(12, Math.floor(num))); // 确保值在1到12之间,并向下取整 } // 如果num大于12(因为乘以2了,所以实际上是原始值大于6),则设置为最大值12 // 注意:这里不需要额外检查,因为Math.min已经处理了上限 var timesConfig = { value: timesValue }; const allFlowerCoords = [ // 线路1 { line: 1, flower: 1, x: 773, y: 669 }, { line: 1, flower: 2, x: 846, y: 696 }, { line: 1, flower: 3, x: 902, y: 762 }, { line: 1, flower: 4, x: 912, y: 812 }, { line: 1, flower: 5, x: 876, y: 840 }, { line: 1, flower: 6, x: 815, y: 788 }, // 线路2 { line: 2, flower: 1, x: 1160, y: 716 }, { line: 2, flower: 2, x: 1155, y: 766 }, { line: 2, flower: 3, x: 1117, y: 801 }, { line: 2, flower: 4, x: 1082, y: 896 }, { line: 2, flower: 5, x: 1013, y: 883 }, // 线路3 { line: 3, flower: 1, x: 1216, y: 661 }, { line: 3, flower: 2, x: 1239, y: 685 }, { line: 3, flower: 3, x: 1282, y: 642 }, { line: 3, flower: 4, x: 1335, y: 639 }, // 线路4 { line: 4, flower: 1, x: 983, y: 672 }, { line: 4, flower: 2, x: 932, y: 660 }, { line: 4, flower: 3, x: 886, y: 660 }, { line: 4, flower: 4, x: 876, y: 625 }, // 线路5 { line: 5, flower: 1, x: 727, y: 153 }, { line: 5, flower: 2, x: 752, y: 78 }, { line: 5, flower: 3, x: 712, y: 47 }, { line: 5, flower: 4, x: 643, y: 4 }, // 线路6 { line: 6, flower: 1, x: 0, y: 0 },//开始已经检测,不用复检 { line: 6, flower: 2, x: 469, y: 369 },//315 54 { line: 6, flower: 3, x: 400, y: 343 },//289 { line: 6, flower: 4, x: 371, y: 281 },//227 379 290 ]; // 快速寻路模式寻路 // 输出选择的线路 async function PathCheak1() { await genshin.returnMainUi(); log.info("重置地图中,关闭自定义标记,快速拖动模式寻找地脉花……"); await genshin.tp(2297.60, -824.45); await genshin.returnMainUi(); // //自定义标关闭 await sleep(1200); await keyPress("M"); await sleep(1200); await click(53,1019); await sleep(200); await imageRecognition(BIAOZZ,0.6,1,0,1782,284,122,73); await sleep(100); await keyPress("VK_ESCAPE"); await sleep(600); //开始寻找 await genshin.setBigMapZoomLevel(3.5); await click(1844,1021); await sleep(500); await click(1446,350); let XIAN6 = await imageRecognition(DIMAIHUA,1,0,0,387,0,700,200);if (XIAN6.found){ log.info("地脉花位置: X:"+XIAN6.x+" Y:"+XIAN6.y); position = {line:6,flower:1}; return true }//return true await moveMouseTo(1275,601); await sleep(200); await leftButtonDown(); await sleep(300); await moveMouseTo(1275,651); await sleep(300); await moveMouseTo(1275,300); await sleep(300); await moveMouseTo(1272,18); await sleep(500); let XIAN123 = await imageRecognition(DIMAIHUA,1,0,0,0,0,1720,1080); if (XIAN123.found){ log.info("地脉花位置: X:"+XIAN123.x+" Y:"+XIAN123.y); const recognizedCoord = { x: XIAN123.x, y: XIAN123.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position.line==3){position = findFlowerPositionWithTolerance(recognizedCoord, 20);} if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } } await moveMouseTo(132,783); await sleep(500); let XIAN4 = await imageRecognition(DIMAIHUA,1,0,0); if (XIAN4.found){ log.info("地脉花位置: X:"+XIAN4.x+" Y:"+XIAN4.y); const recognizedCoord = { x: XIAN4.x, y: XIAN4.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } } await moveMouseTo(1064,1079); await sleep(200); let XIAN66 = await imageRecognition(DIMAIHUA,1,0,0); if (XIAN66.found){ log.info("地脉花位置: X:"+XIAN66.x+" Y:"+XIAN66.y); const recognizedCoord = { x: XIAN66.x, y: XIAN66.y }; position = findFlowerPositionWithTolerance(recognizedCoord, tolerance); if (position) { return true; } else { log.info(`无法找到花朵位置(在容错范围内)。`);return false; } }else{throw new Error("线路出错,退出!")} } // 函数:根据坐标查找花朵位置 function findFlowerPositionWithTolerance(coord, tolerance) { for (let i = 0; i < allFlowerCoords.length; i++) { const flower = allFlowerCoords[i]; if (Math.abs(flower.x - coord.x) <= tolerance && Math.abs(flower.y - coord.y) <= tolerance) { return { line: flower.line, flower: flower.flower }; } } return null; // 如果没有找到匹配的坐标,返回null } //寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行 async function VeinEntrance() { for (let i = 0;i < 2;i++) { let JIECHU = await Textocr("接触地脉溢口",3,2,0,1188,358,200,400); if (JIECHU.found){await keyPress("F");await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));break;}else{if(i = 1){ log.warn("没找到地脉花,尝试强制转圈寻找,不管有没找到都执行战斗..."); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(500);await keyUp("W"); await keyDown("D");await sleep(500);await keyUp("D"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("S");await sleep(1000);await keyUp("S"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("A");await sleep(1000);await keyUp("A"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(1500);await keyUp("W"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false })); break;} } } } //定义领取动作,好感队伍是否添加? async function claimRewards() { log.info("尝试领取奖励,优先使用浓缩~"); let SHUN01 = await Textocr("接触地脉之花",1.5,2,0,1188,358,200,400); if (SHUN01.found) { log.info("找到地脉之花,开始领取奖励..."); }else{ let SHUN02 = await Textocr("接触地脉之花",1,2,0,1188,358,200,400); if (!SHUN02.found) {log.info("未找到地脉之花,尝试强制转圈寻找...") dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(500);await keyUp("W"); await keyDown("D");await sleep(500);await keyUp("D"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("S");await sleep(1000);await keyUp("S"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("A");await sleep(1000);await keyUp("A"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true })); await keyDown("W");await sleep(1500);await keyUp("W"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false })); } } await sleep(500); let SHUN = await Textocr("使用浓缩树脂",1,1,0,672,726,191,53); let SHUY = await Textocr("使用原粹树脂",1,1,0,877,726,193,53); let SHUB = await Textocr("补充原粹树脂",1,0,0,877,726,193,53); await sleep(1000); if (SHUB.found){log.warn("树脂消耗完毕,结束任务");await keyPress("VK_ESCAPE");FINDagin=0;await sleep(1000);SHUOVER=2;return false;} else if (SHUN.found || SHUY.found) { log.info("找到树脂,已经使用...");FINDagin=0;dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: true })); return true; }else{ log.warn("未找到树脂,尝试领取奖励..."); let SHUN = await Textocr("使用浓缩树脂",0.5,1,0,672,726,191,53); let SHUY = await Textocr("使用原粹树脂",0.5,1,0,877,726,193,53); if (SHUN.found || SHUY.found) {FINDagin=0; return true;}else{log.warn("领取错误,退出!");if (FINDagin===1){SHUOVER=1;log.warn("模糊模式,地脉不在初始位置,继续寻找!");return true}else{SHUOVER=2;return false;}}//SHUOVER=2 } } async function isOnRewardPage() { const rewardText = await Textocr("地脉之花", 0.5, 0, 0, 861,265, 194, 265); return rewardText.found; } var shouldContinueChecking = true; /** * 异步检查领奖页面的函数 * * @param timeout 超时时间,单位为毫秒,默认值为1000毫秒 * @returns 无返回值 */ async function checkRewardPage(timeout = 1000) { if (!shouldContinueChecking) { return; // 如果不应该继续检测,则直接返回 } if (await isOnRewardPage()) { log.info("检测到领奖页面,按ESC退出..."); await keyPress("VK_ESCAPE"); // 按ESC退出领奖页面 await genshin.returnMainUi(); await sleep(timeout); checkRewardPage(timeout); } else { await sleep(timeout); checkRewardPage(timeout); } } async function Veinfligt() { // 定义路线常量 var selectedPath = pathingMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`] var selectedFolder = folderMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`] var maxExecutions = Math.min(timesConfig.value, selectedPath.length); var executedCount = (position.flower-1)*2+0; Lastexecution = false; log.info(`开始执行第 ${position.line} 线路的第 ${executedCount/2 + 1}/${selectedPath.length/2} 朵地脉花...`); for (let i = 0; i < selectedPath.length; i += 2){ // log.info(`executedCount: ${executedCount} maxExecutions: ${maxExecutions}次`); if (executedCount >= maxExecutions) { log.info("本线路已达到执行次数,终止运行!"); break;} const jsonFile1 = selectedPath[i+position.flower*2-2]; const jsonFile2 = selectedPath[i+position.flower*2-1]; // 执行单个到达地脉花路径文件1 log.info(`开始执行前往都地脉花:${jsonFile1}`); if(SMODEL){ if (!Lastexecution || (position.line==1 && (i+position.flower*2-2)==8)) { if(position.line==2 && (i+position.flower*2-2)==8){await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json");} else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);} }else{ const choicePath = `${selectedFolder}${jsonFile1}` //const pathingList = file.readPathSync(choicePath); let pathDic = JSON.parse(file.readTextSync(choicePath)); if (pathDic["positions"].length > 3) { pathDic["positions"] = pathDic["positions"].slice(-3); } await pathingScript.run(JSON.stringify(pathDic)); } }else{ if(position.line==2 && (i+position.flower*2-2)==8){await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5:秋分山左左下下1-线路修复.json");} else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);} } // 寻找地脉溢口,文字识别不到转圈寻找,不管有没找到都执行战斗,最后领取奖励判断是否继续执行 shouldContinueChecking = true; checkRewardPage();// 执行自动战斗并同步检测领奖页面 await VeinEntrance(); await sleep(1000); dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false })); //执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间 await dispatcher.runTask(new SoloTask("AutoFight")); await sleep(2000); await dispatcher.runTask(new SoloTask("AutoFight"));//公版BETTERGI战斗两次可能触发已经出现的地脉花 //执行到地脉花地点的寻路脚本 log.info(`开始执行寻找地脉花奖励:${jsonFile2}`); await pathingScript.runFile(`${selectedFolder}${jsonFile2}`); await sleep(3000); // 领取奖励,开始找地脉口 log.info(`开始第 ${executedCount/2} 朵花的奖励领取`); if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(haogandui);} shouldContinueChecking = false; await sleep(2000); if (!(await claimRewards())) { log.warn("树脂消耗完毕,结束任务"); dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false })); await genshin.returnMainUi(); return true; // 条件2触发:树脂耗尽================ } Lastexecution=true; if (haoganq==1){log.info(`切换战斗队伍:'${settings.n}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);} dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false })); // 冷却等待(可选) await sleep(1000); executedCount=executedCount+2; } FINDagin = 0; //重置地脉花寻找标志。lv.1.2新增,用于判断是否找线路余下地脉花。 return true;// 线路完成 } //初始化 var SMODEL = settings.SMODEL ? settings.SMODEL : false; // false 公版BETTERGI,true 自编译版本LCB var SHUOVER=0 //0初始状态,1队伍配置标志,2结束线路,3线路出错 var haoganq=0 //0初始状态,1好感队伍配置标志 var SHUV = settings.shuv ? settings.shuv : 1; // 1 单线路,2 树脂耗尽 var Rewards = settings.Rewards ? settings.Rewards : false; // ture 领取冒险点奖励,false 不领取冒险点奖励 var Fligtin = false; //领取冒险点奖励标志。 var FINDagin = 0; //地脉花寻找标志。lv.1.2新增,用于判断是否找线路余下地脉花。 var tolerance = 25; var position ={}; var Lastexecution = false;//线路执行标志,用于判断上一线路是否执行。 log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}} if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用!");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍!")}} if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍!");SHUOVER=1;} if (SHUV == 1) {log.warn("线路模式 :'单线路!'");}else{log.warn("线路模式 :'树脂耗尽模式,强制打完整体线路!'");rawTimes=12} if (color == 1) {log.warn("地脉类型 :'蓝色-经验书花!'");}else{log.warn("地脉类型 :'黄色-摩拉花!'")} let nowuidString = settings.nowuid ? settings.nowuid : ""; // UID获取存在概率不成功,慎用!请更换背景纯色的名片提高OCR成功率 let uidNumbers = nowuidString.match(/\d+/g); if (nowuidString) { log.debug(`DEBUG:${uidNumbers}`);//调试LOG await genshin.returnMainUi(); await keyPress("VK_ESCAPE"); await sleep(500); if (uidNumbers && uidNumbers.length > 0) { // 使用 for...of 循环遍历 uidNumbers 数组 for (let number of uidNumbers) { var UIDnow = number; log.debug(`DEBUG:${UIDnow}`); let UIDD = await Textocr(UIDnow, 1, 0, 0, 112,177, 190, 39); if (UIDD.found) { log.warn(`UID "${UIDnow}" 已被禁用,停止刷取!`); SHUOVER = 2; // 假设 SHUOVER = 2 表示需要停止程序 break; } } } }else{log.warn("未配置禁用UID,继续进行!");} try { //根据SHUOVER决定模式 while (SHUOVER<=1){ Fligtin = true ; //领取冒险点奖励标志。 if (!(await PathCheak1())){;await leftButtonUp();throw new Error("未找到地脉花,退出!")}else{await leftButtonUp();await genshin.returnMainUi();} //第一次执行选择队伍 if (SHUOVER == 0){await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);await sleep(500);} //开始寻找并执行地脉花自动。 if (!(await Veinfligt())){throw new Error("线路出错,退出!")} //线路一般4~6朵花,默认打完一条线路后退出,如耗尽模式重新寻找地脉线路,打到没树脂为止。 if (SHUV == 2 && SHUOVER !==2){SHUOVER=1;}else{SHUOVER=2;} } await genshin.returnMainUi(); log.warn("本次地脉花路线已执行完毕。"); //领取冒险点奖励,切换好感队伍 if (Rewards && Fligtin) { if(!(settings.nh === undefined)){ shouldContinueChecking = true; checkRewardPage();// 执行自动战斗并同步检测领奖页面 log.info(`切换好感队伍:'${haogandui}'`); await genshin.returnMainUi(); await sleep(1000); await genshin.SwitchParty(haogandui); }else{log.warn("好感队未配置,领奖励时不切换队伍")} await genshin.goToAdventurersGuild("枫丹"); shouldContinueChecking = false; await sleep(2000); } } catch (error) { log.error(`执行过程中发生错误:${error.message}`); }finally{ await genshin.returnMainUi(); } })();