(async function () { setGameMetrics(1920, 1080, 1); await genshin.returnMainUi(); renderingPrecision=settings.Rendering || "0.6" if (renderingPrecision === "0.6") { keyPress("Escape"); await sleep(1500); click(45, 820); await sleep(1500); click(165, 290); await sleep(500); click(1625, 605); await sleep(500); click(1625, 635); await sleep(500); log.info("已切换0.6"); } else if (renderingPrecision === "1.0") { keyPress("Escape"); await sleep(1500); click(45, 820); await sleep(1500); click(165, 290); await sleep(500); click(1625, 605); await sleep(500); click(1625, 800); await sleep(500); log.info("已切换至1.0"); } else { log.error("未知的渲染精度值"); } await genshin.returnMainUi(); })();