(async function () { await sleep(1000); await pathingScript.runFile("assets/recover.json"); await sleep(5000); await pathingScript.runFile("assets/tp.json"); await sleep(1000); keyDown("w"); await sleep(2000); keyUp("w"); keyPress("F"); await sleep(9000); click(1725, 1020);//单人挑战 await sleep(2000); click(1725, 1020);//开始挑战 await sleep(15000); keyPress("1"); await sleep(1000);//切回钟离 keyDown("w"); await sleep(4000); keyUp("w"); /** * 根据两个区域的OCR检测结果执行不同操作的循环函数 */ async function autoFightAndEndDetection() { // 定义两个检测区域 const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称 const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时 const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称 let challengeTime = 0; let challengeNum = 0; //12分钟兜底 while (challengeTime < 1200) { // 捕获游戏区域 let capture = captureGameRegion(); // 检测两个区域的OCR结果 let res1 = capture.find(region1); let res2 = capture.find(region2); let res3 = capture.find(region3); let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0; let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0; let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0; // 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight if (hasText1 && !hasText2 && hasText3) { challengeNum++; log.info(`执行第${challengeNum}次战斗`); challengeTime = challengeTime + 40; await dispatcher.runTask(new SoloTask("AutoFight")); } // 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环 else if (hasText2 && !hasText1 && hasText3) { log.info("检测到挑战成功"); break; } // 其他情况: 什么都不做 challengeTime = challengeTime + 1; // 每次检测间隔500毫秒,避免CPU占用过高 await sleep(500); } } await autoFightAndEndDetection();//一直战斗直到检测到结束 log.info(`等待柱子碎裂`); await sleep(30000);//等待柱子碎裂 keyPress("1"); await sleep(1000);//切回钟离 log.info(`开始领奖`); keyDown("w"); await sleep(5000); keyUp("w"); keyDown("s"); await sleep(1400); keyUp("s"); await sleep(1000); keyPress("F");//领奖 await sleep(1000); click(950, 750);//使用树脂 await sleep(6000); click(975, 1000);//退出秘境 await sleep(10000); })();